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141. Allow outlaws in high-sec space... - in Crime and Punishment [original thread]
Edited by: wictro on 30/07/2007 10:22:17 Originally by: Kirex Outlaws are...Outlaws. Letting an outlaw into hi sec isn't an outlaw. :S It's your fault you got your sec too low and now you realize it makes life a lot less convenient ins...
- by wictro - at 2007.07.30 10:17:00
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142. [SERVICE] Friendship with a cheeky little space nympho - in Sell Orders [original thread]
Edited by: wictro on 30/07/2007 10:12:39 Originally by: Dark Shikari It worked well in WoW, not as sure it would work well in EVE. People here are an order of magnitude less stupid. haha, now my mind is infested with picture of a a...
- by wictro - at 2007.07.30 10:11:00
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143. Allow outlaws in high-sec space... - in Crime and Punishment [original thread]
its not "easily" if yer free prey ^_^
- by wictro - at 2007.07.28 20:15:00
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144. Allow outlaws in high-sec space... - in Crime and Punishment [original thread]
definetly signed. either 0.5-0.6, or all empire sounds fun for everyone !
- by wictro - at 2007.07.28 18:26:00
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145. funny people - in Crime and Punishment [original thread]
tic toc ^_^ damn im curious bout the ban :D
- by wictro - at 2007.07.20 15:28:00
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146. MWD's and Scrams - in Ships and Modules [original thread]
many ships can run those infinetly. Train the skills that reduce the cap use of those modules, get a ship with bonus to cap usage. Get cap recharge rigs/modules. The multi ECM and warp disruptor eat a lot of cap compared to their "siblings"
- by wictro - at 2007.07.20 14:43:00
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147. Hulk question - in Ships and Modules [original thread]
Who says, that the newb with a 50mil SP char will buy/use capital ships? Everything he/she flies, is superior to 800.000 SP char's ships. It's an easymode, bought with money.
- by wictro - at 2007.07.20 14:41:00
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148. Everybodies Favourite MACROS - in Crime and Punishment [original thread]
how dopes the average joe orethief know that he steas from macro? Just close your eyes and steal, imho it would be stupid to ban the orethieves.
- by wictro - at 2007.07.18 11:21:00
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149. Hulk question - in Ships and Modules [original thread]
Edited by: wictro on 16/07/2007 17:36:29 the reason that makes me dislike char buying is that, the old chars will never die, and they will have 100mil sp some day. The gap would be huge for new players. I'm in no way supporting a "level cap...
- by wictro - at 2007.07.16 17:35:00
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150. Pirates and their thinking - in Crime and Punishment [original thread]
Edited by: wictro on 16/07/2007 17:21:08 that didn't deserve such a proper reply ;) thats like a 1:73 ratio, the one being worthless junk, and 73 solid goods.
- by wictro - at 2007.07.16 17:20:00
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151. convoys in hi sec - in Crime and Punishment [original thread]
Edited by: wictro on 16/07/2007 17:16:09 faction smaction ^_^
- by wictro - at 2007.07.16 17:16:00
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152. Being dumb + ore thieves and a way to get even - in Crime and Punishment [original thread]
amen.
- by wictro - at 2007.07.16 16:56:00
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153. convoys in hi sec - in Crime and Punishment [original thread]
Can they be cargo scanned? I've never tried it, and now as i'm at -9.0 i won't , i guess :) macro haulers made entering high sec difficult for me :D ...no lewt tough, few expanded cargo's from them.
- by wictro - at 2007.07.16 16:49:00
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154. The Definitive EW guide - in Ships and Modules [original thread]
You forgot "Signal Disruption Amplifier" from ECM related rigs. Tech I gives -20% capacitor need for ecm and ecm-burst modules. Tech II gives -25% on those. Great guide, -wic
- by wictro - at 2007.07.15 23:41:00
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155. Hulk question - in Ships and Modules [original thread]
i was going to answer you until the "i will buy a char" part. boo! that sucks.
- by wictro - at 2007.07.10 09:25:00
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156. All around Gallente PvP/PvE ship? - in Ships and Modules [original thread]
"like going down a flight of stairs in a office chair firing an Uzi" i've always liked your sig ^_^ pew pew
- by wictro - at 2007.07.09 20:37:00
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157. Fastest path to capital ships? - in Ships and Modules [original thread]
download evemon at : http://evemon.evercrest.com/changelog.html it even suggests you to train learning skills, if they would shorten the complete time spend.
- by wictro - at 2007.07.07 05:46:00
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158. Caldari + Missiles = PvE, and PvE only :( - in Ships and Modules [original thread]
I'll definately try the raven thingy! It's all good ^_^
- by wictro - at 2007.07.06 03:46:00
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159. Caldari + Missiles = PvE, and PvE only :( - in Ships and Modules [original thread]
As i see it now, thanks to all posters, that the problem lies deep in game balance. The range + speed would be overpowered, but at the same time, it gives short range ships DPS, speed and tank - whitch is too much to compensate for the range(whit...
- by wictro - at 2007.07.05 16:00:00
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160. Caldari + Missiles = PvE, and PvE only :( - in Ships and Modules [original thread]
I'm pleased to see this much conversation about the subject. Training to minmatar would be an option for me, maybe. But what about the whole caldari race? Are the all doomed being sidekicks and carebears trough their whole life? :D I allread...
- by wictro - at 2007.07.03 15:32:00
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