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1. Ore Hold in the Orca and Rorqual - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: xXxNIMRODxXx wrote: Thanks for your lecture. Please point me on the statement where I ask tips about mining.... Another deluded sole that thinks we are only allowed to respond in certain ways and only allowed to respond t...
- by xXxNIMRODxXx - at 2016.08.23 21:22:45
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2. Ore Hold in the Orca and Rorqual - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: xXxNIMRODxXx wrote: Make it accessible for the whole fleet to dump the ore in there, much easier, like a fleet hangar. Have you tried using the actual fleet hangar these ships already come with? Also, if you're having ...
- by xXxNIMRODxXx - at 2016.07.25 17:32:46
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3. Ore Hold in the Orca and Rorqual - in Player Features and Ideas Discussion [original thread]
Make it accessible for the whole fleet to dump the ore in there, much easier, like a fleet hangar.
- by xXxNIMRODxXx - at 2016.07.24 15:56:48
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4. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: epic fail keeping the punisher changes, didnt it used too have cap use bonus and it was changed too damage? or was that just the maller, either way i bet punishers will be more blaster or auto fit than lasers now. rockets...
- by xXxNIMRODxXx - at 2015.12.05 22:46:06
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5. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Templar Dane wrote: xXxNIMRODxXx wrote: Ares Desideratus wrote: Yet Slicer is legitimately one of the best frigates in the game period. 10mn Coercer beats any other turret destroyer because of sig tank and the combined tracking and range...
- by xXxNIMRODxXx - at 2015.10.22 16:37:22
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6. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: Yet Slicer is legitimately one of the best frigates in the game period. 10mn Coercer beats any other turret destroyer because of sig tank and the combined tracking and range of scorch. Punisher is bad because of overal...
- by xXxNIMRODxXx - at 2015.10.22 16:21:07
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7. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Punisher: Let's talk about the Punisher. Quite a few people have asked about missile Punishers, but we currently aren't huge fans of dropping a missile T1 frigate into Amarr's stable without having solid support all along...
- by xXxNIMRODxXx - at 2015.10.22 07:20:06
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8. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Let us know what you think! ... I think you forgot to add resistance parameters to the ships..
- by xXxNIMRODxXx - at 2015.10.22 06:55:14
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9. Standing Issue - in Player Features and Ideas Discussion [original thread]
was told by a gm in a petition to come here and post it the issue for you lazy ppl is that an anomic base shouldn't pay less than a regular L4 mission.
- by xXxNIMRODxXx - at 2015.06.03 03:11:24
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10. Standing Issue - in Player Features and Ideas Discussion [original thread]
nice try, not close enough to the point! try again!
- by xXxNIMRODxXx - at 2015.06.03 02:04:54
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11. Standing Issue - in Player Features and Ideas Discussion [original thread]
For the DEVS http://prntscr.com/78lslt What's wrong in this picture?
- by xXxNIMRODxXx - at 2015.06.03 01:40:48
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12. About the new map... - in Player Features and Ideas Discussion [original thread]
Can I disable the AutoFocusToSystem? Because when I'm flying and exploring the map at the same time, everytime I change system, it autofocus in the new system I just jumped in, and it's annoying because, well, I have to reexplore the map to where ...
- by xXxNIMRODxXx - at 2015.05.26 20:11:48
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13. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Doritos God Legend wrote: Mediocre changes at best. Increased survivability so you can burn back to the gate you just entered from, so that you can get pointed on the other side by the same gate camp you "escaped" when they follow you through (...
- by xXxNIMRODxXx - at 2014.05.24 11:00:00
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14. Fleet Hangar Icon - in Player Features and Ideas Discussion [original thread]
Add it in the selected item window....would be useful.
- by xXxNIMRODxXx - at 2013.03.04 02:10:00
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15. Countdown Sound - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: xXxNIMRODxXx wrote: problem is that your workaround turns off all the rest that you need. What UI sounds do you "need"? why should i want to disable all the remaining sounds when there's only one that bores me?
- by xXxNIMRODxXx - at 2013.03.04 02:06:00
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16. Countdown Sound - in Player Features and Ideas Discussion [original thread]
problem is that your workaround turns off all the rest that you need.
- by xXxNIMRODxXx - at 2013.02.15 03:04:00
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17. Countdown Sound - in Player Features and Ideas Discussion [original thread]
Add a specific option to turn off or reduce the alarm bell sound of the PvE/PvP countdown timer, it becomes REALLY, REALLY, REALLY frustrating when that sound reproduces every 5 second because a damn rat decided to suicide on me, especially when M...
- by xXxNIMRODxXx - at 2013.02.08 15:30:00
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18. A simple one - in Player Features and Ideas Discussion [original thread]
Up again..
- by xXxNIMRODxXx - at 2012.03.10 05:27:00
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19. A simple one - in Player Features and Ideas Discussion [original thread]
Up
- by xXxNIMRODxXx - at 2012.03.07 19:30:00
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20. A simple one - in Player Features and Ideas Discussion [original thread]
xXxNIMRODxXx wrote: Would it be possible to have a shortcut to tell the mining drones to go mine that 'roid? do you read threads sometimes?
- by xXxNIMRODxXx - at 2012.03.02 19:36:00
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