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41. Ship Maintenance Arrays and Fleet Hangars - in EVE New Citizens Q&A [original thread]
Busker van Kelsen wrote: Thanks, all. My main confusion was caused by wondering why the Nestor has a SMB that's only 5k m3 - unless I'm missing something, that's only big enough for an assembled shuttle so I was thought modules could be put in...
- by xttz - at 2015.11.03 20:32:23
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42. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: All the Citadels are destructible. If you want to remove an abandoned citadel, blow it up. Since it's abandoned, it should be trivial. It has already been stated that the old structures (outposts and POSes) are being removed. ...
- by xttz - at 2015.11.03 17:06:19
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43. Dscan control and map - in Player Features and Ideas Discussion [original thread]
http://i.imgur.com/MozJk63.png
- by xttz - at 2015.11.03 16:58:46
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44. d scan cycler module/rigs - in Player Features and Ideas Discussion [original thread]
http://i.imgur.com/MozJk63.png booya
- by xttz - at 2015.11.03 16:33:12
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45. still waiting - in Player Features and Ideas Discussion [original thread]
Avvy wrote: You could try cloaking. Or grammar.
- by xttz - at 2015.11.03 15:32:34
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46. d scan cycler module/rigs - in Player Features and Ideas Discussion [original thread]
Apparently as of today's patch it's now possible to bind d-scan to a hotkey like the spacebar...
- by xttz - at 2015.11.03 15:31:41
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47. Ship alignment : Add more realism and slightly reduce warp time - in Player Features and Ideas Discussion [original thread]
Welp. Troll trap.
- by xttz - at 2015.11.03 14:15:54
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48. new T2 destroyers - in Player Features and Ideas Discussion [original thread]
We're supposedly getting the devblog on them this week.
- by xttz - at 2015.11.03 13:47:25
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49. Ship alignment : Add more realism and slightly reduce warp time - in Player Features and Ideas Discussion [original thread]
Should this be based on real-life warp drives? Since we're being 'realistic' and all :) Alignment is determined by reaching a sufficient velocity on a given vector. When a ship is fully stopped it has zero velocity and no defined vector. When a v...
- by xttz - at 2015.11.03 13:46:06
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50. A ship for jump freighting assembled ships - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: FireFrenzy wrote: A rorqual and a buddy with webs fitted is your solution for highsec... Source: have a rorqual and an alt with webs fitted and have been said buddy with a van.. "hey frenzy can you fit my basi?" "eeeh...
- by xttz - at 2015.11.03 10:26:56
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51. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
dibs
- by xttz - at 2015.11.02 20:10:39
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52. Next TQ DB mirror - in Test Server Feedback [original thread]
A new mirror is done when required, there's no set schedule. I expect we'll get one before the new capital ship and structure testing starts, although I doubt even CCP know when that will be yet.
- by xttz - at 2015.11.02 17:59:42
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53. Citadel concerns regarding small/medium wormhole groups - in Player Features and Ideas Discussion [original thread]
William Husker Adama wrote: But with the Citadels it becomes much easier to grief small and medium sized groups in wormhole space. Not only can they be griefed with cloaky camping, but with a little bit of intel gathering an entity with better ...
- by xttz - at 2015.11.02 16:43:24
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54. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
iwannadig wrote: Btw, CCP, Hand of God is a very creative and even weird idea, I really like it! This weapon works like push force, but do you plan to introduce pull force weapon? Something, that creates gravitational anomaly and attracts ships...
- by xttz - at 2015.11.02 08:50:31
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55. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Querns wrote: 159Pinky wrote: While you are at it: are you looking into cyno's as well? Maybe it's worth adding a certain mass cap to what one cyno ( ship module, not pos mod ) can handle. That would be largely ineffective; the pilots t...
- by xttz - at 2015.10.30 22:19:40
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56. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
CCP Larrikin wrote: Capital Local Reps will be re-balanced based on the new HP and change in capital RR mechanics, along with having Meta, T2 and Faction variations introduced. I'd like to take this opportunity to say two things: Capital ...
- by xttz - at 2015.10.30 13:20:05
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57. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
CCP Larrikin wrote: Titans will be able to use the HA anti-sub-capital guns that dreads can use, without going into siege. This, combined with the new DDs, we think will give a unique place for Titans on the battlefield. While dreads have an up...
- by xttz - at 2015.10.30 11:49:33
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58. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
afkalt wrote: Kassasis Dakkstromri some of your post is good, some of it is just whining because the winds are changing, but this is just flat out fundamentally wrong: >>"Sub-Capital anything IS NOT A COUNTER TO CAPITALS" Then why would...
- by xttz - at 2015.10.30 11:42:34
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59. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Skia Aumer wrote: 5GN MWD? Dafaq are you smoking? You dont see enough of kiting in subcap fights? Totally looking forward to oversize BS MWDs.
- by xttz - at 2015.10.29 17:51:30
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60. GTX FPS question - in EVE General Discussion [original thread]
My 4GB GTX960 happily runs EVE in 4K with all settings on high, except AA which isn't really necessary anymore. When I switched off V-sync it showed well in excess of 100fps, and had no trouble running multiple clients either. EVE has pretty low ...
- by xttz - at 2015.10.29 09:39:00
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