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61. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Will this balance pass include reviewing the existing barely-used capital modules? The obvious candidates here are: Drone Control Units Local reps Clone Vat Bays * * special bold highlighting for a module that has been pointless for a whole dec...
- by xttz - at 2015.10.28 13:00:43
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62. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Skia Aumer wrote: Firvain wrote: Mr Floydy wrote: Having seen a few people mention it now.... I too am now concerned by the idea of Capital points/scrams. These need to be balanced extremely carefully to not just favour the biggest group ...
- by xttz - at 2015.10.28 09:21:24
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63. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Maksmad wrote: Do we have more info on new skill for capital guns/modules? If there will be capital T2 guns, it should be communicated because we will probably need capital guns @5 which not many people have. And those are lv 7 skills. Also ...
- by xttz - at 2015.10.28 09:05:48
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64. Custom vulnerability timers per structure - in EVE General Discussion [original thread]
May 2014 DevBlog wrote: Firstly, it will be possible for alliances to set custom vulnerability timers per structure. Many players have expressed concerns that the alliance-wide prime time windows will reduce their freedom to designate certa...
- by xttz - at 2015.10.27 13:01:53
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65. [New Structures] Asset and Assets Transition? Question to CCP - in Player Features and Ideas Discussion [original thread]
There's no plan yet because we're still in the very early stages of the new structures. Citadels are only the first phase to subsume all the functionality provided by outposts and starbases. There's still a whole raft of new structure types to con...
- by xttz - at 2015.10.27 10:08:12
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66. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Soldarius wrote: The quantities of T2 salvage required for an XL rig are absolutely batshit insane. There is not enough available market supply across the entire eve universe to build more than a couple of any of these. The price of T2 salvage ...
- by xttz - at 2015.10.26 17:20:13
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67. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Eodp Ellecon wrote: "You know that to build really tall buildings and such, cranes are built on site and taken down when the building is done. Sacrificing a freighter to get that medium structure seems like small potatoes when it comes to wormh...
- by xttz - at 2015.10.26 17:07:39
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68. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
CCP Ytterbium wrote: EvilweaselSA wrote: CCP Ytterbium wrote: EvilweaselSA wrote: Are those research/copy times in minutes or in seconds? Can't seem to find anything online to clarify those units. Seconds. If those were in minutes y...
- by xttz - at 2015.10.26 17:00:49
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69. Citadel deployment - instawarp alignment line from undock point - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Moe Lesture wrote: Instawarps are still useful, regardless of tethering. And how are you going to line up multiple undockng points with celestials for instawarping? Anchor multiple other XL stations as insta-undoc...
- by xttz - at 2015.10.26 13:31:12
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70. Combat Refitting - in Player Features and Ideas Discussion [original thread]
I don't understand why so many people have trouble comprehending this. Combat refitting has not been removed , it's just restricted by a weapons timer now*. It's limited in exactly the same way as docking or jumping through a gate. You absolutely...
- by xttz - at 2015.10.26 10:12:10
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71. [Carrier Rebalance] Discussion. - in Player Features and Ideas Discussion [original thread]
Ele Rebellion wrote: So apparently CCP has decided to just stop using the Features & Ideas Discussion portion of the forums.. This used to be where we talked about stuff like this. Right now everything is theoretical, and therefore link...
- by xttz - at 2015.10.26 10:10:46
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72. No BPO for new capital modules - implementing proper isk sinks - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: The idea is also to create LP store only items - you can consider this major face lifting. They are creating faction/pirate variants for capital modules too. These will require LP as normal. There's no reason to make ...
- by xttz - at 2015.10.26 10:07:36
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73. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Rek Seven wrote: Since refitting during combat is being removed... Refitting during combat is ~not~ being removed. All they're doing is preventing you from changing your fit while you're actively attacking someone else. You'll still be perfe...
- by xttz - at 2015.10.25 16:30:41
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74. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
EvilweaselSA wrote: What bonus is the Hel going to get to replace its now-useless repping bonus? +5% ship-spinning speed per level.
- by xttz - at 2015.10.25 15:54:19
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75. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Something I'm surprised not to have seen mentioned yet is an alternative to Force Auxiliaries / Triage mode when deciding on a fleet composition. It seems as though everyone is just assuming these ships will be mandatory for any capital fleet to b...
- by xttz - at 2015.10.25 15:27:09
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76. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Now would also be a good time to review the blanket ban on non-ammo/charge cargo within ship maintenance bays. This was added to prevent loophole that is no longer remotely feasible thanks to the jump drive nerfs. All that's left is an arbitrary...
- by xttz - at 2015.10.25 14:39:45
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77. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
If ewar immunity is being removed, does that mean remote assistance will be possible again?
- by xttz - at 2015.10.25 14:24:30
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78. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Regarding the new super-weapons; will these all be individual modules, or will there be a single "Doomsday Weapon" with scripts to alter the functionality? Also are there any plans to have racial bonuses for these weapons? For example, any Superc...
- by xttz - at 2015.10.25 12:32:34
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79. Minelayers to the battlefield! - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Ralph King-Griffin wrote: Z'krooh wrote: Serendipity Lost wrote: Obious troll post. Please close. I am not a troll. Are you sure? If it looks like a duck, and posts like a duck, it's probably a walrus. Or...
- by xttz - at 2015.10.16 08:48:30
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80. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Point of note that some posting here seem to have missed: You're not buying skills for real money. Someone has to extract those skillpoints from another character first, then the fee allows the transfer. Kinda like we currently do to transfer who...
- by xttz - at 2015.10.15 15:38:43
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