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81. Show us your Avatar - in EVE General Discussion [original thread]
http://i.imgur.com/UACwKNR.jpg
- by xttz - at 2015.09.20 10:55:30
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82. [NPE] Add some reward to the new Opportunities system - in Player Features and Ideas Discussion [original thread]
There's all sorts of suggestions to use the skillpoint pool mechanic to provide new players with a means to customise their initial character. Obviously a common argument against this is that new players don't really know what they should be putti...
- by xttz - at 2015.09.19 10:49:29
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83. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
afkalt wrote: It's the same in *every* area of eve. Someone "expecting" a level of item safety in say, a freighter, is laughed off these boards - and rightly so. Why do other areas qualify for special snowflake treatment? Did I miss a bit in...
- by xttz - at 2015.09.18 11:01:50
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84. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Tara Anju wrote: I like the described mechanics but I must admit I am a bit confused now. Does all this only aply to citadels or other upcoming structures (mining stations, sensor arrays, ...) as well? What about that command node spawning me...
- by xttz - at 2015.09.18 09:15:34
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85. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Will there be any mechanic in place to prevent indefinitely abandoned structures? I understand this is more of an issue with starbases, as there are a finite number of moons per system. However even with severely reduced anchoring restrictions I...
- by xttz - at 2015.09.18 09:10:24
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86. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Will Ship Scanners (or a new equivalent) allow you to see how a structure is equipped?
- by xttz - at 2015.09.17 19:36:51
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87. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Some of the WIP artwork has multiple hangars... does that mean multiple undock points are happening?
- by xttz - at 2015.09.17 16:54:04
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88. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Tobias Frank wrote: Looks promising! Also, will we get docking scenes in the new citadels as we have now in stations/outposts when we are docked? Ship spinning is an important feature! No docking scene. When you dock...
- by xttz - at 2015.09.17 16:37:03
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89. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Very promising indeed, it's great to see so many concerns from the last blog being fully addressed.
- by xttz - at 2015.09.17 15:46:18
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90. [Proposal] Make a Polarized Drone Module... - in Assembly Hall [original thread]
Bienator II wrote: all polarized weapons are the close range variant of the weapon class. Drones would be long range. I don't think CCP wants that. The Polarized module could simply enforce a cap on drone control range in the same way it lim...
- by xttz - at 2015.09.16 07:50:20
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91. Sticky:Dev Blog: Next set of Sov and Capital Movement Iterations - in EVE Information Portal [original thread]
CCP Fozzie wrote: Reserved for FAQ Will there be a 'self-destruct' option for outposts that puts them into freeport mode?
- by xttz - at 2015.09.11 20:23:22
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92. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
CCP Darwin wrote: I'll refer you to an earlier post in this very thread. The problem with delivering higher resolution textures is that the value isn't there. We can double our texture resolution and it just won't improve the look of the gam...
- by xttz - at 2015.09.10 16:41:06
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93. Marauders Need a Damage Bonus While Stuck in Bastion - in Player Features and Ideas Discussion [original thread]
Sandrilla Sastrum wrote: just a modest 50% weapon damage bonus to Marauders while using Bastion. But the turret Marauders already get a damage bonus... they get +25% to optimal range / falloff. That means you can shoot the same distance you...
- by xttz - at 2015.09.03 18:05:00
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94. scoop to fleet hangar - in Player Features and Ideas Discussion [original thread]
Fozzzzzzzzzzzzzzzzzzzzie! CCP Fozzie wrote: xttz wrote: Will there be a 'Scoop to Fleet Hangar' option too? Useful for those oh **** I shouldn't have pressed that moments... Good call. We haven't implemented that yet, but I'll cha...
- by xttz - at 2015.09.02 17:40:58
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95. Bet here on tomorrow's game-breaking after-downtime bug! - in EVE General Discussion [original thread]
All ISK and Aurum balances will be swapped
- by xttz - at 2015.09.02 14:55:03
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96. Bet here on tomorrow's game-breaking after-downtime bug! - in EVE General Discussion [original thread]
Smartbombs have infinite range
- by xttz - at 2015.09.02 14:53:35
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97. Bet here on tomorrow's game-breaking after-downtime bug! - in EVE General Discussion [original thread]
Bumping causes damage
- by xttz - at 2015.09.02 14:52:38
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98. Bet here on tomorrow's game-breaking after-downtime bug! - in EVE General Discussion [original thread]
All stations and gates are permanently cloaked
- by xttz - at 2015.09.02 14:51:46
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99. Bet here on tomorrow's game-breaking after-downtime bug! - in EVE General Discussion [original thread]
Tuesday brought us a guaranteed client crash when multi-boxing. Wednesday turned Jita into a free-for-all with immobile ships and no Concord. What wonder will be revealed to us on Thursday?
- by xttz - at 2015.09.02 14:51:19
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100. [SPERG] New jet engine graphics - in Player Features and Ideas Discussion [original thread]
My ship will generate shock diamonds by venting the atmosphere from cabins with the spergiest crewmembers.
- by xttz - at 2015.09.01 19:34:00
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