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101. CSM Little Things - Jayne's List - in Player Features and Ideas Discussion [original thread]
Wrecks should have HP based on the dead thing they're from: Frigates: 500hp Cruisers: 5k BS: 50k Capitals: 500k
- by xttz - at 2015.09.01 18:43:02
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102. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Wolfensrevenge wrote: You guys have never played eve? Your not going to catch a ceptor with a 250 Km headstart going 750ms faster......Get your head out of jita 4-4 Then you at least drive them outside of entosis range. ...
- by xttz - at 2015.08.20 08:44:02
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103. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
gascanu wrote: why would anyone fit an entosis link on a bs? or a bc? why would anyone fit an entosis on any other type of ship except a frig or a recon/t3? even if you are really trying to take sov, why would you fit the entosis on a bs for ex...
- by xttz - at 2015.08.20 08:30:36
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104. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Soleil Fournier wrote: If I dock a super in a citadel, and that citadel is destroyed, the super then enters purgatory until xfered to another XL Citadel within the same system. Unfortunately, there will not always be a 2nd XL citadel in the s...
- by xttz - at 2015.08.15 23:44:53
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105. CCP/CSM Round Table: Jump Fatigue - in Assembly Hall [original thread]
CCP Larrikin wrote: Hi Space Friends, Thanks for those that attended the Q&A session today, we appreciate those who took the time. We'd like to use this thread as a method of discussing Jump Fatigue ideas. Some of the interesting sugg...
- by xttz - at 2015.08.15 15:52:28
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106. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
A common theme I'm seeing from this thread is loss of functionality and depth from existing game mechanics. Specifically the key points are: 1) Structures not engaging targets without manual action 2) Lack of HP-based mechanics and related ship ...
- by xttz - at 2015.08.14 13:07:23
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107. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Cynica Deetric wrote: I see an easy fix to counter the trollcepter is to JUST let the citadels defences work like POS defences do now.... if you want to shoot the guns/mods good if you want to let the **** AI do it, that is ok to. Or make it...
- by xttz - at 2015.08.13 18:38:07
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108. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
edit: double post
- by xttz - at 2015.08.13 18:37:09
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109. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Andre Vauban wrote: Please reconsider the probing mechanics, especially on the medium Citadel's. It would be really nice if at least the mediums required somebody in system to d-scan and combat probe to even find out if there was a citadel in s...
- by xttz - at 2015.08.13 17:14:07
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110. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Vincent Athena wrote: Question: As a role player, what do I see as actually happening to my impounded assets? Are there NPC ships flying about that gather them up and move them, even in W-space? Is there some sort of hyperspace transport system...
- by xttz - at 2015.08.13 16:57:42
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111. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
The decision to only affect new structures via Entosis is both a mistake and a missed opportunity; a kneejerk reaction to the bogeyman of structure grinding. While the majority of us have a healthy distaste for structure shooting, it does still h...
- by xttz - at 2015.08.13 15:51:05
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112. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Max Kolonko wrote: The problem is not really ishtar bonuses. Its a fast kiting ship being able to field that powerfull weapon. Once you limit sentires and heavies to bs and capital hulls most of the priblem is solved and we than have a healthy ...
- by xttz - at 2015.05.22 09:29:54
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113. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Hexatron Ormand wrote: Sentry boats, especially the Dominix are very widely used ships for those purposes. If i see that right you will lose 3% dmg per sentry... times 5 (as they use 5 sentries).. so thats over 15% on DMG loss? So pure sentry b...
- by xttz - at 2015.05.22 09:25:55
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114. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
A simple fix for newly conquered systems could be to apply a +2 or +3 index bonus (like the alliance capital bonus) for the first week. This would cut the window significantly, giving time to earn Strategic Level 1 plus carry out other activities ...
- by xttz - at 2015.05.21 09:05:35
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115. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
Cebrith Tivianne wrote: I think the new Sov mechanics could be an interesting addition to the game. However, they also seem to be a poor Band-Aid for a larger design problem: For all practical purposes, the universe is flat and featureless in ...
- by xttz - at 2015.05.17 16:39:31
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116. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
"DevBlog" wrote: Medium, Large and X-Large structures will use a version of the Sovereignty capture mechanic, which means they will only be attacked through the use of the Entosis module . I think this decision is both a mistake and a misse...
- by xttz - at 2015.05.17 16:13:32
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117. 'Move cargo' options - in Player Features and Ideas Discussion [original thread]
Pretty straightforward proposal this one... If you have one or more items selected in a location other than your ship's cargo bay, there should be an extra right-click context menu option to 'Move to Ship Cargo'. Conversely, if you're docked and...
- by xttz - at 2015.04.04 14:50:49
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118. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I: Requires Infomorph Psychology 1 +250,000 mass when online 5 Minute Cycle Time, 25km range 10 PWG, 1 CPU 50 Capa...
- by xttz - at 2015.04.02 12:49:48
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119. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Has it been explained how exactly pausing will work? For example, if a structure was 50% contested when all attacking ships are jammed / destroyed, but no defensive Entosis link as applied to it, how long will it remain at 50%? Indefinitely? Unti...
- by xttz - at 2015.04.02 11:50:23
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120. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: The one unit of stront per cycle is.... entirely ineffectual. Even a Stiletto with a midget cargo hold of 92 m3 will have enough room for 30 cycles, or 150 minutes for a t1 link. Can't honestly say I would ever expect it to liv...
- by xttz - at 2015.04.02 07:03:10
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