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121. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
double post~
- by xttz - at 2015.04.02 06:57:18
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122. Sticky:[April 2015] IHub and Upgrade volumes and manufacturing - in Player Features and Ideas Discussion [original thread]
Querns wrote: Unsuccessful At Everything wrote: Still not believing until tomorrow. Given that they announced these changes at Fanfest, I find the April Fools capacity for this change to be pretty darn low. Also all these changes are n...
- by xttz - at 2015.04.02 06:49:16
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123. Sticky:[April 2015] IHub and Upgrade volumes and manufacturing - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: To go along with these changes, we have enabled the deploying of all structures (including Starbase Control Towers) from fleet hangars, so that ships like Orcas and Deep Space Transports will have more structure deployment op...
- by xttz - at 2015.04.01 21:27:25
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124. cargogold UI icon status - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Unsupported. You can already determine the status of your hold using the ctrl-I shortcut. Your personal inability to empty your hold of loot isn't going to be aided by yet another indicator of a full hold. As the cargo hol...
- by xttz - at 2015.03.30 20:22:41
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125. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
For this thread to go much further, we're going to need some input from CCP devs on the following points: What do you expect the general role of (super)caps to be in the future? What are the overall goal(s) of a mooring mechanic? Is it ...
- by xttz - at 2015.03.28 12:14:37
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126. Jumping through stargates while affected by a focus point - in Issues, Workarounds & Localization [original thread]
From the Phoebe patch notes: "Rorquals, Dreadnaughts, Carriers, Supercarriers and Titans will be barred from jumping through stargates while affected by a Warp Disruption Field Generator loaded with a Focused Warp Disruption script." I can't find...
- by xttz - at 2015.03.27 11:38:37
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127. Announcement:SCYLLA - Download On Demand Issues - in EVE Information Portal [original thread]
If you're moving the resource cache to a different disk, the launcher doesn't check that there is enough space available before starting.
- by xttz - at 2015.03.24 12:05:58
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128. download on demand - in EVE General Discussion [original thread]
Avellean wrote: Malcaz wrote: This is going to cause issues in fleet/small gang fights when people forget to turn this off. Yea not sure who thought this was a good idea, doubt many people will bother to use it. The best part isn't t...
- by xttz - at 2015.03.24 11:33:32
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129. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Isengrimus wrote: Scatim Helicon wrote: One thing I would be interested to see is a mechanic by which undefended structues can be captured intact by an invader, rather than having to blow everything up and start from zero when taking territo...
- by xttz - at 2015.03.24 10:20:55
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130. Fast character switch - in Player Features and Ideas Discussion [original thread]
According to one of the devs at a previous Fanfest, doing this would require a major rewrite of core game code. Just leave the launcher logged in. Hitting Play again has pretty much the same effect, it even disconnects the current client.
- by xttz - at 2015.03.24 08:36:25
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131. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Max Kolonko wrote: CCP Ytterbium wrote: Forcefield mechanic has issues that we want to remove in the new system, if possible. The (super)capital issues are indeed something that needs to be discussed, a thread was created for that purpos...
- by xttz - at 2015.03.24 08:26:00
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132. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
SilentAsTheGrave wrote: Querns wrote: Yeah, even an individual like myself, who considers himself to be superior to all other thought leaders in Eve: Online, defers to xttz's expertise in the area of sovereignty and POS. I have done a fair...
- by xttz - at 2015.03.23 21:53:43
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133. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Here's a couple of random ideas from the sov / structure threads that link back into capital ships: With Entosis Links being used to contest and disable structures, what if supercaps could board and conquer them? This would save deploying a new s...
- by xttz - at 2015.03.23 18:15:10
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134. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
A common issue with mooring and supercaps in general is the risk/reward aspect. Any game mechanic must be careful not to make these ships invulnerable, but at the same time the risk can't be so high that no one uses the feature at all. The current...
- by xttz - at 2015.03.23 17:36:40
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135. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Mnemonyss wrote: If the new structures are fittable, will they also have drone bays and allow for drones to be deployed when under attack? We want them to be like ships, so if there is good gameplay behind it, there i...
- by xttz - at 2015.03.23 16:14:53
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136. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
xttz wrote: Something I hope the devs keep in mind when developing these new structures is not to rely entirely on this new Entosis mechanic. While I'm sure the majority of us have a healthy distaste for structure shooting, it does still have a...
- by xttz - at 2015.03.23 16:09:55
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137. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
I may well have missed it, but there's something I have yet to see a clear answer for: Currently one of the primary roles for starbases is as a strategic base. During invasions and longer-term skimishes they're often dropped as a staging location...
- by xttz - at 2015.03.23 16:01:05
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138. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
afkalt wrote: You see, what with the quite literally ENDLESS TEARS about "afk cloaking" and the utter hate that cynoceptors make hiding behing walls of bubbles tougher (you actually need to not fall asleep in your afktar) I'd rather believed ra...
- by xttz - at 2015.03.23 14:22:06
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139. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
The second option isn't very feasible in a few scenarios: 1) How would it interact with significant volumes of items that would take some time to recover? Would the container 'despawn' when not in use, and come back again? 2) What about extremely ...
- by xttz - at 2015.03.23 12:23:01
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140. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
How do you envisage production of supercapital ships working with structures that have docking capability?
- by xttz - at 2015.03.23 12:06:49
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