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141. [New structures] Administration Hubs and Advertisement Centers - in Player Features and Ideas Discussion [original thread]
With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opport...
- by xttz - at 2015.03.23 11:57:53
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142. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Observatory arrays become incredibly relevant if CCP bite the bullet and finally change how local works in null-sec. The possibilities for new features based around this are endless.
- by xttz - at 2015.03.23 11:45:36
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143. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
At the risk of re-igniting wailing about trollceptors etc, I think I have a solution to help encourage at least a token amount of commitment to attacking sov structures without removing too much freedom for small groups. Give them all a token amo...
- by xttz - at 2015.03.23 08:55:48
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144. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: 10% Warp Disruption Field Generators Range 10% Warp Disruption Field Generators Cycle Time While there are many ideas and roles for capitals to fulfil, something I feel they absolutely should not do is cover speci...
- by xttz - at 2015.03.22 13:36:56
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145. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Harvey James wrote: on POS's .. it seems odd that you can't get into the POS forcefield yet you can still damage the structure itself? surely if we are shooting the forcefield then shouldn't the range be determined by proximity to the forcefiel...
- by xttz - at 2015.03.22 00:21:36
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146. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Something I hope the devs keep in mind when developing these new structures is not to rely entirely on this new Entosis mechanic. While I'm sure the majority of us have a healthy distaste for structure shooting, it does still have a place in the g...
- by xttz - at 2015.03.21 20:21:50
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147. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Have you defined how ownership will work on an ongoing basis? For example, if we launch a new structure and set it for corporation/alliance use, can a spy with the appropriate roles then come along and set it for personal or public use? If set f...
- by xttz - at 2015.03.21 15:26:30
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148. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
CCP Terminus wrote: Phoenix Jones wrote: Well people really want two things. 1) ability to Barbie their ship how they see it. 2) ability to put our corporate and alliance logo on our ships. If 1 will take a long time, then do whatever you ...
- by xttz - at 2015.03.20 15:04:10
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149. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Some updates on null-sec from Fozzie's fanfest presentation: Volume of ihubs and upgrades will be dramatically reduced, with most fitting into a DST (although strategic upgrades will be 200k) Structures can be launched from Fleet Hangars (...
- by xttz - at 2015.03.19 14:19:14
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150. JUMP FATIGUE we dont want it any more, please remove from eve! - in EVE General Discussion [original thread]
Like many (especially recent) CCP ideas, the concept of jump fatigue is much better than the execution. While EVE did need travel limits to be introduced, they've been done in a very hamfisted way that is unintuitive for players and reduces scope ...
- by xttz - at 2015.03.18 08:50:17
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151. Devs - please clarify the effect of an OWNER using an Entosis link - in Player Features and Ideas Discussion [original thread]
If an owner activates a link on a structure during the vulnerability period, the structure is then rendered invulnerable to capture until for as long as a defending link is active . If the defending ship cancels the link, loses lock, is blown up,...
- by xttz - at 2015.03.16 14:15:44
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152. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
Fozzie, what do you think about scaling vulnerability windows linked to how the space is used? Barely used territory would be very easy to take, actively used systems would be harder.
- by xttz - at 2015.03.13 16:24:11
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153. Wow! that grid! - in Player Features and Ideas Discussion [original thread]
Reina Xyaer wrote: Paranoid Loyd wrote: Born 2008, 2700 kills, doesn't know about grid-fu. His point is still extremely valid you troll Time to remove the "grid" from EVE. Remove all grids, walk in stations forever! Wait, why won...
- by xttz - at 2015.03.13 16:19:47
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154. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I would like to see more opportunity for using capitals in this system, even if it's not essential to do so. What if Entosis Links could only deactivate an Infrastructure Hub, and you needed to shoot it or online your own to get rid of it permane...
- by xttz - at 2015.03.13 14:37:03
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155. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Good points. Your thoughts on long cycle time for the long range module as a balancing factor? If CCP are planning on having a role penalty for capital ships which increases the cycle time just for them, it's going to get ...
- by xttz - at 2015.03.12 16:45:20
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156. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Want to make Trollceptors hard to use? Make sure the cap drain on T2 links is significant, so it'll be a complete pain to run an MWD and Link and still be cap stable. Cap use can't be a balancing factor on a module with a c...
- by xttz - at 2015.03.12 16:09:27
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157. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Characters that are not in an alliance will not be able to activate their Entosis Links on unowned structures or command nodes (since that would allow them to capture the structure) but otherwise the current plan is for them t...
- by xttz - at 2015.03.12 10:06:29
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158. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Carniflex wrote: From what I am reading out from Fozzie's responses it is pretty clear that current intention is to allow T2 sov laser on all ships including interceptors without any current penalties planned for propulsion, mass, agility, etc....
- by xttz - at 2015.03.12 09:03:46
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159. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Erasmus Grant wrote: When are they going to redo moons to where they're not only in the hands of the largest and most powerful pvp communities. I cannot even get a days siphoning done on a remote moon because of API data. . . I want to have jus...
- by xttz - at 2015.03.12 08:58:34
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160. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Philip Ogtaulmolfi wrote: baltec1 wrote: Most systems wont even take 20 min to knock over. Also the fact that the only answer you have involves no fights and no kills shows just how horrible it will be countering swarms of these things for...
- by xttz - at 2015.03.12 08:45:59
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