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21. Reping an outlaw without a gcc should not give the reper a gcc - in Player Features and Ideas Discussion [original thread]
Originally by: Sarajo I agree it should stay the same way for a non-outlaw repping an outlaw. Adds to the stigma of being an outlaw etc. However outlaws repping outlaws should'nt incur a gcc. The whole mechanic is a bit odd since outlaws...
- by z0de - at 2009.12.09 01:09:00
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22. Personal Hangar tabs/sections - in Player Features and Ideas Discussion [original thread]
Corp hangers have tabs, there's not reason personal hangers shouldn't. I currently use station cans which has its own problems. á á
- by z0de - at 2009.12.07 19:35:00
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23. Dear CCP: Can we please have broadcasts be yellow again please - in Player Features and Ideas Discussion [original thread]
Originally by: Cap Production Also, flashy neon lights, annoying sounds, or repeated stabs to the face would also be acceptable substitutes. Well it does happen when you take damage, minus the stabs to the face. á á
- by z0de - at 2009.12.07 19:33:00
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24. Give us eyepatches! - in Player Features and Ideas Discussion [original thread]
Yarr! á á
- by z0de - at 2009.12.07 19:33:00
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25. Reping an outlaw without a gcc should not give the reper a gcc - in Player Features and Ideas Discussion [original thread]
Edited by: z0de on 07/12/2009 19:31:37 an outlaw = someone with a sec status lower than -5. Reping = using a remote armour/hull repair system or shield transporter on another player. gcc = red timer in the top left corner when the player has b...
- by z0de - at 2009.12.07 19:26:00
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26. Capital class certificates - in Player Features and Ideas Discussion [original thread]
Originally by: Killljoy Some poeple (like me) don't like to give out there API key. Good luck getting recruited by anyone half decent then. á á
- by z0de - at 2009.11.16 21:23:00
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27. EVE "Achievement" awards and thier uses to Corporations - in Player Features and Ideas Discussion [original thread]
Or you could talk to the guy and fly with him a bit before blindly acepting him in to your corp. á á
- by z0de - at 2009.10.15 14:20:00
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28. Combat Animation Flaw - in Player Features and Ideas Discussion [original thread]
All lasers already show, with this they will still show but be a bit to the left. á á
- by z0de - at 2009.10.13 12:32:00
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29. Offer cam feeds as well as avatars. - in Player Features and Ideas Discussion [original thread]
Originally by: Xanderin I do believe that webcams have been safely implemented in many other places. A place like "the rest of the internet." The most explicit thing I ever saw on someone's webcam (without inviting it ) was someone's hand...
- by z0de - at 2009.10.13 06:15:00
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30. why cant there be good guys in missions too? - in Player Features and Ideas Discussion [original thread]
To take the idea a bit further it could be a multilayer mission with several pilots being cyno'd to the same massive mission with a similar goal. á á
- by z0de - at 2009.10.12 22:26:00
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31. Once a year asset consolodation? - in Player Features and Ideas Discussion [original thread]
I like having my stuff spread out. Stop being messy if you don't like it. á á
- by z0de - at 2009.10.12 22:18:00
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32. Stealth armor plates - in Player Features and Ideas Discussion [original thread]
for any ship specific bonus cpu required :10,000 ship bonus: -98% to -100% reduction in xxxxxx CPU use per level Good idea, shouldn't be locked to industrials or anything else though. You can use halo implants which lower sig though. á á
- by z0de - at 2009.10.12 21:46:00
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33. why cant there be good guys in missions too? - in Player Features and Ideas Discussion [original thread]
Originally by: Trent Nichols Yes please. Imagine being jumped into battle by a titan owned by the faction you are working for or a mission that has you protecting friendly dreads from enemy dictors. You would have to fit remote armor reps ...
- by z0de - at 2009.10.12 19:40:00
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34. Research blueprints on the new planets? - in Player Features and Ideas Discussion [original thread]
Originally by: Patapoff That's a huge barrier for small-time industrialists trying to build up. Like everything else in eve, if you want something you've got to put the effort in. á á
- by z0de - at 2009.10.10 05:42:00
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35. Suggestion: Eve Ultra-Lite for Netbooks. - in Player Features and Ideas Discussion [original thread]
this is a good idea. á á
- by z0de - at 2009.10.02 05:30:00
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36. Ship Inconsistencies - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras next time you might try warping out as there is no way a stealth bomber gang can tackle you This, and they only have 4 bombs each, a good frig pilot or two will rip them open. á á
- by z0de - at 2009.09.29 03:34:00
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37. Mission gates locked for non fleet members - in Player Features and Ideas Discussion [original thread]
Originally by: Morris Kane "instance" lol á á
- by z0de - at 2009.09.27 14:00:00
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38. weapon systems dont graphically miss again -_- - in Player Features and Ideas Discussion [original thread]
Originally by: Xing Fey I'd really rather they put in physical missile hardpoints before this though. This x1000 á á
- by z0de - at 2009.09.22 05:29:00
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39. Playable Civilian Characters - in Player Features and Ideas Discussion [original thread]
So the sims in space? á á
- by z0de - at 2009.09.22 05:21:00
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40. Can we please have a modular / updated HUD for overheating? - in Player Features and Ideas Discussion [original thread]
Good idea. á á
- by z0de - at 2009.09.20 15:22:00
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