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101. Make Pod Killing More Difficult.... - in Player Features and Ideas Discussion [original thread]
There's no reason you should get poded in lowsec unless someone is making a special effort and in that case they deserve to get you.
- by z0de - at 2008.06.03 17:45:00
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102. Concord in lowsec - in Player Features and Ideas Discussion [original thread]
Edited by: z0de on 03/06/2008 17:46:08 The risk is higher in lowsec, thats why its lowsec. Use a scout, check the map, come in force, get a spy, pay a bribe/fee, there are lots of ways to avoid gate camps and to avoid pirates. You're not meant...
- by z0de - at 2008.06.03 17:41:00
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103. Stealing / Player "Pirates" - in Player Features and Ideas Discussion [original thread]
Edited by: z0de on 29/05/2008 03:58:48 Sit outside station scanning ships as they undock, take best item, dock/warp to safe.
- by z0de - at 2008.05.29 03:58:00
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104. Feature request : "emergency warp" command UI button - in Player Features and Ideas Discussion [original thread]
Originally by: Kazuo Ishiguro Logging off doesn't even require that your ship aligns at all - this would not be any more overpowered. It just removes the tedious log on/log off cycle that people sometimes employ while waiting for an aggro...
- by z0de - at 2008.05.27 11:34:00
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105. Yet another solution to local - in Player Features and Ideas Discussion [original thread]
Edited by: z0de on 26/05/2008 06:00:08 So local will be full of alts, noobs and no real players. Your idea is remove locals info gathering ability with no replacement.
- by z0de - at 2008.05.26 05:58:00
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106. Salvage Specific Ship? - in Player Features and Ideas Discussion [original thread]
Edited by: z0de on 26/05/2008 02:08:29 Originally by: Flybye Which have a lack of cargo room Jettison a can, toe it with a tractor beam and pick it up with a hauler when done. Originally by: Joe Starbreaker Originall...
- by z0de - at 2008.05.26 02:08:00
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107. Bounty system idea - in Player Features and Ideas Discussion [original thread]
Edited by: z0de on 26/05/2008 01:51:49 I think anonymous contracts are the only way to go, bounties are put on like usual but hidden, only a wanted logo is visible to all. The contracts will have some info on the pirate such as: bounty amount...
- by z0de - at 2008.05.26 01:50:00
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108. Salvage Specific Ship? - in Player Features and Ideas Discussion [original thread]
Its called a destroyer
- by z0de - at 2008.05.24 20:08:00
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109. Following posts in the fourm - in Player Features and Ideas Discussion [original thread]
I'd like the option to follow a post in the forum. Sometimes I'll post and forget or lose it making it hard to reply too or read follow ups. Something like a tickbox which adds it to a list of "followed posts" would be very useful.
- by z0de - at 2008.05.24 04:01:00
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110. The New Breed of Pirates must be stopped - in Player Features and Ideas Discussion [original thread]
Have you considered flying with a bit of support/protection?
- by z0de - at 2008.05.15 20:32:00
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111. Sensor modulator module - in Player Features and Ideas Discussion [original thread]
Do falcons annoy you by any chance?
- by z0de - at 2008.05.12 04:20:00
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112. Hangar sorting (meta level) - in Player Features and Ideas Discussion [original thread]
I would like the ability to set various hanger tabs like you can for a corp hanger. Currently I use station containers to hold my assets which is good but stops a lot of away from station activities, searching, contracting etc.
- by z0de - at 2008.05.12 04:18:00
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113. Having an overall model for improvements, or not - in Player Features and Ideas Discussion [original thread]
Originally by: Salpad I'm pretty damn sure CCP did not take this approach to things, and it's too late to begin doing it now, but that's what they should have done. No, that's what you wanted to happen. I like the current system as it...
- by z0de - at 2008.04.25 17:06:00
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114. Gate Camping - in Player Features and Ideas Discussion [original thread]
Alls the tears in this thread sustain me.
- by z0de - at 2008.04.21 11:57:00
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115. Why doesn't a MWD work inside complexes? - in Player Features and Ideas Discussion [original thread]
Originally by: Hlidskjalf Red Flag A complex is more often than not set within an area of space called Deadspace . This natural phenomena renders warp drives useless. You CAN warp out of Deadspace, but you Cant warp to a specific poin...
- by z0de - at 2008.04.19 07:28:00
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116. Play time restriction for children - in Player Features and Ideas Discussion [original thread]
Its a parents job to control his kids not ccp's or any other company. If he goes on/out when you told him not to then punish him.
- by z0de - at 2008.04.15 16:49:00
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117. suicide drones? - in Player Features and Ideas Discussion [original thread]
No. Update my portrait!
- by z0de - at 2008.04.07 23:56:00
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118. Should players be allowed to vote directly on game changes? - in Player Features and Ideas Discussion [original thread]
No, goonswarm would own eve. Update my portrait!
- by z0de - at 2008.04.07 23:55:00
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119. Large Energy Neuts - in Player Features and Ideas Discussion [original thread]
Only if they nerf nanoships too. You cant be untouchable to everything. Please visit your user settings to re-enable images. Update my portrait!
- by z0de - at 2008.04.07 23:50:00
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| Pages: 1 2 3 4 5 [6] |
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