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1. Change to warping, then pointed, mechanics - in Player Features and Ideas Discussion [original thread]
+1, it's hard to control, especially on mvd frigs where you often hit warp before complete align
- by zljuka - at 2012.07.15 13:49:00
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2. New fleet sorting system: sorting ships to wings or squads according to their sh... - in Player Features and Ideas Discussion [original thread]
In many cases you want some types of ships to be grouped in fleet in same squad/wing. For example you want: - all logis or tacklers in same wing with appropriate commandship as wing booster; - all interdictors/tacklers in same squad to give them a...
- by zljuka - at 2012.02.11 13:43:00
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3. Unintentional movement - double-click issue - in Player Features and Ideas Discussion [original thread]
Basics: Doubleclick in overview is an approach order; CTRL + click in overview is a lock target order. Problem: If you try in hurry to lock many targets in overview you might occasionally double-click any of them and and start approaching them....
- by zljuka - at 2011.10.29 19:01:00
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4. [WTA] Nyx Pilot - in Character Bazaar [original thread]
10.5b
- by zljuka - at 2011.09.02 21:13:00
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5. WTS NYX PILOT 50m sp - in Character Bazaar [original thread]
16b
- by zljuka - at 2011.09.02 19:11:00
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6. Buff the Minmatar! - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras As it stands right now, there is very little reason to use a Muninn (if im wrong, please educate me) because the hurricane outshines it in every way at short range, and the Zealot outshines it in most every way at lon...
- by zljuka - at 2011.08.26 22:17:00
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7. Kiss Effect - in Player Features and Ideas Discussion [original thread]
Bombers with that crazy damage will be able to take down claiming structures relatively quick and risk free. To do it now you need either supers, that risk being hotdropped and killed, or large fleet of subcaps. Small cloaky fleet taking down cl...
- by zljuka - at 2011.08.26 22:12:00
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8. New Energy Implant Set - in Player Features and Ideas Discussion [original thread]
three words why this shouldn't be done - capstable solo basilisk.
- by zljuka - at 2011.08.25 22:57:00
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9. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's ... I knew you don't live in 0.0 space. Otherwise you would know of anomalies invented year ago.
- by zljuka - at 2011.08.22 18:36:00
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10. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's How does this make it harder, to have a 23.5/7 cloaky alt two years ago? It's easier to make isk and to have alts. Number of alts has grown drastically, and dedicated afk-cloaker alts among them.
- by zljuka - at 2011.08.22 17:25:00
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11. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Edited by: Robert Caldera on 22/08/2011 16:34:49 Originally by: Neurotica make cloak not a passive module, adjust accordingly. here again. WHY? Afk cloaking hasnt been concluded or proved as wro...
- by zljuka - at 2011.08.22 16:51:00
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12. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
This topic is so fun. So many people that don't understand at all what a local is. Local is a system-wide SCANNER, it shows all online players in given system, also allows to chat among them. It helps the ones that look for a fight as well as the...
- by zljuka - at 2011.08.22 14:08:00
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13. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Edited by: zljuka on 21/08/2011 23:56:06 Originally by: Mag's Well it was/is reasonable, but I have to ask.... What the hell, has me being neg ten got to do with it? Cause I wouldn't suggest Negative ten have troubles to find targ...
- by zljuka - at 2011.08.21 23:55:00
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14. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Edited by: zljuka on 21/08/2011 21:53:22 Edited by: zljuka on 21/08/2011 21:49:03 Originally by: Tippia Originally by: zljuka If we remove locals without any other changes àwhich isn't what people are saying when they say...
- by zljuka - at 2011.08.21 21:48:00
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15. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Edited by: zljuka on 21/08/2011 21:20:50 Originally by: Mag's .... I would have never guess you mean local. Cause it would never come to my mind people from negative ten complain on locals. And cause I thought we have reasonable di...
- by zljuka - at 2011.08.21 21:21:00
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16. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Danika Princip There should be a risk to bots and ratters. There isnt. Its Risk Free! With local and intel chanels, they dock up, pos up, safe, cloak and/or log well before any roamer gets close! I really can't be bothered...
- by zljuka - at 2011.08.21 19:56:00
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17. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Andrea Roche Having to recloak every hour or so still allows you to hot drop or kill someone whenever the cloaker chooses. You can still recloak and do all the herass that you want. So really it only gives a window for the h...
- by zljuka - at 2011.08.21 18:14:00
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18. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
"How do you know if a cloaker gonna attack" is a question to abstract. There is no way to find out if he gonna attack today/in next three days/at any given time. If you put attractive bait, he might be afk, or his friends are not around. Baiting h...
- by zljuka - at 2011.08.21 16:58:00
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19. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Edited by: zljuka on 21/08/2011 16:22:13 Originally by: Mag's How do you know you are going to be attacked, or have the possibility of? The other question I alluded to was, While they are AFK, what mechanic are they using to affec...
- by zljuka - at 2011.08.21 16:21:00
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20. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Originally by: zljuka Originally by: Mag's Originally by: zljuka [b] Can you answer the question? I'm afraid I got lost in questions. Would you write it again? In one sentence if possible.
- by zljuka - at 2011.08.21 15:56:00
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