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201. - Using your experience to your advantage - - in Player Features and Ideas Discussion [original thread]
I am suggesting a miner increase like 2% at level one 10% at max and that is after you have finished level 5 at specific skill and started training counter tactics skill.
- by zus - at 2010.07.12 00:01:00
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202. Shield power relay (meta 4-5) - in Player Features and Ideas Discussion [original thread]
I believe that a T2 should always be better than the T1Æs that is why you have T1 and then T2 and now T3 at ship version for the moment
- by zus - at 2010.07.11 22:57:00
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203. - Using your experience to your advantage - - in Player Features and Ideas Discussion [original thread]
What if the skills and knowledge you obtained over the years of hard work and study came to serve you in your utmost need when you are opposing forces that use them, for example they use missals that you also know how to use there for you know how...
- by zus - at 2010.07.11 22:32:00
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204. - Balancing PVP & PVE idea - - in Player Features and Ideas Discussion [original thread]
Why not have NPC ships attempting to warp a way when you damage them all the way down to the structure, so we are forest to use warp disruptor to hold them in order to destroy them. Why not have NPC ships and Player ships having the power capacit...
- by zus - at 2010.07.11 21:39:00
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205. t3 pvp ships harrassing carebears in high sec - in Warfare & Tactics [original thread]
To those who attack mission players in high security space. There is no glory destroying a mission ship as is in beating up a defenseless child, you know in advance what he is fighting there for what is his weaknesses and strengths. pVp Players ...
- by zus - at 2010.06.22 18:53:00
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206. Why carebear L4 High Sec Mission Runners (L4MRS) are bad for Eve - in EVE General Discussion [original thread]
Why they donÆt do L4 missions more difficult with better NPC more like the slippers fewer ships les CPU to use for eve , more powerful more challenging oneÆs that when they know they going to get destroyed they warp out so you need to have warp ja...
- by zus - at 2009.10.17 18:09:00
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207. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
I have an idea why not have a `public serves ` skill when you are off the game the character is going to work to do `public serves` depending on what he is best trained for and get paid depending heÆs total skill points. That is gout for players l...
- by zus - at 2007.07.07 02:23:00
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208. I Iave an Idea - in Player Features and Ideas Discussion [original thread]
I have an idea why not have a `public serves ` skill when you are off the game the character is going to work to do `public serves` depending on what he is best trained for and get paid depending heÆs total skill points. That is gout for players l...
- by zus - at 2007.07.07 02:19:00
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209. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
Why and a bounty on a pirate after you are dead and not have the insurers pay the players that saved the day . When you get attacked the ship sends distress call to all near bay ships player bounty hunters in Regan with information of ship number ...
- by zus - at 2007.07.03 23:02:00
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