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D3F4ULT
49
|
Posted - 2012.04.23 23:27:00 -
[1] - Quote
Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?
I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

scooter Kondur
Pyramid Celestial
98
|
Posted - 2012.04.23 23:28:00 -
[2] - Quote
D3F4ULT wrote:Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?
I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.
no |

Whitehound
192
|
Posted - 2012.04.23 23:30:00 -
[3] - Quote
Sure, and it is a hell lot better than walking around in stations.
Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!
|

scooter Kondur
Pyramid Celestial
98
|
Posted - 2012.04.23 23:31:00 -
[4] - Quote
Whitehound wrote:Sure, and it is a hell lot better than walking around in stations.
Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!
click approach and press f1 most ppl fail at this, so no, no joy stick |

D3F4ULT
49
|
Posted - 2012.04.23 23:33:00 -
[5] - Quote
Whitehound wrote:Sure, and it is a hell lot better than walking around in stations.
Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!
Pretty much exactly what I was thinking. A lot more engaging gameplay. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Simi Kusoni
HelloKittyFanclub
684
|
Posted - 2012.04.23 23:38:00 -
[6] - Quote
Do a forum search. Technical limitations etc.
--Will Support Your Terrible Forum Thread For ISK-- |

Whitehound
192
|
Posted - 2012.04.23 23:39:00 -
[7] - Quote
Simi Kusoni wrote:Do a forum search. Technical limitations etc. You do a search. The keywords you can use are "imagination" and "lack".
|

Mathias Hex
Hillcrest Armaments
112
|
Posted - 2012.04.23 23:40:00 -
[8] - Quote
scooter Kondur wrote:Whitehound wrote:Sure, and it is a hell lot better than walking around in stations.
Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?! click approach and press f1 most ppl fail at this, so no, no joy stick
scooter Kondur wrote: if you are mad feel free to send me eve mail but dont clutter my threads, ty
I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
585
|
Posted - 2012.04.23 23:53:00 -
[9] - Quote
Whitehound wrote:Simi Kusoni wrote:Do a forum search. Technical limitations etc. You do a search. The keywords you can use are "imagination" and "lack". "Opportunity cost."
It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster (it currently accepts a [series of] new command[s] every second... your average FPS accepts a [new series of] new command[s] every millisecond or so) which would require optimized coding, better hardware, require better connections of players, possible instancing of environments to contain lag issues, etc. etc. etc. Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players (because really... joysticks would be useless for anything Destroyer class on up... hell... frigates are not "small" either. They are Boeing 747 sized ships).
I would also like to add that with the current state of things (with the system accepting commands only once a second) we still get Time Dialation/Lag issues in 50+ on 50+ fights. Now imagine the system having to accept multiple strings of commands every millisecond for even the smallest of "twitches" from 100+ players. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Simi Kusoni
HelloKittyFanclub
684
|
Posted - 2012.04.24 00:00:00 -
[10] - Quote
Whitehound wrote:Simi Kusoni wrote:Do a forum search. Technical limitations etc. You do a search. The keywords you can use are "imagination" and "lack". Being imaginative without acknowledging technological limitations is just a waste of your time.
Sure, I'd like it if I controlled my space ship by riding a unicorn, and if it shat rainbows and bled Dr. Pepper every time I killed someone in game. But unfortunately this is not a reasonable request.
Nor is asking CCP to completely redesign, rewrite, remarket and narrow the scope of their award winning space MMO because you want to play x3 online instead but cba to buy it.
--Will Support Your Terrible Forum Thread For ISK-- |
|

Whitehound
192
|
Posted - 2012.04.24 00:07:00 -
[11] - Quote
ShahFluffers wrote:It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster ... Irrelevant. People do not want technical details, they want a joystick in front of them and the impression that they are steering their ship. One can already fly a ship manually. It only needs for the client to accept joystick movements as input for course changes and you will have joystick control.
Why would you even want to send positional information with millisecond precision over the Internet, when you already know it is not going to do? You then work around it and make it possible with what you have got.
|

Simi Kusoni
HelloKittyFanclub
684
|
Posted - 2012.04.24 00:10:00 -
[12] - Quote
Whitehound wrote:ShahFluffers wrote:It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster ... Irrelevant. People do not want technical details, they want a joystick in front of them and the impression that they are steering their ship. One can already fly a ship manually. It only needs for the client to accept joystick movements as input for course changes and you will have joystick control. Why would you even want to send positional information with millisecond precision over the Internet, when you already know it is not going to do? You then work around it and make it possible with what you have got. I still can't decide if you're a troll with a terrible sense of humour, or genuinely this unintelligent 
--Will Support Your Terrible Forum Thread For ISK-- |

Whitehound
192
|
Posted - 2012.04.24 00:23:00 -
[13] - Quote
Simi Kusoni wrote:I still can't decide if you're a troll with a terrible sense of humour, or genuinely this unintelligent  And I thought you had no imagination! 
|

D3F4ULT
50
|
Posted - 2012.04.24 00:25:00 -
[14] - Quote
ShahFluffers wrote:Whitehound wrote:Simi Kusoni wrote:Do a forum search. Technical limitations etc. You do a search. The keywords you can use are "imagination" and "lack". "Opportunity cost." It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster (it currently accepts a [series of] new command[s] every second... your average FPS accepts a [new series of] new command[s] every millisecond or so) which would require optimized coding, better hardware, require better connections of players, possible instancing of environments to contain lag issues, etc. etc. etc. Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players (because really... joysticks would be useless for anything Destroyer class on up... hell... frigates are not "small" either. They are Boeing 747 sized ships). I would also like to add that with the current state of things (with the system accepting commands only once a second) we still get Time Dialation/Lag issues in 50+ on 50+ fights. Now imagine the system having to accept multiple strings of commands every millisecond for even the smallest of "twitches" from 100+ players.
I see.
While I understand I also believe its extremely absurd to claim, "Because we can't do it now means it's pointless." "limitations", and "reality".
I also understand that frigates are comparable to the real life size of mega airplanes. Though we are talking about being in space with advanced computers helping us pilot our ships, You're saying a joystick is pointless yet here you are pressing F1, F2, and right clicking. Please avoid making statements as such >_> A joystick in an advance frigate (T3 oh snap) would be highly plausible for control regardless of size.
Anyhow, due to realistic limitations of servers and such I agree at the moment that is a high request for such a low priority compared to current issues. Though I beg to differ with CCP has always stated or asked, "It's what the players want." Notice at fanfest they ask, "Would you guys like this?" this certainly could be something that we yell at them, but the question I asked, Would it make sense? not, is it possible?
I would love to frag someone in a frigate on a fly through in lowsec, I would also like to be the guy who assists in large fleet battles by being that X-Wing pilot in Star Wars, this seems to be the game where those opportunities exist, yet the limitation is purely how hard we push for it.
Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Corina Jarr
Spazzoid Enterprises Purpose Built
706
|
Posted - 2012.04.24 00:30:00 -
[15] - Quote
Maybe in the future, we can get some nice control systems for manual flight.
Right now... not happening. |

Whitehound
192
|
Posted - 2012.04.24 00:37:00 -
[16] - Quote
D3F4ULT wrote:Anyhow, due to realistic limitations of servers ... What game are you playing? Is your ship not already flying and can you not set a random course by double-clicking into empty space? I can. I must have a future version of EVE, I guess.
What then stops you from double-clicking into space every second? Nothing.
So why would this stop a client to do the same when all the client needs to do is to translate a joystick position into a direction and pass it onto the server every second? Again, nothing.
It is perfectly doable! You just would not get a super high precision out of it, but why would you expect this? You are already not getting a high precision out of the game. Seems to me that some here are only denying the possibility, because they either lack the imagination or they imagine it would have to be super precise for it to be fun. 
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
587
|
Posted - 2012.04.24 02:34:00 -
[17] - Quote
Whitehound wrote:D3F4ULT wrote:Anyhow, due to realistic limitations of servers ... What game are you playing? Is your ship not already flying and can you not set a random course by double-clicking into empty space? I can. I must have a future version of EVE, I guess. What then stops you from double-clicking into space every second? Nothing. So why would this stop a client from doing the same when all the client needs to do is to translate a joystick position into a direction and pass it onto the server every second? Again, nothing. It is perfectly doable! Dreaming and hoping for "nice things" is good. However dreaming and hoping for "nice things" without a realistic assessment of what limitations you are facing and how it could be implemented is, for lack of a better term, dumb.
The OP asked whether it was possible to have it implemented in-game. And yes, it IS possible. However, the probability of it happening is a big question mark due to... you guessed it... "technical limitations." Even after ten years, numerous hardware upgrades, optimized coding, and with the limited controls we DO have... the "lag monster" is still barely under control.
I'm sure CCP revisits old ideas every once in awhile and entertains the thought of implementing/re-implementing them whenever they make breakthroughs (as they did with tractor beam and salvager "turrets"). I'm simply stating what the current state of affairs is based on the information (both in DEV blogs and anecdotal stories) available.
Quote:You just would not get a super high precision out of it, but why would you expect this? You are already not getting a high precision out of the game. Seems to me that some here are only denying the possibility, because they either lack the imagination or they imagine it would have to be super precise for it to be fun.  This is strictly my opinion... but high precision flying is the REASON I would use a joystick. If the controls and/or flying is going to be laggy I will most likely stick to my mouse and keyboard with its greater array of commands.
edit: there are 3rd party programs out there that allow you to use a joystick in-game. But because of the aforementioned "limitations" their performance leaves much to be desired. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Kengutsi Akira
Ministry of War Amarr Empire
442
|
Posted - 2012.04.24 02:37:00 -
[18] - Quote
ShahFluffers wrote: Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players
D3F4ULT wrote:
Anyhow, due to realistic limitations of servers and such I agree at the moment that is a high request for such a low priority compared to current issues.
Yeah like Wis
lol
sorry couldnt say that with a straight face
Simi Kusoni wrote:ecause you want to play x3 online instead but cba to buy it.
I own X3, all of em in fact so far... whats this online you speak of I cant find it in the game https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Whitehound
192
|
Posted - 2012.04.24 02:45:00 -
[19] - Quote
Kengutsi Akira wrote:ShahFluffers wrote: Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players
Yeah like Wis lol sorry couldnt say that with a straight face No, it is spot on.
They are just nerds too scared to make anything happen with their heads. They carry the knowledge around like a bucket full of water and are afraid they could get wet if they are not very careful with it. 
|

Ai Shun
726
|
Posted - 2012.04.24 02:49:00 -
[20] - Quote
ShahFluffers wrote:This is strictly my opinion... but high precision flying is the REASON I would use a joystick. If the controls and/or flying is going to be laggy I will most likely stick to my mouse and keyboard with its greater array of commands.
Same here.
The control system at the moment is believable in terms of what you see. There is no disconnect.
I would enjoy manual flight if it had the feel of Tie Fighter or Wing Commander or such. But if it felt like trying to steer a pregnant whale with a bargepole and the ships moved as they do now; it would be ugly. ******* ugly and a waste of resources.
So yeah, when CCP has the time and opportunity to create a server environment capable of supporting high precision manual flight it would be awesome. Until then, rather spend the time and money on something with a better return.
EVE Ambulation and Avatars as a separate game - see here |
|

Tippia
Sunshine and Lollipops
6250
|
Posted - 2012.04.24 02:50:00 -
[21] - Quote
Whitehound wrote:What then stops you from double-clicking into space every second? The fact that it would be horribly imprecise and indirect, to the point where it wouldn't be connected to how you move the joystick.
Quote:So why would this stop a client from doing the same when all the client needs to do is to translate a joystick position into a direction and pass it onto the server every second? The same reason: the translation would be broken, disconnected, jerky, and completely devoid of any precision of feedback GÇö iow, it would lack every last thing that would make joystick control useful. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
191
|
Posted - 2012.04.24 02:51:00 -
[22] - Quote
Whitehound wrote:Sure, and it is a hell lot better than walking around in stations.
Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!
Walking in stations stays because it makes another game for them as they get tired of their terrible legacy product. |

Kengutsi Akira
Ministry of War Amarr Empire
442
|
Posted - 2012.04.24 02:55:00 -
[23] - Quote
Patient 2428190 wrote:Whitehound wrote:Sure, and it is a hell lot better than walking around in stations.
Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?! Walking in stations stays because it makes another game for them as they get tired of their terrible legacy product.
WiS stays cause if they took it out all the WiS nerds would quit and theyve had enough of that this summer
https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Marcus Ichiro
Kif Korp
9
|
Posted - 2012.04.24 02:58:00 -
[24] - Quote
Whitehound wrote:It is perfectly doable! You just would not get a super high precision out of it, but why would you expect this? You are already not getting a high precision out of the game. Seems to me that some here are only denying the possibility, because they either lack the imagination or they imagine it would have to be super precise for it to be fun. 
I'd rather them actually spend time working on things to improve the game, rather than spending sizable resources in implementing a crappy novelty feature that nobody would use for more than 5 minutes. |

Ai Shun
726
|
Posted - 2012.04.24 03:06:00 -
[25] - Quote
Kengutsi Akira wrote:WiS stays cause if they took it out all the WiS nerds would quit and theyve had enough of that this summer
Or ... WiS stays because it is one of the logical evolutions in building a comprehensive science fiction universe that caters for a variety of different play-styles in the same sandbox. (Must be a separate game though ... )
EVE Ambulation and Avatars as a separate game - see here |

Whitehound
193
|
Posted - 2012.04.24 03:15:00 -
[26] - Quote
Ai Shun wrote:Kengutsi Akira wrote:WiS stays cause if they took it out all the WiS nerds would quit and theyve had enough of that this summer
Or ... WiS stays because it is one of the logical evolutions in building a comprehensive science fiction universe that caters for a variety of different play-styles in the same sandbox. (Must be a separate game though ... ) Nonsense. It is a PvP game. I bet you could exchange all ship models for horses and half the players would not notice it as long as these horses make pew-pew sounds. You want to tell me EVE players suddenly value immersion like it was Elder Scrolls? Never! Ganker start hugging and kissing miners before this will happen. If players cannot use a game mechanic to violate others then it is a dead mechanic. There is however a possibility that I am totally wrong about EVE.
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
589
|
Posted - 2012.04.24 03:27:00 -
[27] - Quote
Whitehound wrote:You want to tell me EVE players suddenly value immersion like it was Elder Scrolls? For some, it is a big deal. The idea of commanding a spaceship is what drew me into the game in the first place. Then I fell in love with its [more or less] open-ended environment, rules, and "wild west" atmosphere... and the official lore plays pretty well into those things without getting too specific (which has spawned a whole host of fanfiction and role playing communities).
Whitehound wrote:If players cannot use a game mechanic to violate others then it is a dead mechanic. This I can more or less agree with. There should always be a door open to player-oriented destruction in some form or another!  Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Ai Shun
726
|
Posted - 2012.04.24 03:31:00 -
[28] - Quote
Whitehound wrote:Ai Shun wrote:Kengutsi Akira wrote:WiS stays cause if they took it out all the WiS nerds would quit and theyve had enough of that this summer
Or ... WiS stays because it is one of the logical evolutions in building a comprehensive science fiction universe that caters for a variety of different play-styles in the same sandbox. (Must be a separate game though ... ) Nonsense. It is a PvP game. I bet you could exchange all ship models for horses and half the players would not notice it as long as these horses make pew-pew sounds. You want to tell me EVE players suddenly value immersion like it was Elder Scrolls? Never! Ganker start hugging and kissing miners before this will happen. If players cannot use a game mechanic to violate others then it is a dead mechanic. There is however a possibility that I am totally wrong about EVE.
Nice rant. It could even be epic.
Now where in that post did it say WiS would be risk free and devoid of competition and would not embrace the concept of PvP everywhere as in EVE?
Oh right. Nowhere but your imagination? Now **** off. EVE Ambulation and Avatars as a separate game - see here |

Mya ElleTerego
The Hull Miners Union
13
|
Posted - 2012.04.24 03:45:00 -
[29] - Quote
For the record, I Agree with the OP I Cant see how it could strain the servers, if you left the controls still at the mercy of transveral speeds. I mean you dont need milliseconds, you need a tenth at most. And thats one simple command. Same as you can do now with double click. IT would be pretty sweet. Also I think all ships could do this, I mean a BS wouldnt require much to move with a joystick lol.
BTW im not a fan of this changing the way combat works. You should still have to target and rely on gun tracking, and all the other stuff that is normal, just give us a cockpit view and allow control of space flight. |

Whitehound
193
|
Posted - 2012.04.24 03:53:00 -
[30] - Quote
Ai Shun wrote:Nice rant. It could even be epic.
Now where in that post did it say WiS would be risk free and devoid of competition and would not embrace the concept of PvP everywhere as in EVE?
Oh right. Nowhere but your imagination? Now **** off. Who said WiS is risk free? I was under the impression that it left quite a dent in CCP's business plans after Incarna. Or do you think Elder Scrolls is somehow risk free?
|
|

Tippia
Sunshine and Lollipops
6253
|
Posted - 2012.04.24 04:28:00 -
[31] - Quote
Mya ElleTerego wrote:For the record, I Agree with the OP I Cant see how it could strain the servers, if you left the controls still at the mercy of transveral speeds. I mean you dont need milliseconds, you need a tenth at most. GǪand in doing so, you've increased the amount of traffic required to go to and from the server by a factor of 10, at the very least, but in reality it will be much higher since people don't actually constantly double-click in space once a second. If they do it on average once every 30 seconds, you've increased the traffic by a factor of 300.
Now multiply that with everyone that needs to be informed about these changes. Suddenly, it's 300-¦Gü¦Gü¦+ù more data to handle for a medium-sized fight.
The reason it works in other games is because there are very few people that need to be updated with every change. The only game that I've seen come close to doing it was Planetside, and that's because it was almost all client-side, with everyone else extrapolating from very few data points that were actually sent to the server, causing all kinds of issues as far as looks and hit detection (and cheating) was concerned. Oh, and polling a joystick once every 0.1s is still very very imprecise if it needs to be sent to the server for processing and then returned. If you've ever tried precise mouse manipulation when the cursor moves at 3fps, you'll have a good idea at what you can expect.
Really, the fundamental problem is that movement in EVE is about discrete vectors, not about smooth motion through the manipulation of yaw rates, and it's really the latter that a joystick lets you manipulate precisely. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Jackal Datapaw
pantheon inc.
0
|
Posted - 2012.04.24 05:22:00 -
[32] - Quote
It actually rather simple to understand, one can click into open space as fast as they want, but regardless, there only one data input, so that means you are changing the packet by only a little bit, once that packet is changed, the server then does the calculations, then sends the data back to your client showing you the results of that calculations.
However you put in a joystick, thats where things get fun, as a joysticks will have hundreds of thousands of inputs, basically each one of these inputs tells the client, and then the server what direction the joystick is in. Now with these hundreds of thousands of inputs added to the equation, you are now adding to packet size, and packet load.
Now thing, with 50,000 players of average all loaded with joysticks with lets say 100,000 inputs, you just down do basic math
50,000 x 100,000
the server now has to do an extra 5,000,000,000 input calculations.... Jeeze, that is a lot of calculations for every tick
lets say one tick is every second, and the average person can do at the MOST 10 clicks a second
that means, at the most, the server is calculating 500,000 inputs every second.
So with all these people under one server, while it a lovely idea to put in a joystick, is technically possible? Not really. |

Culmen
Culmenation
35
|
Posted - 2012.04.24 06:03:00 -
[33] - Quote
Jackal Datapaw wrote:It actually rather simple to understand, one can click into open space as fast as they want, but regardless, there only one data input, so that means you are changing the packet by only a little bit, once that packet is changed, the server then does the calculations, then sends the data back to your client showing you the results of that calculations.
However you put in a joystick, thats where things get fun, as a joysticks will have hundreds of thousands of inputs, basically each one of these inputs tells the client, and then the server what direction the joystick is in. Now with these hundreds of thousands of inputs added to the equation, you are now adding to packet size, and packet load.
Now thing, with 50,000 players of average all loaded with joysticks with lets say 100,000 inputs, you just down do basic math
50,000 x 100,000
the server now has to do an extra 5,000,000,000 input calculations.... Jeeze, that is a lot of calculations for every tick
lets say one tick is every second, and the average person can do at the MOST 10 clicks a second
that means, at the most, the server is calculating 500,000 inputs every second.
So with all these people under one server, while it a lovely idea to put in a joystick, is technically possible? Not really.
Lets continue with the math.
Suppose there are 200 people in a fleet fight. Each additional bit has to be relayed to every other person in the fight.
So we fire up the calculator and find that each additional bit per client results in an increase of (n * (n+1)) /2 So in a 200 person fleet fight adding in joystick support results in sending 20,100 bits for each bit of additional information.
Theres a good reason why most games don't do joystick control once the player count starts being measured in the hundreds There is a fine line between a post and a signature. |

Jackal Datapaw
pantheon inc.
0
|
Posted - 2012.04.24 06:08:00 -
[34] - Quote
Culmen wrote:Jackal Datapaw wrote:It actually rather simple to understand, one can click into open space as fast as they want, but regardless, there only one data input, so that means you are changing the packet by only a little bit, once that packet is changed, the server then does the calculations, then sends the data back to your client showing you the results of that calculations.
However you put in a joystick, thats where things get fun, as a joysticks will have hundreds of thousands of inputs, basically each one of these inputs tells the client, and then the server what direction the joystick is in. Now with these hundreds of thousands of inputs added to the equation, you are now adding to packet size, and packet load.
Now thing, with 50,000 players of average all loaded with joysticks with lets say 100,000 inputs, you just down do basic math
50,000 x 100,000
the server now has to do an extra 5,000,000,000 input calculations.... Jeeze, that is a lot of calculations for every tick
lets say one tick is every second, and the average person can do at the MOST 10 clicks a second
that means, at the most, the server is calculating 500,000 inputs every second.
So with all these people under one server, while it a lovely idea to put in a joystick, is technically possible? Not really. Lets continue with the math. Suppose there are 200 people in a fleet fight. Each additional bit has to be relayed to every other person in the fight. So we fire up the calculator and find that each additional bit per client results in an increase of (n * (n+1)) /2 So in a 200 person fleet fight adding in joystick support results in sending 20,100 bits for each bit of additional information. Theres a good reason why most games don't do joystick control once the player count starts being measured in the hundreds
Yelp, and remember, thats for every tick. The lag, would be extreme |

Ciar Meara
Virtus Vindice
631
|
Posted - 2012.04.24 08:11:00 -
[35] - Quote
D3F4ULT wrote:Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?
I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.
no, you are in a pod.
I would consider it for bombers/fighters though. Like remote control of drones by guys in texas flying aroudn in afghanistan.
"take controls of fighter/bomber of corpmate" - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Di Mulle
48
|
Posted - 2012.04.24 08:47:00 -
[36] - Quote
Whitehound wrote:ShahFluffers wrote:It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster ... Irrelevant. People do not want technical details, they want a joystick in front of them and the impression that they are steering their ship. One can already fly a ship manually. It only needs for the client to accept joystick movements as input for course changes and you will have joystick control. Why would you even want to send positional information with millisecond precision over the Internet, when you already know it is not going to do? You then work around it and make it possible with what you have got.
I love that kind of thinking.
FYI, I want magical flying carpet, which also makes coffee and delivers girls. Right now. Impossible, very expensive, you say ? Irrelevant. You just lack imagination. I want it now - and for free, of course. Now go on and deliver.
Of course, it is probably pretty feasible to fit a joystick control to an existing system. It will need some work, but the outcome may appear to be negative, for two reasons.
With server still ticking at 1 second cycle, and with people accustomed to almost instant joystick response (it is what, in a range of tens of miliseconds usually ?), the perceived reception of lag will be huge. People who "do not want technical details" , i.e with I-want-it-now-you-just-suck attitude will flood forums and every gaming press with whine. Way more than now.
The second reason is rather hidden. With people accustomed to current mechanics they do not give inputs very often, there is not much reason for that and double-clicking is tiresome. With a joystick a number of inputs will increase significantly - simply because I can, or my hands are shaking. Of course, you can filter excessive input right at the client, thus reducing bandwith and server load. But then we come back to the first question - what it was for at first. You now are holding joystick instead of mouse, but nothing has really changed. Was it worth it ? <<Insert some waste of screen space here>> |

Marlona Sky
Massive PVPness Psychotic Tendencies.
814
|
Posted - 2012.04.24 08:48:00 -
[37] - Quote
Ah this topic again. Once about every three months it rears its ugly head. Simply put; joystick mode is not EVE.
Remove local, structure mails and revamp the directional scanner! |

Misanth
RABBLE RABBLE RABBLE
554
|
Posted - 2012.04.24 09:00:00 -
[38] - Quote
I guess it was about that time to get this topic again, been a while since the last.
Edit;
Marlona Sky wrote:Ah this topic again. Once about every three months it rears its ugly head. Simply put; joystick mode is not EVE.
I should stop playing World of Tanks while posting, makes for some stupid ass replies twelve minutes late.  shiptoastin' liek a baws |

Norian Lonark
Black Thorne Corporation Black Thorne Alliance
30
|
Posted - 2012.04.24 09:24:00 -
[39] - Quote
I would say there are already enough twitch games around and more coming in the pipeline I prefer being in my pod controlling the ship via mind control rather than joystick.
Also I think the way WIS could be progressing is very interesting.
I really like the exploration ideas they were talking about at Fanfest and I would much rather be able to disembark and go exploring or having some public places in stations than be able to control my Rifter with a joystick. |

Aedron
Aedron Holding.
1
|
Posted - 2012.04.24 09:42:00 -
[40] - Quote
Whitehound wrote:Simi Kusoni wrote:Do a forum search. Technical limitations etc. You do a search. The keywords you can use are "imagination" and "lack".
Hello Troll.
Technical limitations are a hard limit. Nothing to do with imagination. Now, please go back to your troll-cave.
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Luis Graca
5
|
Posted - 2012.04.24 10:14:00 -
[41] - Quote
D3F4ULT wrote:Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?
I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.
Guess whats the aswer |

Whitehound
195
|
Posted - 2012.04.24 10:16:00 -
[42] - Quote
Di Mulle wrote:FYI, I want magical flying carpet, which also makes coffee and delivers girls. Right now. Impossible, very expensive, you say ? Irrelevant. You just lack imagination. I want it now - and for free, of course. Now go on and deliver.
Of course, it is probably pretty feasible to fit a joystick control to an existing system. It will need some work, but the outcome may appear to be negative, for two reasons.
With server still ticking at 1 second cycle, and with people accustomed to almost instant joystick response (it is what, in a range of tens of miliseconds usually ?), the perceived reception of lag will be huge. People who "do not want technical details" , i.e with I-want-it-now-you-just-suck attitude will flood forums and every gaming press with whine. Way more than now.
The second reason is rather hidden. With people accustomed to current mechanics they do not give inputs very often, there is not much reason for that and double-clicking is tiresome. With a joystick a number of inputs will increase significantly - simply because I can, or my hands are shaking. Of course, you can filter excessive input right at the client, thus reducing bandwith and server load. But then we come back to the first question - what it was for at first. You now are holding joystick instead of mouse, but nothing has really changed. Was it worth it ? Take a model of a carpet and replace any ship model with it. Load your new ship with quafe and exotic dancers. Done.
Some space games have a very good and very precise mouse control. It does not automatically mean that mouse control does not work for EVE either. The first joysticks only knew left/right/up/down and fire. Do you know what people did with these joysticks? They played them so hard that these constantly broke until manufacturers started building them out of steel. What could a pessimist possibly do to a joystick that has not been done yet?! ... Joysticks work.
I am however not here to fight for joysticks in EVE. The OP asked if it was doable and this is all this topic is about. If I wanted it for EVE would I ask on the right forum section for it, but I am also very certain that it must have been asked several times before.
What do you want to talk about next?
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Romar Agent
Science and Trade Institute Caldari State
1
|
Posted - 2012.04.24 10:18:00 -
[43] - Quote
Am I the only one who prefers EVE's control mechanism over first person shooter controls?
What I like about EVE is that you can get by with making tactical decisions instead of possessing a steady hand.
How would they simulate the character's skills with direct steering imput? Evasive maneuvering giving a quicker turn about time? Having to lean into the joystick when turning a freighter? How would they simulate if a player was lousy at the joystick, but the character had Navigation 5? And vice versa? |

Malcanis
Vanishing Point. The Initiative.
3458
|
Posted - 2012.04.24 10:21:00 -
[44] - Quote
D3F4ULT wrote:Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?
I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.
As game play, sure.
As a technical problem, probably not until 100mbit fibre connections become the norm. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Whitehound
195
|
Posted - 2012.04.24 10:21:00 -
[45] - Quote
Aedron wrote:Whitehound wrote:Simi Kusoni wrote:Do a forum search. Technical limitations etc. You do a search. The keywords you can use are "imagination" and "lack". Hello Troll. Technical limitations are a hard limit. Nothing to do with imagination. Now, please go back to your troll-cave. I am giving you a "like". You have so few and you are trying so hard... 
|

Sasha Azala
Blood and Decay
271
|
Posted - 2012.04.24 10:31:00 -
[46] - Quote
Why would you need a cockpit view when you're inside a pod? |

Whitehound
195
|
Posted - 2012.04.24 10:53:00 -
[47] - Quote
Sasha Azala wrote:Why would you need a cockpit view when you're inside a pod? I guess he meant it as a general idea for having a 1st person view together with joystick controls.
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Akita T
Caldari Navy Volunteer Task Force
1055
|
Posted - 2012.04.24 11:00:00 -
[48] - Quote
D3F4ULT wrote:Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online? Cockpit view - not yet, but technically not a big deal to add Joystick controls - we already have that : http://www.youtube.com/watch?v=AYdna-pKnf8
http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T |

Aedron
Aedron Holding.
2
|
Posted - 2012.04.24 11:06:00 -
[49] - Quote
Whitehound wrote:Aedron wrote:Whitehound wrote:Simi Kusoni wrote:Do a forum search. Technical limitations etc. You do a search. The keywords you can use are "imagination" and "lack". Hello Troll. Technical limitations are a hard limit. Nothing to do with imagination. Now, please go back to your troll-cave. I am giving you a "like". You have so few and you are trying so hard... 
Thanks for your like! However, I'm not even trying mr whitehound, I'm sorry that you're madbro  I can sense your frustration, I can taste it. It tastes like Oreo's with fresh breast-milk. Yum.
"I don't often come to the forums, but when I do, I try to do some house-cleaning."
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Simi Kusoni
HelloKittyFanclub
698
|
Posted - 2012.04.24 11:15:00 -
[50] - Quote
Kengutsi Akira wrote:ShahFluffers wrote: Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players
D3F4ULT wrote:
Anyhow, due to realistic limitations of servers and such I agree at the moment that is a high request for such a low priority compared to current issues.
Yeah like Wis lol sorry couldnt say that with a straight face Simi Kusoni wrote:ecause you want to play x3 online instead but cba to buy it. I own X3, all of em in fact so far... whats this online you speak of I cant find it in the game *I meant because he wants to play an online version of x3 :)
--Will Support Your Terrible Forum Thread For ISK-- |
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Aedron
Aedron Holding.
2
|
Posted - 2012.04.24 11:15:00 -
[51] - Quote
Ai Shun wrote:Whitehound wrote:Ai Shun wrote:Kengutsi Akira wrote:WiS stays cause if they took it out all the WiS nerds would quit and theyve had enough of that this summer
Or ... WiS stays because it is one of the logical evolutions in building a comprehensive science fiction universe that caters for a variety of different play-styles in the same sandbox. (Must be a separate game though ... ) Nonsense. It is a PvP game. I bet you could exchange all ship models for horses and half the players would not notice it as long as these horses make pew-pew sounds. You want to tell me EVE players suddenly value immersion like it was Elder Scrolls? Never! Ganker start hugging and kissing miners before this will happen. If players cannot use a game mechanic to violate others then it is a dead mechanic. There is however a possibility that I am totally wrong about EVE. Nice rant. It could even be epic. Now where in that post did it say WiS would be risk free and devoid of competition and would not embrace the concept of PvP everywhere as in EVE? Oh right. Nowhere but your imagination? Now **** off.
Seems like I'm not the only one telling you to **** off, mr. whitehound ?  I'm gonna go ahead and like a bunch of your older posts, because *you* seem so desperate to get some "likes" or whatever it is this facebook-thingy.
I think the initial thing that made me loath you was your footer, which is 'against ccp' and 'ccp is bad' and 'no more crappy expansions' and what not. Haters gonna hate, right ? Watch out guys, we got a badass over here, and his name is WhiteHound!
Seriously, CCP has been doing awesome work since they messed up eve, 90%+ of the vet players including me appreciate and love the 'million papercuts' things they're doing, so if you really *really* want to assemble an army 'going against CCP wooooooo" because *you* don't like it , maybe you should try out another game, ja ? 
Try not to be so mad anymore bro 
Allrighty then. Byebyenow.
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Shpenat
Pafos Technologies
9
|
Posted - 2012.04.24 11:51:00 -
[52] - Quote
If you looked at how ships in EvE actually move you would know that joystick control would feel awkward. One way is the one shown in video linked by Akita T. You pan the camera in direction where you want to fly and let your ship to align to that direction. I somehow think that is not the kind of "control" you want.
The second way is to try lock the camera to the ship and try to steer the ship directly. But currently if you do the "hard turn" the ship actually starts to decelerate, then do the turn and then start accelerating again. Imagine the confusion you get when by leaning joystick to the left the ship will continue to move in straight line but start to decelerate. Also in this mode it would feel like playing the FPS with 1000+ ms latency. Give it a try and you will soon abandon it. |

Angel Vrae
Aliastra Gallente Federation
2
|
Posted - 2012.04.24 11:55:00 -
[53] - Quote
scooter Kondur wrote:D3F4ULT wrote:Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?
I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates. no
/thread
|

Jackal Datapaw
pantheon inc.
1
|
Posted - 2012.04.24 16:14:00 -
[54] - Quote
Angel Vrae wrote:scooter Kondur wrote:D3F4ULT wrote:Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?
I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates. no /thread
Agreed |

Bovine Solution
New Millineon
0
|
Posted - 2012.06.26 22:52:00 -
[55] - Quote
Sasha Azala wrote:Why would you need a cockpit view when you're inside a pod? Cause I want to see the universe with my own eyes. btw, have you ever seen a camera drone?
If so why didn't you kill it to make it's master blind and win the fight? |

Corina Jarr
Spazzoid Enterprises Purpose Built
893
|
Posted - 2012.06.26 22:58:00 -
[56] - Quote
Bovine Solution wrote:Sasha Azala wrote:Why would you need a cockpit view when you're inside a pod? Cause I want to see the universe with my own eyes. btw, have you ever seen a camera drone? If so why didn't you kill it to make it's master blind and win the fight? Camera drones are so small, it woudl take a decade to lock onto them.
Yes, I made that up. |

Morganta
Peripheral Madness The Midget Mafia
1656
|
Posted - 2012.06.26 23:12:00 -
[57] - Quote
the engine does not support atmospheric flight controls not a lack of imagination more like a technological block requiring a ground up rebuild of the engine
very few hard core space sims use stick flight controls for more than RCS control all the xwing stuff did, but it was canon and LA built the series with their earlier flight sim engines
Really the notion that stick control is a valid thing in space is all George Lucas' fault, then buck Rogers and BSG followed in kind
it was always a lame idea, but George loved wwii dogfighting movies "You were the chosen one Anakin, you were supposed to bring order to the galaxy, not destroy it!" -Obi Wan (Ben) Kenobi -á |

Kimmi Chan
Illuminatus Reforged The Revenant Order
165
|
Posted - 2012.06.26 23:12:00 -
[58] - Quote
Whitehound wrote:Sure, and it is a hell lot better than walking around in stations.
Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!
This +1 -á"Miners mine so I don't have to." ~Metal Icarus |

Pipa Porto
School of Applied Knowledge Caldari State
18
|
Posted - 2012.06.26 23:27:00 -
[59] - Quote
D3F4ULT wrote:Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?
I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.
You like getting to pick one steering input per second? -RubyPorto
IB4TS |

Cloned S0ul
Blood Fanatics
154
|
Posted - 2012.06.26 23:41:00 -
[60] - Quote
Would be awesome to see own ship cockpit and while combat camera change to existed view form distance, but probably never happens...
Second thing, all pilots are like plants, sitting in pods filed with some liquid, they dont even move, they control ship by using mind or somthing like this, they even cant touch a single button inside cockpit... Teemo for president. |
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Hammer Crendraven
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.06.26 23:45:00 -
[61] - Quote
It would be a horible experience to use a joystick with EVE. Everybody would be yelling lag right away. I am pretty sure the server controls the movement of your ship right now not the client. When you double click to move in a new direction your client does not move the ship in that direction. It sends the new move order to the server which then has 1 second to respond with the move directions to the client. Only when your client gets the return packet info from the server does your ship change direction. Can you imagine flying a ship with a joystick when the server is half way around the world is controling the movement. And only updates once a second.
EVE would require a complete rewrite and those that had fast ping times would have advantages over those that did not. It would become a twitch game. Not something the vast majority of the player base would want.
If you want to play with your joystick play dust 514. |

Iria Ahrens
Freelance Economics Astrological resources Tactical Narcotics Team
52
|
Posted - 2012.06.27 06:08:00 -
[62] - Quote
It would be against the lore. You don't fly with a joystick, you fly with your mind. When you get in your pod, you are hooked.
Eve would suck with a joystick. There are two kinds of player. -áThe kind that adapts to the game, and the kind that expect the game to adapt to them. -áDo don't a number 2 on EvE. -áThank you. |

Steve Thomas
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.06.27 06:30:00 -
[63] - Quote
Whitehound wrote:ShahFluffers wrote:It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster ... Irrelevant. People do not want technical details, they want a joystick in front of them and the impression that they are steering their ship. One can already fly a ship manually. It only needs for the client to accept joystick movements as input for course changes and you will have joystick control... Let me put this in terms you can probably understand better
you do not put joystick controlls on a locomotive. you have a thottle and brake, trying to steer something that is as non responsive to stearing and takes literaly a mile to bring to a safe stop. the only way to turn a locomotive is at designated switching locations, and usualy the driver of said train has no real controll over that in the first place unless he insists on stoping, getting out and throwing the switches himself.
that is literaly what your doing in EvE online. driveing a locomotive on tracks, only you cant see the tracks, and every time you manualy steer (given how inherantly lagy the client and servers are in normal space to start with, never mind fleet fights) your basicaly doing the equivelent of a locomotive driver stoping his train, getting out, throwing the switches and starting up every time you click in space to change directions. |
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