Tamasan
Gallente E.M.P. Industries Malum Exuro
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Posted - 2009.02.19 23:39:00 -
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I am eagerly awaiting part 2. I have great respect for the game designers at CCP, so I will reserve judgment until I know the whole story. However, first impressions:
Starting a noob with 50K skillpoints? Someone has gone bat**** crazy.
Then on second thought, I realized that couldn't be all, even with the faster learning time up to 1.6m SP.
If we also get all of the following, this could end up for the better.
- Noob ships that aren't completely useless (more slots, more grid/cpu) - A redo of most of the basic modules to not require large amounts (for the noob) of skillpoints (must include all standard ewar mods: ecm, damps, target painter, tracking disruptor; all standard tackling mods: web, scram and disruptor; most shield and armor tank mods; both afterburners and MWDs; and non-combat mods like mining lasers and cargo expanders) - Either cheaper basic skill books, or more of them in rewards of the initial noob missions
But without those things, and more, why would a new player stick around if all they can fly around for weeks is a useless ship that they really can't change in anyway?
Originally by: CCP Fear So... does everybody hate the learning skills?
Obviously, you'll never get a unanimous answer to a question like that in any large online community. No fair asking a question you already know the answer to.
I think a far better question would be to ask WHY someone hates/likes the learning skills. And then to make a rational decision weighing the pros and cons of possible solutions.
Personally, I hate the learning skills. So let me start by giving the reasons why I like them. - I think long term. Therefore training them early will give me an edge over those who don't, eventually. Delayed gratification for someone patient instead of short term fun.
Now, reasons I hate them with the fury of ten thousand suns going supernova. - I think long term. Therefore training them early will give me an edge over those who don't, eventually. Delayed gratification for someone patient instead of short term fun.
To someone like me, who strives for efficiency and long term development and planning (2 years minimum, 4-5+ years is long term in a MMO to me), the learning skills feel like a necessary evil. My learning skills after playing for 2 years are all basic are 5, advanced memory 5, other advanced to 4. The last four level 5s gnaw at me, saying 'Train meeeeee' even though I know it'll take years to get ahead.
At the very least, something has to be done about them. Is it really so bad to even think that there might have been a minor mistake in adding them? CCP has always impressed me because of their willingness to go and completely redesign something that worked, but that just wasn't as fun as it could be (what iteration are we on in scanners/probes, 3rd? 4th?) Perhaps it is time to let them die, or else impress us all with something that adds to them or makes them useful beyond simply learning skills faster.
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