Deizel
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Posted - 2009.02.26 17:52:00 -
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Originally by: CCP Flatboy Great thread you guys. Some really good info here. I'd like to solicit more opinions. Based on the calculations seen here, what do you think about the changes? Is it good or bad to you that a new character can in time catch up with a current non-optimized character with 3million skillpoints or less? What about the long-term benefits for new players after Apocrypha?
It's no secret that everybody dislikes the Learning Skills. How would your opinions change if there were somehow removed from the game? (This won't happen for Apocrypha btw, just speculating)
I find the whole concept of attributes superfluous and something that adds little if anything to this wonderful game.
Seriously, I have 100M SP, all the learnign skills trained to 5 a long time ago (yes, even the advanced ones), and yet I still wonder why training a rank 5 skill in a particular area should take longer than a same rank skill of another area.
Attribute implants can be raplaced with skill-hardwiring, and thus the 'value' of a pod can be preserved; or you could have generic implants each granting a % faster learning but that's it.
Not only should learning skills be removed but attributes alltogether. Thay add an unnecessary complexity to the game and serve only to confuse new players, not to mention that they are a distraction from 'actual' game play.
Being able to remap attributes is just a workaround to what is commonely perceived as an undesired feature. Yet the simplest solution is the best: get rid of attributes as well as learning skills and make each skill of the same rank take the same training time.
Think about it: now one has to go and optimize his training schedule around the next attribute allocation, and focus skill training in those areas; in one year, however, after a new attribute allocation, they can start training a different set of skills in order to be optimal.
Why don't you let people train what they like without having to worry about missing out on training time becasue the attribute allocation is not optimal?
Attributes add absolutely nothign to the game and is certainly not considered one of the great features of EVE Online by anyone. It only creates a real and perceived inconvenience ot the players.
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