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Cooley44
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Posted - 2009.02.22 11:31:00 -
[1]
So i checked out a few setups on battleclinic and this is what i have come up with 6 AC 220 with 2 med nos, mwd, web, disrupter,med cap booster, a gyro,1 damage control, 2 medium armor reps, and resists.
Now my real question is am i suppose to fly this like a huge ass rifter? or should i be better off switching to Arty?(which i prefer)
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Florio
Federal Defence Union
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Posted - 2009.02.22 11:38:00 -
[2]
try out a 720 hurricane without a tank, with 2 sensor boosters, mwd and tracking computer/enhancer and 3 gyros. throws out nasty damage instantly from short to medium range. i also like to fit 2 standard launchers and warrior or ecm drones for (frig) defence.
you'll get people who haven't flown one saying they're rubbish, but give it a go.
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Jones Bones
Buckeye Industries
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Posted - 2009.02.22 11:58:00 -
[3]
Edited by: Jones Bones on 22/02/2009 11:59:05 Eh, arty Canes are ok. But the ACs pretty much pwn.
[Hurricane, Paincane] 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II Damage Control II
Warp Disruptor II 10MN MicroWarpdrive I X5 Prototype I Engine Enervator ECCM - Ladar II
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Medium 'Gremlin' Power Core Disruptor I Medium 'Gremlin' Power Core Disruptor I
[empty rig slot] [empty rig slot] [empty rig slot]
Valkyrie II x1 Warrior II x4
NINJA EDIT: I see so many Falcons these days I fit ECCM on anything bigger than a cruiser. =================== Go Bucks! |
Lord Zekk
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.02.22 12:25:00 -
[4]
Edited by: Lord Zekk on 22/02/2009 12:35:01 Here's a nice setup that is similar to the one above but has a little less resists but pack a much bigger punch. The Smart Bomb will deal with drones & even frigs that get too close. The Neut will take care of Amarr n Gal ships or anyone else that decides to Active Tank. The Warrior II's will take care of any interceptor that feels the need to tackle you.
[Uber-Pain Cane] 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Reactor Control Unit II Gyrostabilizer II Gyrostabilizer II Damage Control II
Warp Disruptor II 10MN MicroWarpdrive I(I) X5 Prototype I Engine Enervator ECCM - Ladar II
425mm Medium AutoCannon II 425mm Medium AutoCannon II 425mm Medium AutoCannon II 425mm Medium AutoCannon II 425mm Medium AutoCannon II 425mm Medium AutoCannon II Medium Energy Neutralizer II Medium Proton Smartbomb II
Anti-Explosive Pump I Anti-Kinetic Pump I Anti-Thermic Pump I
5xWarrior II 1xWarrior II
Good tank and she packs a huge punch. You can always trade the smart Bomb or the Neut out for a Remote Armour Repper if you have a few Battlecruisers and you are thinking about spider tanking.
The Rigs are optional, but they really add to the Tank. You could also replace one of the Gyro IIs with a second EANM II if you would like better resists.
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Lord Zekk
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.02.22 12:32:00 -
[5]
Edited by: Lord Zekk on 22/02/2009 12:35:34 You could go with this one. Cheaper to fit and you get 7000 EHP for the loss of 20 dps.
[Uber-Pain Cane] 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II Damage Control II
Warp Disruptor II 10MN MicroWarpdrive I(I) X5 Prototype I Engine Enervator ECCM - Ladar II
220mm Medium AutoCannon II 220mm Medium AutoCannon II 220mm Medium AutoCannon II 220mm Medium AutoCannon II 220mm Medium AutoCannon II 220mm Medium AutoCannon II Medium Energy Neutralizer II Medium Proton Smartbomb II
Anti-Explosive Pump I Anti-Kinetic Pump I Anti-Thermic Pump I
5xWarrior II 1xWarrior II
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Zeon Mackie
Caldari Guiding Hand Social Club
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Posted - 2009.02.22 19:18:00 -
[6]
I like the AC cane too. Some alright setups on battleclinic.
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Amanda Mor
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Posted - 2009.02.22 19:33:00 -
[7]
The Hurricane is one of the sexiest looking ships in the game, so you don't want to sit 50 km away from your enemy - you want to be right up close where he can see the sleek lines, thus:
Highs: 6X 220 II's w/ Rep. Fleet EMP 2X 'Malkuth' HML's w/ Caldari Navy Thunderbolt
Meds: MWD, Web, Scrambler, SensoBo (or ECCM I suppose)
Lows: 3x Gyro II's 1600 Rolled Tungsten DCU II EANM II
5X Warrior II's
540 DPS 43,000 + EHP
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Torin Corax
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.02.22 19:43:00 -
[8]
One of my favourite setups for a roaming/ camping gang: [Hurricane, plated gank02] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Phased Weapon Navigation Array Generation Extron
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 'Arbalest' Assault Missile Launcher, Sabretooth Light Missile 'Arbalest' Assault Missile Launcher, Dread Guristas Flameburst Light Missile
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Valkyrie II x1 Warrior II x4
Painter can be surprisingly handy especially if you have some big missile users with you. If not swap it out for eccm, sensor booster etc. Also the assault launchers can be switched to suit. Oh, and I never undock without barrage and rf emp (usually have some hail as well for those "pour it on" moments).
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Horizon Taker
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.03.05 10:47:00 -
[9]
Originally by: Torin Corax One of my favourite setups for a roaming/ camping gang: [Hurricane, plated gank02] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Phased Weapon Navigation Array Generation Extron
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 'Arbalest' Assault Missile Launcher, Sabretooth Light Missile 'Arbalest' Assault Missile Launcher, Dread Guristas Flameburst Light Missile
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Valkyrie II x1 Warrior II x4
Painter can be surprisingly handy especially if you have some big missile users with you. If not swap it out for eccm, sensor booster etc. Also the assault launchers can be switched to suit. Oh, and I never undock without barrage and rf emp (usually have some hail as well for those "pour it on" moments).
I'd definately carry around hail with this setup, if you find yourself face to face with a drake I'd say it'd save your ass. Also, you'd be a fool not to drop a gyro for a DCU II with that setup, your DPS should be more than fine with 425 II's without the gyro.
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King Rothgar
Death of Virtue
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Posted - 2009.03.06 10:42:00 -
[10]
If you are gate camping, I recommend a hybrid tank. The following I have used with great success in pirating both on and off gates.
6x 220mm's, 2x whatevers, I like smartbombs
MWD, web, point, cap booster
1x MAR II, 2x EANM, DC II, gyro II, 1600mm RT plate.
No rigs, 6x warriors II's (don't use under sentry fire!)
Setup is cheap and very effective. If sentry aggro is split it has no problem tanking sentries. You might also want to consider trading the 2x EANM's and DC for 3 active hardeners (leaving out EM). The setup has less EHP but better active tank. Also plugs that huge explosive hole rather nicely.
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Ki'Daku
Caldari Federal Space Bureau SOLAR WING
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Posted - 2009.03.06 10:45:00 -
[11]
I see tones of set ups with no armor repair modules. I'm new to pvp, so could anyone explain how to tank and stay alive without repairing your armor? -- There is no fate but what we made |
RainMakerNGS
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Posted - 2009.03.06 11:31:00 -
[12]
Originally by: Ki'Daku I see tones of set ups with no armor repair modules. I'm new to pvp, so could anyone explain how to tank and stay alive without repairing your armor?
Remote rep from a nearby BS ?
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Ki'Daku
Caldari Federal Space Bureau SOLAR WING
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Posted - 2009.03.06 11:53:00 -
[13]
Originally by: RainMakerNGS
Originally by: Ki'Daku I see tones of set ups with no armor repair modules. I'm new to pvp, so could anyone explain how to tank and stay alive without repairing your armor?
Remote rep from a nearby BS ?
hmm... what about the times when you have now BS nearby? -- There is no fate but what we made |
Soporo
Caldari
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Posted - 2009.03.06 12:08:00 -
[14]
Most pvp fits I see for anywhere in almost anything use a resist + Buffer tank as opposed to active repping nowdays.
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Ki'Daku
Caldari Federal Space Bureau SOLAR WING
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Posted - 2009.03.06 12:39:00 -
[15]
Originally by: Soporo Most pvp fits I see for anywhere in almost anything use a resist + Buffer tank as opposed to active repping nowdays.
yes, that was always a mystery for me. I mean the caldary ship, which is always uses shield tanking in a case of emergency can just warp out, cloak and wait for the shield to passively recharge, but what about those who tanks with armor? I mean you can also warp out and cloak, but if you've got 1% armor left and no armor repairer you've got nothing to wait for. -- There is no fate but what we made |
Terianna Eri
Amarr Scrutari
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Posted - 2009.03.06 17:09:00 -
[16]
Originally by: Ki'Daku
Originally by: Soporo Most pvp fits I see for anywhere in almost anything use a resist + Buffer tank as opposed to active repping nowdays.
yes, that was always a mystery for me. I mean the caldary ship, which is always uses shield tanking in a case of emergency can just warp out, cloak and wait for the shield to passively recharge, but what about those who tanks with armor? I mean you can also warp out and cloak, but if you've got 1% armor left and no armor repairer you've got nothing to wait for.
Generally people will carry an armor rep in their cargohold and dock at a station, refit, undock, and just rep up (slowly). Alternatively, dock at a station with a repair service and pay the few million isk to repair. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Lol Apocrypha
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Posted - 2009.03.06 20:15:00 -
[17]
Originally by: Ki'Daku
Originally by: Soporo Most pvp fits I see for anywhere in almost anything use a resist + Buffer tank as opposed to active repping nowdays.
yes, that was always a mystery for me. I mean the caldary ship, which is always uses shield tanking in a case of emergency can just warp out, cloak and wait for the shield to passively recharge, but what about those who tanks with armor? I mean you can also warp out and cloak, but if you've got 1% armor left and no armor repairer you've got nothing to wait for.
Most fleet fights are large enough in FW that if you get primaried the buffer will keep you alive for longer than a single or dual (Armour) rep setup. This is the general case, if you are flying with an organized gang then spidertanking ftw.
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Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2009.03.06 20:51:00 -
[18]
Yeah, buffer tanks tend to be the better bet on most ships since they keep you alive longer.
That being said though if you're flying in a spider-BS gang then there are far better options than a Hurricane. Fly a support ship instead like a vigil, interceptor, or dictor. You'll add more to the gang than a hurricane will.
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Lol Apocrypha
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Posted - 2009.03.06 22:09:00 -
[19]
Originally by: Christina Bamar far better options than a Hurricane.
Was speaking generally rather than on the specific, RR fits on cruisers/BC that aren't logistics are a bad idea and in that situation I'd be in a RR phoon anyway
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Cherab
Minmatar Trident Enterprises Un-Natural Selection
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Posted - 2009.03.11 02:07:00 -
[20]
Edited by: Cherab on 11/03/2009 02:20:24
Originally by: Florio try out a 720 hurricane without a tank, with 2 sensor boosters, mwd and tracking computer/enhancer and 3 gyros. throws out nasty damage instantly from short to medium range. i also like to fit 2 standard launchers and warrior or ecm drones for (frig) defence.
you'll get people who haven't flown one saying they're rubbish, but give it a go.
This. Small gang - autocannons, large gang - artillery, triple gyros on a 720 fit can one shot most inties if you get a nice angle.
[Hurricane, 720 fit] Damage Control II Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Reactor Control Unit II
10MN MicroWarpdrive II Tracking Computer II, Tracking Speed Large Shield Extender II Sensor Booster II, Targeting Speed
720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M Small Energy Neutralizer II Small Energy Neutralizer II
Projectile Locus Coordinator I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Hobgoblin II x5
19km Optimal, 2680 alpha
----------------------------------------------
Shield gank is also nice as it's cheap and very mobile. 5 second align can keep up in t2 cruiser roams
[Hurricane, gank cane] Damage Control II Nanofiber Internal Structure II Inertia Stabilizers II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Warp Scrambler II Large Shield Extender II Large Shield Extender II
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 'Malkuth' Heavy Assault Missile Launcher I, Caldari Navy Torrent Assault Missile Medium Energy Neutralizer II
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Projectile Ambit Extension I
Hobgoblin II x5
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Turiel Demon
Minmatar Inhumation Inc.
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Posted - 2009.03.11 10:01:00 -
[21]
Because shieldycanes are underrepresented:
[Hurricane, Cheapish shield] Overdrive Injector System II Inertia Stabilizers II Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Invulnerability Field II
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 'Arbalest' Assault Missile Launcher, Caldari Navy Bloodclaw Light Missile 'Arbalest' Assault Missile Launcher, Caldari Navy Bloodclaw Light Missile
Anti-Thermal Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Warrior II x5 Warrior II x1
-------------------------
Very, VERY maneuverable and 1500m/s BC at 700 DPS with over 50K EHP... what more could you possibly want?
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King Rothgar
Death of Virtue
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Posted - 2009.03.11 11:33:00 -
[22]
You have no point, no web and no sensor boost on that. And if someone shoots you with a laser or EM missile you will die in about 15 seconds. I recommend against such a setup for anything but pve.
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Ren Melchior
Run For Cover Manifest Destiny.
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Posted - 2009.03.11 15:23:00 -
[23]
Originally by: Jones Bones Edited by: Jones Bones on 22/02/2009 11:59:05 Eh, arty Canes are ok. But the ACs pretty much pwn.
[Hurricane, Paincane] 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II Damage Control II
Warp Disruptor II 10MN MicroWarpdrive I X5 Prototype I Engine Enervator ECCM - Ladar II
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Medium 'Gremlin' Power Core Disruptor I Medium 'Gremlin' Power Core Disruptor I
[empty rig slot] [empty rig slot] [empty rig slot]
Valkyrie II x1 Warrior II x4
NINJA EDIT: I see so many Falcons these days I fit ECCM on anything bigger than a cruiser.
I use a set up similar to this. It's tried and true. It's inexpensive and effective. Go with this. |
Kavu
Genos Occidere
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Posted - 2009.03.11 17:00:00 -
[24]
Originally by: Ki'Daku I see tones of set ups with no armor repair modules. I'm new to pvp, so could anyone explain how to tank and stay alive without repairing your armor?
you dont need to repair if you kill them before they kill you
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Cherab
Minmatar Trident Enterprises Un-Natural Selection
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Posted - 2009.03.11 17:41:00 -
[25]
O ye and you totally don't need t2 mwd on these buffer fits, especially with ludicrous prices for them atm
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Turiel Demon
Minmatar Inhumation Inc.
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Posted - 2009.03.11 18:38:00 -
[26]
Originally by: King Rothgar You have no point, no web and no sensor boost on that. And if someone shoots you with a laser or EM missile you will die in about 15 seconds. I recommend against such a setup for anything but pve.
Well, he said small gang pvp, not solo, if you're relying on a BC to be your tackle you're pretty much lost anyway . Not saying tackle isn't nice... but its not essential to have them on a cane in my view.
At 55% EM resist I fail see the problem with EM damage, you'll take more damage from lasers than platefits, but you've got more EHP and take less damage from minny/exp missiles. Pretty much even.
TBH I don't see where you're coming from. Slightly more EHP, 30 % more speed, 30% less align time and 30% more damage than a platefit seems worth not forcing a BC(!!) into an inty's role. But hey, that's just me
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Greasy Khan
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Posted - 2009.03.18 03:28:00 -
[27]
If your gang is good on tackle go with the shield buffer. I'm no expert but that's how I fly my canes when there are plenty of tacklers already. |
King Rothgar
Death of Virtue
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Posted - 2009.03.19 05:40:00 -
[28]
The hurricane makes a pretty good low sec tackler, sure a triple sensor boosted HIC is better but the hurricane or any other sensor boosted BC can catch most things cruiser and up. Inties are pretty worthless in low sec as they get 1 shotted by sentry guns and running an inty in deadspace with no mwd is not a great idea either.
Also, in small gangs, all ships should fit at least a point. Relying on a single ship to do all your tackling is not practical as if that person has to go afk for a minute or they get popped, you lose all pvp capability.
I highly recommend a general pvp hurricane be fitted with full tackle.
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