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Thread Statistics | Show CCP posts - 19 post(s) |
ScottChaos
Caldari Urkrathos Corp LEGIO ASTARTES ARCANUM
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Posted - 2009.12.08 06:04:00 -
[211]
Originally by: CCP WeirdFish
Originally by: Duchess Starbuckington
Originally by: CCP WeirdFish Probably not in time for dominion but we are working on it.
Because changing two numbers by fairly obvious amounts takes months of meditation and spiritual cleansing.
Not at all but getting someone to sit down and change them means stopping them working on what they are doing.
Its not a case of the task requiring 5 hail Mary's its just that we are all extremely busy.
I'd suggest sit the designer down and ask him to spend 30 seconds of his precious time to type 5 digits on a keyboard, hit enter (Yes I know it takes more work than this but the point does stand), and go back to his EVER so important task that will be delayed 30 entire seconds. Like that's really going to cause a problem.
I'm not trying to bash anyone at all, but the fact does remain:
It's not that you don't have time, it's that you won't make time. And we even did 95% of the math.
This is like knowing deep down that a marriage is failing yet you won't fix the problem, you let it "slide" for another 10 years first.
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Yhael Xeal
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Posted - 2009.12.08 10:47:00 -
[212]
Originally by: Patri Andari
Originally by: Yhael Xeal so....devs still working on dominion? rockets meanwhile, still broken....
Meanwhile....Hey, we have voice fonts!
HOORAY for the voice fonts that were implimented with dominion.... oh wait...that didn't happen.
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Number 17
Caldari Caldari Independent Navy Reserve
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Posted - 2009.12.08 12:29:00 -
[213]
CCP, i know its hard to rebalance some weapon. little idea, raise the T2 launcher load from 40 to 80.
Im a rocket lover, and in a malediction i have to reload at least once to kill a taranis (its very annoying due mainly to the ammount of pain a taranis or claw can deal in that time)
In a hawk i have to reload up to 2 times to kill another AF. Ridiculous, is there any other T2 weapon system in which you have to reload in the middle of pvp?
You can check i actually fly these ships in live conditions against real ppl with real fittings. http://eve-kill.net/?a=kill_detail&kll_id=4930713
PLEASE RAISE CAPACITY FOR T2 LAUNCHERS FROM 40 to 80
After that you can look at explo velocity, but i think if you raise capacity neither blaster nor autocannon users would whine.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.12.09 11:07:00 -
[214]
I still think rockets should bypass shield and armor and do hull damage from the get go.
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Anah Karah
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Posted - 2009.12.09 11:43:00 -
[215]
Originally by: Marlona Sky I still think rockets should bypass shield and armor and do hull damage from the get go.
YES. how about they make them area of effect too :) They should also be able to use FOF's, and defender missiles should work on bombs, so they become the second most useless weapon in existance (behind rockets of course) Actually, defenders working on bombs ain't as bad as it first sounded, and the fact that rocket launchers can use defenders might, JUST push their usefullness factor that next step up, past the retribution leaving it on the bottom of the scale of the most useless things in existance... because it literally... has no point.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.12.13 13:44:00 -
[216]
Typing in those numbers is still that hard, eh?
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Helicity Boson
Amarr The Python Cartel. The Jerk Cartel
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Posted - 2009.12.18 15:53:00 -
[217]
Just. Fix. Them.
christ....
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Damion Crow
Caldari
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Posted - 2009.12.27 23:34:00 -
[218]
Just out of curiosity, which of the rigs in the current state of things would best help exemplify rocket performance? Hopefully a fix is in the near future, but we can still try to make due in the meantime, no?
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Ebrey mark2
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Posted - 2009.12.28 10:21:00 -
[219]
Originally by: Damion Crow Just out of curiosity, which of the rigs in the current state of things would best help exemplify rocket performance? Hopefully a fix is in the near future, but we can still try to make due in the meantime, no?
I guess two Flare Catalyst's would improve them... But to be honest, they need to be improved. It's sad that ppl fit AC's on the Vengeance and benefit from it.
Best regards, Ebrey The Tuskers
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Damion Crow
Caldari
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Posted - 2009.12.30 00:48:00 -
[220]
Hmm. Makes sense. thank you.
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Duchess Starbuckington
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Posted - 2009.12.30 12:17:00 -
[221]
Edited by: Duchess Starbuckington on 30/12/2009 12:22:48 Do flares boost it to even reasonable levels?
Edit: hmm, 193 with 3 of them. Ugh. _________________________________
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.12.31 00:32:00 -
[222]
Originally by: Duchess Starbuckington Edited by: Duchess Starbuckington on 30/12/2009 12:22:48 Do flares boost it to even reasonable levels?
Edit: hmm, 193 with 3 of them. Ugh.
That's effectively 386m/s for a 40m sig radius. That's actually quite decent.
____________ I'd make a forum signature that didn't suck, but I'm restricted by a character limit that does. |
Deva Blackfire
Cry Me a River INC
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Posted - 2009.12.31 00:43:00 -
[223]
Originally by: Allen Ramses
Originally by: Duchess Starbuckington Edited by: Duchess Starbuckington on 30/12/2009 12:22:48 Do flares boost it to even reasonable levels?
Edit: hmm, 193 with 3 of them. Ugh.
That's effectively 386m/s for a 40m sig radius. That's actually quite decent.
Yeah. All those kestrel pilots just rejoiced. On the other hand malediction, vengeance, heretic and hawk pilots are still stuck with 2 flares max. And with pathetic DPS to add to the insult :)
Yes 3x flares would work decently IF it wasnt for other rocket issues (namely low range due to following target and pathetic DPS). And ofc when you put 2x flare (t2 hull) to actually do some decent damage other guy just spams damage rigs and gets handy 20% on top of his current DPS. Which again leaves you behind :X
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Braitai
Ice Fire Warriors
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Posted - 2009.12.31 02:30:00 -
[224]
Flare rigs rarely add more effective DPS than damage rigs at any rate, when they do it's usually not a lot.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.12.31 22:30:00 -
[225]
So it's back to FIX THE DMANED ROCKETS issue? ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |
Lady Australia
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Posted - 2010.01.01 11:23:00 -
[226]
i have faith that with abathur active again we will see some of the much needed changes happening sooner rather than later. at the very very least he is actively participating in the forum threads, CCP seemed to lose the bookmark to the eve forums for a long time!!!
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Deva Blackfire
Cry Me a River INC
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Posted - 2010.01.01 12:33:00 -
[227]
Originally by: Lady Australia i have faith that with abathur active again we will see some of the much needed changes happening sooner rather than later. at the very very least he is actively participating in the forum threads, CCP seemed to lose the bookmark to the eve forums for a long time!!!
I would stop being stupid and sucking up to one dev if i were you tbfh. FYI: one person doesnt make all the developement decisions. There is always one dev who communicates with players be it seleene, tuxford or others before him.
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Allen Ramses
Caldari Typo Corp
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Posted - 2010.01.01 22:24:00 -
[228]
Originally by: Deva Blackfire FYI: one person doesnt make all the developement decisions.
He does if that person happens to be CCP Nozh. Sucking up to CCP Abathur shows that we are not willing to suck up to CCP Nozh, who also happens to be the one person who doesn't deserve it.
Hey, look on the bright side. Abathur has been freed!
____________ I'd make a forum signature that didn't suck, but I'm restricted by a character limit that does. |
Deva Blackfire
Cry Me a River INC
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Posted - 2010.01.01 22:55:00 -
[229]
Originally by: Allen Ramses
Originally by: Deva Blackfire FYI: one person doesnt make all the developement decisions.
He does if that person happens to be CCP Nozh.
Nope it does not. Unless you believe in world conspiracy theory, aliens controlling governments or other ****e. If yes, then be my guest tho usually that kind of people land in special places reserved for them.
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Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.01 23:13:00 -
[230]
Originally by: Deva Blackfire
Yeah. All those kestrel pilots just rejoiced. On the other hand malediction, vengeance, heretic and hawk pilots are still stuck with 2 flares max. And with pathetic DPS to add to the insult :)
Yes 3x flares would work decently IF it wasnt for other rocket issues (namely low range due to following target and pathetic DPS). And ofc when you put 2x flare (t2 hull) to actually do some decent damage other guy just spams damage rigs and gets handy 20% on top of his current DPS. Which again leaves you behind :X
In fact I think rockets shoudl keep their very bad explosion velocity.. but before someone curses me. I think their DPS shoudl be DOUBLED at least! Make them superior weapons against larger ships. So frigates dedicated to rockets can try outtrack larger ships at point blank poundign with good firepower. ITs more interestign than just another type of missile to hit a ship same size ...
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Allen Ramses
Caldari Typo Corp
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Posted - 2010.01.01 23:29:00 -
[231]
Originally by: Seishi Maru In fact I think rockets shoudl keep their very bad explosion velocity.. but before someone curses me. I think their DPS shoudl be DOUBLED at least! Make them superior weapons against larger ships. So frigates dedicated to rockets can try outtrack larger ships at point blank poundign with good firepower. ITs more interestign than just another type of missile to hit a ship same size ...
So you want rockets to have the same DPS output as HAMs, while having greatly superior tracking abilities? Yeah, that makes a lot of sense.
Just so you know, the appropriate damage increase for rockets, lights, and cruises (for a different reason) is +50%. Short range missiles could use an explosion velocity increase of 25%, but anything more would be too much without missile mechanics being completely rewritten (which needs to be done anyway).
____________ I'd make a forum signature that didn't suck, but I'm restricted by a character limit that does. |
Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.01 23:44:00 -
[232]
Originally by: Allen Ramses
Originally by: Seishi Maru In fact I think rockets shoudl keep their very bad explosion velocity.. but before someone curses me. I think their DPS shoudl be DOUBLED at least! Make them superior weapons against larger ships. So frigates dedicated to rockets can try outtrack larger ships at point blank poundign with good firepower. ITs more interestign than just another type of missile to hit a ship same size ...
So you want rockets to have the same DPS output as HAMs, while having greatly superior tracking abilities? Yeah, that makes a lot of sense.
Just so you know, the appropriate damage increase for rockets, lights, and cruises (for a different reason) is +50%. Short range missiles could use an explosion velocity increase of 25%, but anything more would be too much without missile mechanics being completely rewritten (which needs to be done anyway).
but shorter range and all ships that use them have less laucnehrs than the HAM based ones. I want rockets to SUCK against frigates but to be exelent against larger ships.. at point blank range.
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Duchess Starbuckington
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Posted - 2010.01.02 02:13:00 -
[233]
Originally by: Seishi Maru
but shorter range and all ships that use them have less laucnehrs than the HAM based ones. I want rockets to SUCK against frigates but to be exelent against larger ships.. at point blank range.
Please never even joke about this garbage, Nozh might see it and actually put it into action. _________________________________
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.03 16:48:00 -
[234]
Edited by: Tagami Wasp on 03/01/2010 16:48:32
Originally by: Seishi Maru I want rockets to SUCK against frigates but to be exelent against larger ships.. at point blank range.
Well, if you are into S&M, plz keep it to yourself. If you want to punish yourself so badly, fit Smartbombs and try to kill stuff in Jita with them, CONCORD will love you, every time.
I'd like rockets to be fixed and missiles in general to be re-engineered.
[sarcasm] Too bad that would take a whole afternoon and there is no feedback from the players at all to use. [/sarcasm]
edit: spelling ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |
Great Artista
Caldari Veto. Veto Corp
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Posted - 2010.01.04 17:20:00 -
[235]
Fix.
____ Rockets need a boost. CCP status: [_] Told. [x] Not told.
◕◡◕
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Horse Glue
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Posted - 2010.01.05 03:40:00 -
[236]
Originally by: Number 17 CCP, i know its hard to rebalance some weapon. little idea, raise the T2 launcher load from 40 to 80.
Im a rocket lover, and in a malediction i have to reload at least once to kill a taranis (its very annoying due mainly to the ammount of pain a taranis or claw can deal in that time)
In a hawk i have to reload up to 2 times to kill another AF. Ridiculous, is there any other T2 weapon system in which you have to reload in the middle of pvp?
You can check i actually fly these ships in live conditions against real ppl with real fittings. http://eve-kill.net/?a=kill_detail&kll_id=4930713
PLEASE RAISE CAPACITY FOR T2 LAUNCHERS FROM 40 to 80
After that you can look at explo velocity, but i think if you raise capacity neither blaster nor autocannon users would whine.
40 to 80, huh, dont u mean 40 to 200, 80 is still to low? and in other news, just fix rox so they hit frigs as intended.
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2010.01.05 08:35:00 -
[237]
Edited by: fuxinos on 05/01/2010 08:34:46
Its not just their explo velo, they need a huge dps boost aswell.
Blaster Taranis doing 250+dps while a Crow, with a 10%!!! kinetic damage bonus barley scratches the 100dps mark.
Pathetic...
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ScottChaos
Caldari Serenus Legion LEGIO ASTARTES ARCANUM
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Posted - 2010.01.06 11:46:00 -
[238]
Originally by: Ezien
Originally by: Tagami Wasp
Originally by: CCP Chronotis it has been delayed to post-dominion as we were prioritized onto other things and could not complete the full changes including rockets and the like and we did not want to deploy it without the full set of changes.
Can we have an ETA for this?
It's good that the devs know about it.
However, obviously they think other parts of the game take priority over rocket balances.
/bump to convince them otherwise
Sure, they are working on major changes that may make us wet our pants. But the fact does remain that when hundreds of people will assemble, from pointless posts to fully meaningful scientific ones, to let CCP know how the FEEL on something, it's nice to shift your priorities to something that people are telling you hurts them; Without being discriminatory of whether the sadness is serious or lul'd.
The fact remains in black and white. Part of the entire community is in misery. and large companies are usually very inflexible. Though a company like CCP has lots of power and thus can change course on a dime if desired, usually turning a 180 to work on something else ruins everything else they're working on and is especially the case whne the company is large.
My overall conclusion on the rockets thing altogether: Best to trust CCP here until they are ready to release an update, Imo. Yeah, you heard me. I'd rather be wise and patient and not get impatient with CCP. They know we shed tears on rockets. They'll get to it when they can make time without a consequence they can't afford. :)
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Darcon Kylote
Terminal Impact
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Posted - 2010.01.08 15:53:00 -
[239]
There is just SO MUCH bang for the buck available here if they would fix this. A tiny change would mean that a number of ships that are currently subpar or useless might be viable again, giving lots more diversity and potential for fun with frigates.
And this gets neglected over a tweak to the Vindicator? While welcome, that change will benefit comparatively few players. Good grief...
-- Terminal Impact is recruiting PVPers for fun ops in lowsec/0.0/wormhole space. Visit our website or join ingame channel "the tict pub". |
Deva Blackfire
Cry Me a River INC
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Posted - 2010.01.08 21:48:00 -
[240]
So... SiSiPi. You boosted Titans (300ish in EVE), Motherships (2000?), Vindicator (1000?). And Rockets which can be used by tens thousand ships (maleds, vengs, heretics, hawks, crows and supplementary weapon systems on many other frig sized hulls) are still crap. Maybe we should start dropping random propositions like "boost rocked damage by 200% and their range to 40km" in hopes we get at least 1/4 of it?
Seriously fix them. Rockets have been broken much longer than all those ships above and need WAY more help yet they are being ignored.
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