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Thread Statistics | Show CCP posts - 1 post(s) |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2009.03.02 13:08:00 -
[61]
Originally by: Lady d'Lay
Originally by: DeadDuck So CCP introduces the possibility of neutral remap after 6 years and now people are complaining that once every year is not enough...
Yep, I am also "impressed" about the level of greedyness and ignorance.
1st there was nothing compareable. Now CCP allows for slight adjustments once a year, which is great ! And people are still moaning.
Guys, come on, this is no "fast food game" like in other games where you play 10h a day and reach the last level after 1 year. And this new feature is not intended to be a general multi purpose skill training booster.
Amen to that. CCP give an inch and people demand a mile.
Same with the skill queue, after 6 years CCP decide to implement one, and people are emoragequitting over the fact they've only introduced a 24h queue.
What I do the rest of the time |
Gromilia
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Posted - 2009.03.02 13:51:00 -
[62]
Quote: Amen to that. CCP give an inch and people demand a mile.
Same with the skill queue, after 6 years CCP decide to implement one, and people are emoragequitting over the fact they've only introduced a 24h queue.
I agree with this comment, There are alot people who complain what CCP dose well if you cannot handle this game please look for another game to play. If you still want to play EVE-ONLINE please let the DEVS finish the project what they are working this new patch which is coming out the 10th of March 2009. And stop winging about this and that.
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Dogfighter
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Posted - 2009.03.02 15:41:00 -
[63]
Originally by: CCP Hypnotic
Originally by: DMF KingBob
Originally by: Furb Killer The idea behind neural remapping isn't that you can train your skills faster without downsides.
for what is it then ?
We should all remember, attribute respec was introduced so we could remove the assigning of attribute points from character creation. This way new players could make these choices after being properly educated about what the attributes actually do for them. The happy side effect of creating this new code and interface was that we were able to offer the feature to current players, allowing them to fix mistakes made in character creation as well as facilitating the optimization of long term skill plans. Since Sisi is an environment for us to try different options and settings we've been working on our definition of "long term." Originally it was 6 months, it is now 1 year.
1 year ?!?
Too long... please reconsider. 6 months was ok...
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Ravenal
The Fated E.Y
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Posted - 2009.03.02 16:04:00 -
[64]
meh, decided my previous point that 1 year favors high sp characters over new players is moot because no matter which mechanic will be used will always favor some "negative" aspect of skill training.
Maximizing only for new players that are not alts and are not buying characters is simply not possible without giving greater benefits for other player groups.
so, best "solution" is 1 year.
Same with the 24h queue, it perfectly solves the annoying problem of lvl3 and almost finished skills.
its perfect like it is planned to be now. . |
Arcana Demura
Caldari Free Collective Sons of Tangra
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Posted - 2009.03.03 01:24:00 -
[65]
While yes, any remap is better than none, what people are complaining about is that it could be so much more. Much like BlackOps, this is coming out pre-nerfed. 6 months was useful, but still too long. If there is a time limit on remaps, it should be at most a day, ideally it would be whenever you felt like paying the 5mil isk.
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Cadde
Gallente Gene Works AKA-AHN KINGDOM
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Posted - 2009.03.03 11:06:00 -
[66]
Don't forget, eve isn't just about what skills you are training. You should play the actual game too! It's the same for everybody except the new players who get 2 for free but it will not change the core aspect of the game which is FIGHTING, TRADING, MINING, EXPLORING and FORUM TROLLING.
The only thing CCP has changed is the time it would take some players to get "there" faster. After all, we all want to have that skill sooner rather than later. Would you guys prefer that CCP released the ELITE implants in the LP stores and had officer spawns drop +10 implants?
I think CCP themselves thought most players drop for various reasons including:
1) Training to the next ship+support skills takes far too long for them, they get bored to fast. 2) Players realize their 10 base charisma guy was a big mistake when they learned that trading/leadership/corporation management wasn't for them. 3) Players realized that to be able to build supercapitals required them to be part of 0.0 space which would seem impossible for them at this time, they decide to go do some combat and find it takes them 2 years to fly the capitals they build. Emoragequit.
The list goes on, all because training a skill with 5 in the primary attribute and 5 in the secondary attribute for base stats leaves them with the feeling: "I don't want to do this, it takes too long. I better quit sooner than later"
My opinions belong to me, you can't have them!
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Night Doc
Orekaria
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Posted - 2009.03.03 11:09:00 -
[67]
-- "One year is not too long" --
Guys, do I have to remember you that we ONLY have 80 or 90 of those things average in our life? and from those, only 40 or 50 years real effective?.
Just, do not underestimate the REAL value of time because of the EVE virtual time. - Target analysis - Fit EVE to screen - EFT setup sort |
Night Doc
Orekaria
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Posted - 2009.03.03 11:31:00 -
[68]
And Hypnotic?, by the way... all this changes in the EVE customer-CCP sadomaso relationship (kill ghost training, new player experience with 50k sp, respecing the attributes, sp queue, new skils with sp lost in pvp combat,...), lead to
- full skill point respecing???
- effective multicharacter account as in all other MMORPG??? - Target analysis - Fit EVE to screen - EFT setup sort |
JackofWarr
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Posted - 2009.03.04 10:42:00 -
[69]
Dose anyone know if we can take everything off and just put everything where we want? Also ppl i been playing since 06. they come out with remapping and skilling que ( CCP finally and Thank you very much) Please stop complaining. Ppl have lives so finally CCP is working with us. Remapping is just gonna be a nice bonus remapping training all ur skilsl to 5 then just one year later u can remap again, if u think about it one year isnt too long. Let the devo team do there job. and i migth add they are doing a great job besides letting those pirates salvage out wreck for free and make millions :P Laters.
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Kifor Hellhund
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Posted - 2009.03.06 17:55:00 -
[70]
Edited by: Kifor Hellhund on 06/03/2009 17:56:38 How are remaps tracked? For example If I create a new character with 2 remaps, after one year does he go to 3 remaps then 4 in the next if I haven't used any? Essentially giving me the option to remap every 6 months for 2 years.
Suppose I remap 6 months after the patch, will I have to then wait 12 months or will the timer tick after 6 more months?
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2009.03.07 06:56:00 -
[71]
Originally by: Marcus Gideon Sounds to me, like a lot of folks heard "respec" and immediately assumed they could min/max their characters every few months.
Hoping to dump a bunch into CHA, train up all the Leadership/Social/Trade skills... and then in a few months they could readjust and power level some other set of skills.
They all made such a big uproar about how awesome it would be, and how they were all excited at the prospect of exploiting the system and getting their epeen as big and powerful as they could manage in those few months...
So CCP, in their infinite wisdom, has taken away the exploit before it truly became one. They've pushed it further off, making it more of what THEY had intended instead of what YOU hoped it would mean for you.
So, everyone can either keep whining and b!tching about how disappointed you are. Or you can appreciate the fact that you get to respec at all. CCP could have left it exactly as it has been these last few years. Until now, you were stuck with what you had, and you were thankful for the implants and skillbooks.
Still want to gripe? Maybe CCP will limit it to brand new characters only. That'd be fun, eh?
Well said - i couldn't agree more.
I was hoping to benefit from the respec too though, and max out my attributes and ride the wave, and was disappointed when i heard it dropped to 1 year. But i can appreciate why it's neccessary and am actually quite glad about it.
What i am concerned about is that EVE is a game becoming more and more populated by alts. So with the limit being a year (or even the respec available at all) it means that people with 2+ accounts can maximize their atts and specialize their training more easily than a one account player, who has to be self-sufficient.
Alts already had the benefit of being able to specialize by being an alt, and now they get further assistance with it.
I can't believe i'm going to say this, (and as CCP listen to us but won't be swayed by minority whiners) for the record, restrict it to new players!
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2009.03.07 07:05:00 -
[72]
Originally by: Kifor Hellhund Edited by: Kifor Hellhund on 06/03/2009 17:56:38 How are remaps tracked? For example If I create a new character with 2 remaps, after one year does he go to 3 remaps then 4 in the next if I haven't used any? Essentially giving me the option to remap every 6 months for 2 years.
Suppose I remap 6 months after the patch, will I have to then wait 12 months or will the timer tick after 6 more months?
Kifor, i would imagine it's a remap once a year, no matter how long it takes you to decide to do it. Think of it working the same as jump clones.
You could remap for the first time ever on 24th November 2009, then the next time will be the 24th November 2010, but only if you choose to do it. If you wait until longer, it will be longer till you can do it again, but it will only ever be 1 year. :)
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Kalintos Tyl
Minmatar
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Posted - 2009.03.07 07:43:00 -
[73]
1 year benefits old players like these training capships. but new players needs balanced stats becouse of higher difrences in skills to trian. 60D GTC - shattared link |
Inflationem Faba
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Posted - 2009.03.09 19:01:00 -
[74]
1 year between remappings really should be enough. make them too frequent and it virtually removes the concept of even having attributes. Something I would have rather seen, though, is maybe a 1 time attribute remapping and then a bench mark PARTIAL SP remapping (like once every 10M sp). All of us older players have all trained skills that looked fun at the time and turned out to be skills we rarely ever used again. Would be nice to be able to remap maybe 5% SP, something like that.
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