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Hammering Hank
Caldari
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Posted - 2009.02.23 23:55:00 -
[1]
During the Alliance Tournament finals, CCP Fear said that the redistribution of attribute points would be available once every 6 months with a payment of ISK. The Sisi server has the time set for once a year. Was CCP Fear wrong or has there been a decision made to change the timing?
By introducing this attribute change, the game is now becoming even more of a sand box that is profession based. The player changes attributes to enhance the training for a specific profession whether it be fighting, mining and industry, corporation and leadership, trading, or invention and exploration. If the player wants to change the profession, by association and perception the redistribution of the attributes becomes part of the change.
Changing skill attributes once a year seems a little long. Say a player wants to change their profession from mission running to exploration and invention. The player makes the attribute change to enhance the new profession and is then in that profession for one year. A perception maybe, but perception is reality in a game. I can understand being in the profession for 6 months, as in 6 months most professions can be trained to reasonable levels and the player will know if they want to stay or move on to another. But one year seems a little long and gives the perception of being stuck. This is basically the same thing that is happening to new players now who enter the game not really knowing what they want to do.
If the main goal is to allow new and existing players to better enjoy the many professions of the game, a 6 month limit seems to be a better way to achieve that goal. The one year requirement, while a huge step forward, will still have many newer players becoming frustrated at being stuck in a profession they do not want to continue.
Any other thoughts on this?
(T)Hank(s) (T)Hank(s) |
Vaal Erit
Science and Trade Institute
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Posted - 2009.02.24 00:32:00 -
[2]
Attribution redistribution is not designed to be an EVE equivalent of power-leveling. If you want to power-level, then go play WoW.
New players and old players can fix mistakes that they made when they didn't know better. That is the goal. Not power-leveling like you want it to be. Go away.
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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rubico1337
Caldari Team Nugget
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Posted - 2009.02.24 00:43:00 -
[3]
Originally by: Vaal Erit Attribution redistribution is not designed to be an EVE equivalent of power-leveling. If you want to power-level, then go play WoW.
New players and old players can fix mistakes that they made when they didn't know better. That is the goal. Not power-leveling like you want it to be. Go away.
this
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener |
Karrade Krise
Galatic P0RN Starz
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Posted - 2009.02.24 00:46:00 -
[4]
Min/Maxing isn't going to be all it's cracked up to be. You wanna Min/Max? Better say goodbye to a decent balanced learning plan.
*Has two 1 year plans for Balanced Point distribution for after M10 already* Hard to Min?Max when you have a LOT of skills planned that arn't the same primary/secondary skills.
Originally by: CCP Whisper Boo hoo. Cry some more.
Whisper is now officially my hero. |
Roemy Schneider
BINFORD
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Posted - 2009.02.24 01:00:00 -
[5]
*shrug* falcons with recon V but without EW skills? sounds fine -.- except for the falcon - putting the gist back into logistics |
Anne Archer
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Posted - 2009.02.24 05:47:00 -
[6]
Edited by: Anne Archer on 24/02/2009 05:49:15 It looks like it was changed to twelve months. That's ridiculous.
CCP has already said the learning skills were a mistake as it was.
The way skills are being nerfed (after 7 months of trainining - ahem missiles" I've come to think the skill training times are too long as it is.
Now they are going to take away skills for losing a ship?
ah well.
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Anne Archer
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Posted - 2009.02.24 05:51:00 -
[7]
Originally by: rubico1337
Originally by: Vaal Erit New players and old players can fix mistakes that they made when they didn't know better. That is the goal.
Please, point me to the link where it was said this was the goal. It's hard to find a lot of things in this forum.
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LORD STEALTH
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Posted - 2009.02.24 08:25:00 -
[8]
Originally by: Anne Archer Edited by: Anne Archer on 24/02/2009 05:49:15 It looks like it was changed to twelve months. That's ridiculous.
CCP has already said the learning skills were a mistake as it was.
The way skills are being nerfed (after 7 months of trainining - ahem missiles" I've come to think the skill training times are too long as it is.
Now they are going to take away skills for losing a ship?
ah well.
It's going to sound sarcastic, but it's not.
But I must have missed that one, do you happen to have a link? Sounds like an interesting read.
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Shevar
Minmatar Target Practice incorporated
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Posted - 2009.02.24 08:48:00 -
[9]
Originally by: Hammering Hank During the Alliance Tournament finals, CCP Fear said that the redistribution of attribute points would be available once every 6 months with a payment of ISK. The Sisi server has the time set for once a year. Was CCP Fear wrong or has there been a decision made to change the timing?
By introducing this attribute change, the game is now becoming even more of a sand box that is profession based. The player changes attributes to enhance the training for a specific profession whether it be fighting, mining and industry, corporation and leadership, trading, or invention and exploration. If the player wants to change the profession, by association and perception the redistribution of the attributes becomes part of the change.
Changing skill attributes once a year seems a little long. Say a player wants to change their profession from mission running to exploration and invention. The player makes the attribute change to enhance the new profession and is then in that profession for one year. A perception maybe, but perception is reality in a game. I can understand being in the profession for 6 months, as in 6 months most professions can be trained to reasonable levels and the player will know if they want to stay or move on to another. But one year seems a little long and gives the perception of being stuck. This is basically the same thing that is happening to new players now who enter the game not really knowing what they want to do.
If the main goal is to allow new and existing players to better enjoy the many professions of the game, a 6 month limit seems to be a better way to achieve that goal. The one year requirement, while a huge step forward, will still have many newer players becoming frustrated at being stuck in a profession they do not want to continue.
Any other thoughts on this?
(T)Hank(s)
Problem with allowing changing attribs every 6 months is that it will pretty much force people (who are interested in as many SP/hour) to create 6 month long skill plans only using their 2 maxed attributes.
This technique would be just as required as training up your learning skills if you wish to have as reasonable as possible training times.
With the 1 year cooldown it becomes pretty unfeasible to do this. --- -The only real drug problem is scoring real good drugs |
Karina Redstar
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Posted - 2009.02.24 09:32:00 -
[10]
Edited by: Karina Redstar on 24/02/2009 09:31:58 Simple fix: don't like it, don't use it. Ppl should learn to stop wining about new features if they don't like them but have the option to not use them.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.24 09:35:00 -
[11]
The few points you are able to move around mean little after a year when the learning skills and implants are added in. Use creation to maximize learning skills and after 1-2 months you have 9 points more in every attribute, throw in implants, Re-map to whatever profession you want to focus on and you are set.
The first re-map is going likely going to be the only one you will need so time to next re-map has no meaning. Also, anything a dev says prior to release is never to be taken at face value; they will tweak numbers, nerf ships and boost Concord a gazillion times before deciding on anything .. one of the downsides of them making decisions while intoxicated.
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Space Wanderer
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Posted - 2009.02.24 11:07:00 -
[12]
1 year is good enough, though it could be larger. Thank god CCP realized that all the powergamers were already prepared to use the 6 months interval to their advantage. 1 year is MUCH more complex to manage for min/maxers, and that's good.
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Amy Wang
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Posted - 2009.02.24 11:28:00 -
[13]
Originally by: Space Wanderer 1 year is good enough, though it could be larger. Thank god CCP realized that all the powergamers were already prepared to use the 6 months interval to their advantage. 1 year is MUCH more complex to manage for min/maxers, and that's good.
^^ this, although it is still possible to manage a 1 year min-max skillplan but far more tedious to hold up then the previous 6 month one, so if people are willing to plan that far ahead and limit themselves in training abilities of other skills for a year then they should reap some benefit from it I guess
I for once think the 1 year rule is good, a once at all rule would be probably better even but hey...
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Red 7
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Posted - 2009.02.24 11:35:00 -
[14]
Edited by: Red 7 on 24/02/2009 11:36:16 tbh the people that will be affected most by having a 1 year cooldown are those with less than 30-40m skill points. Those above that are likely to have pushed their SP into getting coverage of what's needed already - so remapping once a year will allow them to max out what's missing.
You don't need to create long skill plan to work out which attributes you need to boost.
The following shows each bolded section with the primary attribute which has the highest affect on the training time. Under each primary attribute are the skill groups that have this attribute as their primary requirement - within () is the secondary attribute that affects this group.
Memory Corp Management Skills (Charisma) Drones (Perception) Industry (Intelligence) Learning (Intelligence)
Intelligence Electronics (Memory) Engineering (Memory) Mechanic (Memory) Navigation (Perception) Science (Memory)
Perception Gunnary (Willpower) Missile Launcher Operation (Willpower) Spaceship Command (Willpower)
Charisma Leadership (Willpower) Social (Intelligence) Trade (Memory)
Willpower None
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CAREBEAR SPY
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Posted - 2009.02.24 12:02:00 -
[15]
'ello, all!
i know that i am eagerly awaiting the new attribute redistribution system. im gonna change to max out memory n intelligence and learn up all my engineering science electronics mechanics n industry skills. im so excited because now i can learn some 525 days of skills in only 400 days. then ill switch 2 perception n willpower to learn up teh weapon skills.
this new system is i think the first and most important step in dismanteling the skill training system. more importantly it renders the learning skills less important. i think that in 5 definitly 10 years if the game lives long anough the skillpoint system will be radically changed.
the simple fact of the matter is that the skillpoint system as its currently setup is unsustainable in the long run and it has to be eliminated or changed if eve is to advance.
yay for attribute redistribution!!!!!!! hugs n kisses, CBS
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