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Thread Statistics | Show CCP posts - 11 post(s) |
Pattern Clarc
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Posted - 2009.03.09 20:21:00 -
[391]
Originally by: Kytanos Termek I give up.
I'm just about there tbh ____
My Blog Is Awesome
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.09 20:29:00 -
[392]
Any chance all the subsystems can get seeded again?
I'd really like to test out the stuff, dont care if it changes again, just want to try out for my fitting ideas if its going to work out or not.
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MotherMoon
Huang Yinglong
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Posted - 2009.03.09 20:45:00 -
[393]
Originally by: IceAero
Originally by: Uzume Ame +Prenerf hammer (drop this "tactic" allready yo CCP)? At this stage I'm not allready sure what they are doing so let's just wait for the release tomorrow.
I don't get why they'd change them around so much.
They make changes, we give opinions, they make more changes, we give more opinions, they make things worse, we complain, they make things better, we say 'nice', they tweak them, we say 'ok fine', then they make them horrible again.
That is the last 3 weeks in a nutshell.
I have no idea, I can't really test them right now, and everything is different... like completely. and we can't buy and fit them.
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Myra2007
Shafrak Industries
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Posted - 2009.03.09 20:48:00 -
[394]
You really were moving in the right direction with the legion. But despite the bonuses/subsystems are more consistent now (yay for the drone one and armor hitpoint one btw) it still lacks lowslots. To make it worse it also has a distinct lack of meds now. :)
I think 4 should be minimum in terms of meds. And there should be at least one 5 med combo (probably tied into the neut/drone version).
As for lows anything less than 6 is unacceptable. Think about it pretty please. I.e. a zealot has 7 lows and 3 meds and imo t3 ships should get at least 1 slot on top of that.
Proteus slot design is much better though imo.
Basically traditionally we have gallente lows = amarr lows - 1 and vice versa for the med slots if the ships fill similar roles/tiers. The proteus usually seems to have the same number of lows and another med iirc. (not 100% sure because i could only look at the descriptions not test the actual ships since they got changed again)
Also i heard rumours about you cutting down on cpu/grid which i suspect could ruin everything. This is also something that can't really be tested effectively without the ships and skills for all players on sisi.
Please remember the whole expansion relies on good t3. No one is gonna enter those 2499 systems if there is not a quite sizeable reward in it. Most people would rather have them a bit unbalanced (you know like imba and stuff) and nerfed/balanced later on instead of you prenerfing them and then never again looking at it (because surprise no one has any interest in prenerf ships).
Don't make the blackops mistake. No one really cares about them but if you do the same with t3 its gonna make this theoretically awesome expansion into a big single disappointment. --
Originally by: kublai on Ankhesentapemkah That said, the "i'm a girl who plays your computer game and i'm not that ugly" has always been a certain winner in the mmo world
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IceAero
Amarr Shadow Company
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Posted - 2009.03.09 23:59:00 -
[395]
Originally by: Myra2007 You really were moving in the right direction with the legion. But despite the bonuses/subsystems are more consistent now (yay for the drone one and armor hitpoint one btw) it still lacks lowslots. To make it worse it also has a distinct lack of meds now. :)
I think 4 should be minimum in terms of meds. And there should be at least one 5 med combo (probably tied into the neut/drone version).
As for lows anything less than 6 is unacceptable. Think about it pretty please. I.e. a zealot has 7 lows and 3 meds and imo t3 ships should get at least 1 slot on top of that.
Proteus slot design is much better though imo.
Basically traditionally we have gallente lows = amarr lows - 1 and vice versa for the med slots if the ships fill similar roles/tiers. The proteus usually seems to have the same number of lows and another med iirc. (not 100% sure because i could only look at the descriptions not test the actual ships since they got changed again)
Also i heard rumours about you cutting down on cpu/grid which i suspect could ruin everything. This is also something that can't really be tested effectively without the ships and skills for all players on sisi.
Please remember the whole expansion relies on good t3. No one is gonna enter those 2499 systems if there is not a quite sizeable reward in it. Most people would rather have them a bit unbalanced (you know like imba and stuff) and nerfed/balanced later on instead of you prenerfing them and then never again looking at it (because surprise no one has any interest in prenerf ships).
Don't make the blackops mistake. No one really cares about them but if you do the same with t3 its gonna make this theoretically awesome expansion into a big single disappointment.
I think you speak for most people Myra.
We don't understand why we cannot test what we thought they Wanted us to test...
Their slot layouts have started to not make sense, and the viability of T3 cruisers has fluctuated so much over the last few days that I cannot convince myself that even CCP knows where they are going with these changes.
The success of this patch, and wspace as a whole, rests in the hands of the demand for these ships.
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Zedd Malace
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Posted - 2009.03.10 00:55:00 -
[396]
Hehe i agree CCP made one mistake thats kinda hard to ignore they said there T3 but realy they whanted T1.7 or something lol
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MotherMoon
Huang Yinglong
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Posted - 2009.03.11 12:56:00 -
[397]
lokie, ofensive subsystem 3 give 3 missle hardpoints... 3 turrets hardpoints...
ok, that's cool, and I would love a mini-phone but... it only gives 5 high slots... what am I suppose to do with that? :(
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.11 23:30:00 -
[398]
How many points total you'll getting with complete setup? There should be some more hardpoints from other modules. -- Thanks CCP for cu |
MotherMoon
Huang Yinglong
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Posted - 2009.03.12 02:20:00 -
[399]
Originally by: Tonto Auri How many points total you'll getting with complete setup? There should be some more hard points from other modules.
Well there are 2 other subsystems that give a high slot. One of them gives a remote rep bonus, in other words, it gives you room to put a remote rep, so I could use that one and throw away the remote repping bonus.
The other one gives 1 more high, but also give 1 more turret and one more missle hardpoint.
so that seems redundant too. I guess it's the only subsystem that can get 7 weapons it though. But I don't want 7, I want 6. I guess I have to use the powercore one jsut to fit an extra missile... wierd I'd rather have the split weapon system one be...
1 more high for one less low.
That way I get my 6 highs, 3missles and 3 turrets. but less lows to boost thier damage. And the excuse being that
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.13 02:31:00 -
[400]
Well, I've heard constant complains about how ooor 'phoon/Naglfar performing overall - for years before... now you complaining that you can't build efficient split on T3 >.< kk, i'm sorta in the same boat, as my skills distribution... say, nontrivial. Good news they promised 4'th sub shortly after first 3 come to service and get enough feedback. Let's hope... just hope for good. |
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Amad Kadu
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Posted - 2009.03.13 13:47:00 -
[401]
My first impresion on T3 while playing around with subssystems and comparing different setups:
Gallente T3 Drone Bonus: ARE YOU INSANE!!! We don't want an other EOS with "theoreticaly" good Drones but lacking the ability to field 5 heavy drones...even the Amarr Dronesub is better. Suggest a change in Sub stats and bonus: 75mb/s base, +10mb/s and 50m¦ dronebay per level, 75m¦ base Dronebay - keep others as it is.
In the end not realy impressive for T3...expected a bit more.
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MotherMoon
Huang Yinglong
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Posted - 2009.03.13 14:17:00 -
[402]
hey, I love my phoon fool :(
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.13 19:50:00 -
[403]
Originally by: Amad Kadu My first impresion on T3 while playing around with subssystems and comparing different setups:
Gallente T3 Drone Bonus: ARE YOU INSANE!!! We don't want an other EOS with "theoreticaly" good Drones but lacking the ability to field 5 heavy drones...even the Amarr Dronesub is better. Suggest a change in Sub stats and bonus: 75mb/s base, +10mb/s and 50m¦ dronebay per level, 75m¦ base Dronebay - keep others as it is.
In the end not realy impressive for T3...expected a bit more.
You'd better post it in bonuses thread, in fact. -- Thanks CCP for cu |
Naomi Knight
Amarr Imperial Academy
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Posted - 2009.03.13 20:14:00 -
[404]
I've noticed that the tengu's adaptive shielding and supplemental screening defensive subsystems have increased shield recharge times: supplemental screening 2430.00 Sec. + 3,750 shield HP adaptive shielding 2160.00 Sec. +3250 shield HP vs loki's adaptive shielding 1620.00 Sec. + 3,100 HP
It doesnt seems balanced for me. Could the devs say why the tengu's shield recharge had to be nerfed and why the loki's adaptive shielding module didnt get the same recharge time?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.15 12:06:00 -
[405]
Compare slots layout as well, before complaining. -- Thanks CCP for cu |
Omu Negru
Caldari Ethereal Dawn
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Posted - 2009.03.15 13:20:00 -
[406]
Edited by: Omu Negru on 15/03/2009 13:24:02
PLS can someone tell me what is that strategical advantage you can have with t3 ships?
Cose.. they are called Strategic Cruisers right?... so I supose there is something involved with .. what? fleet strategy? combat strategy? eh?
I dont have a clue, thats why im asking.
thx in advance.
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.03.15 17:15:00 -
[407]
Originally by: Omu Negru Edited by: Omu Negru on 15/03/2009 13:24:02
PLS can someone tell me what is that strategical advantage you can have with t3 ships?
Cose.. they are called Strategic Cruisers right?... so I supose there is something involved with .. what? fleet strategy? combat strategy? eh?
I dont have a clue, thats why im asking.
thx in advance.
You can change the modules at your will , so you basically have 3+ types of ships within one hull if you have the modules. So you can change the ship to better support your current strategy , i think thats why they called it this.
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.03.15 17:16:00 -
[408]
Originally by: Tonto Auri Compare slots layout as well, before complaining.
I can be mistaken but both had the same slot layout or very simmilar +1med-1 low is aprox the same.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.15 17:34:00 -
[409]
+1 med/-1 low change is drastic tank-vise. Fit whole ships, take bonuses into account and I wouldn't be surprized if Tengu could outtank Loki on passive with comparable DPS output. -- Thanks CCP for cu |
Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.15 17:37:00 -
[410]
Concerning the term "strategy"
Strategy descripts the planning of a compaign, the logistical preparations for a battle, the foreseeing of how a battle will go if you do this or that. The key to success is to hide your strategy as long as possible, to make any counter impossible or too late to change the outcome to the battle.
Now Strategic Cruisers help by not giving away your setups by just looking at the overview and counting "ew ships, damage dealers, logistics...". Other then that, they are pretty underwhelming in cost/performance, and one T3 loss weights as heavy as multiple T2 Losses (up to 1:10 i guess). Not to mention the huge blobfest resulting by a spotted T3 ship.
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IceAero
Amarr Shadow Company
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Posted - 2009.03.15 18:04:00 -
[411]
Originally by: Perry Concerning the term "strategy"
Strategy descripts the planning of a compaign, the logistical preparations for a battle, the foreseeing of how a battle will go if you do this or that. The key to success is to hide your strategy as long as possible, to make any counter impossible or too late to change the outcome to the battle.
Now Strategic Cruisers help by not giving away your setups by just looking at the overview and counting "ew ships, damage dealers, logistics...". Other then that, they are pretty underwhelming in cost/performance, and one T3 loss weights as heavy as multiple T2 Losses (up to 1:10 i guess). Not to mention the huge blobfest resulting by a spotted T3 ship.
lol 1:10? You're not from around here 'eh?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.16 04:22:00 -
[412]
Originally by: Perry one T3 loss weights as heavy as multiple T2 Losses (up to 1:10 i guess)
Hardly 1:2. It's now they worth a billion, very soon the gap between T2 and T3 will drop significantly. -- Thanks CCP for cu |
fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.03.17 06:24:00 -
[413]
Edited by: fuxinos on 17/03/2009 06:26:14
Current Powergrid provided by the Tengu Engeneering - Capacitor Reservoir = Fail^10
Any Missilesetup with this Subsystem has 6 Launcherhardpoints, but even less Powergrid then the Cerberus (5 Hardpoints), that already HEAVILY lacks Powergrid.
Poor Caldari have been given Failpowergrid again
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.03.17 08:54:00 -
[414]
Originally by: fuxinos Edited by: fuxinos on 17/03/2009 06:26:14
Current Powergrid provided by the Tengu Engeneering - Capacitor Reservoir = Fail^10
Any Missilesetup with this Subsystem has 6 Launcherhardpoints, but even less Powergrid then the Cerberus (5 Hardpoints), that already HEAVILY lacks Powergrid.
Poor Caldari have been given Failpowergrid again
Check the shield recharge time too ,every other races have 1620s but the tengu had to be nerfed for no reason. So it looks like even the amarr can do better passive shield than the tengu...
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Logan Xerxes
Steel Soldier's Stainless St33l
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Posted - 2009.03.17 10:34:00 -
[415]
Edited by: Logan Xerxes on 17/03/2009 10:34:50 Sisi neds propper subsystem seeding! we can't test out any setups at all cos each race has only 1 availible!
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Sephiroth Repent
Amarr Oberon Incorporated
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Posted - 2009.03.18 23:39:00 -
[416]
With the only currently available selection for the Legion it ends up with 8 highs 4 meds 4 lows
only 4 turret points 200m dronebay size and 50m bandwidth
Ive flown this quite a bit last few days with a pretty good fit on and it does fairly well against any other cruiser hull down with a nuet nos setup but a 4 slot tank is pretty lame. I think it should drop 1-2 highs and gain lows in this fit as you will never fit 4 t2 guns and 4 med sized nos/ nuets.
At the same time i can say that even with a 4 slot tank ie plate repper eanm dc it tanks other strat cruisers and HACS quite well. Even better with a slave set in
Overall i really like this fit with the Legion but think less highs and more lows would be much better.
PS bring back the other subsystems please ive only been able to use 1 set so far... though the Zealot/Curse = Cursealot is pretty appealing for me...but my skillset is pretty suited to this ship.
02:58:57 Combat Your Amarr Navy Tachyon Beam Laser perfectly strikes Your Mum (Fatty), wrecking for 4718.6 damage. |
Sephiroth Repent
Amarr Oberon Incorporated
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Posted - 2009.03.28 13:57:00 -
[417]
Noone giving feedback on the T3 ships anymore? Legion has some nice setups with some fits. Some people do some debating so CCP can get em right if needbe 02:58:57 Combat Your Amarr Navy Tachyon Beam Laser perfectly strikes Your Mum (Fatty), wrecking for 4718.6 damage. |
Roemy Schneider
BINFORD
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Posted - 2009.03.28 14:34:00 -
[418]
Originally by: Sephiroth Repent Noone giving feedback on the T3 ships anymore?
sry, given up on the strategic battlecruisers, which is what they really are. only the signature says otherwise but that's it. - putting the gist back into logistics |
Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.28 16:19:00 -
[419]
I had to choose either buying one Legion or 40 Zealots for my pvp needs. Was a hard decision.
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