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Serge Tahlon
Gallente eXceed Inc. Minor Threat.
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Posted - 2009.02.26 11:25:00 -
[1]
Edited by: Serge Tahlon on 26/02/2009 11:26:02 just want to give some feedback on the new scan mechanics.
i know there is a lot of stuff still broken so i wont go into detail on this and it is in testing but i would like to get this of my chest as i think the core mechanic is apparent.
the new system of scanning is about as much fun as setting up a POS. which translates to ... its no fun at all!!!
getting the 100% strength result on a 0.25 range took me about 30 minutes yesterday. by the time i had it narrowed down i was ready to punch some one in the face, it was that frustrating.
then it occured to me ... this feels just like setting up a POS.
please ccp, think about what you are doing here. you are making scanning even more of a masochists job than it already was.
this is just the exploration stuff. i havent been able to test ship scanning as it seems to be not working currently but if it uses the same system we are screwed.
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Sleepkevert
Amarr Rionnag Alba
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Posted - 2009.02.26 11:32:00 -
[2]
Atleast you'r actually doing something now instead of, push button, wait 2 minutes, hope for the best and push button again... _
Add your own line! |
Alucard Tai
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Posted - 2009.02.26 11:48:00 -
[3]
The new scanner is the old scanner except now you can move your probes through the system map(where you needed to painstakingly create bookmarks before). It's actually a nice method but right now you're missing the visual cues from the system map when probes get a hit. With practice and a proper functioning system map you might end up getting results faster then before in exploration, yes for ship scanning this will be slower.
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Bimjo
Caldari Domination. Force Of Evil
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Posted - 2009.02.26 12:35:00 -
[4]
Originally by: Serge Tahlon Edited by: Serge Tahlon on 26/02/2009 11:26:02 the new system of scanning is about as much fun as setting up a POS. which translates to ... its no fun at all!!!
getting the 100% strength result on a 0.25 range took me about 30 minutes yesterday.
1. new scanner is 100 times more fun than old one(wait until all elements of it are working)
2. The new scanning system(when it worked in first SiSI version,with the visual results) took me less than 7 mins to crack,and I reckoned with practice I could have done it in 4 or 5 ====================
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Mrs Snowman
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Posted - 2009.02.26 12:54:00 -
[5]
I know it can be frustrating, but if there was no frustration then there would be no reward. If it was easy AND required no patience then you may as well slap a WoW sticker on the Eve box :p
Personally I love it, I dont find it frustrating because I am DOING something, playing around with bubbles in space is great fun! As someone else said, its FAR better than watching a timer go down.
While the new probe system may statistically take longer, to me it doesnt SEEM like its taking longer. The old system was like watching a kettle boil.
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Roemy Schneider
BINFORD
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Posted - 2009.02.26 13:45:00 -
[6]
how thick would my flame-suit have to be if i suggested to leave out these probing-indicators (red dots, circles, other spheres) completely - not for combat probing, only for core probing? - putting the gist back into logistics |
Snowy Slopes
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Posted - 2009.02.26 13:53:00 -
[7]
pretty thick, I was able to track down a wormhole yesterday but it wasn't much fun. If I had visual cues I could have found it in seconds instead of this am I there yet? method
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Roemy Schneider
BINFORD
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Posted - 2009.02.26 13:56:00 -
[8]
indeed... darwinism at its finest ^^ - putting the gist back into logistics |
Cyb3r D3ath
Ministry of War
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Posted - 2009.02.26 14:13:00 -
[9]
Probing indicators are VERY much needed.
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Creat Posudol
Gallente Federal Defence Union
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Posted - 2009.02.26 14:55:00 -
[10]
The display of inaccurate, unwarpeable results to help with probe placement will be back as soon as the overhaul of the probing system is complete as I understand it. The way it is now may be an improvement over the old system, but first of all just barely, and second of all only because the old system sucked as much as it did that even this can be considered an improvement. As I understand it, the system will be roughly the way it was when apocrypha first hit sisi (only with better graphics and easier controls). Let's hope that's true and will happen eventually and before the actual release...
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Gadrin Demarr
Gallente
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Posted - 2009.02.26 16:03:00 -
[11]
Originally by: Roemy Schneider how thick would my flame-suit have to be if i suggested to leave out these probing-indicators (red dots, circles, other spheres) completely - not for combat probing, only for core probing?
Well, I'm with you, but I'm already in my asbestos suit.
I scanned down three sites yesterday in little more than an hour without indicators and still believing that the probe radius sphere was correct (it isn't), so its certainly workable.
Being realistic, though, I think most are people are not so amused so we'll probably get the indicators back and I'll be fine with that too. Just as long as the scanning process doesn't get dumbed down to "press button, wait 2 mins, profit!".
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Jifai
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Posted - 2009.02.26 16:13:00 -
[12]
Knowing CCP, I'm resigned that the parital result marks will come back. The deviation distances are huge, so the volume marked will be large and lumpy.
The W-system I've seen have 20 sigs or more. Quantity will be the hurdle after the result marks return. Finding the one sig that is your exit wormhole in that lot will be the challenge.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.26 16:19:00 -
[13]
Edited by: An Anarchyyt on 26/02/2009 16:19:15
Originally by: Roemy Schneider indeed... darwinism at its finest ^^
^
Takes you 30 minutes....takes me 10.....
I wonder how fast I'd find your ship.
To the post above me, it has become pretty obvious what signals belong to what (pretty much) in what is currently in w-space.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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iudex
Caldari State Protectorate
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Posted - 2009.02.26 16:53:00 -
[14]
I agree with the OP. Wormholes are going to be an important part of Eve, finding them shouldn't be rocket science. It should be challenging to fight those sleepers, but there's no need to make it ueber-difficult to find them. I understand that specialised niche-activities like probing players for pvp purposes shouldn't become to easy, but the access to a main feature like wormholes shouldn't be too frustrating and for specialists only.
_________________________________________ Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88
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Ziat
Caldari
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Posted - 2009.02.26 17:02:00 -
[15]
Edited by: Ziat on 26/02/2009 17:04:06
Originally by: iudex I agree with the OP. Wormholes are going to be an important part of Eve, finding them shouldn't be rocket science. It should be challenging to fight those sleepers, but there's no need to make it ueber-difficult to find them. I understand that specialised niche-activities like probing players for pvp purposes shouldn't become to easy, but the access to a main feature like wormholes shouldn't be too frustrating and for specialists only.
Where are dificults? i find two wormholes in a half an hour when it was workin on Si, it was before skils and bonuses were adopt to anew scan system. Now(Or when probes start workibg) i think whith correctly working skils and bonuses i can find hole faster then befor. Only what are you need is to study new mechanics.
UPD: i realy love new scaners _____________________________ Exploring EVE Fly safe |
AtlantisX
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Posted - 2009.02.26 18:49:00 -
[16]
To CCP,
Please please PLEASE leave out the indicators!
That is all.
AtlantisX
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