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Parmenides Elea
Gallente Wrath of Fenris
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Posted - 2009.02.28 11:43:00 -
[1]
I'm sick of reading all the negative whiney threads about whats "wrong" with faction war so I thought I'd share a few thought about whats right with this wonderful addition to eve.
First and foremost Faction War is a WAR and so you can safely assume that pvp will be a major part of it, and you wouldn't be wrong. From day one pilots have been locked in engagements ranging from solo frigates dueling in a plex to vast fleets duking it out at a gate. Fights are never hard to find in comparison with any other pvp environment, be it 0.0 or piracey and its never been as easy to start your pvp career and for those doubting the availability of pewpew [WOLFY] has managed over 1000 kills this month alone, thats not bad for a 40 man corp. Dedicated corps catering for all sorts of ability and skill level have either been formed or have joined faction war giving the humble militia member even more choice and help in killing their opposing faction. For newer players who want to improve and have support from some top corp mates may I suggest giving 22nd Black Rise (caldari) or Dark Rising (gallente) a try. Sorry minmi and amarr guys but not fighting with you I have no idea who to recommend, maybe post if you are geared towards helping newer FW players.
CCP have achieved their aim in making a pvp arena that is accessable and fun for both newer players and the old salty sea dogs fed up of the constant politicing that is 0.0. Newer players can find militia fleets and get their first taste of that pewpew buzz within hours of joining. For the seasoned vets there are plenty of corps specialising in small gang pvp or maybe you can try your hand at fcing one of the militia gangs.
Whilst non of the factional warfare teams made it to the finals all factions showed themselves as forces not to be underestimated and the skill of some of the pilots involved in this constant pewpew still amazes me.
What faction war is not is a way to make isk, you WILL loose isk hand over foot playing unless you're that great you never loose your ship :) Plexes and missions have been put in to FW purely to facilitate pvp so if your thinking of carebearing stick to the mission running or mining, you'll be much better rewarded for it.
So if you want great, easy to find, constant pew pew then fw is the place to be.
If you want to bxxch and moan about how you're not being rewarded by ccp, please, for the love of god, go to 0.0 where rewards are aplenty.
To Daimoto Kurashi |
Lord Zekk
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.02.28 11:50:00 -
[2]
Well said and thanks for the bit about the 22nd.
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Turelus
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.02.28 11:56:00 -
[3]
While I fully agree with you about FW being fun (it's the only thing that has stopped me leaving eve several times now) I do believe that many of the complaints about FW are correct, other than a quick standing increase and targets to shoot at it gives little else to be gained, also it is very favourable to EU timezome players, if you check most system flip times they are in those zones.
Thanks for the thread though it's nice to see some people saying it good and not crying about it! also props to you guys always bringing good fights!
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Hobgoblin ll
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Posted - 2009.02.28 18:04:00 -
[4]
Originally by: Parmenides Elea What faction war is not is a way to make isk, you WILL loose isk hand over foot playing unless you're that great you never loose your ship :)
I beg to differ on this point. I'm doing faction warfare in a railgun Moa. The Moa has the advantage (next to being beatuful) of having 2 spare lowslots. I use 2 inertia stabilizers II and i wasn't caught so far at gates, the moa warps very fast. While someome else is tanking a complex, i kill the gallente rats and collect the tags. Especially the battleships have very nice tags, they give like 200.000 or 500.000 isk each, next to some nice loot in those gallente battleships. Of corse i sell the tags for even more to missionrunners, which then use them to buy items for loyalty points. My moa is insured and i have mostly cheap named items, a loss of a moa would cost me around 3-4 millon, that's not much compared to the many tags i collect in faction warfare plexes. There are possibilities to make isk. I know it's not well balanced compared to level 4 missions in high security space, but i think i make enough isk to be able to fly a moa even if i lose a couple of them every week. The moa is a good solid cruiser, i don't want to fly anything bigger anyways.
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Florio
Federal Defence Union
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Posted - 2009.02.28 19:01:00 -
[5]
/signed.
I've had so much more fun in FW than in my 2 years in 0.0 fleet battles, PLUS YOU DON'T HAVE TO ROT YOUR BRAIN READING CAOD!!!
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Mitch Taylor
Dark-Rising
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Posted - 2009.02.28 19:52:00 -
[6]
Kind words indeed, you have my gratitude.
Factional Warfare is seriously where the fun is in this game currently.
The Dark is Rising... |
Raimo
Gallente Wrath of Fenris
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Posted - 2009.02.28 20:54:00 -
[7]
Yes, FW rocks. I'm having tons of fun with WOLFY, and have no plans to leave.
FW is totally awesome if you look at it from the perspective of a permadec with thousands of WTs, and that is mostly how I view it. I LOL at the current and former FW pilots who say that this is "doing it wrong"... It's not wrong if we're having fun!
Incidentally, I don't get why many "pirate" corps don't just join FW, sure they'd get a lot of blues but OTOH they would get pew without global flag timers and gate guns... They could still pirate to their heart's content afer all. Also, I never lived in 0.0 but what I hear over and over again is that I'm not missing anything as far as the frequency and quality of the fights to be had goes. I'm not interested in conquering space and I don't have the RL resources for alarm clock ops or prolonged play sessions, and god forbid I have NO interest in politics... FW let's me enjoy EVE to the fullest with the limited time I have.
I currently see FW as my long term home(or at least it's been it for a while already) thus I hope that the developers at CCP understand that there is a group of higher SP pilots who feel this way, and treat FW accordingly. There was one disheartening dev comment about how FW should only be for newbies and then everyone should go to 0.0 because of "social values" or somesuch... (cannot find the quote now) I truly hope that this isn't the general CCP policy about FW, as it is already false... There are a lot of frightneningy good pilots in FW, many with high SP's and plans to stay there. I hope they get treated well.
That being said, I do think that there could be things to improve in FW, though I probably look at it from a different angle than many of the popular ideas here.
- Denying docking rights from the opposing militia would be the most horrible change ever. It would just encourage blobbing TBH.
- I don't oppose implementing some reward systems because I do believe that they could bring more people to FW. I'd like for there to be more people (TARGETS) BUT
- I'd like to see any and all possible mechanics in place that rewarded small gangs and even soloing instead of blobbing. The rewards could be the best means to this, have all kinds of limits on how many pilots can get a reward from a certain thing, like a plex capture reward or PVP kill bounty (which are some of the ideas proposed so far). Ideally running in a typical 20-30+ blob would mean that nobody gets any rewards while running solo or in a very small gang would net you the full (still humble) rewards.
- The "FW lag" needs to be fixed (And I know it is being worked on)
Small gangs with VARIED shiptypes trying to outmanouver each other is the best that FW (and EVE) has to offer IMO... I hope the plexing mechanics and FW overall can be developed over time to encourage this, with mechanics that rewarded PVP over stabbed up PVE... (TBH I'm kinda bored seeing the ubiquitous all dessie gangs by now. Luckily there is more to FW than that. ) ---
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Chris Fierce
NoD Imperium
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Posted - 2009.02.28 21:17:00 -
[8]
FW is everything a space MMO should be about. One side against the other full on war.
There is isk to be made, beat the bad guys and enjoy the spoils of war. (Thats if the space s****ninja looters dont get there first.)
The only thing that is killing it IMO is the dire lag that has hit since the QR update which will "probably" magically disappear on the 10th. If it doesnt, i know many people that will be leaving FW if not Eve altogether. ---------------------------
I gashmoygadied her gaflavity with my googus and won a Hookbill. |
Fuazzole
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Posted - 2009.03.01 02:36:00 -
[9]
Nerf faction warfare!
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Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.03.01 07:45:00 -
[10]
People complain about there not being enough combat in FW. Well, at the other end of the spectrum, I got 26 kills last night (14 of which, I got the kms ). Granted, that isn't typical fare for me, but it was still an awesome time. To quote the OP, FW Rocks! ----
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Graelyn
Amarr Order of Catharsis
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Posted - 2009.03.01 09:58:00 -
[11]
Edited by: Graelyn on 01/03/2009 09:59:33
I'm building up a new corp with the intent of entering FW.
I do wish that CCP would figure out some fix for the crippling lag that seems to meet most sizable engagements in the warzones. It's unfortunate.
But we have hope. I've run FW before and had a GREAT deal of fun with it.
But I think some have missed one of the biggest benefits of the system:
EVE PVP is often very frustrating due to waiting for enemies to grow a spine/build a fleet/get bored. Sitting outside a station or on the other side of a gate from a sizable 'camped' force is soooo annoying, and while FW is in no way completely immune to this symptom, it is NOT the case in FW Complexes.
When your force opens and 'takes the button' in an FW complex, there is no 'waiting them out' or 'camping them in'. The enemy MUST charge in, engage, and stop you within 10-15 min (depending on the plex size) or GTFO. No hemhawing, no time for epic local smack. Do or die. Challenge them or concede the plex.
And while I've been on the losing side of that equation plenty of times, even that is better than sitting at your keyboard for an hour waiting to pound on your 'lock' button....
That is the greatest strength of FW to me.
Everyone lies. Good guys lose. And love does not conquer all. So let's do this thing. |
Draco Rosso
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Posted - 2009.03.01 20:27:00 -
[12]
Originally by: Graelyn Edited by: Graelyn on 01/03/2009 09:59:33
I'm building up a new corp with the intent of entering FW.
I do wish that CCP would figure out some fix for the crippling lag that seems to meet most sizable engagements in the warzones. It's unfortunate.
But we have hope. I've run FW before and had a GREAT deal of fun with it.
But I think some have missed one of the biggest benefits of the system:
EVE PVP is often very frustrating due to waiting for enemies to grow a spine/build a fleet/get bored. Sitting outside a station or on the other side of a gate from a sizable 'camped' force is soooo annoying, and while FW is in no way completely immune to this symptom, it is NOT the case in FW Complexes.
When your force opens and 'takes the button' in an FW complex, there is no 'waiting them out' or 'camping them in'. The enemy MUST charge in, engage, and stop you within 10-15 min (depending on the plex size) or GTFO. No hemhawing, no time for epic local smack. Do or die. Challenge them or concede the plex.
And while I've been on the losing side of that equation plenty of times, even that is better than sitting at your keyboard for an hour waiting to pound on your 'lock' button....
That is the greatest strength of FW to me.
I like this thead. : ) This post sums up excally why fw rocks the mic hardcore. Can't forget about the pirates want get in on action between two war target fleets. Take the battle for Murethand for example. We were taking the bunker until a bigger war target fleet jumped in. Soon after that the invicta folks decided that they wanted in on the action and dropped six carriers on the Gallente fleet.
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Kaltar Bok
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Posted - 2009.03.02 00:19:00 -
[13]
OK guys, what would be a good FW corp for me to join. I play at a weird time, mostly directly after downtime.
I`d prefer Gallente/Minmatar even tho my character is Caldari. Any suggestions? It sounds good.
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Turelus
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.03.02 09:25:00 -
[14]
"Wrath of Fenris" are a nice active Gallente FW corp, that have a lot of respect from other corps.
I'm afraid that's the only corp I really know of these days, and I have no idea what goes on in Minmatar or Amarr space.
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decoherance
Gallente The Black Ark
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Posted - 2009.03.02 10:24:00 -
[15]
I dont really play Eve as much as I used to atm, so when I log on all I want is some pew pew, and FW provides that for me. Agree with everything in the OP. (but I still wouldnt complain if they made it so you cant dock in an enemy militia station, purely from a RP point of view)
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.03.02 11:19:00 -
[16]
Saying that it rocks is an understatement. FW is the place to be if looking for quality combat without worrying about the huge AoE effects like bubbles and doomsdays. As far as I know, the only place in Eve where T1 ships and fittings do not automatically lose to "better" ships and pilots. Truly a case of a "Place for everyone" .. even the 'BS only' puritan FCs need cheap disposable eWar and tackle.
Originally by: decoherance <snip>but I still wouldn't complain if they made it so you cant dock in an enemy militia station, purely from a RP point of view)
It would make no difference since there is almost always a station belonging to another corporation in a system. Barring people from using what is essentially a NPC station is also not a good idea, what if you need to log out in a hurry? Better to deny the use of station facilities (Repair, Fitting etc.) but otherwise make no change.
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Kary Savage
Caldari
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Posted - 2009.03.02 16:38:00 -
[17]
FW rocks
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jokerb
Caldari Bored to the Core
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Posted - 2009.03.02 20:14:00 -
[18]
FW is a place for those that want fairly quick action. Decent fights and holy smokes... FUN.. Especially for those without tons of free time to dump into 0101's ;)
It is enjoyable, would like to see lag issues worked on a bit, but other then that no complaints :)
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VLAD DRACU
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Posted - 2009.03.02 20:38:00 -
[19]
Originally by: Florio /signed.
I've had so much more fun in FW than in my 2 years in 0.0 fleet battles, PLUS YOU DON'T HAVE TO ROT YOUR BRAIN READING CAOD!!!
nah, coad is also fun, especially these days
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zombeee
Caldari State War Academy
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Posted - 2009.03.02 21:21:00 -
[20]
Edited by: zombeee on 02/03/2009 21:21:18
Originally by: Raimo Incidentally, I don't get why many "pirate" corps don't just join FW, sure they'd get a lot of blues but OTOH they would get pew without global flag timers and gate guns... They could still pirate to their heart's content afer all.
Standing hit for shooting blues(purples) = kicked out of the militia quickly.
Originally by: Artemis Rose This is EVE, if you don't have overkill, you aren't doing it right.
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Capt Thryss
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Posted - 2009.03.02 23:58:00 -
[21]
BTW, great post. Granted the FW game mechanic isn't perfect...but where else can you get over a 100 kills in a month from flying a solo dessy or in small T1 gangs? I've been having a blast since I left the blobs in Nourv and starting living and fighting on the front lines...and honestly FW is the only thing that has kept me in the game. FW is really what YOU make of it and there's great players on each side. Honestly, it's very rare to log on and not be in a fight within the hour...or better yet...get caught in one of those 1/2-hour+ long fights....good times. Cheers!
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Atraxerxes
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.03.21 17:01:00 -
[22]
missed this thread the first time around so I thought giving it a bump to go with the "problems with FW" threads.
AX
"Green isn't a good color for us.
I think we'll paint this region BLUE."
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macsimum
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Posted - 2009.03.22 04:23:00 -
[23]
Was thinking of joining a 0.0 corp but after reading this thread, think i'll give FW a go first. Can someone recommend an Amarr corp?
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dasarius
Amarr Absinthe Brothers Consortium
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Posted - 2009.03.22 08:41:00 -
[24]
Alot of good Amarr corps ,including ours :) but i have no idea on their recruitment policies, personally we only take people who have already proved them selves in militia fleets and ops. You could try Gunship diplomacy probably the biggest, and a very active militia corp and a great bunch of people. Many smaller ones too take a look at the amarr killboards awards sections for some ideas on who the best corps are.
http://www.amarr-empire.net/killboard/
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