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Suitonia
interimo End of The Line.
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Posted - 2009.03.31 05:20:00 -
[61]
Support
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.03.31 10:33:00 -
[62]
Supported.
Exploiting aggro and logoff mechanics is making pvp too easy to avoid. Not simply because of the CTRL Q at a gate but also seeing gangs log off everyone but their cloaked scout until you go away.
I like the idea of a packet sent to differentiate between a CTRL Q and a genuine disconnect. Don't know if it is possible but that would seem to be a solid idea in principle.
Zos
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Furb Killer
Gallente
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Posted - 2009.03.31 10:40:00 -
[63]
Should be changes yes.
And no it is impossible to differentiate between real disconnect and a ctrl+q. Well that would be possible, but then they would just pull out their network cable or disable their wireless. (Or do something more fancy by letting their firewall block all eve packets). ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.04.03 09:56:00 -
[64]
Example.
Solo roamer in a Hurricane comes to our home space this morning. He roams about a bit and we respond. Soon as he sees more than two in local he logs, then uses the CTRL Q repeatedly to get a postion with eyes on the gate we are camping with bubbles, he logs again.
We move to the other side of the gate and wait, he logs back in, he jumps, he ctrl Q's again.
PvP has gotten so lame I think even wow is looking good now.
Zos
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Sydian Rie
Playboy Enterprises Dark Taboo
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Posted - 2009.04.03 19:09:00 -
[65]
Supported!
For the ones who are scared of pvp in a game that is made for pvp, just quit or grow a pair.
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Jimer Lins
Gallente Noir.
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Posted - 2009.04.03 19:57:00 -
[66]
Originally by: Zostera Example.
Solo roamer in a Hurricane comes to our home space this morning. He roams about a bit and we respond. Soon as he sees more than two in local he logs, then uses the CTRL Q repeatedly to get a postion with eyes on the gate we are camping with bubbles, he logs again.
We move to the other side of the gate and wait, he logs back in, he jumps, he ctrl Q's again.
PvP has gotten so lame I think even wow is looking good now.
Zos
See my signature for a way to gank the next ship that pulls that.
Corp killboard-How to Kill Logoffskis |

Sydian Rie
Minmatar Playboy Enterprises Dark Taboo
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Posted - 2009.04.03 21:02:00 -
[67]
The more I think about it, the more I like the original idea. If you are agroed then you die, you do not warp away you do not collect $200 How is it even logical to think that pilot can log off and simply does not exist anymore to the players that are still logged in, even entire fleets.
Eve is not a compassionate game, you die you lose everything. So why should we allow this type of thing to happen just because people are scared to play the game.
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.04.09 19:45:00 -
[68]
Bump.
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Karagol
Minmatar I.D.I.O.T. Sev3rance
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Posted - 2009.04.11 10:01:00 -
[69]
Supported!
Lieber stehend sterben, als knieend leben! |

KineTiK
KINGS OF EDEN Sev3rance
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Posted - 2009.04.12 17:26:00 -
[70]
supported. Yo momma so fat she got more chins than a Hong Kong phonebook. |

Indiria Fuentes
Terra Rosa Militia Sev3rance
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Posted - 2009.04.13 11:46:00 -
[71]
/signed
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SecHaul
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Posted - 2009.04.13 11:58:00 -
[72]
I support that log-off timers be re-addressed, however the OP is a little excessive a solution. I would like to see a simple increase to the timer and a correction of when aggro is received (if received after logging, you should have the 15 min timer). Not sure how to correct the multiple logon / log-off issue.
I have seen highly 'respected' PvP alliances doing this, it's a little pathetic.
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.13 18:12:00 -
[73]
stupid solution..
the only change should be to fix where you land when you log back in, so that you WILL end at the gate when logging back in and you will have the 2-5 sec to lock scramble even if he instant log of again ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.04.14 18:40:00 -
[74]
Originally by: SecHaul I support that log-off timers be re-addressed, however the OP is a little excessive a solution. I would like to see a simple increase to the timer and a correction of when aggro is received (if received after logging, you should have the 15 min timer). Not sure how to correct the multiple logon / log-off issue.
I have seen highly 'respected' PvP alliances doing this, it's a little pathetic.
That would only cover half of the problem. As it is most people are not stupid enough to log while they have aggro. Instead they either jump through a gate or warp around for 15 minutes to clear aggro, then log. When logging without aggro it needs to take a bit longer so someone who already has probes out and is hunting you has a chance to find you in time.
Originally by: CrestoftheStars stupid solution..
the only change should be to fix where you land when you log back in, so that you WILL end at the gate when logging back in and you will have the 2-5 sec to lock scramble even if he instant log of again
Reading comprehension for teh winz. The problem is not with logging off at a gate, but rather at a safe spot.
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YouGotRipped
Ewigkeit
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Posted - 2009.04.25 05:38:00 -
[75]
Edited by: YouGotRipped on 25/04/2009 05:43:42 I've lost a carrier in Empire recently, turns out you have to wait 20 seconds before you jump ( for the purprose of getting a better look at the flashing red gang in front of you, obviously). I was bumped to hell and back immediately after exiting the station and couldn't make it back. (mwding vagabonds are quite fun ain't they?)
So I'm wondering what is the common procedure in such cases:
1. Check station surroundings with an alt first. 2. Set an insta jump bookmark prior to exiting the station with the carrier. 3. Log off.
Screw log off, I would appreciate it if the untargetable time interval after undocking in Empire could be extended to 30 seconds or more for capital ships.
Black Sun Empire |

Jimer Lins
Gallente Noir.
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Posted - 2009.05.29 02:45:00 -
[76]
Now that we have a new CSM, I'm hoping we can get some love for this.
Corp killboard-How to Kill Logoffskis |

Esker Sheep
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Posted - 2009.05.29 16:06:00 -
[77]
Make it simple. You don't disappear if you disconnect whilst you have aggro. Your ship stays until the bitter end. If you log when jumping through the gate but cloak drops and you get aggro before the 30 second timer expires so be it. It may lead to some losses due to real disconnection issues but would remove the exploit.
Support the idea of removing the logging exploit.
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