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Thread Statistics | Show CCP posts - 0 post(s) |
LynxHUN
Caldari Ten Below Zero
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Posted - 2009.03.02 15:01:00 -
[1]
I have sent a following bugreport and got some answer. Please let us know your opinion as well.
Hi, The shield bonus skill which supposed to give shield hp bonus ( siege warfare ), still buged. Its give only bonus for the maximum possible shield hp but let the current hp down unlike the armor bonus. Eg.: 10k shield +lvl5 bonus you should have 11k of 11k shield but you will have only 10k of 11k. This bonus in its current state is fully useless. Please fix it as soon as possible. Thank you! Lynx
// This is by design as shields have a natural recharge where as armor doesnŠt. // Regards, [BH] JAFBH
"This is by design as shields have a natural recharge where as armor doesnŠt." Ah yes, to recharge shield from 91+ to 100 will take about 3-6 mins, depend on the ship and the fitt. And when we jump trough the gate, right into the midle of a fight, this bounus is fully useless. I saw people to lost thier ship becouse of this, while an armor tanked ship survived. Lynx
// Thank you for the update. As previously stated, this is by design. Please create // thread on the game development forums to debate the design if you wish to do so. // BH Osmotic
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LynxHUN
Caldari Ten Below Zero
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Posted - 2009.03.03 14:33:00 -
[2]
Did you ever calculated that, how much will your shield recharge rate grow? Very few ships will be fitted in pvp for shield hp recharge rate instead of maximum hp. In pvp usualy u will use weapon upgrades not shield powers. Think of it, u havea blaster rokh with 27k hp. That heave about 33hp/sec peak recharge. When u get the bonus u will have about 30k shield with ~39 hp/sec peak recharge. Thats not a big diferenc. So as i wrote earlier your shield will recharge from 91% to 100% in about 3-6 mins. If the enemy start shoot you the 33hp/sec peak recharge wont help you, neither 39hp/sec. But the +3k shield will buy some more time for your remote reppers or your fleet befor the enemy switch primary.
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LynxHUN
Caldari Ten Below Zero
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Posted - 2009.05.29 17:55:00 -
[3]
Am I stupid? Says it who cant understand what i said... Read it agin man and stop being daffy.
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LynxHUN
Caldari Ten Below Zero
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Posted - 2009.07.12 08:51:00 -
[4]
Edited by: LynxHUN on 12/07/2009 08:53:08
Quote: It's not usless Poeple didn't lose thier ships "because of this" An armor tanked ship survived obviosly because he was targeted after the shield tankers died
Yes its usless. And yes people can lose ships cous of it. And who told u that was same battle? I lost ship cous of it. My friends warped to me and started locking when i was baiting, but i just died right at the moment they locked me. That +5-6k shield could save me.
Next time an abaddon was baiting, the enemy droped carriers on him, and he was in hull when he jumped out. if he didnt get that extra amor when we jump in and the bonus activated, he would lose his ship too.
I know these things are rare, but thats why is even worse. And like someone said before there is a lot of situation and fleet setups where this bonus is useless. Like the hac/recon roaming gangs etc.
I still hope ccp will change this, its not a shield tank boosting because your pssive regen will grown anyway if your shield at 100% or not. And others and me are wrote how little is that regen. Its only matters if someone bring a fully relay fitted drake or NH into battle, but i can tell u if someone come to pvp in a ship like that, the whole ship doesn't worth anything.
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