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tweakalish
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Posted - 2009.04.01 02:18:00 -
[61]
Turn your stuff off. Like the dude said before me lol.
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Grek Forto
Malevolent Intentions Dark Solar Empire
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Posted - 2009.04.01 06:47:00 -
[62]
Edited by: Grek Forto on 01/04/2009 06:53:33 Edited by: Grek Forto on 01/04/2009 06:52:08
Originally by: tweakalish Turn your stuff off. Like the dude said before me lol.
Also, in the end of the video. There is the FPS showing. Going from 5 something to over 20. I suggest turning of brackets and play with premium light in such a situation. Ofc there is still gonna be some lag, but that's cus it's low-sec and we can all hope it is going to get fixed some day.
But it doesn't look much like lag, more like bad FPS.
Edit. Read the post saying you play with these settings and that you are aware of it. Well, suit yourself then.
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Gunnl
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Posted - 2009.04.16 15:50:00 -
[63]
It seems to me most ppl just like to lick CCP boots and probably have been playing EVE for too many years now that they stoped realizing how bad the Lag/Client is.
Client has problems and sometimes disconnects you without reason. Client/Server protocol performance of Eve is the worst I've ever seen. Etc ...
Unfortunly Eve offers a universe no other game has ... and I keep playing until then but I will not stop complaining!
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MsFail
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Posted - 2009.04.17 08:19:00 -
[64]
Edited by: MsFail on 17/04/2009 08:19:40
Originally by: LordofWars
They already have stated that they are trying to fix it, and have run a number of test to try to find the problem. It's common knowledge at this point, so your whining like 0.0 alliances whine about 1000 player lag and losses. It gets stupid to complain when they are clearly trying to improve it.
Welcome to EVE! it's been in diff staged of broke/fixed since it launched. You should know this by looking at your losses/kills over the years
You started off fine, but saying that they need to reimburse or they don't care is just being childish. It's pixels remember?
Its been a problem in FW for what 10? months now, and they have not yet fixed it..
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MsFail
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Posted - 2009.04.17 08:56:00 -
[65]
http://www.amarr-empire.net/killboard/?a=kill_related&kll_id=44737
This is what happened earlier today between Amarr and Min. We (friendly) jumped a similar sized fleet into what you see on the Min side (hostile) through a gate to engage the Min fleet. The rest of our numbers not shown got away. We didn't even get one target. We had people on vent claiming they could not see the primary target on their overview, other people saying their modules were not responding and so on. So the FC called it off and told everyone to get out.
The usual tactic for this is to just spam the warp button.
We had the fire power to take down a lot of their ships but it did not happen because most of our fleet were completely disabled due to lag caused by having to load 29 enemy + a similar amount of friendly ships onto grid after jumping a gate, I guess..
That's how its been since the start of FW, and its also a well known strategy in FW, its just that you can't really tell when its going to happen and when its not, and even which side its going to effect worse than the other.
Sure it happens in every other MMO / FPS I have ever played on the net, that's the nature of the internet. But if 0.0 can have these epic battles between hundreds of ships can CCP just explain why FW cannot have small battles of 30 v 30 or 40 v 40, on a daily basis, in handful or two of known systems.
Just an official answer will be fine thanks CCP. Your loyal customers.
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Doktor Soet
Wrath of Fenris
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Posted - 2009.04.17 09:58:00 -
[66]
yesterday about 1 or 2 hours after the patch was applied 2 or 3 corpmembers and i started to shoot 3 wts in tama outside station. think in system wern`t more then max 20 pilots (can`t give exact numbers sry). we had not bad lag (like the reported one in the post above me) but we had lag!!! only bout 5 pilots involved and this in tama!
later (around 20:30 - 20:45 eve time) our corp rolled for some roaming. had a fight with roughly 15-20 vs 15-20 (someone from my corp or the wt may correct me here) without lag!
bit strange from my point of view...
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DarkSpiralMoon
Idle Miners
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Posted - 2009.04.17 11:36:00 -
[67]
If you learned how to setup your Overview properly, this would never be an issue.
Dark
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TraininVain
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Posted - 2009.04.19 00:18:00 -
[68]
Edited by: TraininVain on 19/04/2009 00:21:55 FW desync is back with a vengeance :/
I think. Possibly. It occurs to me maybe I just haven't been seeing fights big enough, but the fight this happened in wasn't that big: http://gallente.factionwars.org/?a=kill_related&kll_id=3108771
Hearing reports of "Everyone desynced or lagged" on militia now too.
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Information Broker
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Posted - 2009.04.20 03:00:00 -
[69]
Are you sure it's JUST factional warfare that's getting lagged?
I was thinking of something, might sound stupid, but with all the pilots and fleet battles in 0.0 (Mainly Delve/Querious/Period Basis/Fountain/Cloud Ring) are you sure that CCP hasn't had to take off some of the *reinforced* on lo-sec nodes/blades to reinforce 0.0 more so than before?
Because I run crystal clear and know that 0.0 has been running very very smoothly (64 man fleets, no lag at ALL over 4+ hours which is bigger than 23 man fleets and probably longer than yalls)
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Ratchman
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Posted - 2009.04.20 11:06:00 -
[70]
Originally by: DarkSpiralMoon If you learned how to setup your Overview properly, this would never be an issue.
Dark
How many times must it be repeated? It is not an Overview problem. We are all well aware of the necessity to remove certain things from the overview, and so on. Yes, it does help, and it always did help. However, the lag that has been affecting Factional Warfare for the better part of a year, still persists with the bare minimum options, when maximum options can be run on bigger fleets in 0.0 without any problems.
Changing the overview settings to improve FW lag is like having an elephant and a mouse in your living room, and then removing the mouse to make some space.
I suggest all those people who are offering this advice time and again, to actually try FW and see it for yourself. It doesn't have to be with your main. Just give it a go.
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Dr Grot
Gallente Federal Defence Union
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Posted - 2009.04.20 11:56:00 -
[71]
Edited by: Dr Grot on 20/04/2009 12:00:59 Just posting to add my name to the list of FWers who suffer this pain. I hope CCP sort this out soon, I think the problem is recreating the problems. I've not been able to identify the conditions which cause these problems, sometimes we suffer no lag at all. It happens sometimes in small roaming 6 man gangs and in large BS blobs and then other times in similar conditions all is fine.
btw does LogServer app record these problems, I always forget to run it before a fleet op ? ------------------------------------------
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Matharos
Lost Creek Corporation
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Posted - 2009.04.20 12:03:00 -
[72]
Originally by: Ratchman
Originally by: DarkSpiralMoon If you learned how to setup your Overview properly, this would never be an issue.
Dark
How many times must it be repeated? It is not an Overview problem. We are all well aware of the necessity to remove certain things from the overview, and so on. Yes, it does help, and it always did help. However, the lag that has been affecting Factional Warfare for the better part of a year, still persists with the bare minimum options, when maximum options can be run on bigger fleets in 0.0 without any problems.
Changing the overview settings to improve FW lag is like having an elephant and a mouse in your living room, and then removing the mouse to make some space.
I suggest all those people who are offering this advice time and again, to actually try FW and see it for yourself. It doesn't have to be with your main. Just give it a go.
It is true that overview settings are not the end all and be all but they help!
I was in a fleet the other night we had 37 and the squids had around the same numbers. On TS everyone was whining about lag, saying they could barely see there ships, at the same time they where commenting on the number of wreaks in space. BUT.... I had maybe 3 second lag at the peak of the fight. From peoples comments I bet only 3-5 people in our fleet had setup there overview correctly.
I have asked people in a fleet to setup up there overviews before we head out and have even been willing to show them how, but they tell me it is too much work.
So until people start setting up there settings correctly, overview, brackets, zooming out, turning effects off. They will get lag, and they have no right to complain about it. The only time you can whine about lag is after you have done everything you can to fix it.
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Dr Grot
Gallente Federal Defence Union
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Posted - 2009.04.20 12:14:00 -
[73]
Originally by: Matharos
It is true that overview settings are not the end all and be all but they help!
I was in a fleet the other night we had 37 and the squids had around the same numbers. On TS everyone was whining about lag, saying they could barely see there ships, at the same time they where commenting on the number of wreaks in space. BUT.... I had maybe 3 second lag at the peak of the fight. From peoples comments I bet only 3-5 people in our fleet had setup there overview correctly.
I have asked people in a fleet to setup up there overviews before we head out and have even been willing to show them how, but they tell me it is too much work.
So until people start setting up there settings correctly, overview, brackets, zooming out, turning effects off. They will get lag, and they have no right to complain about it. The only time you can whine about lag is after you have done everything you can to fix it.
There's so many reasons for having a 'Fleet' tab on your OV. Lag or no lag it's kind of a no-brainer, I support this message. ------------------------------------------
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Gunnl
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Posted - 2009.04.20 13:48:00 -
[74]
Edited by: Gunnl on 20/04/2009 13:48:29
Originally by: Dr Grot
Originally by: Matharos
It is true that overview settings are not the end all and be all but they help!
I was in a fleet the other night we had 37 and the squids had around the same numbers. On TS everyone was whining about lag, saying they could barely see there ships, at the same time they where commenting on the number of wreaks in space. BUT.... I had maybe 3 second lag at the peak of the fight. From peoples comments I bet only 3-5 people in our fleet had setup there overview correctly.
I have asked people in a fleet to setup up there overviews before we head out and have even been willing to show them how, but they tell me it is too much work.
So until people start setting up there settings correctly, overview, brackets, zooming out, turning effects off. They will get lag, and they have no right to complain about it. The only time you can whine about lag is after you have done everything you can to fix it.
There's so many reasons for having a 'Fleet' tab on your OV. Lag or no lag it's kind of a no-brainer, I support this message.
I got a good machine, good connection, overview all setup and I suffer from same problem in fleet battles ... NOT a configuration problem. PS: NOT! PPS: Yes! Sound off too!
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Matharos
Lost Creek Corporation
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Posted - 2009.04.20 14:10:00 -
[75]
Originally by: Gunnl Edited by: Gunnl on 20/04/2009 13:48:29 I got a good machine, good connection, overview all setup and I suffer from same problem in fleet battles ... NOT a configuration problem. PS: NOT! PPS: Yes! Sound off too!
Well I have a two year old laptop that has a crappy graphics card. And in 50-70 man fleet battles I'm getting at most 15-30 sec mod lag.... I guess I'm just special
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