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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.03.03 23:46:00 -
[1]
Edited by: Siigari Kitawa on 03/03/2009 23:48:35 There was a group of us in a Gallente Militia fleet. We went out to take down some stuff, and landed ourselves in the Tama gate in Nisuwa. There was 23 of us.
After arriving at the gate and preparing ourselves for combat, a Caldari fleet of approximately 25-30 warps in on top of us.
As soon as that happened, it was over for the Gallente Militia. Not because we were outmatched (it was an even match) but because we were swallowed by lag.
Watch this video of the fight in progress to see what exactly happened. This is 12 excruciating minutes of watching the entire battle in slow-mo -- and this is not reduced speed... this is just the sheer amount of graphical lag + module lag + server/client lag and everything.
During the fight I opened NetLimiter to watch what was going on. I was receiving approximately 7 Kb/s of data.. in bursts. That doesn't seem anywhere near the amount of data I should have been receiving but whatever.
I requested that our fleet petition the losses because none of us could do anything. We all primaried one ship at the start and after that we couldn't do anything. During the video, watch how the MWD activates then I careen off into space.. then get sucked back to the gate, etc.
To CCP: Fix this. It is making the game unplayable and if you do not reimburse our ships due to this issue (which may I remind you all that you have publicly stated that it is an issue) then it shows that you do not care about your customers.
PS: I just noticed that the video says "Kedama on the Nourv gate." I mean Kedama on the Tama gate *facepalm*
http://www.quafeultra.com/videos/fleetlag.wmv Can't link video because it breaks the forums.
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DARTHxFREE
State Protectorate
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Posted - 2009.03.04 00:10:00 -
[2]
Today I jumped into OMS and saw 4enemy Hammerhead II, i ungrouped my guns and tryed to kill em, got de-synced doing just that, amazing, didn'y even kill em.
I have no idea how these mythical 150v150 stuff happens in 0.0 /join Cheeze & Whine Club
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LordofWars
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Posted - 2009.03.04 03:05:00 -
[3]
Quote: CCP: Fix this. It is making the game unplayable and if you do not reimburse our ships due to this issue (which may I remind you all that you have publicly stated that it is an issue) then it shows that you do not care about your customers.
They already have stated that they are trying to fix it, and have run a number of test to try to find the problem. It's common knowledge at this point, so your whining like 0.0 alliances whine about 1000 player lag and losses. It gets stupid to complain when they are clearly trying to improve it.
Welcome to EVE! it's been in diff staged of broke/fixed since it launched. You should know this by looking at your losses/kills over the years
You started off fine, but saying that they need to reimburse or they don't care is just being childish. It's pixels remember?
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Funkcikle
Gallente DEATHFUNK Doctrine.
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Posted - 2009.03.04 05:53:00 -
[4]
stop using fleet voice ?
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Kevin Kenobi
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Posted - 2009.03.04 06:41:00 -
[5]
Actually, Kitawa just fell victim to the Caldari's latest superweapon, the lagger bomb.
Grow up, both sides have bad lag.
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Naru Kraurr
Minmatar Absinthe Brothers Consortium
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Posted - 2009.03.04 07:50:00 -
[6]
Originally by: Funkcikle stop using fleet voice ?
We use Vent and still get the issues. Eve Voice plays no part in the lag. It's just a feature of FW at the moment. Hopefully the devs will get to the heart of the problem soon. Although, I'll be surprised if it happens before M10.
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Naru Kraurr
Minmatar Absinthe Brothers Consortium
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Posted - 2009.03.04 08:07:00 -
[7]
Originally by: Kevin Kenobi Actually, Kitawa just fell victim to the Caldari's latest superweapon, the lagger bomb.
Grow up, both sides have bad lag.
You must shop in some really dodgy shops if you're used to paying for broken products. Your attitude is quite unbelievable.
This is a very legitimate complaint.
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.03.04 08:35:00 -
[8]
"Our logs show nothing..." Well yeah, perhaps turn the logging feature ON for a while CCP.
That vid, the issue seems to be your hardware not able to handle eve, fps is terribad. Post your cpu+gfx+other crap, could help a bit. I get pretty good fps rates on similar situations, but the game is so flawed it's impossible to do pretty much anything except take down the primary, after that all goes to hell.
CCP's current take on situation seems to be along the lines of "You know it's broken, but you chose to fight" and I'm amazed if they reimburse anything.
Hope you guies had logserver active during that slugfest.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.04 11:03:00 -
[9]
150v150 is reserved for 0.0 battles.
Losec has low capacity on the server side. So announce your 25v25 to CCP with exact time and location where you will encounter the opponent one day before (hey, not CCP's fault that your crystal ball does not work ). Then CCP will upgrade the node concerned from a 386 to a 486 CPU.
Alternatively you can try to convince BoB - uhm, sry, KenZoku (sp?) - to move into losec. I've heard rumors that they get enough attention for a pentium III server...
/sarcasm off
My opinion may or may not be shared by my alliance |
Neovenator
Caldari
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Posted - 2009.03.04 11:08:00 -
[10]
<Rogue Drone Mode> *grzzzzt* There is no lag *frrrzlllbrx* Stackless IO *grzzzzftttz* Even faster *grrrzzzzmmmmmfrz* Large Scale Fleet Battles *grrrzfllllzzz* No Problem *frzzzt* </Rogue Drone Mode>
Standard CCP Answer to lag issues: Our logs don't show any signs of a Problem.
I wonder if they have that on a Hotkey.
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Lukriss
Caldari
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Posted - 2009.03.04 11:45:00 -
[11]
As mentioned earlier, both sides have lag. so can't you just quit if you don't like it. Oh and btw. pls i can haev stuffz?
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Fuazzole
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Posted - 2009.03.04 13:26:00 -
[12]
Lag is unfortunate and weird
seveare lag like the OP is quoting seems to only affect 1 side at a time I have noticed, fortunatly it's mutual, caldari have ran into big slaughters almost daily.
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Droog 1
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Posted - 2009.03.04 13:43:00 -
[13]
I'm bookmarking all the threads about lag and will use them to show any M10 players what they can expect when they complain about lag.
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Kiay Stryx
Gallente Phoenix Mandate
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Posted - 2009.03.04 14:07:00 -
[14]
Personally that just looks like graphical lag, IE you computer cant deal with all those ships/animations.
~Stryx
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Petra Katell
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Posted - 2009.03.04 15:54:00 -
[15]
Originally by: Kiay Stryx Personally that just looks like graphical lag, IE you computer cant deal with all those ships/animations.
~Stryx
You don't seem to understand how EVE works.
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Axearm Thunk'um
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Posted - 2009.03.04 19:11:00 -
[16]
You might also try turning off your audio effects (doesn't affect chat) and all visual effects which are lagging the client.
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Trebor Notlimah
Lone Star EVE Group Veni Vidi Vici
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Posted - 2009.03.04 19:32:00 -
[17]
I've never done FW so I cant really comment about the lag, but the character model CCP is trying to establish is:
New Character Creation -> Tutorial -> Noob Missions/Boredom -> Faction War -> 0.0
New players won't make it to 0.0 with the severe lag problems in FW.
my2cents ofc.
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Mitch Taylor
Dark-Rising
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Posted - 2009.03.05 00:10:00 -
[18]
Edited by: Mitch Taylor on 05/03/2009 00:14:38 You died due to a variety of errors, the lag was just a contributing factor.
Lag happens, you take it into account, deal with it and move on.
The petition button is available for this dross in future.
EDIT: Watched the video... You had graphic lag for the beginning of the fight as unfamed pointed out, upgrade or turn your settings down. The module lag looked reasonable from your activation of weapons to damage message time, nothing unusual here.
The Dark is Rising... |
Petra Katell
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Posted - 2009.03.05 00:24:00 -
[19]
Something that came to mind recently.
My machine can run Crysis on high @ 50 fps, but can't draw some ships and relatively simple affects in EVE w/o dropping to 5 fps.
Why is that exactly?
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Funkcikle
Gallente DEATHFUNK Doctrine.
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Posted - 2009.03.05 04:01:00 -
[20]
bcause eve is moar badass that that other game you should be playing :)
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Ulasim
Child Head Injury and Laceration Doctors
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Posted - 2009.03.05 04:03:00 -
[21]
Originally by: Siigari Kitawa
We went out to take down some stuff, and landed ourselves in the Tama gate in Nisuwa.
I bolded your mistake
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Durzel
The Xenodus Initiative.
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Posted - 2009.03.05 11:00:00 -
[22]
How can only one side of a fight have lag? Is that what is being implied here?
(The video certainly shows a slideshow so not doubting the OP, just wondering how it would be possible for one faction to handle it but the other can't?)
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Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.03.05 11:09:00 -
[23]
Look at Siigari losing a ship. :D ___________________
A-WAR, much love. <3 |
Deq
Caldari State War Academy
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Posted - 2009.03.05 19:42:00 -
[24]
Edited by: Deq on 05/03/2009 19:46:15 Ummm ... why do I see brackets in space on that vid?
And why do I see DRONES on that vid?
Read up on optimizing your client for fleet battles before complaining about 'lag' ... if your framerate is choppy as hell, it's because you haven't set up your client for large battles. Hint ... make a new tab, and in that tab have it show only enemy ships (looks like you got that part), but where it says 'brackets' you should TURN THEM ALL OFF. Server lag manifests differently ... you should have a smooth vid of weird crap happening, not a slow-mo chopfest of normal stuff happening.
Don't ask me why rendering a little square takes up so much cpu, but it does. Try a fleet fight with no brackets at all and you'll see a massive improvement.
Not saying FW doesn't need better nodes, but players have a responsibility to follow the advice CCP has given before screaming and throwing a fit.
Edit: READ |
Merdaneth
Amarr PIE Inc.
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Posted - 2009.03.05 23:11:00 -
[25]
This has nothing to do with graphics, with CPU or with the connection. It behaves nearly as bad with or without fleet overview settings. Only FW fleets have trouble with this. a 20 vs. 20 fight in FW low-sec between pirates and others has no problems at all. A 15 v 15 fight between two FW fleets can end in me getting 20 second module lag and then completely desyncing.
Also, sometimes you get the bad lag, but sometimes a few members in the fleet are completely unaffected.
The best tactic in FW fights when your fleet starts to get larger is just to target one hostile and attack. Odds are that a couple of minutes later you have killed it since nearly nobody will be able to properly fly their ship anymore after the lag hits and the server will just take care of you killing your target. ____
The Illusion of Freedom | The Truth about Slavery |
Petra Katell
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Posted - 2009.03.06 01:12:00 -
[26]
Originally by: Deq
Originally by: Petra Katell
Originally by: Kiay Stryx Personally that just looks like graphical lag, IE you computer cant deal with all those ships/animations.
~Stryx
You don't seem to understand how EVE works.
LOL fail.
(sorry didn't notice that first time I read through ... priceless)
You realize that EVE doesn't update the client frame unless it gets data from the server right? Oh wait, you didn't, so you don't understand how it work either. EVE isn't an FPS.
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Bill Door
NoD Imperium
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Posted - 2009.03.06 01:16:00 -
[27]
Jeez OP, what are you trying to do here?
There is a serious lag problem in FW but this video is not an example of it, this is a video of someone with a poorly set up client suffering horrendous FPS issues, sure there's some lag there but it's far from the worst I've seen in FW and it's hard to tell anyway in that slide-show, if CCP had decided to refund your loss then they'd have changed their minds on seeing this video.
This is only going to undermine our attempts to get the problem fixed, and give the '1337' players more ammunition to call us all n00bs.
You've got all effects on, all brackets on and running premium graphics, you have only yourself to blame for any issues you have. Ironically by current FW standards I'd say you got off very lightly with lag, in a battle that size I'd expect to lock 1 target, destroy it if I don't get killed first then maybe lock another target and fire on it before it's time to sit back and watch the show... but all the while my graphics would be perfectly smooth.
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Deq
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Posted - 2009.03.06 02:26:00 -
[28]
Edited by: Deq on 06/03/2009 02:30:15
Originally by: Petra Katell
Originally by: Deq
Originally by: Petra Katell
Originally by: Kiay Stryx Personally that just looks like graphical lag, IE you computer cant deal with all those ships/animations.
~Stryx
You don't seem to understand how EVE works.
LOL fail.
(sorry didn't notice that first time I read through ... priceless)
You realize that EVE doesn't update the client frame unless it gets data from the server right? Oh wait, you didn't, so you don't understand how it work either. EVE isn't an FPS.
Such utter fail, it's blowing my mind. Keep it coming though, I'm laughing my a$$ off right now.
Because of course the client in an MMO stops and waits for each update from the server. The server communicating with 10-1000 clients at once. The server that... you know what, nevermind. Please post more.
Edit:
Originally by: Bill Door This is only going to undermine our attempts to get the problem fixed, and give the '1337' players more ammunition to call us all n00bs.
This. There is a problem, but this vid doesn't show it effectively, and that's all I'm saying. |
Petra Katell
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Posted - 2009.03.06 03:14:00 -
[29]
Edited by: Petra Katell on 06/03/2009 03:18:48 nvm, it's like arguing with a child.
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Enma Sylphide
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Posted - 2009.03.06 04:30:00 -
[30]
My experience with EVE connectivity lag is not much difference than other online games, i.e. things "warp" around, become idle, full HP this second->idle 5secs->podded. While serious graphics lag is like playing a "slide show" game. The video shows that it's more like the latter issue.
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