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Gumby Ambraelle
Broken Wheel Mercantile and Trading Company Li3 Federation
32
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Posted - 2012.04.26 17:25:00 -
[1] - Quote
Tell about your setup and why it is a good idea to set up in that way....
Thanks CCP for the forum.... |
Bernie Nator
Talocan Hive Talocan United
277
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Posted - 2012.04.26 17:56:00 -
[2] - Quote
Large Caldari Tower. Corporate hangar array. Ship maintenance array. EWAR EWAR EWAR EWAR EWAR EWAR EWAR EWAR. Some guns. EWAR EWAR EWAR. Few more guns. Little bit of warp disruption, decent number of neuts, some webs.
Basically the idea is to have so many modules that once one goes down, another instantly comes online to take it's place. Redundant system and all that.
Oh, and pos gunners.
The idea is to have so much stuff on the pos that even trying to hit it makes people go, "Time to hire mercs". |
Gumby Ambraelle
Broken Wheel Mercantile and Trading Company Li3 Federation
32
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Posted - 2012.04.26 18:12:00 -
[3] - Quote
Bernie Nator wrote:Large Caldari Tower. Corporate hangar array. Ship maintenance array. EWAR EWAR EWAR EWAR EWAR EWAR EWAR EWAR. Some guns. EWAR EWAR EWAR. Few more guns. Little bit of warp disruption, decent number of neuts, some webs.
Basically the idea is to have so many modules that once one goes down, another instantly comes online to take it's place. Redundant system and all that.
Oh, and pos gunners.
The idea is to have so much stuff on the pos that even trying to hit it makes people go, "Time to hire mercs".
So would this be the "death star" approach to tower defence?
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Bernie Nator
Talocan Hive Talocan United
277
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Posted - 2012.04.26 18:24:00 -
[4] - Quote
Gumby Ambraelle wrote:Bernie Nator wrote:Large Caldari Tower. Corporate hangar array. Ship maintenance array. EWAR EWAR EWAR EWAR EWAR EWAR EWAR EWAR. Some guns. EWAR EWAR EWAR. Few more guns. Little bit of warp disruption, decent number of neuts, some webs.
Basically the idea is to have so many modules that once one goes down, another instantly comes online to take it's place. Redundant system and all that.
Oh, and pos gunners.
The idea is to have so much stuff on the pos that even trying to hit it makes people go, "Time to hire mercs". So would this be the "death star" approach to tower defence? Some people call it a **** star. Others, a death star. Me, I call it home sweet home.
Just make it very clear that you won't be giving up your home without a fight.
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Gumby Ambraelle
Broken Wheel Mercantile and Trading Company Li3 Federation
32
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Posted - 2012.04.26 18:26:00 -
[5] - Quote
Bernie Nator wrote:Gumby Ambraelle wrote:Bernie Nator wrote:Large Caldari Tower. Corporate hangar array. Ship maintenance array. EWAR EWAR EWAR EWAR EWAR EWAR EWAR EWAR. Some guns. EWAR EWAR EWAR. Few more guns. Little bit of warp disruption, decent number of neuts, some webs.
Basically the idea is to have so many modules that once one goes down, another instantly comes online to take it's place. Redundant system and all that.
Oh, and pos gunners.
The idea is to have so much stuff on the pos that even trying to hit it makes people go, "Time to hire mercs". So would this be the "death star" approach to tower defence? Some people call it a **** star. Others, a death star. Me, I call it home sweet home. Just make it very clear that you won't be giving up your home without a fight.
I live in a WH and as a newb we moved in and set up a POS with alot of the same features... was not sure if this was the best setup, as investigating the forms and google give you answers all over the board..... |
Vjorn Angannon
Fleet Escort Services Exotic Matter Coalition
24
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Posted - 2012.04.26 18:29:00 -
[6] - Quote
What Bernie said with a couple additional pointers.
For when all your outer defenses get incapped, having enough hardeners ready to be put online for ~70% resist across the board; could buy you the time to get help inside.
In one of your ship hangars have a small stock of ospreys/exequorers with fits stored in cargo holds for rep duty. Remember that once reenforced, nothing that requires cpu can be onlined until your shields get above 50% (corp hangars).
Don't group all your defenses into 6 pretty, tight groups! Spread your defenses out......5km between each at a minimum. |
Bernie Nator
Talocan Hive Talocan United
277
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Posted - 2012.04.26 18:38:00 -
[7] - Quote
Vjorn Angannon wrote:What Bernie said with a couple additional pointers.
For when all your outer defenses get incapped, having enough hardeners ready to be put online for ~70% resist across the board; could buy you the time to get help inside.
In one of your ship hangars have a small stock of ospreys/exequorers with fits stored in cargo holds for rep duty. Remember that once reenforced, nothing that requires cpu can be onlined until your shields get above 50% (corp hangars).
Don't group all your defenses into 6 pretty, tight groups! Spread your defenses out......5km between each at a minimum.
Right, good addition. Remember, tightly grouped mods = bomber paradise. We incapped an entire tower's mods with just bombs runs that way before.
Also, remember your pos settings for repping up the shield. If it's set for aggression, when you rep the tower, it will shoot you. When it shoots you, you will prolly die.
Don't die. |
Two step
Aperture Harmonics K162
1950
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Posted - 2012.04.26 20:27:00 -
[8] - Quote
I think the key point about POS setups is that in the end, they don't really matter. All they can do is buy you time to fight back. You aren't going to repel an attacker with just POS mods, though having no defenses might make you a more attractive target (and having a tower full of faction mods will make you an even more attractive one :) ) CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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silens vesica
Corsair Cartel
65
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Posted - 2012.04.26 20:39:00 -
[9] - Quote
Two step wrote:I think the key point about POS setups is that in the end, they don't really matter. All they can do is buy you time to fight back. Translation: They make a nice shiny toy, suitable for distracting interlopers whilst you wind up for the sunday punch.
Sorry - not describing our setup. 'Tis not my place. Maybe The Boss will wander by and join the chat. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Jack Miton
Bite Me inc Exhale.
263
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Posted - 2012.04.26 21:01:00 -
[10] - Quote
My POS is defended with dreads. Guns on POSs are 98% decorative. |
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Bernie Nator
Talocan Hive Talocan United
277
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Posted - 2012.04.26 21:07:00 -
[11] - Quote
Two Step is fairly correct on this. Even with all the pos gunners your pos can manage, if you can't bring a defense fleet to actually engage their fleet, you will more likely than not be losing that pos if the attacker wants it down hard enough.
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Rroff
The Xenodus Initiative.
7
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Posted - 2012.04.26 21:23:00 -
[12] - Quote
Depends a bit a well setup ****/death star in a C4 or below will put off or counter all but the most dedicated of attacks and you should have plenty of headsup if someone puts up a staging POS and tries to build a capital (this doesn't usually happen).
In capital capable WHs then yes the guns, etc. are little more than decorative and will merely be an irritation to a well setup attacking force - the problem is you can set up a POS to be extremely hard for sub-caps to bash or quite hard for capitals to bash but you can't make it both at the same time unless you have POS gunners online to tailor it against the attacking force and even then its probably only going to buy you a bit of time rather than stop the attackers. |
Ivory Kantenu
D.F.A. Deep Space Exploration Insane Asylum
19
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Posted - 2012.04.26 22:49:00 -
[13] - Quote
Defended to the point that I have to offline guns to put some other array on it. Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread
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illy velo
Production N Destruction INC. The Last Chancers.
24
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Posted - 2012.04.26 23:09:00 -
[14] - Quote
The best POS defense is a lot of active players in all TZ's... Other than that you try to stretch the siege out with duplicate offline modules and a pos gunner or two. If you can stretch it out significantly longer than the attacker planned for you will start to see the fleet thing out at which point you may be able to react.
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Nathan Jameson
Talocan Dominion Talocan United
388
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Posted - 2012.04.27 05:38:00 -
[15] - Quote
Bernie Nator wrote:Two Step is fairly correct on this. Even with all the pos gunners your pos can manage, if you can't bring a defense fleet to actually engage their fleet, you will more likely than not be losing that pos if the attacker wants it down hard enough.
As our last targets so sorely learned.
8 times, in the same system... |
Bernie Nator
Talocan Hive Talocan United
277
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Posted - 2012.04.27 05:46:00 -
[16] - Quote
Nathan Jameson wrote:Bernie Nator wrote:Two Step is fairly correct on this. Even with all the pos gunners your pos can manage, if you can't bring a defense fleet to actually engage their fleet, you will more likely than not be losing that pos if the attacker wants it down hard enough.
As our last targets so sorely learned. 8 times, in the same system... Shush. All we did was kill their orca, steal a cap, kill hundreds of mods, and then stole a corp from them. |
Ashimat
Reconfiguration Nation Transmission Lost
19
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Posted - 2012.04.27 06:00:00 -
[17] - Quote
Bernie Nator wrote:Two Step is fairly correct on this. Even with all the pos gunners your pos can manage, if you can't bring a defense fleet to actually engage their fleet, you will more likely than not be losing that pos if the attacker wants it down hard enough.
Actually, Two Step is very correct. The way you setup your POS is really only relevant to if you are going to become a target or not. If someone decided they want the POS gone, get you out of the system or maybe get the system itself, then how the POS is setup is the least interesting factor.
It's all about the effort/reward ratio for any eventual attacker. Few would bother taking down a empty, large d*ck star in a system no one wanted. If you stuff a medium POS without proper defences full with indy-stuff and floating caps, you are asking for it.
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Mr Bigwinky
4U Services Inc. Talocan United
227
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Posted - 2012.04.27 09:04:00 -
[18] - Quote
Ashimat wrote:Bernie Nator wrote:Two Step is fairly correct on this... Actually, Two Step is very correct... Erm..
Two step wrote:I think the key point about POS setups is that in the end, they don't really matter... You aren't going to repel an attacker with just POS mods... I don't agree. The setup defintately does matter. On more than one occasion in the past, our poor POS setups have motivated people to attempt a siege which wouldn't have happened otherwise. (isn't that right Narwhals, TD4D?) ((well maybe not TD4D, I might have prompted that one...))
I will concede that it wasn't the POS that kicked them out, but consider the following.
Of course you're right IF you assume that everyone in WH space has the means to take out any size POS they want. I think Two Step has to be very careful not to assume that every entity in WH space has the numbers or aptitude of AHARM. Most people come to wormholes to avoid blob warfare and as his votes depend on him being able to relate, it would be an error to lose touch with this side of WH life. (everyone has to start somewhere)
Example: Many WH residents would like to take out POSes but only have 5 - 10 active players at one time so taking out a large dic*star is beyond them.
No POS is invulnerable, they are designed not to be. Just varying degrees of deterrent. Sure, people can hire mercs to take out a POS but if they can't take it out themselves, chances are they don't have billions of isk to spare..
P.S. 4u Services is an inactive, terrible wormhole corp and our poorly defended towers just illustrate our incompetence, please don't shoot us. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
corbexx
Aperture Harmonics K162
17
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Posted - 2012.04.27 10:13:00 -
[19] - Quote
at the end of the day if people want yoru tower gone, it doesnt really matter how its set up.
I'd def agree with mr bigwinky in that you can make pos's that people would think is it really worth it. A large dread gurista in a c1 with 50 of each ecm a few guns webs points (having as many of the ecm online as you can after your basic stuff of sma cha guns points) , would probably be enough to put off even the most blood thirsty corp. yes you coudl still take the pos out by flooding the pos with loads of ships, putting yoru own pos up and building a dread in there. But most would just say sod that and find a much easier target.
At the end of the day the pos is there to support you and your fleet and you should fit it to help you in that way, but without a fleet i'd will die (eventually) regardless of set up. But a well set up pos will definetly make it much harder.
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Oxandrolone
Bite Me inc Exhale.
36
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Posted - 2012.04.27 10:34:00 -
[20] - Quote
corbexx wrote:at the end of the day if people want yoru tower gone, it doesnt really matter how its set up.
I'd def agree with mr bigwinky in that you can make pos's that people would think is it really worth it. A large dread gurista in a c1 with 50 of each ecm a few guns webs points (having as many of the ecm online as you can after your basic stuff of sma cha guns points) , would probably be enough to put off even the most blood thirsty corp. yes you coudl still take the pos out by flooding the pos with loads of ships, putting yoru own pos up and building a dread in there. But most would just say sod that and find a much easier target.
At the end of the day the pos is there to support you and your fleet and you should fit it to help you in that way, but without a fleet i'd will die (eventually) regardless of set up. But a well set up pos will definetly make it much harder.
you beat me too it, there is no amount of isk that would make me bash a large dickstar in a c1 with 16 hardners |
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Nathan Jameson
Talocan Dominion Talocan United
388
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Posted - 2012.04.27 12:56:00 -
[21] - Quote
Oxandrolone wrote:you beat me too it, there is no amount of isk that would make me bash a large dickstar in a c1 with 16 hardners
Agreed. People might still bash your POS, but only if you make it personal.
Key then is to not **** off a large wormhole alliance that can stick 70+ people in a fleet and sit in your system for a week. |
Rek Seven
Probe Patrol Project Wildfire
301
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Posted - 2012.04.27 12:57:00 -
[22] - Quote
To the ******* teeth! |
Ashimat
Reconfiguration Nation Transmission Lost
19
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Posted - 2012.04.27 16:10:00 -
[23] - Quote
Mr Bigwinky wrote:Ashimat wrote:Bernie Nator wrote:Two Step is fairly correct on this... Actually, Two Step is very correct... Erm.. Two step wrote:I think the key point about POS setups is that in the end, they don't really matter... You aren't going to repel an attacker with just POS mods... I don't agree. The setup defintately does matter. On more than one occasion in the past, our poor POS setups have motivated people to attempt a siege which wouldn't have happened otherwise. (isn't that right Narwhals, TD4D?) ((well maybe not TD4D, I might have prompted that one...))I will concede that it wasn't the POS that kicked them out, but consider the following. Of course you're right IF you assume that everyone in WH space has the means to take out any size POS they want. I think Two Step has to be very careful not to assume that every entity in WH space has the numbers or aptitude of AHARM. Most people come to wormholes to avoid blob warfare and as his votes depend on him being able to relate, it would be an error to lose touch with this side of WH life. (everyone has to start somewhere) Example: Many WH residents would like to take out POSes but only have 5 - 10 active players at one time so taking out a large dic*star is beyond them. No POS is invulnerable, they are designed not to be. Just varying degrees of deterrent. Sure, people can hire mercs to take out a POS but if they can't take it out themselves, chances are they don't have billions of isk to spare.. P.S. 4u Services is an inactive, terrible wormhole corp and our poorly defended towers just illustrate our incompetence, please don't shoot us. But you are repeating what I said. The POS-setup is a deterrent to attack in the first place. Isn't it pretty rare that someone mange to defend a system/POS with it's setup alone?
Sure, a good setup, plan and pos-gunners can make for a bad day for any attacker, but it's not very high on the list of things that really do matter when things turn nasty. 4u services should know. |
Kyros Xero
Xuronautics
13
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Posted - 2012.04.28 03:28:00 -
[24] - Quote
A well-fit POS, like a well-fit ship, is a big force multiplier. Sure, if you're being violenced by someone with a lot of resources the POS alone won't be enough just like a 10-man defense fleet won't be enough. But if you take a reasonably close fight and add an extra 10 competently piloted ships or a solidly built POS, you are still looking at a game changer.
As far as the actual defending, it is valuable if your POS gunners have actually practiced with the weapons before-hand. POS defenses do not work quite like normal weapons in terms of mechanics or feedback, and the one time we were under siege we lost valuable minutes to figuring out the nuances.
Personally as far as death star/**** star, we leaned more towards death star. Because at the end of the day, it's a lot more fun to shoot 5 medium artillery batteries at someone than ECM.
More than that though, I think it's valuable to anchor enough backup mods that you could do some off/onlining and become either on demand. It makes it more difficult for the enemy to prepare if you're not a one trick pony, and attackers hate spares. POS Layered Defenses: "Panic" mode and defense-automation arrays |
K1Vis
The Citadel Group Sentinel Alliance
11
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Posted - 2012.04.28 08:20:00 -
[25] - Quote
I have experience only in C1-C4's.
Triple Redundancies of all mods.
Massive amount of hardeners.
POS mods spread all over. Evenly and never grouped.
Dreads and Carriers in system.
Logistics ships for repping the mods.
Plenty of fuel.
A active force to repel invaders.
As many as possible trained in Star-base Defense management.
Friends ready to come in as soon as the exit system is found if it isn't already.
No shiny POS mods.
Multiple Towers greatly increases the aggressors aggravation.
And to reiterate earlier posts. If they want the POS gone then it will will eventually happen one way or another. Only people in PVP ships will save you. |
Seleia O'Sinnor
Drop of Honey
219
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Posted - 2012.04.28 08:21:00 -
[26] - Quote
ECM ECM ECM ECM ECM ECM ECM ECM. More ECM. A few guns, points. And a **** load of hardeners. EGD: If you jettison what's in your brain, at least expect can flipping. |
Celery Man
Talocan Mining And Industrial Talocan United
43
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Posted - 2012.04.30 01:54:00 -
[27] - Quote
Seleia O'Sinnor wrote:ECM ECM ECM ECM ECM ECM ECM ECM. More ECM. A few guns, points. And a **** load of hardeners.
Just confirming that nothing will crush your soul more while pos bashing than ECM. Also until its all dead your attackers can't afk (in laser boats) while bashing. They have to sit there the whole time watching the paint dry like a hawk :) |
Seleia O'Sinnor
Drop of Honey
219
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Posted - 2012.04.30 17:35:00 -
[28] - Quote
This is a decent resource on pos defense: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=817184 EGD: If you jettison what's in your brain, at least expect can flipping. |
Rroff
The Xenodus Initiative.
7
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Posted - 2012.04.30 18:05:00 -
[29] - Quote
Celery Man wrote:Seleia O'Sinnor wrote:ECM ECM ECM ECM ECM ECM ECM ECM. More ECM. A few guns, points. And a **** load of hardeners. Just confirming that nothing will crush your soul more while pos bashing than ECM. Also until its all dead your attackers can't afk (in laser boats) while bashing. They have to sit there the whole time watching the paint dry like a hawk :)
Works great in C1-4 but C5-6 they can just use capitals which won't be bothered by the ECM one bit.
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Trinkets friend
Sudden Buggery
337
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Posted - 2012.05.01 02:09:00 -
[30] - Quote
In my opinion, defending your POS takes 3 ingredients: Defences which deter casual opportunists (PITA factor 5, minimum) A general lack of candy on display, to avoid temptig greedy thieving bastards Not convoing me to tell me I fail when I collapse my static to avoid watching you POS hugging like a hippie instead of manning up for a fight.
Believe me, I have started truly insane, stupid POS sieges that took 14 days to complete, simply because some idiot mouthed off in local.
Now, as to the defences, it can be as simple as a DG large in a C4 Pulsar with hardeners out the wazoo. Other setups i have found incredibly annoying included properly fit Gallente dampstars, damp/pulse setups defended by POS gunners, etc.
Not to put too fine a point on it, remmber to put ammo in your guns, isn't that right Starbride CEO? Not much point having 32 large blasters if they don't has ammo trolololol. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
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