|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Andnowthenews
Caldari State War Academy
|
Posted - 2009.03.14 17:05:00 -
[1]
Originally by: Tal Kjelthorne
Originally by: Tippia The Caldari ECM boats don't follow this pattern. ECM doesn't change the dynamics of how a weapon work ù they just make them not work at all. They also can't be considered self-nerfing since they don't work better against Cally ships than against anything else. The question is, then, how can ECM be changed so that it no longer is anti-everything
You are ignoring the fact that the other recons also have a secondary ewar system that also effects ALL races of ships (webs/point/nuet) as well as a primary system that also has a 100% guaranteed effect when in its optimal.
|
Andnowthenews
Caldari State War Academy
|
Posted - 2009.03.14 17:57:00 -
[2]
Edited by: Andnowthenews on 14/03/2009 17:59:25
Originally by: Tippia Edited by: Tippia on 14/03/2009 17:54:28
Originally by: Naomi Knight
Originally by: Tippia
Originally by: Andnowthenews You are ignoring the fact that the other recons also have a secondary ewar system that also effects ALL races of ships (webs/point/nuet) as well as a primary system that also has a 100% guaranteed effect when in its optimal.
We're not ignoring it ù quite the opposite. We're trying to think of a way to make the Caldari ships follow the same pattern.
What pattern?
Quote: That the other recons also have a secondary ewar system that also effects ALL races of ships (webs/point/nuet) as well as a primary system that also has a 100% guaranteed effect when in its optimal.
Your out of luck as there are no more effects left that you can create another ewar system to specifically disrupt.
Just give ECCM a secondary effect and a fixed amount bonus as well as its % bonus and things will be fine.
|
Andnowthenews
Caldari State War Academy
|
Posted - 2009.03.14 18:13:00 -
[3]
Originally by: Tippia
Originally by: Andnowthenews Your out of luck as there are no more effects left that you can create another ewar system to specifically disrupt.
There are plenty. In this thread alone, there have been the suggestions ewar that reduce the number of locked targets, or that reduce drone bandwidth.
Oh yea, sorry i thought they were a joke...well actually they are unfortunately you seem to have missed it.
Lets try "worthwhile" effects that do not give the "waaa remove ecm i got jammed" emo boys what they want in the future.
|
Andnowthenews
Caldari State War Academy
|
Posted - 2009.03.14 18:23:00 -
[4]
Originally by: Tippia
Originally by: Andnowthenews Oh yea, sorry i thought they were a joke...well actually they are unfortunately you seem to have missed it.
Incorrect, but you seem to have missed the purpose of the exercise.
Futility?.
Stupidity?.
Cos that is where those other ideas should be filed under.
Its ECCM that needs a minor adjustment that's all, reworking the entire system to the point of total uselessness just to satisfy a few whiners will never happen.
|
Andnowthenews
Caldari State War Academy
|
Posted - 2009.03.14 19:23:00 -
[5]
Originally by: Tippia
Originally by: welsh wizard You can't argue with the maths though. Fact is while everyone has their "mate who fit 2 ECCM and got jammed for 8 hours straight" the maximum attainable jamming strength is what? About 15? A BS who sets up with this in mind can attain a 70-80 sensor strength with a good gang fit...
àwhich brings us back to the psychological factor. I wonder how many whines would be mitigated simply by adding a "player X tried to jam you but failed" popup to give people some kind of tangible feedback on how often their ECCM makes a difference.
PPL would ignore it and continue to whine about the few times they still got jammed along with the need to use a slot up from their precious tank/gank fit......
|
|
|
|