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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Pookie McPook
Nova Synergy PLC
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Posted - 2009.03.13 10:41:00 -
[841]
Originally by: Hunca Munca The patch install wasn't too bad but it was really bad programming to hard code the patch to unpack in c drive.
QFE
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skuggan
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Posted - 2009.03.13 10:46:00 -
[842]
Edited by: skuggan on 13/03/2009 10:48:25 Dont know if this has been adressed yet, probably it has (don't have time to scroll 28 pages)
When you use your directional scanner and sorts everything by, lets say distance and then press scan - everything appears in random order.
This is EXTREMELY annoying.
ops, i posted this in wrong thread sry. -- Diplomacy is the art of telling someone to go to hell in such a way that they look forward to the trip. |
BuscheHusche
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Posted - 2009.03.13 11:05:00 -
[843]
hey there, quite cool till now.
but the sound is a bit strange. b4 the patch, u heard all the shooting around you easily. now u hardly hear all that stuff as long as u dont zoom in ... so I missed several times that some1 was shooting at me ^^
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Yoshi Ikuzo
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Posted - 2009.03.13 11:10:00 -
[844]
So far, the most fun thing is the ability to cut off "world" sounds. I mainly mine, and those mining sounds and background sounds drove me crazy, so I switched off the sounds altogether. Now, I can let the speaking computer voice and the user interface sounds on without going nuts. Great!
Of course, with this comes an extra request. What about *more* speech? For example, drones being launched, starting to mine, going idle, arriving at a gate, arriving at a destination... Would be great, yes?
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Bernman
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Posted - 2009.03.13 11:44:00 -
[845]
Remember Steve Balmer when he ran on stage screaming "WOOO!! WOOOOO!! WOOOOOOO!!". If not then view this YouTube clip: http://www.youtube.com/watch?v=wvsboPUjrGc
Well that was me when I ran Apocrypha for the first time except I was screaming "CCP!! CCP!! CCP!!" - up until the point where I tripped over one of my kids toys and flew through the air.
Keep up the good work guys.
Bernman
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Tsung Jin
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Posted - 2009.03.13 11:45:00 -
[846]
Hi ccp,
nice Patch but the Soundengine is not so well, because if you launch Missles the Sound is like in a watercan. Next Point, Exploisions at my ship have no sounds. The Game is al little bit laggy and i hope youŠll fix that problems soon.
Best regards Tsung
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flearider
Minmatar Esto Perpetua
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Posted - 2009.03.13 11:49:00 -
[847]
bring back the multispec probe ... then we can see if a sys is worth probing ..
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Ivan Krosnokov
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Posted - 2009.03.13 11:50:00 -
[848]
while scanning if you are cloaked and tell your probes to return to you it visually decloaks you but the module stays green. This is quite confusing especially if you are in map view and have no eyes on your ship but your cloak is still flashing green.
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Ivan Krosnokov
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Posted - 2009.03.13 11:52:00 -
[849]
Originally by: flearider bring back the multispec probe ... then we can see if a sys is worth probing ..
This is not a valid point, the core probes do the same job as ALL the old probes. Read a little before you make yourself look like a moron.
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Prometris
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Posted - 2009.03.13 11:55:00 -
[850]
Hi there!
The agents menue is ****! Too much clicks and you have to do everytime the mission if you ask for. change agents is difficulty and make R&D agents is now really terrible!
the armor hardeners could be collored, it looks dumpy!
greets Prom
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BeforePeace
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Posted - 2009.03.13 12:02:00 -
[851]
OK, graphics are deffinately better, well done there, but I do have a few issues: - The biggest problem is sound quality. It seems you have gone backwards in this respect. Rails now sound like cap guns now. Cant really here explosions when I get hit by missiles etc. -Opening windows sometimes (eg. items) results in nothing. You have to open and close it 2 or 3 times before you get a result. This is only an occasional problem but never used to have it on old version. -Small issue - Warping, the smooth ending to warp (as apposed to the old bummpy one) is not nice. It used to give a better indication as when your warp was about to end, rather than staring at numbers on the bottom.
If you have to fix one thing, fix the sound!!!!
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Mehktor
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Posted - 2009.03.13 12:19:00 -
[852]
I do not know if this has already been mentioned but in some systems the stations cannot be seen, the little white square is present and you can click on it and enter the station.I thought the problem was with my PC but it seems not. One of my in game pals has had the same issue so I assume it is yet another bug to fix.
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Kelshron
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Posted - 2009.03.13 12:57:00 -
[853]
Edited by: Kelshron on 13/03/2009 13:54:48 Edited by: Kelshron on 13/03/2009 13:00:27 My gripes...some have been mentioned before, but what the hell...
The new POS shield, nice from the outside, a nightmare from the inside. Turn off those effects please.
The sound....pretty awful. Muffled, nowhere near as crisp as the before. Unable to hear any enemy gun/laser/missile file unless they are really close and/or you are zoomed in on your ship. The sound was a valuable part of the game, please restore it to its former glory.
Cloaking. No cloaking/decloaking sounds. Nice to hear that sound if you decloak, especially if you are not looking directly at your ship at the time. Please bring it back.
Invul fields. Pretty much invisible unless you are zoomed right in on your ship, and who flies like that. It was a cool effect to see the field shimmering over your ship, now it is gone. The Shield boosters are a little better but not much. Please put them back.
New Fitting screen. Cumbersome, awkward to use and and too big. Please bring the old one back.
Skill queue. Excellent, nice one.
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DarkAstoria
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Posted - 2009.03.13 13:40:00 -
[854]
Always worried that only people that have constructive criticism (or something just negative) to say log on and comment and I have mostly all thumbs up so...
I like the new invuln field and booster animations. The old ones looked goofy to me.
I like the new fitting screen as much as the old one, really neither ever took me any time to do what i needed to, finding the parts in my items always takes longer anyhow.
Like the scanning system fine. Took me a while to find a wormhole, but i did, it was a small challenge, which made finding one that much more rewarding. I wonder if a smaller (in terms of fitting) probe launcher that could scann for all types would add to the game. It could have some limitation...I don't have a good suggestion for that.
I wish my girlfriend would let me play with the sound up loud so I could have an opinion about that, but I need good lovin more than good pewpew I suppose.
The sleepers are awesome. Love how they look. Love the AI. can't believe 5 frigates and 2 cruisers gave my Hurricane any trouble. (they lost but they did worry me a little) They went after my drones and even got one before I could recall, kill the frigs, and relaunch with a repair drone.
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Allan Atlantica
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Posted - 2009.03.13 14:00:00 -
[855]
I would like to suggest that the new warp sound is missing a key parameter. The sound is not just an accompaniment to the on-screen visual. It provides an audible queue as to the progress of the warp, or at least, it use to.
The missing parameter is the slowing down/ending of the warp travel, as it's now almost impossible to determine when the warp is finished. I find this most annoying when arriving at warp gates, because you can no longer tell when it's time to jump.
Regards,
Allan
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Caldari Citizen4714
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Posted - 2009.03.13 14:09:00 -
[856]
Station noises are considerably louder than combat sounds.
Station sounds do not appear to be affected by "environmental sounds" volume slider.
I want to hear combat sounds, not station noises.
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NUGUK
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Posted - 2009.03.13 15:04:00 -
[857]
Sound for me also is a big thing.
I'm unable to hear any space noise unless I zoom right into the ship, that includes missiles, lasers and explosions.
Apart from that... great job.
Thanks
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Thorian Baalnorn
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Posted - 2009.03.13 15:10:00 -
[858]
I like the content so far, what i have used of it.
I love the new scanner. Its probably my favorite upgrade so far. before it was a pain to scan things down and after spending as much as an hour or 2 scanning down someone else end up running it. The new system scans down in 1/2 the time max, and i dont need to dedicate an entire cargohold to scanning.
I like the idea behind T3 cruisers and i know many dont understand that they arent meant to be BETTER than t2 only different. More like an all purpose cruiser.
My only issues are with lag. Thier is a general lag issue and when their is more than 35k peeps logged in it gets worse. Some of the lag effects ive seen are: - 5-10 seconds station services windows to load( I.E: Reprocessing insurance, lp store)
-Problems docking. Sometimes i have to click multiple time to get an accepted docking request. Long undocking times.
-delayed firing or turning off of mods
- Instant replays at gates. I get alot of this. One time my ship approached the gate 4 times before it would let me jump and one time it flew past the gate then flew backward several thousand meters to the gate.
Other than lag i think a very nice patch.
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Redd Viper
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Posted - 2009.03.13 15:14:00 -
[859]
I dont like the new way we do probing combat probes in general it's too slow to locate a target. Hunting ships would rock if it was only faster and gatecamping is still lame as a way to pass time.
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Ehronn
Caldari Nutz N Boltz Skunk-Works
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Posted - 2009.03.13 15:17:00 -
[860]
I wish they would add 1 button to remove ALL ammo at once. I hate having to right click each launcher in space or use that tiny little circle on the new fitting window.
Why can't we just have a button to remove ammo.
:P -----------------------
Dysfunctional Playground |
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Chuck Skull
b.b.k Fidelas Constans
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Posted - 2009.03.13 15:27:00 -
[861]
I thought ratting was supposed to get boosted? The biggest BS bounty has gone up where I am, but chaining no longer seems to work. Rather than the BS re-appearing on the re-spawn, random cruisers or frigs seem to. Meaning overall ratting is much worse, BS spawn very rarely. I just ratted for an hour, in a system with 20+ belts, got 3 BS total. Thought the idea was to lure more pople out, not to send them back to L4's? ---
Also available in 'sober' |
Chiselhead
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Posted - 2009.03.13 15:28:00 -
[862]
Well after a few days of playing this Expansion I have to say I'm unimpressed all together. Stations look better but inside stations is drab and depressing, the ship models, well I suppose some people may think they look better but I don't like them at all. The lack of Classic Grafics is a let down, I'm wondering if its worth it to buy a new laptop and desktop so I can run all 3 accounts at once like i'm used to, probably not but on those 2 computers now even with effects turned off and all settings at thier lowest its still choppy and not really very entertaining anymore thanks for that. The new scan probing sucks , sucks and sucks some more, to many damn wormholes, and worthless rouge drone sites. The sound well I was glad to be able to turn off the space sounds its always bugged me that you can hear explosions and drones fly by, in space no one can hear you scream, no atmosphere no sound waves get it!, to bad it also got rid of your ship noises as well. Traveling seems to be lathargic slow and can feel even like your not moving and its boring as hell. Suggestions, Bring back Classic Grafics, you know you should. Get rid of this "New" scan system, it didn't need fixxing so why did you change it sure go ahead and add to it but a reworking and complete change wasn't neccesary at all. Fix the Sounds. And fix the warping around would ya I may fall asleep between gates soon.
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vixit
Gallente Veteran's Department
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Posted - 2009.03.13 15:52:00 -
[863]
I dont know what is up with all the bugs in this expansion. I cant stay logged in torrinos for more than 5 mins before being kicked off the server. I have never had expansions problems before. If i form a fleet- i cant leave it without reloging!! Most times i cant even activate my mods, and that is a BIG deal since im in a pvp corp. Corp tab only works have the time, and the lag is rediculous. Not to mention when the server kicked everyone off the game not to long ago and was down for 20 mins. I'm surprised that there isnt one of those "bug fixing" patches yet.
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Stromchaser
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Posted - 2009.03.13 15:59:00 -
[864]
Edited by: Stromchaser on 13/03/2009 15:59:11 Overview issue: I'm a 2 client player, same computer, same *.exe, different monitors (2). As I was salvaging last night. The wrecks would disappear correctly after salvage on the player doing the salvaging. But the other player, who was just hanging out, the overviw would not update as wrecks were salvaged and diappeared. Instead the text in the overview just became "transparent" and the overview would not update. I clicked on another tab I had setup and then would go back to main tab and it would correct itself. Also the order (sort by distance) would become jumbled. Anyway numerious issues with overview on character not doing the salvaging????? Thanks for listening CCP, Strom
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Nyce Bacemeunt
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Posted - 2009.03.13 16:05:00 -
[865]
Everywhere outside of my region is 2,147,483,647 jumps away, and autopilot will state that no waypoints have been set when I Set Destination. |
KISOGOKU
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Posted - 2009.03.13 16:37:00 -
[866]
Edited by: KISOGOKU on 13/03/2009 16:38:00 Modul area of Fitting screen is soooo small , i have to use a microscope .Make it sizeable or bigger icons for modules
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Abu Yazid
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Posted - 2009.03.13 17:16:00 -
[867]
I have not been able to get online since the new patch. Tried the bulk data thing....no success, have reinstalled Eve- 3times, each time I get a download error. The last time I got a corrupt file message. Frankly, I am at the end of my resources... What do I do now?
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Inflationem Faba
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Posted - 2009.03.13 17:23:00 -
[868]
My asset window tells me that all of my assets, no matter what station they are in, are 57 jumps away - to include the assets in my current station.
Getting very long delays between hitting buttons and the events they're supposed to trigger(warp to, activating mods, ets)
Often warping past destinations and warping backwards to get back to them. This often cancels docking requests.
The new agent mission window is very anoying. Clicking on an agent should give me the choice of whether I want a ask for a mission or not. Maybe I just want to find someone. Also, if I turn down a mission, I want a choice if I want another one rather than just throwing one at me.
The new roids look cartoony
Othe than that, no problems with the patch.
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Romale
Sniggerdly Pandemic Legion
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Posted - 2009.03.13 17:30:00 -
[869]
i like most the changes they just need further refinement and alot of other things need revamping as well, market window especially could be esaier, fitting window looks great but needs functionality back as in let me just throw **** at the ship and have it load in the appropriate slot, that being said im really only posting because i tried the new player experience? i created a character and loaded in the station... and never once did it tell me to undock to start the f'n tutorial instead you log a newb into a station with everything working and being completly overwhelmed and not knowing what to do
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Vulking
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Posted - 2009.03.13 18:15:00 -
[870]
Edited by: Vulking on 13/03/2009 18:16:35 Edited by: Vulking on 13/03/2009 18:15:43 http://img5.imageshack.us/img5/8216/20090314posgraph1.jpg
My new pos reactor! do you like it? It blends in sooo well with the new shield graphics
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