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Space Wanderer
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Posted - 2009.03.11 11:09:00 -
[1]
Edited by: Space Wanderer on 11/03/2009 11:15:45 Edited by: Space Wanderer on 11/03/2009 11:10:02 Will be updated the more questions I can see.
1) What of the new probes I need?
Currently, you might want core probes and deep space probes. Using only core probes is also viable, although a bit harder. If you use only core probes you can just fit a core launcher (only 15 CPU), otherwise you need an expanded one (220 CPU).
2) I am in a new system, how am I supposed to multispec it?
Shortly, there are no multispectral probes in the new system. However you can use deep space probes at higher range to know how many sites are in the system, and their signal strength (please refer to this thread to know what is what). If you can't use deep space you can still drop some core at 32AU or some combat probes at 64AU. Also, if you get a signal strength higher than 25% on a site you will be told its type, so a deep space probe with range 8AU will report the type of most sites inside its range.
3) What type is a wormhole?
Unknown.
4) I get a signal with 100% strength but can't warp to it
You need four probes hitting the site, to get a warpable hit.
5) I am getting four signals at 100% from my four probes for the same site, but can't warp to any of them.
Signal strength is only ONE of the variables affecting scanning. Probes shouldn't be too clustered, or only on one side of the site, otherwise probes won't be able to combine their hits into a single warpable hit. Please see this thread for more information about signal strength and probe placements.
6) I can't get 100% signal strength on a site.
Depending on your skills, equipment, ships, implants, the signal strength may vary A LOT. If, with a single probe, you are not able to obtain at least a 50% signal strength no matter how close to the site it is, you WILL NOT be able to find that site with that equipment. Refer to this thread for information about the signal strength.
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Space Wanderer
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Posted - 2009.03.11 11:16:00 -
[2]
Reserved
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Space Wanderer
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Posted - 2009.03.11 12:16:00 -
[3]
Edited by: Space Wanderer on 11/03/2009 12:17:15
Originally by: Jonathan Calvert How about updating the evlopedia entry with this info?
http://wiki.eveonline.com/wiki/Exploration
If you see, on the head of the page there is a link to these infos:
http://wiki.eveonline.com/wiki/Exploration:_Apocrypha
The pages should be inverted, though. Now the old scan system is obsolete.
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Space Wanderer
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Posted - 2009.03.11 13:19:00 -
[4]
Originally by: Jonathan Calvert I have this feeling youre sitting on the explo channel right now watching these questions asked over and over :)
Eh, not right now, but yes. I contacted the explo chan mods asking them to change the MOTD, pointing it to the apoc page. Can't do more than that.
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Space Wanderer
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Posted - 2009.03.11 13:20:00 -
[5]
Originally by: Miss Moonwych Not to go deeply into this, but this is also caused by using probes of different ranges simultaniously. If you make sure all probes are of the same range you will have less problems with this .
That's interesting. You got more data about this you want to post in the other thread?
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Space Wanderer
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Posted - 2009.03.11 16:33:00 -
[6]
Originally by: Confuzer I Logic dictates that with 3 probes, and 2 points, I should be able to choose each point and warp to it.
Why not?
Because each fo those points won't have a sig str larger than 50%.
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Space Wanderer
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Posted - 2009.03.11 16:59:00 -
[7]
Originally by: Imiarr Timshae The only confirmed pimpage from a wormhole system is currently +50% ship velocity.
Eh? There is a lot confirmed pimpage. I recall only shield increase, but that's me not paying attention.
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Space Wanderer
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Posted - 2009.03.11 18:59:00 -
[8]
Originally by: Miss Moonwych by averaging the deviation of each probe which in turn is based on the target strength of these individual probes.
Well, if deviation is based on target strength of invisdual probes that would explain the bug very well, since you can get 100% strength when the individual probes have only 50% strength individually.
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Space Wanderer
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Posted - 2009.03.12 09:22:00 -
[9]
Shameless bump.
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Space Wanderer
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Posted - 2009.03.13 09:28:00 -
[10]
Edited by: Space Wanderer on 13/03/2009 09:34:07
Originally by: Armakoir Suggested question and change from the old system:
Can probes be positioned within the scan area of my other probes? Yes.
Good question. Added. Now we need another one though, I don't feel comfortable in leaving 17 questions. :-)
EDIT: no matter, found another question in a different thread.
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Space Wanderer
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Posted - 2009.03.14 23:08:00 -
[11]
Edited by: Space Wanderer on 14/03/2009 23:08:54 Edited by: Space Wanderer on 14/03/2009 23:08:20
Originally by: Espoir Thanks for the FAQ - hope you will update it :)
As much as possible (should have reserved more than two posts )
Originally by: Espoir I added it to a resource thread - hope this is ok :)
No prob of course. You might want also to add the thread with the scan strength formula to it.
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Space Wanderer
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Posted - 2009.03.15 18:17:00 -
[12]
Originally by: Aniel Zaar Please consider adding a few tips I shared in this thread to your guide.
Yes, I had a look at it, but I had some difficulties extracting something that could be condensed into one or two newbie questions, with two-sentences replys.
If you can extract some FAQs from it and post them here I'll gladly put them here.
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Space Wanderer
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Posted - 2009.03.16 11:35:00 -
[13]
- Sites beyond 4AU: Err... reading the FAQ in the OP, maybe?
- What's the point of deep space probes: added question 20.
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Space Wanderer
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Posted - 2009.03.17 10:38:00 -
[14]
Originally by: Nyota Sol What are the different types of anomalies in W-space and how difficult are they?
[snip]
Perimeter (tiers 1 & 2?) - checkpoint - hangar - camp - ambush point
Frontier (tiers 3 & 4?) - command - barracks - outpost - fortification
Core (tiers 5 & 6?) - garrison - stronghold - bastion - citadel
Good information. Might need more verification though. For instance I am pretty sure it does not work for sites. I found core gravitational sites in upper tiers (normal unknowns, no dangeour nor deadly).
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Space Wanderer
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Posted - 2009.03.17 12:10:00 -
[15]
Originally by: Nyota Sol There are 4 types of perimeter anomalies, but they seem to come in pairs. Camp & Ambush Points vs Check Point & Hangars. I'm assuming one pairing is easier and thus Tier 1 vs Tier 2.
I cant test very well because i have a simple cruiser and get destroyed almost instantly.
Interesting point. Next times I'll go in wspace i'll keep an eye on it.
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Space Wanderer
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Posted - 2009.03.18 00:37:00 -
[16]
Originally by: Nyota Sol FaQuestion: What are the different types of bonuses that you get when in a wormhole system?
Wish I knew... Probably somebody somewhere compiled a list, but I don't where.
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Space Wanderer
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Posted - 2009.03.19 09:36:00 -
[17]
Originally by: Lady Spank
♥ Send isk if this helps you ♥ [snip]
Hey, nice list. How confident are you in its completeness?
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Space Wanderer
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Posted - 2009.03.19 11:33:00 -
[18]
Originally by: Lady Spank
Originally by: Blue Dice I suppose this is a little typo?
a cookie for you
should be -19%
Could you edit your original post? I put a link on it in the FAQ and I prefer to have it updated.
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Space Wanderer
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Posted - 2009.03.23 10:36:00 -
[19]
Originally by: Boydsan DeZinj Likewise, I have also seen a open red circle at 100% and two red dots at 100% - also unwarpable.
I have NEVER seen red dots at 100%. Most likely you are bumping into issues described in question 6).
Originally by: Boydsan DeZinj Sometimes as I can it down... I will a stronger strength but it becomes a bubble or an open red circle. Then I have to repeat the process... but at a lower scan size.
Question 6.
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Space Wanderer
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Posted - 2009.03.27 15:24:00 -
[20]
Updated FAQ to reflect last patch effect on DSPs.
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Space Wanderer
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Posted - 2009.03.28 21:18:00 -
[21]
Originally by: Nyota Sol If i understand the math behind the scan formulas, you get stronger results with 180 degree angles than you get from 90 degree angles.
Not exactly. 90 degrees is exactly the same as as 180. And the "cross" formation theoretically is as effective as the tetrahedron. The snag here is "theoretically". With a cross formation a very small mistake in positioning the probes means that some angle becomes lower than 90 degrees, thus reducing the effectiveness of the formation. And considering deviation you willmost likely make mistakes in positioning. Contrarywise, the tetrahedron having the wider angles is more resistent to placement mistakes. Also it takes into account 3D issues, which the cross tend to ignore.
Having said that, in most common situations you don't need that degree of perfection. When I am not in "hardcore" mode, I usually resort to the cross, just because it's easier to move around than the tetrahedron. When things get hairy though (as after the DSP nerf), I resort to more complex configurations.
Originally by: Nyota Sol If you had 8 probes around a target, i think Eve would pick the 4 with the best angles
Usually. Not always.
Originally by: Nyota Sol Do what works for you, but appreciate the math underneath it.
I fully endorse both parts of this statement.
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Space Wanderer
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Posted - 2009.03.28 21:53:00 -
[22]
Originally by: Muzy Can these hacking (and other) sites be found outside of wormholes?
Yes. They contain different stuff though, mainly for T2 invention, instead of T3 reverse engineering.
Originally by: Muzy How hard are the rats defending them? Could I with my 2m SP take them out?
The sites outside the wh in highsec and lowsec are probably solable by any character with decent allocation of skillpoints. Inside wh I wouldn't suggest a green player to go solo. Not much for the amount of skillpoints, but for the reason that most likely you don't know HOW to use those skill points.
Originally by: Muzy Is there really a risk of being thrown deep into 0.0 space?
Yes.
Originally by: Muzy How hard is it to get back where you came from?
Coming back from a wh can be incredibly easy if the wh you came from did not collapse, a bit harder if the wh collapsed but you know how to probe your way through, and an ordaly if you are not good at probing, or just don't like it. Impossible if for any reason you lose your probes.
Coming back from 0.0 depends strictly on the ship you are using and its fitting. Anything larger than a cruiser won't see highsec again, most likely. Even ill-fitted cruisers won't make it back. Moreover, if you don't know 0.0, every ship can be considered lost, no matter what.
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