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Olay Phtang
Amarr WP BT Corp
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Posted - 2009.03.11 11:16:00 -
[1]
Already it begins - is it possible to make warp scramblers of ALL varieties non-functional within a set distance of a wormhole please due to space-time fabric instabilities, or at least make it reasonably likely that the scrambler will malfunction in a seriously pretty way.
cheers OP
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Durzel
The Xenodus Initiative.
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Posted - 2009.03.11 11:23:00 -
[2]
No.
WH-space is 0.0, the risks are commensurate with the rewards.
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leorenz
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Posted - 2009.03.11 11:28:00 -
[3]
I'm certainly not saying that pvp can't take place, but at least let those who wish to have PvE ( which is heavily mentioned in the expansion notes ) get into the complexes to start with. And why can't warp scramblers malfunction next to unstable wormholes that you have to warp through anyway ?
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achoura
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Posted - 2009.03.11 11:40:00 -
[4]
Why cant scramblers malfunction near stargets too? Oh thats right, then you could use them with impunity and always know the outcome. Camping wormholes is difficult, you dont know when they'll die, if your prober will die or half the game will get trapped trying to leave. They have removed the predictability present in eve from the begnining a welcome change to everyone whos been around for more than afew years ***The EVE servers and their patches*** |
Olay Phtang
Amarr WP BT Corp
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Posted - 2009.03.11 11:46:00 -
[5]
Edited by: Olay Phtang on 11/03/2009 11:47:14 Well from a pseudo-(Eve) scientific perspective, a warp scrambler is trying to dampen a warp field that is being created - if you do that next to a whacking great big highly energetic unstable warphole , then I would have thought the engineering department in the bowels of your ship would get exceedingly upset at the very least , if not get instantly vapourised ( or suck your ship backwards thru it ).
No objection to pvp, I've done it myself - I just think it adds another angle to the game if there is a bit of unreliability in this area Gatecampers aren't the only players in this game.
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Fred Boscolini
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Posted - 2009.03.11 11:46:00 -
[6]
How about making ships spawn 10-15k from the wormhole like you do at stargates. This would give incoming ships a chance to get away while the campers get into scram/disrup range.
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Vampasha
Space Piwates
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Posted - 2009.03.11 12:12:00 -
[7]
Originally by: Olay Phtang Already it begins - is it possible to make warp scramblers of ALL varieties non-functional within a set distance of a wormhole please due to space-time fabric instabilities, or at least make it reasonably likely that the scrambler will malfunction in a seriously pretty way.
cheers OP
Turn your pvp flag off. -------------- I am Zsa Zsa of Borg. Prepare to be assimilated dahling |
Red 7
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Posted - 2009.03.11 12:14:00 -
[8]
Why not just have all the Sleeper loot in GSC's floating by the gate - then you'll need to expend no effort at all and won't have to risk anything.
W-Space isn't mission space. It's 0.0 where there is great reward but also great risk. Some of the forums give advice to newbies in 0.0 - spend a little time and read what they suggest - ie scout first. Follow them and you'll have a much safer experience.
Quite simply - if you feel the risk isn't worth the reward - don't go.
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Durzel
The Xenodus Initiative.
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Posted - 2009.03.11 12:23:00 -
[9]
Originally by: Red 7 Quite simply - if you feel the risk isn't worth the reward - don't go.
This. And I'm a carebear!
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Olay Phtang
Amarr WP BT Corp
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Posted - 2009.03.11 13:07:00 -
[10]
Edited by: Olay Phtang on 11/03/2009 13:11:02 Edited by: Olay Phtang on 11/03/2009 13:09:33 look - I'm all for pvp , as I said I do it myself, I've also gone in and got plenty of sleeper bits already too. Why can't just for one instance , there be an inhibitor against wormhole camping - and if youare are gatehole camper it suddenly may not be worth your while because it isn't worth the risk , or is the argument now unfair because it has been turned around tell me - how does that work - it now is unfair as it is against campers boohoo understand I am *not* against pvp, I think it would just add a dimension that isn't pirate friendly, for once - omg what an outcry
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Isaac Remmington
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Posted - 2009.03.11 13:23:00 -
[11]
Edited by: Isaac Remmington on 11/03/2009 13:28:22
Originally by: Red 7 W-Space isn't mission space. It's 0.0 where there is great reward but also great risk.
Hehe, well if it such a great risk then i suggest CCP let sleepers patrol wormholes now and then to keep campers occupied. It shouldn't be "risk free" for campers either, lol.
No seriously, it would make sense that sleepers patrol wormholes now and then in order to keep intruders out of their territory, and it would both occupy campers and give people a chance to get through wormhole camps.
As it is now, campers can sit safely for hours just inside a wormhole without ever fight or even see a sleeper. There should be a great risk for campers sitting in unknown as well.
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Olay Phtang
Amarr WP BT Corp
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Posted - 2009.03.11 13:26:00 -
[12]
Originally by: Isaac Remmington
Hehe, well if it such a great risk then i suggest CCP let sleepers patrol wormholes now and then to keep campers occupied. It shouldn't be "risk free" for campers either, lol.
No seriously, it would make sense that sleepers patrol wormholes now and then in order to keep intruders out of their territory, and it would both occupy campers and give people a chance to get through wormhole camps.[/quote
Even better idea - the Sleepers should like to be left alone .
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Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.03.11 13:38:00 -
[13]
Originally by: Olay Phtang
Originally by: Isaac Remmington
Hehe, well if it such a great risk then i suggest CCP let sleepers patrol wormholes now and then to keep campers occupied. It shouldn't be "risk free" for campers either, lol.
No seriously, it would make sense that sleepers patrol wormholes now and then in order to keep intruders out of their territory, and it would both occupy campers and give people a chance to get through wormhole camps.[/quote
Even better idea - the Sleepers should like to be left alone .
What, it would be terrific to run into a sleeper camp! :) Everybody would like that.. wait, no, whining campers wouldn't.
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Major Stallion
The Dark Horses W A S T E L A N D
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Posted - 2009.03.11 14:10:00 -
[14]
Originally by: leorenz I'm certainly not saying that pvp can't take place, but at least let those who wish to have PvE ( which is heavily mentioned in the expansion notes ) get into the complexes to start with. And why can't warp scramblers malfunction next to unstable wormholes that you have to warp through anyway ?
if you wish to PVE without risk...stay the hell in empire where you belong
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Olay Phtang
Amarr WP BT Corp
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Posted - 2009.03.11 14:19:00 -
[15]
Edited by: Olay Phtang on 11/03/2009 14:21:28
Originally by: Major Stallion
Originally by: leorenz I'm certainly not saying that pvp can't take place, but at least let those who wish to have PvE ( which is heavily mentioned in the expansion notes ) get into the complexes to start with. And why can't warp scramblers malfunction next to unstable wormholes that you have to warp through anyway ?
if you wish to PVE without risk...stay the hell in empire where you belong
read the post mate, and don't show the whole forum you can't understand threads - the latest patch is talking about enhancing PvE , especially in the form of sleepers etcetc and you can't do that except by gong thru wormholes *doh obviously* Gatecamping is neccessary for defending terrorities and making a "legit" border between high & low-sec & all that and I am all for that, all I am suggesting is that for once, the game mechanics could reasonably make wormhole camping a risky business for the campers to add a bit of spice to everyone - unfortunately the previous comments on whining campers seems to be true
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Bezzell
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Posted - 2009.03.11 14:24:00 -
[16]
Originally by: Major Stallion if you wish to PVE without risk...stay the hell in empire where you belong
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.03.11 14:35:00 -
[17]
let Sleepers sweep wormholes once in a while ... will be fun to watch as campers get a nice spawn surprise
--- SIG --- CSM: your support is needed ! |
CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.11 16:25:00 -
[18]
haha this is stupid.. so the "random" wormholes are so static that you can camp them XD
why didn't they just put some more 0.0 systems with sleepers in instead... doh.. sometimes i can't believe how ertarded some people can be.... not forseen this hehe.. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Ironnight
Caldari x13 X13 Alliance
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Posted - 2009.03.11 17:24:00 -
[19]
Originally by: CrestoftheStars haha this is stupid.. so the "random" wormholes are so static that you can camp them XD
why didn't they just put some more 0.0 systems with sleepers in instead... doh.. sometimes i can't believe how ertarded some people can be.... not forseen this hehe..
They are not that static and the amounth of traffic is low, so I doubt that wormhole camps will be much of a problem.
They're like 'oh **** son, its a trap *Doomsday* |
Imertu Solientai
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Posted - 2009.03.11 17:28:00 -
[20]
You are a carebear - go back to highsec.
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Some Advisor
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Posted - 2009.03.11 17:39:00 -
[21]
Originally by: Olay Phtang Already it begins - is it possible to make warp scramblers of ALL varieties non-functional within a set distance of a wormhole please due to space-time fabric instabilities, or at least make it reasonably likely that the scrambler will malfunction in a seriously pretty way.
well tbh, some wormholes *DO* have some effects. yesterday i noticed that my armor hardener has uhh, reduced efficiency. My buddy noticed some more cap, others reported less cap, odd speed, falloff stuff. So basically iam saying: who knows, maybe some systems will uhh mess up your plan to kill victims when you notice that your scramblers (as pirate) wont work the way it should or something.
so far i like most of the stuff :)
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Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2009.03.11 18:03:00 -
[22]
Originally by: Olay Phtang Already it begins - is it possible to make warp scramblers of ALL varieties non-functional within a set distance of a wormhole please due to space-time fabric instabilities, or at least make it reasonably likely that the scrambler will malfunction in a seriously pretty way.
cheers OP
This (bubble camping wormholes) is something that I said was going to happen. I've noticed that the people who like to camp null or lowsec gates like the mantra concerning Risk vs Reward while themselves preferring a very limited risk themselves.
Having the unstable fabric of space/time nearby disrupting bubbles is a good idea, as is patrolling Sleapers. (I'd like them spawning now and again near the planets/moons/star and every other celestial object.)
Another thought would be having the bubbles be like Thumpers in Dune. Yes it would be a way to entice the sleapers into an ambush, so have increasing spawns. (Kill the last frig, get a frig/cruiser spawn. Kill the last cruiser get a frig/cruiser/bs spawn. Beat that, and they'll stay away for a while.)
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.11 18:07:00 -
[23]
Originally by: Ironnight
Originally by: CrestoftheStars haha this is stupid.. so the "random" wormholes are so static that you can camp them XD
why didn't they just put some more 0.0 systems with sleepers in instead... doh.. sometimes i can't believe how ertarded some people can be.... not forseen this hehe..
They are not that static and the amounth of traffic is low, so I doubt that wormhole camps will be much of a problem.
they are static to my understanding (where you land). and no it isn't a problem now, neither was it with 0.0 space back then, but it will become a problem with time. so they should stop it now.. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Major Stallion
The Dark Horses W A S T E L A N D
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Posted - 2009.03.11 18:16:00 -
[24]
Originally by: Olay Phtang Edited by: Olay Phtang on 11/03/2009 14:21:28
Originally by: Major Stallion
Originally by: leorenz I'm certainly not saying that pvp can't take place, but at least let those who wish to have PvE ( which is heavily mentioned in the expansion notes ) get into the complexes to start with. And why can't warp scramblers malfunction next to unstable wormholes that you have to warp through anyway ?
if you wish to PVE without risk...stay the hell in empire where you belong
read the post mate, and don't show the whole forum you can't understand threads - the latest patch is talking about enhancing PvE , especially in the form of sleepers etcetc and you can't do that except by gong thru wormholes *doh obviously* Gatecamping is neccessary for defending terrorities and making a "legit" border between high & low-sec & all that and I am all for that, all I am suggesting is that for once, the game mechanics could reasonably make wormhole camping a risky business for the campers to add a bit of spice to everyone - unfortunately the previous comments on whining campers seems to be true
I did read your post. I understand fully every word of what you were saying.
You're asking for a pass on being warp scrambled in a wormhole...which defeats the essence of the system. You want to get the big payout for running sleeper plexes in wormhole space, be prepared to face the risks.
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Myra2007
Shafrak Industries
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Posted - 2009.03.11 18:35:00 -
[25]
If somebody actually wants to put the effort in to camp a wh where potentially no one will ever travel through then so be it.
Did you read all that stuff in the blogs about how risky wh space is? If you can't cope with that why don't you stay in empire? Do you really have to ruin for people who've waited for something like this? --
Originally by: kublai on Ankhesentapemkah That said, the "i'm a girl who plays your computer game and i'm not that ugly" has always been a certain winner in the mmo world
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Ketinvik
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Posted - 2009.03.11 18:56:00 -
[26]
Edited by: Ketinvik on 11/03/2009 18:57:15 I, for one, would welcome Sleeper spawns at the wormhole. It would:
- Relive some of the boredom while waiting for victims to jump through ,
- Remove the need for my corp to have to hunt them down just to kill them
- and provide hours of amusement at all the threads now complaining about the fact that Sleepers are now effectively camping the gate .
Excluding this change, however, W-space is null sec with all that that implies...excluding super-capitals of course.
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Uhr Zylex
Privateers Privateer Alliance
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Posted - 2009.03.11 18:59:00 -
[27]
I did some wh-camping yesterday, and basically it sucks. Sure I killed a few ****** buzzard pilots, but people who jump into your camp via the wormhole: 1) Land right on the return side of the wormhole, not 15k off. 2) Can jump right back. 3) Can even agress and jump right back (no stargate to deny you permission for agression...).
This is why this expansion was fun for about 2 hours and now I'm back to just training skills.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.11 19:13:00 -
[28]
Originally by: Uhr Zylex
1) Land right on the return side of the wormhole, not 15k off. 2) Can jump right back. 3) Can even agress and jump right back (no stargate to deny you permission for agression...).
Yea, a bit of a letdown I agree, imo if you jump into unkown space there should be no easy way out if you wind up in a bad situation.
Thats the whole point of wh-space imo, good rewards for PvEers but no way around the PvP risk if you want to collect them.
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Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2009.03.11 19:25:00 -
[29]
Originally by: Myra2007
If somebody actually wants to put the effort in to camp a wh where potentially no one will ever travel through then so be it.
I, for one, am not going to hit a WH in Jita, Motsu, or any system that has a large average population. You can bet your Astarte that people will be coming through from these systems, so those will be a prime spot for a camp.
Quote: Did you read all that stuff in the blogs about how risky wh space is? If you can't cope with that why don't you stay in empire?
Fine, just make it risky for everyone. Bubble campers sit, doing nothing waiting for somebody to come through (and wind up in a known location) and while the fish is crippled strategically (can't warp out) you cripple them tactically (Web) then light them up. These people have all the benefits of having the upper hand from the get go. Campers don't want risk, and these will be a Jove-send for them.
Just make WH space dangerous for everybody, even the pseudo carebears at the WHs. (They want to fight but only crippled opponents)
Can't bubble-camp - that would increase the campers danger. Patrolling Sleepers - that would increase everybody’s danger.
As you said, WH space is supposed to be dangerous, right?
Quote: Do you really have to ruin for people who've waited for something like this?
People have been waiting for camper's paradise? Nobody is suggesting that PvP should discouraged, just that it should be possible for all play styles should be possible.
Or should Wormhole Space only be enjoyable by PvPers?
(WHs are a good way to get people out of Empire. They are easy to find, very tempting, and having the possibility/probability of stranding people or forcing them to go to systems they almost never would go in the first place. People need a chance to survive entry into WH space in the first place though)
"Do you really have to ruin [it] for people who've waited for something like this?"
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SHADOW0240
Cameltoe Inspection Agency
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Posted - 2009.03.11 19:43:00 -
[30]
Edited by: SHADOW0240 on 11/03/2009 19:44:47 i agree completly! WH campers have NO RISK AT ALL! gate campers have some risk! low sec has the gate guns helpin with dps on them.... 0.0 iffy! can be outblobed rats spawm etc... WH just jump in and toss a bubble up and wait~! = bs sleepers should def warp to the wh.. and bubbles (any) should not be able to deploy on grid with the wh! if u want to kill someone in wh space get away from the wormhole and goto the sleeper fight and kill them there oh wait! u might die there! yeah to much risk for u.... forgot.
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