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Thread Statistics | Show CCP posts - 2 post(s) |
Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.16 09:19:00 -
[31]
Originally by: Avalon Champion Another thing that you could do is limit the time on ME jobs, so that Modules/Drones are limited to a max of 7 days, Frigs/Destroyers 14 days, Cruisers/BC's to 21 days, BS/Cap to the current 30 days.
There aren't many mods/ships that reach an optimal outside of these limits.
Most people have no idea what a reasonable ME/PE level is and research into 100s. That is a large part of the problem.
I suggest placing a group-specific restriction on to which ME/PE level a BPO can be research using public facilities. This should considerably improve the availability of research slots without a need of major overhaul.
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Karr Blanch
The Nietzian Way
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Posted - 2009.03.16 09:54:00 -
[32]
Originally by: Victor Valka Most people do not care what a reasonable ME/PE level is and research into 100s because they CBA to do the calculations for 'perfect' me/pe. That is a large part of the problem.
I suggest placing a group-specific restriction on to which ME/PE level a BPO can be research using public facilities. This should considerably reduce the stupid calculations necessary to guess what level to research to.
Fixed it for you.
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Lord Fitz
Project Amargosa
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Posted - 2009.03.16 11:12:00 -
[33]
Originally by: CCP Chronotis finding a spare moon to have their starbase at.
You should be able to run a query to confirm this, but from my observations this is not particularly difficult if you're willing to go more than a couple of jumps from a major trade hub, or up to 0.7 standing.
I'm also wary of a solution to the problem when we already have a player based one available. No one should really have to shoot [closed] corp POS's though. Inactive, well yes.
Increasing the locations you can anchor POS's at I think should only be done if your queries against the database do show a very high level of utilisation across all high sec. In the end it just pushes the problem further into office limits (then people complaining about high rents) as well as pushing more systems towards being like Jita. The beauty in this game being that spreading out is beneficial (cheaper offices, more ore in belts, moons to anchor POS's at).
To be frank if you make standings limitations more limited then it really ought be easier to have a corp with the right standings. Maybe base it off CEOs or something. I don't think making it harder to anchor a POS will help the 'I can't find a research slot' crowd. Also in this situation I'd suggest that the remote research abilities for internal alliance research be looked at (and other alliance POS roles).
I don't necessarily agree that station slots should be at a premium, since they're actually worse, but they should at least be market driven to some extent. It would be difficult but the ideal formula would have the slots set at the highest price they can be and remain always in use (but with minimal to no queues as queues indicate they slots are too cheap). Naturally that presents quite a challenge to come up with a solution for in code.
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Lord Fitz
Project Amargosa
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Posted - 2009.03.16 11:23:00 -
[34]
Originally by: Braaage Cap the ME and PE on a BPO is the easiest more efficient method of any changes. Some of the research done on BPO's is plain stupid or just lack of understanding.
Some people research BPOs into there hundreds of ME/PE when it makes 0 difference.
It should be easy enough to implement across the board in 1 swoop, on ME cap the research when wastage gets to 0.5%
With PE it's going to be slightly harder to have a global cap unless there's something in the database you can use as a trigger.
Silliest solution to be honest. If people want to research more they should be able to, they should just have to pay a fair market rate for that research. Then who cares. I don't see how a guy researching from ME-1000 to ME-1001 is any different from one researching from ME0 to ME1. The guy doing silly levels of research of course will get far less return already.
You will watch though as new players complain that they can't compete with older BPO owners.
The solution to all but the most severe game imbalances in Eve is to let market forces sort it out. Arbitrary restrictions are just silly.
Besides, higher ME BPCs sell for more than the amount they save, it's just the way it is, a lot of the silly people aren't the ones doing the ME research, it's the ones buying the BPCs they sell.
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Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.16 12:02:00 -
[35]
Originally by: Karr Blanch
Originally by: Victor Valka Most people do not care what a reasonable ME/PE level is and research into 100s because they CBA to do the calculations for 'perfect' me/pe. That is a large part of the problem.
I suggest placing a group-specific restriction on to which ME/PE level a BPO can be research using public facilities. This should considerably reduce the stupid calculations necessary to guess what level to research to.
Fixed it for you.
EVE eats people who 'CBA' for breakfast.
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2009.03.16 12:25:00 -
[36]
Originally by: CCP Chronotis My 2 cents:
we would increase station slots if:
- the fees need to vary by demand - the fees need to vary by product type (of the blueprint so they fees scale properly as % of unit material cost) - the station slots need to be more like assembly arrays, instead of just manufacturing, they should be split up into product groups so a station may have 100 ammo slots for example but only 20 ship assembly lines and also vary in quality
we would also look at empire starbases and their role:
- empire starbases need some attention to both:
- cleaning up dead corps starbases (probably use the monthly cleanup and extend it to dead corps stuff) - the standings limitations and charter fuel use need some attention and a general big picture look at empire starbases
The station slots should pay a premium over the starbase equivalents but also we have issues of corps having to do the standings grind to get their starbase up and finding a spare moon to have their starbase at. Both these points can be fixed in different ways from big overhauls such as allowing starbases to be anchored away from moons to allowing corps to anchor in any space according to modifiers or limitations other than minimum standings such as fuel multipliers in the charter use (bad standings = lots of charters consumed per hour for example).
Very ncie, specially with deployment anywhere of a POS (Could always scan it out).
I would like to add something to release the pain on station slots even more. Remove the 1.1 material on advanced assembly arrays aswell. Just like you did on components. Since T2 ships takes very long time on stations. --------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |
Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.16 13:16:00 -
[37]
Originally by: Shintai I would like to add something to release the pain on station slots even more. Remove the 1.1 material on advanced assembly arrays as well. Just like you did on components. Since T2 ships takes very long time on stations
I'm torn, here. From one side, I'd love to have the penalty removed - profit margins would improve. From the other side, I've always viewed the penalty as an acceptable trade-off, e.g. profit margin vs. volume. If you remove the penalty you get to have your cheesecake and eat it too.
(P.S. Fix the description of Eq. Asm. Array, it still says "[...]but at a reduced speed.".)
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Bad Bobby
Ugly Toys Zzz
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Posted - 2009.03.16 14:44:00 -
[38]
Originally by: Mr Horizontal It is annoying though that even if you can field 10 Empire POS's and make money on them, you can never put them up in the system you actually live in - let alone have any NPC slots free...
Of course you can move out to the **** end of nowhere and find all the spare moons and NPC slots you could throw at, however, you'll quickly realise why there are so many slots...
Carebear nonsense.
A spare moon in your ideal location is only a war-dec and POS seige away. I'm surpised at you, being in KIA and all that, I would have thought that you would be more resourceful.
I have always picked my moon, cleared it of debris and then planted my own. Why should I compromise on my ideal positioning when there are so many people who cannot or will not defend their hi-sec POSes... particularly when my horde of scumbags come knocking on their shields.
Anyway, the simple fact is that there is no problem with slots, the problem is with people that are not prepared to do some homework and use the alternatives. People seem to think that if they can't have everything on their own terms then something is wrong, when in reality the only issue is with them.
For two years now I have been providing all kinds of research and manufacturing slots to anyone who needs them for a reasonable fee and I have a long line of satisfied repeat customers. Any of the people who complain about lack of slots could just join that group of customers and say goodbye to queues or searching for vacant slots once and for all. The only difficulty I see is getting over your own expectations.
Many of the fixes I have seen suggested, thankfully not from CCP as they seem to be with me on this, would harm the profitability of privately run operations such as mine. I don't expect things to be fair, unlike many others, so I would take my lumps if this was to occur. However, I think it is a fair argument against such changes that it champions the cause of the lazy and inept over those that are resourceful and have worked hard to achieve things.
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Steve Thomas
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Posted - 2009.03.17 02:53:00 -
[39]
Originally by: CCP Chronotis My 2 cents:
we would increase station slots if:
- the fees need to vary by demand - the fees need to vary by product type (of the blueprint so they fees scale properly as % of unit material cost) - the station slots need to be more like assembly arrays, instead of just manufacturing, they should be split up into product groups so a station may have 100 ammo slots for example but only 20 ship assembly lines and also vary in quality
we would also look at empire starbases and their role:
- empire starbases need some attention to both:
- cleaning up dead corps starbases (probably use the monthly cleanup and extend it to dead corps stuff) - the standings limitations and charter fuel use need some attention and a general big picture look at empire starbases
The station slots should pay a premium over the starbase equivalents but also we have issues of corps having to do the standings grind to get their starbase up and finding a spare moon to have their starbase at. Both these points can be fixed in different ways from big overhauls such as allowing starbases to be anchored away from moons to allowing corps to anchor in any space according to modifiers or limitations other than minimum standings such as fuel multipliers in the charter use (bad standings = lots of charters consumed per hour for example).
my one cent reply
Fee varying on demand is kind of tricky, and to be honest I suspect that at this point the only ones useing NPC R&D capacity are new players who dont want to spring for a pos yet
splitting assemly groups into groups is kind of a meh-starter because you might find yourself in the position of needing to micromange what production slots are avalible all the time (I can just hear it now, WE NEED MORE AMMO SLOTS followed 2-3 weeks later by WE HAVE TOO MANY AMMO SLOTS WE NEED MORE HULL SLOTS followed 2-3 weeks later by WE NEED MORE DRONE SLOTS! and so on.
as for the rest, all of industry from mining to T-3 needs a overhaul, and has needed it for some time(ok to be fair T-3 is new but it seems to be based on the end result of the somewhat borked assumptions you made over 5 years ago.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |
Lord Fitz
Project Amargosa
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Posted - 2009.03.17 12:08:00 -
[40]
I figured BPO types (ammo/capitals etc) were already balanced by their research time. Ammo is cheaper to research because it's just quicker. If this isn't enough I guess you could add a cost modifier to the BPO, but I don't really think it's needed.
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brinelan
Caldari Victory Not Vengeance
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Posted - 2009.03.17 12:44:00 -
[41]
Edited by: brinelan on 17/03/2009 12:44:14
Originally by: Black Sabbath
My question: If you were CCP, how would you fix that problem? Would you say:
Unfortunately I do not have the logistics or isk to go for a PoS.
The solution was given to the players for this "problem", the POS is the answer. Just because you don't like the answer dosen't mean that isnt the answer.
And a small pos with one lab isnt all that much these days, nor is finding a nice quiet system to put it. Heck I ran a pos for over a year within 2-3 jumps of jita and found plenty of empty moons.
Some days you're the bug, some days you're the windshield. |
Ahro Thariori
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Posted - 2009.03.17 22:26:00 -
[42]
Originally by: CCP Chronotis My 2 cents: we would increase station slots if: [...] we would also look at empire starbases and their role: [...]
The one change for POS/station slots I would wish for, is, although I see the obstacles in actually implementing it, alot more integration. Let me choose to offer my POS lab/array slots publicly and let others utilize these slots seamlessly through the npc station ui. In other words: let the (pos-owning, and those willing to own) players tackle the problem of slot-shortage (without the current nuisance of having to join a reasearch corp/alliance one doesnt necessarily want to be in in the first place - or having to create an alt to join).
- Ahro
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Achuran Whiz
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Posted - 2009.03.17 22:31:00 -
[43]
Originally by: Bad Bobby I have always picked my moon, cleared it of debris and then planted my own. Why should I compromise on my ideal positioning when there are so many people who cannot or will not defend their hi-sec POSes... particularly when my horde of scumbags come knocking on their shields.
Do we do that now? We should definitely have more fleet ops. A bunch of research alts nagging on a target POS with noob frigs.
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Morlar
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Posted - 2009.03.17 22:49:00 -
[44]
Isn't this the type of resource limitations we're supposed to fight wars over?
I'm just saying...
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Amarr One
Amarr Panty and Poetry Sales Division
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Posted - 2009.03.17 23:02:00 -
[45]
The main problem is the standings needed to put up a tower in empire space, the cheep long que reserch and copy slots in npc stations are always full because they are so cheep, i dont think thats actually a problem if you want cheep you have to wait. Now the problem is there is nothing between the npc ones and the people who can put up pos's in empire, im stuck in a similer possition to you i wish to do some reserch etc on bpo's i have and would be willing to put up my own pos in empire but i have nowhere neer the standings needed to do so. Now i dont want to just be able to dump my pos up in empire without any disadvantages over those who have got the standings needed and i do intend on getting the standings up but it means while i do this my bpo's sit around doing nothing.
Now if they gave us the ability to put up a tower in empire without standings, maybe limited to small towers, with greater cost in starcharts or pos fuel that would work as it would mean that could at least have a pos running while getting standings up to make it cheeper or be able to ancor bigger towers even if it would cost a little more. And the alliances who allow people to use towers is great but cannot use copy (or invention) slots just ME which although fine isnt brilliant if thats what you wish to do.
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ingenting
Cohors Alaria
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Posted - 2009.03.18 00:45:00 -
[46]
Edited by: ingenting on 18/03/2009 00:45:04
Originally by: Black Sabbath Unfortunately I do not have the logistics or isk to go for a PoS.
do something about it then, stop whining or go play wow
yeah, it's that simple _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.03.18 02:17:00 -
[47]
Originally by: CCP Chronotis
I remember hearing about how the POS code is kilometers long, but would it really, really be that bad to bite the bullet and make the option for slots to be available for public use possible? You'd be offering a player driven solution and all that. -----------
Originally by: CCP Whisper Deal with it.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.03.18 02:24:00 -
[48]
Originally by: CCP Chronotis - cleaning up dead corps starbases (probably use the monthly cleanup and extend it to dead corps stuff)
This would seem to be a good time for me to haul out one of my hobbyhorses:
The monthly cleanup routine for abandoned anchored stuff should have an unanchoring pass before the "stuff goes poof" pass. Players will do a lot of your cleanup for you if you let them, and it makes a lot more sense in game terms for an item to come adrift than it makes for it to just vanish. ------------------ Ironfleet.com |
Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.03.18 02:30:00 -
[49]
Originally by: brinelan Edited by: brinelan on 17/03/2009 12:44:14
Originally by: Black Sabbath
My question: If you were CCP, how would you fix that problem? Would you say:
Unfortunately I do not have the logistics or isk to go for a PoS.
The solution was given to the players for this "problem", the POS is the answer.
To be perfectly honest, this problem has been in the game since long before POSes even came out. POSes are A answer, but don't have to be the answer.
For example why not just take the damn blueprints to research agents of a corresponding type and have them work on them, spending RP? It's not like they're anything but glorified datacore factories these days anyway so I'm sure they'd be grateful for the distraction. -----------
Originally by: CCP Whisper Deal with it.
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Meshweaver
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Posted - 2009.03.18 19:14:00 -
[50]
I just did a search for ME reserch spots. The soonest one becomes available in the region I am in in 4 weeks. Even if a set an alarm and try to hit that spot the second it becomes available I doubt very much I'd be the one to get it.
Maybe having some stations that can only research to me level 10 would help. At least then we'd have a fighting chance.
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Jetto
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Posted - 2009.03.19 14:07:00 -
[51]
I look how expensive would be a POS in hight sec. For a small gallente tower it is about 190M just for the tower and the mobile lab. It cost about 40M of constant fuel per month plus at most a little more than 8M for fuel depending on CPU/power grid usage.
Alone I can't take advantage of the full usage of that pos, but it would be nice if was able to rent some research slot. Currently it very hard to do so because BPO are too valuable. So why not create a market or a contact type for POS slot usage. I think the PBO should stay on the owner hands and maybe be locked. Then when the job is finish the POS owner receive his money and the BPO is improved and is unlock.
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ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2009.03.25 12:07:00 -
[52]
Originally by: Venkul Mul
Originally by: Petyr Baelich
Originally by: Venkul Mul
Originally by: Lanissum I don't see why people don't just put their BPO's in some lowsec stations- almost every slot is available in there. Yes, there is a slight risk, but all you need to do is: 1)Have an alt/corpie scout out the gate 2)Use a small ship (BPO's don't need cargo space??) 3)Pick a border lowsec system (Or even better, a low sec system surrounded by highsec) 4)??? 5)Profit
I can get that you are starving for targets for your gatecamp, but please: "come to a low sec system bordering high sec, they are wonderful" .
Lowsec/Highsec borders have great markets, (for the most part) as do lowsec/null border systems. In lowsec, the person who does not wish to engage has every advantage over the person who wishes to engage him. Step 4 in Lanissum's flowchart would be material logistics, which is easily covered by a transport, (or ideally jump freighter).
And they are the location where the majority of low sec gatecampers gatecamp.
As the suggestions in this thread are mostly directed at people that can't get a POS, it is almost a given that they don't have/can't pilot a transport.
The "come in a frigate we will smartbomb you" suggestion make it even more hilarious.
Add to that the little fat that in low sec queues are shorter but in no way 0 days and his post has very little value.
I'm sure this thread is old but I was going through it anyways and came upon this^.
If you think that its a fact that low sec queues are shorter but in no way zero days, as a rule, then you haven't looked very hard.
You have to look outside of the hotspots of lowsec and normally not very deep into it to find a full list of WIDE OPEN research slots. ME,PE,Copy and invention can be found. Most of the time these areas are also very little risk to get in and out of as again its not a lowsec hotspot.
Also not all lowsec gates are camped. If you know a gate is camped, look for another way in instead of complaining. look for offtimes, look at your ship and fittings. Look at how you do things. again, chances are if you gate is camped you are heading to the wrong lowsec systems.
I've lived in lowsec for over a year and lost very few ships that I didn't use for pvp. Thats leaving a bit of room for the chance that i actually got ganked but honestly i dont recall it ever happening.
I also operated a pos in low sec 95% of the time out there. it never got attacked and again I dont honestly recall being caught while moving fuel or bpos. yes i did research out there and 2 or 3 jumps away was a lowsec,trade hub that did have its share of pirates.
low sec is in no way as bad as people really think it is. yes theres some risk involved but the more noob you are about it the higher your risk. The more you spend time planning things out the lower the risk is.
Also about buying labslots in highsec stations, it kills the risk vs rewards aspect of poses. even hisec poses at least require you to do some serious work to get one. far less risky but still a major investment.
just buy researched bpos or rent labslots. theres plenty of people. just go ask in the science and industry area..
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Clansworth
Good Rock Materials
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Posted - 2009.03.25 12:58:00 -
[53]
I would prefer CCP offer the tools for a player driven solution. Check out my idea in the Assembly Hall for a new storage array, that would allow renting space at a POS. This would allow renting out of privately owned facilities to interested parties, which would provide everything Chronitis mentioned (variable price/types/availability by demand).
System Influence |
RaTTuS
BIG Libertas Fidelitas
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Posted - 2009.03.25 13:33:00 -
[54]
Originally by: Meshweaver I just did a search for ME reserch spots. The soonest one becomes available in the region I am in in 4 weeks. Even if a set an alarm and try to hit that spot the second it becomes available I doubt very much I'd be the one to get it.
Maybe having some stations that can only research to me level 10 would help. At least then we'd have a fighting chance.
fail... just queue it like everyone else -- BIG Lottery, BIG Deal, InEve |
Gabriel Darkefyre
Minmatar Shadows Of The Federation
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Posted - 2009.03.25 15:02:00 -
[55]
Well, as a possible idea how about if you're using a Public Lab then you can only install One Level of Research Per Lab Slot you have available while research at a POS would have no restriction on the number of Levels, just on the number of BPO's you can be Researching at the same time.
So, for example, Say you had 6 Lab Slots Available to you then you could put one BPO on to Research 6 Levels of ME, or 2 BPO's to Research 3 Levels Each or any combination of BPO's/Levels.
That way, you use the Public Labs to begin with when you don't need that much research done or if you can't afford a POS. If however, you're at the position where you need a Lot of Research Done then it's a far more efficient use of your Lab Slots to set up your own POS where, using the example above, you could be Researching 6 BPO's at the same time to whatever Level you feel like as you're using your own private Research Team to do it rather than Public Researchers. ---------------
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Clansworth
Good Rock Materials
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Posted - 2009.03.25 15:53:00 -
[56]
Originally by: Gabriel Darkefyre Well, as a possible idea how about if you're using a Public Lab then you can only install One Level of Research Per Lab Slot you have available while research at a POS would have no restriction on the number of Levels, just on the number of BPO's you can be Researching at the same time.
So, for example, Say you had 6 Lab Slots Available to you then you could put one BPO on to Research 6 Levels of ME, or 2 BPO's to Research 3 Levels Each or any combination of BPO's/Levels.
That way, you use the Public Labs to begin with when you don't need that much research done or if you can't afford a POS. If however, you're at the position where you need a Lot of Research Done then it's a far more efficient use of your Lab Slots to set up your own POS where, using the example above, you could be Researching 6 BPO's at the same time to whatever Level you feel like as you're using your own private Research Team to do it rather than Public Researchers.
stopgap quick fixes like that just end up with strange hard to understand mechanics, with no common sense basis, and just lead to more confusion.
System Influence |
Kel'dar Drax
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Posted - 2009.03.25 16:38:00 -
[57]
Will you be able to walk in pos's if/when ambulation arrives?
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Lord Fitz
Project Amargosa
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Posted - 2009.03.26 12:52:00 -
[58]
Originally by: Kel'dar Drax Will you be able to walk in pos's if/when ambulation arrives?
No, you can't dock in anything that isn't permanently fixed in space. If you can't dock, there can't be any walking.
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Caleb Ayrania
Gallente TarNec
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Posted - 2009.03.26 21:10:00 -
[59]
Originally by: CCP Chronotis My 2 cents:
we would increase station slots if:
- the fees need to vary by demand - the fees need to vary by product type (of the blueprint so they fees scale properly as % of unit material cost) - the station slots need to be more like assembly arrays, instead of just manufacturing, they should be split up into product groups so a station may have 100 ammo slots for example but only 20 ship assembly lines and also vary in quality
we would also look at empire starbases and their role:
- empire starbases need some attention to both:
- cleaning up dead corps starbases (probably use the monthly cleanup and extend it to dead corps stuff) - the standings limitations and charter fuel use need some attention and a general big picture look at empire starbases
The station slots should pay a premium over the starbase equivalents but also we have issues of corps having to do the standings grind to get their starbase up and finding a spare moon to have their starbase at. Both these points can be fixed in different ways from big overhauls such as allowing starbases to be anchored away from moons to allowing corps to anchor in any space according to modifiers or limitations other than minimum standings such as fuel multipliers in the charter use (bad standings = lots of charters consumed per hour for example).
Just wanted to put in a small comment on this issue..
Its something that goes back rather far. It really should have been looked at ages ago..
Npc pricing need to be highly sensitive to demands. Time in EVE is a different beast then in real life, and the pve areas should reflect this in its balancing.
The pricing needs to simply move up and down based on slots available, I suggested a simple solution before, and will repeat the basics.
With 20 slots when 10 slots are filled price is in equilibrium, when 5 slots are filled price drops 10% per day, 2% impact per slot. When filled above 10 it rise the same way.
A proof that this would work is kind of visible in Jita 4-4 office wise. There are 4 slots open, simply because the rents are so high that no one want to pay those rents.
When this starts working the player controlled research and pricing will follow this development and enter a price competition. Since player pricing would be less volatile it would gain popularity and thus increase interplayer relations and gameplay.
Economy is not an enemy its the best motivation and behavior tool we have..
So please lets have this price dynamic asap..
- Money is Love - Sometimes it just gets bend the wrong ways.
Feed your Brain:
Innovation Thread |
Black Sabbath
Amarr Relentless Enterprises
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Posted - 2009.03.27 15:54:00 -
[60]
Originally by: Caleb Ayrania
Originally by: CCP Chronotis My 2 cents:
we would increase station slots if:
- the fees need to vary by demand - the fees need to vary by product type (of the blueprint so they fees scale properly as % of unit material cost) - the station slots need to be more like assembly arrays, instead of just manufacturing, they should be split up into product groups so a station may have 100 ammo slots for example but only 20 ship assembly lines and also vary in quality
we would also look at empire starbases and their role:
- empire starbases need some attention to both:
- cleaning up dead corps starbases (probably use the monthly cleanup and extend it to dead corps stuff) - the standings limitations and charter fuel use need some attention and a general big picture look at empire starbases
The station slots should pay a premium over the starbase equivalents but also we have issues of corps having to do the standings grind to get their starbase up and finding a spare moon to have their starbase at. Both these points can be fixed in different ways from big overhauls such as allowing starbases to be anchored away from moons to allowing corps to anchor in any space according to modifiers or limitations other than minimum standings such as fuel multipliers in the charter use (bad standings = lots of charters consumed per hour for example).
Just wanted to put in a small comment on this issue..
Its something that goes back rather far. It really should have been looked at ages ago..
Npc pricing need to be highly sensitive to demands. Time in EVE is a different beast then in real life, and the pve areas should reflect this in its balancing.
The pricing needs to simply move up and down based on slots available, I suggested a simple solution before, and will repeat the basics.
With 20 slots when 10 slots are filled price is in equilibrium, when 5 slots are filled price drops 10% per day, 2% impact per slot. When filled above 10 it rise the same way.
A proof that this would work is kind of visible in Jita 4-4 office wise. There are 4 slots open, simply because the rents are so high that no one want to pay those rents.
When this starts working the player controlled research and pricing will follow this development and enter a price competition. Since player pricing would be less volatile it would gain popularity and thus increase interplayer relations and gameplay.
Economy is not an enemy its the best motivation and behavior tool we have..
So please lets have this price dynamic asap..
That sounds good for me too
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