Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Renarla
|
Posted - 2009.03.16 04:31:00 -
[1]
0.0 0.1-0.4 0.5-1.0 Other than Concord reaction times varying slightly in hisec, and the quality of rats varying slightly in lowsec, there is absolutely no difference between the three 'groups' of sec status. All it seems to accomplish is confusing newbs into thinking 0.5 is scary and that 0.4 is kinda safe. I know it's pretty much a non-issue, but I think that the differences between the security levels should either be greater established, or that we should only have 3 security levels.
|
Hiroshima Jita
|
Posted - 2009.03.16 04:32:00 -
[2]
.05-1.0 has real gameplay effects on the people not yet flashy red but with low sc status.
|
Wet Ferret
|
Posted - 2009.03.16 05:09:00 -
[3]
Edited by: Wet Ferret on 16/03/2009 05:09:25 The true security level influences things like rat spawns in belts, agent payouts and security hits for criminal acts (not sure on that last one, after the changes that came with the concord buff). I believe there are also different faction standings needed to set up a POS in the various security levels.
edit- there are also less turrets at gates / stations the lower you go.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Sythyss
Sebiestor tribe
|
Posted - 2009.03.16 06:44:00 -
[4]
0.5 - 1.0 affects people who have bad sec status. It determines how high sec they can go.
As for the rest, the truesec determines quality of asteroids, rats, and other environment variables.
Let me know if you can do this with only three security levels. ---------------------------
|
Sythyss
Sebiestor tribe
|
Posted - 2009.03.16 07:07:00 -
[5]
Edited by: Sythyss on 16/03/2009 07:07:38 double post, sry ---------------------------
|
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.03.16 07:22:00 -
[6]
Originally by: Renarla All it seems to accomplish is confusing newbs into thinking 0.5 is scary and that 0.4 is kinda safe.
Obviously confusing, as 0.5 is the safe one and 0.4 is "kinda safe"
The lowsec is safer then 0.0 with added risks, it's a stepladder to 0.0
Works very well too.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Thuul'Khalat
Gallente Veto.
|
Posted - 2009.03.16 07:27:00 -
[7]
Originally by: Sheriff Jones
Originally by: Renarla All it seems to accomplish is confusing newbs into thinking 0.5 is scary and that 0.4 is kinda safe.
Obviously confusing, as 0.5 is the safe one and 0.4 is "kinda safe"
The lowsec is safer then 0.0 with added risks, it's a stepladder to 0.0
Works very well too.
I'd argue 0.0 is for the most part far safer than lowsec empire.
To use the old "if EVE was a city"
Highsec is the clean, well patrolled commercial centre 0.0 is the suburbs full of rent-a-cops Lowsec is the worn down, shoddy areas of town with rampant street-crime, drugs and hookers. ---
Need a new signature? |
Alora Venoda
GalTech Whiskey Creek Alliance
|
Posted - 2009.03.16 08:10:00 -
[8]
Originally by: Thuul'Khalat
I'd argue 0.0 is for the most part far safer than lowsec empire.
To use the old "if EVE was a city"
Highsec is the clean, well patrolled commercial centre 0.0 is the suburbs full of rent-a-cops Lowsec is the worn down, shoddy areas of town with rampant street-crime, drugs and hookers.
0.0 is only safe if you have access, more like a gated community. outsiders are treated the same as burglars and are actively hunted down. at least in lowsec, there is no sov and no warp bubbles. ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Thuul'Khalat
Gallente Veto Corp
|
Posted - 2009.03.16 08:14:00 -
[9]
Originally by: Alora Venoda
Originally by: Thuul'Khalat
I'd argue 0.0 is for the most part far safer than lowsec empire.
To use the old "if EVE was a city"
Highsec is the clean, well patrolled commercial centre 0.0 is the suburbs full of rent-a-cops Lowsec is the worn down, shoddy areas of town with rampant street-crime, drugs and hookers.
0.0 is only safe if you have access, more like a gated community. outsiders are treated the same as burglars and are actively hunted down. at least in lowsec, there is no sov and no warp bubbles.
But in lowsec outsiders are also hunted down. And will be shot in the back of the head for their lunchmoney and valuables. ---
Need a new signature? |
Tallaran Kouros
Caldari Arcane Alliance
|
Posted - 2009.03.16 09:40:00 -
[10]
Originally by: Renarla Other than Concord reaction times varying slightly in hisec, and the quality of rats varying slightly in lowsec, there is absolutely no difference between the three 'groups' of sec status.
It has implications for what systems outlaws can enter, plus it's a metric for determining if you can anchor a POS in a system or not.
|
|
Franga
NQX Innovations
|
Posted - 2009.03.16 11:35:00 -
[11]
Edited by: Franga on 16/03/2009 11:37:56
Originally by: Sheriff Jones
Originally by: Renarla All it seems to accomplish is confusing newbs into thinking 0.5 is scary and that 0.4 is kinda safe.
Obviously confusing, as 0.5 is the safe one and 0.4 is "kinda safe"
The lowsec is safer then 0.0 with added risks, it's a stepladder to 0.0
Works very well too.
Have you ever 'lived' (quotes because by live I mean stayed there exclusively for 2-3 months or so, with only brief jumps back to empire for whatever) in null-sec?
I'd argue 0.0, especially in a bigger more established alliance as others have stated, is actually as safe as it gets. Particularly as it's governed by standings most of the time. Low-sec is far more dangerous IMO. ----------
|
Taedrin
Gallente Golden Mechanization Protectorate
|
Posted - 2009.03.16 11:52:00 -
[12]
Originally by: Thuul'Khalat
But in lowsec outsiders are also hunted down. And will be shot in the back of the head for their lunchmoney and valuables.
However, in lowsec you can throw your lunchmoney at your pursuers and run away. In 0.0, they shoot you in the back of the head anyways just cause it's funny.
|
skye orionis
|
Posted - 2009.03.16 22:56:00 -
[13]
Edited by: skye orionis on 16/03/2009 22:59:39 There's plenty of 0.0 with a NRDS policy which will quite happily let neutral pilots wander about, rat, mine trade etc - try heading down to CVA space in Providence.
Now, you have to be on best behaviour and it's a good idea to ask some of the locals if you're marked red prior to heading out there. You might find that while you're a nice guy that someone else in your corp had previously broke the rules and so your entire corp is marked as a hostile.
Furthermore, I recommend that *every* player should head to 0.0 as a noob, in a rookieship, with civillian fits, no implants, and ideally <900k skillpoints. Because then you have absolutely nothing to lose.
|
Bethulsunamen
Viziam
|
Posted - 2009.03.16 23:25:00 -
[14]
Originally by: skye orionis Furthermore, I recommend that *every* player should head to 0.0 as a noob, in a rookieship, with civillian fits, no implants, and ideally <900k skillpoints. Because then you have absolutely nothing to lose.
While i agree on the whole dont-risk-what-you-cant-afford-to-loose mentality, you then also have absolutely nothing to gain.. You cant rat in 0.0 with a Velator, nor mine roids. So then there's no real point for a noob to venture into 0.0 in a rookie ship they can afford to loose. Thats the prob :P Unless the inhabiting alliance recruits any plebs they can find, oh yeah Goonswarm
|
Illectroculus Defined
|
Posted - 2009.03.17 00:43:00 -
[15]
Sure you can mine in 0.0 with a noobship, been there done that, takes just as long to fill up your hold with Arkonor as it does to fill it with Veldspar.
You can go looking for one of the pirate stations and try running some level 1 courier missions, you can even manage some level 1 encounters with a rookieship with civillian guns.
|
Emperor D'Hoffryn
EXTERMINATUS. Imperial Republic Of the North
|
Posted - 2009.03.17 01:11:00 -
[16]
biggest difference is no bubbles in low sec. You can travel through lowsec all day long in a pod or shuttle with absolutely no fear. In 0.0 you are never truely safe like that, however being a member of a organized entity can buy you significant harrasement free time to rat and so forth.
Originally by: CCP Whisper No it is not an official statement. Not everything surrounded by blue bars is an official statement which can be quoted as fact until the end of time. Deal with it.
|
Napro
Caldari Major Engagement
|
Posted - 2009.03.17 01:17:00 -
[17]
I feel much safer in properly patrolled 0.0 than in any low-sec system. Bubbled gates, Cyno Jammers
all make me warm and ticklish inside
|
Khlitouris RegusII
|
Posted - 2009.03.17 02:00:00 -
[18]
they should reverse the sec ratings imo, 0.0 is slightly scary when not at home low sec is not at all scary and hi sec empire scares the **** out of me.
|
Armoured C
Gallente Federation of Freedom Fighters Aggression.
|
Posted - 2009.03.17 02:01:00 -
[19]
i hate high sec, i was duel screening a client while mining and another was pvping out side a station , someone cried target on station and i was docking my hulk at the time and almost got it blown to bit by concordoken
damm empires
F-OFF IS RECRUITING CLICK SIG
|
Malthros Zenobia
|
Posted - 2009.03.17 03:23:00 -
[20]
Originally by: Thuul'Khalat To use the old "if EVE was a city"
Highsec is the clean, well patrolled commercial centre 0.0 is the suburbs full of rent-a-cops Lowsec is the worn down, shoddy areas of town with rampant street-crime, drugs and hookers.
Highsec is the policed 'downtown' section of city where all the businesses and hobos are. Lowsec is the ghetto and run down communities with some gang violence. Nullsec is the mafia run districts, where if you're "in" you're fine for the most part, but if you aren't, there's likely a hit out on you for being there.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |