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Ana Vyr
DB - LJ Industries
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Posted - 2009.03.16 13:40:00 -
[1]
1. I found a known space to known space wormhole a couple days ago. Went from Lonetrek to the Citadel in one jump. I wasn't aware those existed.
2. There is a jump delay when another ship passes through the wormhole. My corpmate was stuck in a w-system with no bookmark to the wormhole. There was a Domi camping the w-space side as well. We fleeted up and I jumped in from known space. I got him to warp to me, past the Domi, and he got out. I went to follow him and the wormhole said: "you can't jump through here for 1.5 minutes"...I wasn't paying attention and my corpmate had decloaked me (I was in my scanner Heron). The Domi blew me to bits while I was trying to figure out why the wormhole wouldn't let me jump though. Does this restriction have anything to do with being in a fleet, or is it simply wormhole mechanics at work here?
Despite the confusion, I have been having a really fun time messing around with w-space.
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Khlitouris RegusII
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Posted - 2009.03.16 13:41:00 -
[2]
you must of discovered wormhole traffic control cause this has never been the case in any wormhole gangs ive been in multiple ships jump through all the time.
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Par'Gellen
Gallente Tres Hombres Psychiatric Hospital
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Posted - 2009.03.16 13:44:00 -
[3]
I'm guessing but I suspect the delay for wormhole jumping is to prevent someone from popping a carrier or other large ship in and out of it really fast to intentionally deplete it's mass limit and collapse it. ---
To err is human. But it shouldn't be the company motto...
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Ana Vyr
DB - LJ Industries
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Posted - 2009.03.16 13:48:00 -
[4]
Edited by: Ana Vyr on 16/03/2009 13:47:58 Well, in the grand scheme, I figure it was worth sacrificing a Heron so my corpmate could get his Drake out. I just wish I had read something about that mechanic beforehand so I could have handled that differently. Ah well, I'll not make that mistake again. Cheers!
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Par'Gellen
Gallente Tres Hombres Psychiatric Hospital
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Posted - 2009.03.16 13:53:00 -
[5]
Yes I agree 100%. This is very important info. They probably just forgot to mention it with all the expansion chaos. ---
To err is human. But it shouldn't be the company motto...
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Winterblink
Body Count Inc. Against ALL Authorities
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Posted - 2009.03.16 13:57:00 -
[6]
Originally by: Par'Gellen I'm guessing but I suspect the delay for wormhole jumping is to prevent someone from popping a carrier or other large ship in and out of it really fast to intentionally deplete it's mass limit and collapse it.
Why would that even be an issue?
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5pinDizzy
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Posted - 2009.03.16 13:59:00 -
[7]
Wormhole Traffic Control, LMAO.
Another thing to tick off on stupid mechanic deaths to watch out for.
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Zhora Six
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Posted - 2009.03.16 14:04:00 -
[8]
#2 had been discussed in a thread about wormhole development (forget where it is now) and one of the main devs had said that he didn't want people to be able to close wormholes quickly by jumping back and forth. That's as far as the dev comments went.
I guess they decided to make it so, but they definitely didn't mention having acted on that intention. Oh hey, that rhymed...
Anyway, I agree these are important things to note. ___________________________________ Always enjoy your virtual synthetic psychotropics in moderation. |
Par'Gellen
Gallente Tres Hombres Psychiatric Hospital
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Posted - 2009.03.16 14:07:00 -
[9]
Originally by: Winterblink
Originally by: Par'Gellen I'm guessing but I suspect the delay for wormhole jumping is to prevent someone from popping a carrier or other large ship in and out of it really fast to intentionally deplete it's mass limit and collapse it.
Why would that even be an issue?
It isn't self explanitory? ---
To err is human. But it shouldn't be the company motto...
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Wet Ferret
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Posted - 2009.03.16 14:08:00 -
[10]
From what I have observed, you can only enter a wormhole twice within any 3-minute period. So you can go in and out quickly once, but then you have to wait.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
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5pinDizzy
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Posted - 2009.03.16 14:11:00 -
[11]
No it isn't, why is a carrier collapsing a wormhole an issue?
Or to put it another way, so what?
To make it so people inside a wormhole don't get followed by others using the same wormhole?
I don't think you can gauge which side the carrier will be on before it collapses for a start, secondly the people inside will still need to find a way out.
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Ana Vyr
DB - LJ Industries
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Posted - 2009.03.16 14:13:00 -
[12]
Originally by: Wet Ferret From what I have observed, you can only enter a wormhole twice within any 3-minute period. So you can go in and out quickly once, but then you have to wait.
Yes, this is likely what happened then. I did leave the w-space system about a minute before I came back to help my corpmate. So, efffectively, I jumped out, then back in inside of three minutes, and got stuck trying to do what amounted to a third jump in that time period.
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Par'Gellen
Gallente Tres Hombres Psychiatric Hospital
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Posted - 2009.03.16 14:15:00 -
[13]
Originally by: 5pinDizzy No it isn't, why is a carrier collapsing a wormhole an issue?
Or to put it another way, so what?
To make it so people inside a wormhole don't get followed by others using the same wormhole?
I don't think you can gauge which side the carrier will be on before it collapses for a start, secondly the people inside will still need to find a way out.
I guess it's to help prevent at least a small amount of asshattery. ---
To err is human. But it shouldn't be the company motto...
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5pinDizzy
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Posted - 2009.03.16 14:32:00 -
[14]
Did they even allow capitals to use wormholes? Last I heard general opinion was against it.
After all it would make killing sleepers a lot easier with capital tank and logistics and I've heard nothing on it.
Doesn't sound like they'd allow it.
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Shigsy
Neo Spartans
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Posted - 2009.03.16 14:37:00 -
[15]
Originally by: 5pinDizzy Did they even allow capitals to use wormholes? Last I heard general opinion was against it.
After all it would make killing sleepers a lot easier with capital tank and logistics and I've heard nothing on it.
Doesn't sound like they'd allow it.
If its so easy why dont you go try it
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Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.03.16 14:40:00 -
[16]
guard your holes more carefully, you never know when the next hole invader can strike
F-OFF IS RECRUITING CLICK SIG
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Agent Known
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Posted - 2009.03.16 14:41:00 -
[17]
Originally by: 5pinDizzy Did they even allow capitals to use wormholes? Last I heard general opinion was against it.
After all it would make killing sleepers a lot easier with capital tank and logistics and I've heard nothing on it.
Doesn't sound like they'd allow it.
I don't think most wormholes have enough of a mass limit to fit something that large into the wormhole. Might as well try to shove a Titan in there then.
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5pinDizzy
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Posted - 2009.03.16 14:45:00 -
[18]
Maybe there are special wormholes with bandwidth to allow capital ships that lead to the deadliest sleeper systems, with sleeper capital ships, that would be some great ****s n giggles.
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Callista Sincera
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Posted - 2009.03.16 15:01:00 -
[19]
Are you sure it wasn't just the normal "hey not so fast, I haven't finished talking to the fleet" crap you always get when trying to change sessions after forming a fleet?
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Korerin Mayul
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Posted - 2009.03.16 15:12:00 -
[20]
Originally by: Armoured C guard your holes more carefully, you never know when the next hole invader can strike
gah! nerf wormholes, save us from double entendres
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Micheal Dietrich
Caldari
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Posted - 2009.03.16 15:25:00 -
[21]
You can also right click on the WH and show info and it will tell you if any traffic has been through it and the general area where it will lead. I found several lowsec and one high sec on Saturday.
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B1FF
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Posted - 2009.03.16 15:30:00 -
[22]
Originally by: Zhora Six #2 had been discussed in a thread about wormhole development (forget where it is now) and one of the main devs had said that he didn't want people to be able to close wormholes quickly by jumping back and forth. That's as far as the dev comments went.
I guess they decided to make it so, but they definitely didn't mention having acted on that intention. Oh hey, that rhymed...
Anyway, I agree these are important things to note.
This.
I've only run into the delay when hopping back and forth with 1 char.
I've never run into it with a gang. We routingly jump multiple people at the same time with no trouble.
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Farrellus Cameron
Sturmgrenadier Inc Skunk-Works
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Posted - 2009.03.16 15:47:00 -
[23]
Originally by: B1FF
Originally by: Zhora Six #2 had been discussed in a thread about wormhole development (forget where it is now) and one of the main devs had said that he didn't want people to be able to close wormholes quickly by jumping back and forth. That's as far as the dev comments went.
I guess they decided to make it so, but they definitely didn't mention having acted on that intention. Oh hey, that rhymed...
Anyway, I agree these are important things to note.
This.
I've only run into the delay when hopping back and forth with 1 char.
I've never run into it with a gang. We routingly jump multiple people at the same time with no trouble.
Same here. I've seen the delay when one character jumps back and worth too many times in quick succession. It doesn't have anything to do with being in a gang. ----------------------------------------------------
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Jimer Lins
Gallente Noir.
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Posted - 2009.03.16 15:48:00 -
[24]
Interesting. I jumped an Ishtar along with a HIC into a WH yesterday to engage some guys camping the other side. They had more force than we did in local so we simply tried to gank and go, but couldn't break the tank before mucho support arrived. So I just hit jump and there was no delay. We did this twice, actually- with a few minutes delay between the two attempts.
I wonder if it's not based on anything but how fast the WH is being used/drained of its mass potential.
Tip: If you jump in and have a probe launcher fitted (and if you don't have one, you're doing it wrong), even if you accidentally warp off and forget to bookmark the entry point, you can drop four probes and simply array them around the little icon on the system map for your entry point. It's totally accurate, even if it's not warpable, but it tells you where you entered.
Easy to find your way back out that way.
Corp killboard-How to Kill Logoffskis |
B1FF
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Posted - 2009.03.16 17:02:00 -
[25]
It seems to kick in on the third attempt to use the worm hole in a short period.
I've never had a problem with poking my head in to take a look and then hopping back out when I don't like what I see.
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Arkhan Bayne
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Posted - 2009.03.16 17:29:00 -
[26]
Originally by: Korerin Mayul
Originally by: Armoured C guard your holes more carefully, you never know when the next hole invader can strike
gah! nerf wormholes, save us from double entendres
request: DENIED
next patch comming - now with 300% more double entendres :P
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Dire Radiant
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Posted - 2009.03.16 18:29:00 -
[27]
Originally by: B1FF It seems to kick in on the third attempt to use the worm hole in a short period.
I've never had a problem with poking my head in to take a look and then hopping back out when I don't like what I see.
Additionally, I think that it is the third attempt to use any worm hole in the w-space system. I had it kick in after doing the jump through and back checking of additional probed out worm holes in a w-space system.
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Sand'itu'ka
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Posted - 2009.03.16 19:02:00 -
[28]
There is a limit how fast you can jump back and forward thrue wormhole, i think its 2 minutes or 1m30s
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Irida Mershkov
Gallente Shadowsun Syndicate
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Posted - 2009.03.16 19:06:00 -
[29]
Originally by: Wet Ferret From what I have observed, you can only enter a wormhole twice within any 3-minute period. So you can go in and out quickly once, but then you have to wait.
You get some "Your coils have been polarized, please wait x amount of minutes to re-enter the wormhole, as it is unsafe to proceed" style message.
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Lincoln Armm
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Posted - 2009.03.16 19:57:00 -
[30]
What I believe is the mechanic you cannot enter the same wormhole through the same side within the time limit. To the original OP : your friend going through the WM had nothing to do with it.
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