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Lubont
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Posted - 2009.03.16 22:23:00 -
[1]
Is it possible that CCP ruined this game for exploration??? I have all skills on Lv4 for probing and some time whit 7 probes in space set on 0,25 Au around a radar site i cant get a 100% signal strenght , max i can get is 93%, but whit ladar, grav and unknown i have no problem, the problem is that i am doing just radar sites so CCP you didnt tell that we must train all the skills to Lv5 for normal continuing whit this game like before
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Deva Blackfire
D00M.
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Posted - 2009.03.16 22:55:00 -
[2]
Originally by: Lubont Is it possible that CCP ruined this game for exploration??? I have all skills on Lv4 for probing and some time whit 7 probes in space set on 0,25 Au around a radar site i cant get a 100% signal strenght , max i can get is 93%, but whit ladar, grav and unknown i have no problem, the problem is that i am doing just radar sites so CCP you didnt tell that we must train all the skills to Lv5 for normal continuing whit this game like before
Next time tell: what ship what implants what rigs
Some sites can be only found with good skills/rigs or with covops.
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Argendta
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Posted - 2009.03.16 23:06:00 -
[3]
Yes. Since they did that you personally can't scan all the hardest possible sites, CCP has, like, totally completely ruined the whole game forever. No point playing anymore. Please quit and leave me your stuff.
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Lubont
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Posted - 2009.03.16 23:38:00 -
[4]
Originally by: Deva Blackfire
Originally by: Lubont Is it possible that CCP ruined this game for exploration??? I have all skills on Lv4 for probing and some time whit 7 probes in space set on 0,25 Au around a radar site i cant get a 100% signal strenght , max i can get is 93%, but whit ladar, grav and unknown i have no problem, the problem is that i am doing just radar sites so CCP you didnt tell that we must train all the skills to Lv5 for normal continuing whit this game like before
Next time tell: what ship what implants what rigs
Some sites can be only found with good skills/rigs or with covops.
All existing probing skill at Lv4 whit cov ops and 2 rigs for scan strenght what rigs and sisters launcher. I was thinking is that normal now or it is some kind of bug, becouse whit that skills i never had problems find anything before
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.03.17 00:42:00 -
[5]
Learn how the new scanning system works before you whine. It's not "spam out as many probes as you can and blob your target with them". Pull in 3 of your probes. You're destroying your own scans by using 7 at once.
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Adeudatus Ardishapur
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Posted - 2009.03.17 00:57:00 -
[6]
found a radar site tonight, 4 probes...took about 10-15 minutes total.
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Lubont
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Posted - 2009.03.17 01:40:00 -
[7]
Ahhhh, useless to discuss here whit mostly of you guys, you are all so smart  
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Lego Maniac
Minmatar Dusty Death Enterprise Libertas Fidelitas
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Posted - 2009.03.17 05:14:00 -
[8]
the mechanics changed, nothing is ruined - you just need to adapt
went out scanning for the first time tonight with not so hot skills and I found a grav site
took me a while to figure out how to narrow it down so I can warp there, but I'm sure in the future I will become more proficient
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Kalenia Rostok
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Posted - 2009.03.17 05:21:00 -
[9]
I think the stupidest part of the new system is that fewer probes is better...
That is just illogical.
Methinks whatever algorithms they use are not right for computing these things.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.03.17 06:34:00 -
[10]
Originally by: Lubont Ahhhh, useless to discuss here whit mostly of you guys, you are all so smart  
You are welcome. We are indeed quite awesome.
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foobarx
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Posted - 2009.03.17 07:35:00 -
[11]
Complain about speling wrogn.
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Commoner
Caldari The Tuskers
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Posted - 2009.03.17 08:43:00 -
[12]
Originally by: Lubont Ahhhh, useless to discuss here whit mostly of you guys, you are all so smart  
It's not useless. It has been said, 3 of your probes are badly placed and ****s up the str of the signal you're getting. 4 probes in a 3d triangle will do the trick.
Last night i scanned down atleast 4 radar sites 2-3 unknown easy plexes. It's very doable and much faster than before.
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Hotblue
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Posted - 2009.03.17 09:40:00 -
[13]
I too disagree with the OP, you are clearly doing it wrong mate. I find it much much easier overall to probe out signatures now than it was before, much quicker. If I go into a system with 1 signature, I will find that in about 1 minute regardless of what strength of signature it is.
3 things affect signal strength: - Your skills/ship/implants/mods - The radius of the probes you have launched. - The placement of the probes you have launched, which includes having a sensible pattern to your probes along with the distance they are from the sig you are trying to probe.
So far this patch, I found one signature, in a wormhole which I could not pinpoint, many other people have mentioned the same signature, even with 8 probes seemingly kilometres away from the signature I was unable to get a scan str over 10%. This is just 1 oddball signature.
Overall for exploration probing I like the new system much much better, where before I could spend an hour with perfect skills and implants trying to find a plex, now I feel like my SP's are well spent and I don't waste lots of time looking for hits on useless plex's.
For combat probing, well in a way I preferred the old system though the new one has some strengths, if you have people warping almost constantly between safe spots in the new system it is very hard to pinpoint them, if you want to get on top of a ship in sniping range in 5 seconds though its awesome.
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Reven Cordelle
Caldari Lemuria Prospecting
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Posted - 2009.03.17 10:50:00 -
[14]
New scanning is tricky but not impossible. I was exploring a wormhole in a Drake with just a Core Launcher fitted - it took a bit longer but I pinned all those damned grav sites A-Okay.
Normal Exploration should be done in the right ship - Cov-Ops with rigs generally speaking.
I have no issues scanning sites with my skillset, and some of my scanning skills are as low as level 2.
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Spectre Wraith
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Posted - 2009.03.17 11:26:00 -
[15]
Edited by: Spectre Wraith on 17/03/2009 11:26:02
Quote: Ahhhh, useless to discuss here whit mostly of you guys, you are all so smart
Posting to confirm.
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Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.17 13:15:00 -
[16]
Originally by: Spectre Wraith Edited by: Spectre Wraith on 17/03/2009 11:26:02
Quote: Ahhhh, useless to discuss here whit mostly of you guys, you are all so smart
Posting to confirm.
Confirming.
I'm too smart to talk to rabble like the OP.
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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K'uata Sayus
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Posted - 2009.03.17 13:39:00 -
[17]
Casually looking for WH's, found a Mag site. Bookmarked, docked, went to get main to do site. Came back with main, logged out/in/out/in to transfer bookmark, went to site, it was GONE!
Somebody else beat me to it, I guess.
SO, OP, even if you hone your new probe placement skills there is NO guarantee anything will be as before. Exploration is the mega-FOTM now, and the old exploration days are over.
I'm moving to a place on the 0.0 frontier to try my luck there, as any system within 10-15 jumps of a major trading hub is crawling with greenhorn explorers, and juicy radar sites are at a premium. For that matter, ANY site is at a premium.
From an historical perspective, think of the Gold Rush days in late 18th century America. You're the old grizzled miner and now the hills are full of tinhorn claim jumpers and fools from back East trying to make their fortune.
The initial allure was the wormholes, but the side-effect is that all systems are being heavily explored as never before. Welcome to Apocrypha.
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |

Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.17 13:42:00 -
[18]
Originally by: K'uata Sayus Casually looking for WH's, found a Mag site. Bookmarked, docked, went to get main to do site. Came back with main, logged out/in/out/in to transfer bookmark, went to site, it was GONE!
Somebody else beat me to it, I guess.
SO, OP, even if you hone your new probe placement skills there is NO guarantee anything will be as before. Exploration is the mega-FOTM now, and the old exploration days are over.
I'm moving to a place on the 0.0 frontier to try my luck there, as any system within 10-15 jumps of a major trading hub is crawling with greenhorn explorers, and juicy radar sites are at a premium. For that matter, ANY site is at a premium.
From an historical perspective, think of the Gold Rush days in late 18th century America. You're the old grizzled miner and now the hills are full of tinhorn claim jumpers and fools from back East trying to make their fortune.
The initial allure was the wormholes, but the side-effect is that all systems are being heavily explored as never before. Welcome to Apocrypha.
Put it better then I ever could. 
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2009.03.17 14:35:00 -
[19]
The only argument that I have about the new exploration is camera control in the map.
Just focus on that  _______________ <Q> QUANT Hegemony QUANT is rebuilding, EVE-Mail me for recruitment info. Item Database |

Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.03.17 14:41:00 -
[20]
Originally by: Pwett The only argument that I have about the new exploration is camera control in the map.
Just focus on that 
We've been finding that going all the way up to look down on the system and then hauling the probes around by dragging from the center box rather than the arrows works pretty well. You then need one more step which is to rotate back to the ecliptic from top-down view and adjust your Z-axis for the probes.
I agree it's annoying. But I'm not sure how to improve it and still allow the correct representation of three-dimensional space.
Which I guess is saying that I agree with you but think working on getting workarounds in the current system and improving player-skill is more valuable than wishing on a falling dev.
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2009.03.17 14:47:00 -
[21]
Aye, totally agree. It's not unusable, just un-optimal. There were lots of discussions about this during SiSi testing. I just wish we could center the camera on the probe hit. That's all I would need. _______________ <Q> QUANT Hegemony QUANT is rebuilding, EVE-Mail me for recruitment info. Item Database |

Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.03.17 14:52:00 -
[22]
Yeah, that would be nice.
You can come close by centering on a probe near the hit though.
But yeah, it's not the same.
If I was to wish for one improvement it wouldn't be camera control though. It would be for a site I've located and bookmarked to come up as located on further scans rather than still coming up as an unknown hit. That change would drastically speed up our system surveying ops.
But it's nothing more than wishing on a falling star.
(And despite the *****ing I have to say I love scanning. Most fun I've had in a long time, until I started fighting sleepers in an ewar frig while my buddies hammered them that is. I so should have done pvp long ago, the adrenaline kick from being targeted and scooting out just in time to not blow is really quite nice.)
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Yusra
Per.Capita
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Posted - 2009.03.17 14:54:00 -
[23]
Originally by: Pwett Aye, totally agree. It's not unusable, just un-optimal. There were lots of discussions about this during SiSi testing. I just wish we could center the camera on the probe hit. That's all I would need.
Totally. That should be a trivial change for CCP to make, given it's already possible with other stellar objects. As of now I just center the camera on the nearest planet (or whatever) and go from there.
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Olga Mokroff
School of Applied Knowledge
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Posted - 2009.03.17 15:00:00 -
[24]
Originally by: Pwett Aye, totally agree. It's not unusable, just un-optimal. There were lots of discussions about this during SiSi testing. I just wish we could center the camera on the probe hit. That's all I would need.
right click on the map = sliding left click = rotating right+left = zooming ??? Profit
Although, I'd welcome one click centering on the hit.
To OP: easier plexes shouldn't take more than 5 min to scan.
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