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Thread Statistics | Show CCP posts - 0 post(s) |
Hesod Adee
Dark-Rising
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Posted - 2009.03.16 22:31:00 -
[1]
I would like the option to inject a skill into my character without needing to meet the its prerequisite skills.
Naturally if you inject a skill before meeting its prerequisites then you will not be able to train it until you have trained the prerequisites. You will also not be able to place it into your skill queue until all the prerequisites are either trained or queued up before it.
Your thoughts ?
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EdFromHumanResources
GoonFleet GoonSwarm
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Posted - 2009.03.16 22:50:00 -
[2]
This would be nice but something tells me this is one of the reasons the devs didnt want to put the queue in the first place.
Hope I am wrong ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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place1
Orion Ore Industries
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Posted - 2009.03.16 22:52:00 -
[3]
sounds good. not very important though.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.03.17 00:37:00 -
[4]
I like this - it lets a queue work much more effectively. I won't be surprised if CCP shoots it down, but it's certainly worth inquiring into. ----- Bloodmoney Incorporated is recruiting! |
Omber Zombie
Gallente Frontier Technologies
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Posted - 2009.03.17 02:25:00 -
[5]
removes all risk of transporting skillbooks... If the idea was to inject skillbooks that had the prereqs already in the skill queue i'd be all for it tho
sorry, no support from me ----------------------
My Blog |
Stick Cult
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Posted - 2009.03.17 04:06:00 -
[6]
Supported... If I want to make a queue that includes something I can train in..5 hours..I can't..a bit stupid.
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Seran Kela
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Posted - 2009.03.17 05:05:00 -
[7]
Edited by: Seran Kela on 17/03/2009 05:05:05
Originally by: Omber Zombie removes all risk of transporting skillbooks... If the idea was to inject skillbooks that had the prereqs already in the skill queue i'd be all for it tho
sorry, no support from me
transporting skillbooks? honestly you may as well remove them as items - one would think they'd be available online. we're in freaking space.
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Deldrac
Ultrapolite Socialites GoonSwarm
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Posted - 2009.03.17 05:22:00 -
[8]
The Pubbie-tears theatre company proudly presents, 'Why this won't happen'.
Newbie: Look at me ma, I'm injecting Heavy Assault Cruisers Newbie: Omfg, I can't train, PETITION GM : You don't have the pre-reqs, have a nice day. Newbie: What! Why did it let me waste isk to 'inject' the book! Now I'm space poor, and I can't sell the skill! /ragequit
The queue is only 24hrs long anyway, just wait a day and use a jita jump clone to buy skills so you never have to worry about transportation.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.03.17 11:32:00 -
[9]
Originally by: Deldrac The Pubbie-tears theatre company proudly presents, 'Why this won't happen'.
Newbie: Look at me ma, I'm injecting Heavy Assault Cruisers Newbie: Omfg, I can't train, PETITION GM : You don't have the pre-reqs, have a nice day. Newbie: What! Why did it let me waste isk to 'inject' the book! Now I'm space poor, and I can't sell the skill! /ragequit
The queue is only 24hrs long anyway, just wait a day and use a jita jump clone to buy skills so you never have to worry about transportation.
Yes, that would be why the game has warning messages. Besides, this isn't about transportation for most players, it's about using the queue to its best effect. ----- Bloodmoney Incorporated is recruiting! |
Tzar'rim
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Posted - 2009.03.17 11:57:00 -
[10]
Sorry, not supported. While it sounds logical and would be handy to have there's too many downsides/issues with it, some have been mentioned already.
Self-proclaimed idiot
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.03.17 13:24:00 -
[11]
No support - due to removing the risk associated with transporting expensive skill books. ~ Santiago Fahahrri Galactic Geographic |
Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.03.17 14:34:00 -
[12]
Not supported... adds to the lazy man effect. =============== CEO of Clan Shadow Cadre www.shadowcadre.com ===============
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Deldrac
Ultrapolite Socialites GoonSwarm
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Posted - 2009.03.17 16:26:00 -
[13]
Edited by: Deldrac on 17/03/2009 16:26:13 Apart from importers/exporters (who this doesn't affect anyway), who the hell are all these people transporting skill books about the place?
Why are people buying books they don't yet need (apart from maybe a handful of new players who don't understand the mechanics and haven't yet trained jumpclones and are anyway futzing about in high sec)?
Anyone flying skill books around 0.0 or low sec without the intention to sell them on is a crazy person who should seek professional help.
Seriously.
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irion felpamy
HellJumpers Corp United For 0rder
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Posted - 2009.03.18 12:08:00 -
[14]
I like the idea, most of the time people transporting expensive skillbooks are doing so for another character so injecting it will not help. It would make the SQ far more usefull.
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Hesod Adee
Dark-Rising
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Posted - 2009.03.18 20:40:00 -
[15]
Originally by: Deldrac The Pubbie-tears theatre company proudly presents, 'Why this won't happen'.
Newbie: Look at me ma, I'm injecting Heavy Assault Cruisers Newbie: Omfg, I can't train, PETITION GM : You don't have the pre-reqs, have a nice day. Newbie: What! Why did it let me waste isk to 'inject' the book! Now I'm space poor, and I can't sell the skill! /ragequit
If they quit over that, chances are they will find something else to quit over later.
Quote: The queue is only 24hrs long anyway, just wait a day and use a jita jump clone to buy skills so you never have to worry about transportation.
Yes, that is an option. But lets say you have a longish plan with multiple levels of pre-reqs. For example training T2 large beams when you don't have any T2 lasers trained.
For this example you would have to jumpclone back to Jita 3 times. First to get small beam specialisation. Then you train to level 4 and JC to get medium beam specialisation. Then you train it to 4 and make your third trip to grab large beam specialisation.
So that's 3 jumps with a 24 hour wait. Meaning you are out of action for 3 days, instead of just 1 if you could inject before meeting the pre-reqs. Meaning more time doing what you enjoy doing in Eve.
Thus it rewards planning ahead with your skill training. If you know what you want, you can spend less time waiting for the jump timer to expire because you injected them beforehand.
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Kusum Fawn
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Posted - 2009.03.18 20:51:00 -
[16]
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.18 21:07:00 -
[17]
a lot of programming for something not that nessesary.
soo no, not really ^^ ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2009.03.18 22:48:00 -
[18]
I like it, but some very good counterarguments have been made, too.
--------------------------------- Thomas Hardy is going to eat your brains. |
TimMc
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.18 23:09:00 -
[19]
Originally by: CrestoftheStars a lot of programming for something not that nessesary.
soo no, not really ^^
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Hesod Adee
Dark-Rising
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Posted - 2009.03.19 03:08:00 -
[20]
Originally by: CrestoftheStars a lot of programming for something not that nessesary.
soo no, not really ^^
All I'm asking for is that they move the check for pre-reqs from when you add the skill, to when you go to train it. Then some slight modification to make it also check the skills that are in the queue.
Maybe keep the pre-req check during the injecting step, but when it fails pop up with a warning saying something like:
Quote: You do not meet the prerequisites for this skill. If you inject it you will be unable to remove it from your head and you will be unable to train it until you meet the prerequisites. The missing prerequisites are:
Are you sure you want to inject this skill ?
So where will all the extra programming come from ?
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Jason Edwards
Internet Tough Guy
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Posted - 2009.03.19 05:17:00 -
[21]
Originally by: Drake Draconis Not supported... adds to the lazy man effect.
So this basically hurts who? the 0.0 people? I have to go 2 jumps from my home. Using my t2 shuttle ofcoarse.
0.0 guys have to carrier/jf skillbooks to them? Or jumpclone to empire and get stuck there for 24+ hours. FUN!
Or you could buy all the skills now. Inject. Go off to pew pew delve newbs. Dont worry about such petty things. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
chatgris
Quantum Cats Syndicate
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Posted - 2009.03.19 12:25:00 -
[22]
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Clansworth
Blackwater USA Inc.
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Posted - 2009.03.19 19:09:00 -
[23]
Edited by: Clansworth on 19/03/2009 19:08:58 Definitely supported (and I've even proposed elsewhere). There is already a check when skill training is started that prereqs are met. I have seen it in action. If something happens and you lose the pre-reqs (podded without clone, or the prereqs change in a patch) you cannot continue/start training the skill. Just remove this check from the inject skill command, and all will be fine. Someone said there would be a bunch of bad effects to this, but I really can't see any.
System Influence |
Ankhesentapemkah
Aliastra
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Posted - 2009.03.19 19:13:00 -
[24]
Edited by: Ankhesentapemkah on 19/03/2009 19:12:44 Would be very nice yes, I'm currently training for caldari ships and having to wait purchasing the cruiser and battleship is annoying (jumpcloning around too!). Likewise I'd love to have all the hybrid specialization books injected as they're sometimes hard to find. ---
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.20 14:58:00 -
[25]
This would be an awesome addition.
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Ignition SemperFi
The Arrow Project Morsus Mihi
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Posted - 2009.03.20 15:58:00 -
[26]
Originally by: Omber Zombie removes all risk of transporting skillbooks... If the idea was to inject skillbooks that had the prereqs already in the skill queue i'd be all for it tho
sorry, no support from me
this tbh, not supported ---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Space Vikings |
Jack Light
legion syndicate
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Posted - 2009.03.21 03:40:00 -
[27]
Edited by: Jack Light on 21/03/2009 03:39:57 I have been thinking about this myself. It would be a nice feature
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Raeledan
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Posted - 2009.03.22 03:33:00 -
[28]
Edited by: Raeledan on 22/03/2009 03:37:27 First of all, the skill que is AWEsome...but...
Example...I have a specialized miner alt, meaning mining is ALL he is going to do, so I don't really have a whole lot of "other" skills that are usefull to him to fill up the training que with. Now he is going to finish Astrogeology V (the pre-req for Exhumers I) at 2am on a weeknight. However, I can't inject Exhumers and stick it in the que because he doesn't meet the pre-reqs yet.
So as it currently stands, I will have to essentially waste 16 hours of possilbe training time (2am to 6pm), which is 47% of the time that it will take that character to train to Exhumers lvl 3 (for the Hulk). Now 16 hours is nothing to QQ about, and in the end it's really not that big of a deal, but in a game where training time is a MAJOR MAJOR part of how it's played, 16 hours IS a big deal. Some of you might say, "sign on in the morning and switch to Exhumers then," but then I'm still wasting 7 hours of training time. Some of you might say "que up a bunch of other skills then," but like I said, I don't have a bunch of other skills to stick in the que because all he's going to do is mine, he won't even be refining, so they wouldd be just as much a waste of time as not training.
I'm in FULL support of this.
As for what Drake said:
Originally by: Drake Draconis Not supported... adds to the lazy man effect.
No, it doesn't add to the "lazy man" effect, in fact it TAKES AWAY from the "this is a pain in the ass" effect, which is what the skill que was designed and supposed to do in the first place. I'm all for keeping the game somewhat difficult and complex so that you actually have to put forth an effort, and also use your brain, to play instead of vegetating in front of your computer screen...but the skill que had one major goal, and that was to keep people from having to sign on dozens of times during the day, OR in the middle of the night, just to change a skill.
Now I would NEVER get up at 2am just to train a skill; sleep is way more important to me. However, as it currently works, the skill que (in some situations) would still require players to do what it was designed to prevent us from having to do in the first place. Again, I would never make a big fuss about 7 or even 16 hours of training time as I do have a life, and this is a game. However, from a functional standpoint, the addition of a Skill Que feature does not FULLY address the issues for which it was developed.
Here's the way it should work: 1. If you have all the pre-reqs trained, then you can inject/train a skill. 2. If you either have all pre-reqs trained, OR in the skill que, then you can inject. 3. If you have a pre-req qued up, and you inject a skill, your training should be locked and the que should be frozen, so that you cannot pause training, or take anything out of the que before the pre-req/s finish.
Originally by: CrestoftheStars a lot of programming for something not that nessesary.
soo no, not really ^^
Yes, it would take some extra programming, but if CCP wants this feature to do what THEY SAID that it was supposed to do, this needs to be "fixed."
P.S.
Originally by: Seran Kela transporting skillbooks? honestly you may as well remove them as items - one would think they'd be available online. we're in freaking space.
Yea, my thoughts exactly. Ever since my first day in New Eden I thought it made much more sence to take out the physical skillbooks. Paying for them makes sence, but the necessity of flying to a station to get the physical book, never made any sence to me. I mean if we can implant microchips into our brains I don't understand why we're still reading paperback books. |
Kolmogorow
Freedom Resources
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Posted - 2009.03.26 18:54:00 -
[29]
Originally by: CrestoftheStars a lot of programming for something not that nessesary.
This is true for the whole skill queue.
Now we have the thing, so I'd like to have it better. (Also just having exactly the problem: prerequ. skill finishes in the night but I cannot inject the follow-up skill and append it to the queue, so I'm carrying it around in the cargo bay. It's a cheap skill, not worth to hunt me now.)
Supported.
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.03.26 23:18:00 -
[30]
No Support. It does add to the lazy man effect. This really shouldn't be too big an issue if your logging on semi-often. Otherwise, you'll need to figure out a new skill to train.
--Isaac Isaac's Haul*Mart
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