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Vaurion Infara
Beyond Divinity Inc Excuses.
33
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Posted - 2012.04.29 14:51:00 -
[1] - Quote
As it stands, all an increased warp speed changes is the maximum au/s you can achieve in the middle of the warp. This is absolutely useless, however, for any warp shorter than about 20 au. Most of the time spent warping is in the acceleration and deceleration phases, which are identical in length no matter how big your ship is/ what its warp speed is. Long warps shouldn't be the only time that higher warp speed actually helps.
It's a simple solution. Either scale the acceleration and deceleration speeds with warp speed, or mass. This actually makes interceptors and faster ships more viable tackleboats than recons in one area.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
Annalie Moli
School of Applied Knowledge Caldari State
0
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Posted - 2012.04.29 15:12:00 -
[2] - Quote
+1 |
Kusum Fawn
State War Academy Caldari State
32
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Posted - 2012.04.29 15:30:00 -
[3] - Quote
yes |
Nick Bison
Bison Industrial Inc Thundering Herd
182
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Posted - 2012.04.29 15:36:00 -
[4] - Quote
+1 I'm with you on the whole "making faster warping ships useful" thing. Not sure about the actual implementation of changing current acceleration mechanic though. May be a bit much for current code (I have no real idea though).
Perhaps an across the board reduction in AU warp speed may accomplish the same? That way, CCP could reduce overall warp AU by X factor, adjusting as necessary.
Not trying to derail your thread as I see this as fairly important ...
Nothing clever at this time. |
Vaurion Infara
Beyond Divinity Inc Excuses.
36
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Posted - 2012.04.29 17:29:00 -
[5] - Quote
Nick Bison wrote:+1 I'm with you on the whole "making faster warping ships useful" thing. Not sure about the actual implementation of changing current acceleration mechanic though. May be a bit much for current code (I have no real idea though).
Perhaps an across the board reduction in AU warp speed may accomplish the same? That way, CCP could reduce overall warp AU by X factor, adjusting as necessary.
Not trying to derail your thread as I see this as fairly important ...
I like my idea, and I don't see A. how it would be too much for current code, or B. how a reduction in warp speed across the board would help anything.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
539
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Posted - 2012.04.29 19:07:00 -
[6] - Quote
Your throwing a fit over a 5-10 seconds accel/decel issue?
Maybe you should make sure your able to align faster?
I'm sorry but I fail to see how this proposal is useful let alone constructive.
Perhaps you could give some exampls? ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |
Vaurion Infara
Beyond Divinity Inc Excuses.
36
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Posted - 2012.04.29 19:21:00 -
[7] - Quote
Drake Draconis wrote:Your throwing a fit over a 5-10 seconds accel/decel issue?
Maybe you should make sure your able to align faster?
I'm sorry but I fail to see how this proposal is useful let alone constructive.
Perhaps you could give some exampls?
You do understand what the phrase throwing a fit means, right? But I'll answer your poorly spelled question anyway.
Right now, the time it takes to get to actual advertised warp speed is 10 seconds, regardless of the ship you're in. The deceleration time is 20 seconds. That means with a warp speed of 3au/s, regardless of the size ship you're in, a 20 au warp will take about 36 seconds, 30 of which are eaten by acceleration/deceleration. All i'm saying, is that the accel/decel times, which make up the largest majority of time spent warping, scale with the warp speed of the ship. This would make warp speed a viable factor in choosing a ship, especially for tackling/ chasing down gangs. So yeah, I would call that useful, and constructive.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
Tyran Scorpi
Association of Commonwealth Enterprises Test Alliance Please Ignore
8
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Posted - 2012.04.29 19:28:00 -
[8] - Quote
I like the idea, but if it gets implemented, the maximum speeds of all ships need to be brought closer to one another, otherwise a freighter will take days to travel a big system. |
Vaurion Infara
Beyond Divinity Inc Excuses.
37
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Posted - 2012.04.29 19:34:00 -
[9] - Quote
Tyran Scorpi wrote:I like the idea, but if it gets implemented, the maximum speeds of all ships need to be brought closer to one another, otherwise a freighter will take days to travel a big system.
Well, since all I'm suggesting is to scale the accel/decel times, it really wouldn't affect freighters because they warp so slowly to start with. But I agree, there would need to be tweaks to account for what the average warp speed is.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
Gizznitt Malikite
Agony Unleashed Agony Empire
287
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Posted - 2012.04.29 22:32:00 -
[10] - Quote
Vaurion Infara wrote:Tyran Scorpi wrote:I like the idea, but if it gets implemented, the maximum speeds of all ships need to be brought closer to one another, otherwise a freighter will take days to travel a big system. Well, since all I'm suggesting is to scale the accel/decel times, it really wouldn't affect freighters because they warp so slowly to start with. But I agree, there would need to be tweaks to account for what the average warp speed is.
+1....
Although the warp speeds, accel/decel times, and base align times for all vessels could use some tweaking ....
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Americe Zane
The Scope Gallente Federation
3
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Posted - 2012.04.30 10:58:00 -
[11] - Quote
Sincere question:
Isn't warp accel/decel somewhat balanced by align times and accel to warp time?
I know in my Interceptor, that align times are real fast as are the accel time to enter warp. Times get longer as ships get bigger. If these factors do balance warp times, how would you recommend changing them? |
Vaurion Infara
Beyond Divinity Inc Excuses.
40
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Posted - 2012.04.30 15:49:00 -
[12] - Quote
Americe Zane wrote:Sincere question:
Isn't warp accel/decel somewhat balanced by align times and accel to warp time?
I know in my Interceptor, that align times are real fast as are the accel time to enter warp. Times get longer as ships get bigger. If these factors do balance warp times, how would you recommend changing them?
I've updated the original post with numbers, let me know if that answers your question.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
Tyran Scorpi
Association of Commonwealth Enterprises Test Alliance Please Ignore
8
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Posted - 2012.04.30 17:22:00 -
[13] - Quote
Vaurion Infara wrote:Tyran Scorpi wrote:I like the idea, but if it gets implemented, the maximum speeds of all ships need to be brought closer to one another, otherwise a freighter will take days to travel a big system. Well, since all I'm suggesting is to scale the accel/decel times, it really wouldn't affect freighters because they warp so slowly to start with. But I agree, there would need to be tweaks to account for what the average warp speed is.
I was originally picturing an increase in warp acceleration for ships that currently have a high max warp speed, and a reduction in warp acceleration for ships with low max warp speed. Which would have required the suggested tweaking to balance. However, if you arent reducing any of the warp accelerations then my point was moot. I will add however that if you make the high max warp speed ships get to their max speed faster, you will need to reduce that max speed some, otherwise they will be way too fast at the longer warps. |
Vaurion Infara
Beyond Divinity Inc Excuses.
41
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Posted - 2012.04.30 23:27:00 -
[14] - Quote
Tyran Scorpi wrote:Vaurion Infara wrote:Tyran Scorpi wrote:I like the idea, but if it gets implemented, the maximum speeds of all ships need to be brought closer to one another, otherwise a freighter will take days to travel a big system. Well, since all I'm suggesting is to scale the accel/decel times, it really wouldn't affect freighters because they warp so slowly to start with. But I agree, there would need to be tweaks to account for what the average warp speed is. I was originally picturing an increase in warp acceleration for ships that currently have a high max warp speed, and a reduction in warp acceleration for ships with low max warp speed. Which would have required the suggested tweaking to balance. However, if you arent reducing any of the warp accelerations then my point was moot. I will add however that if you make the high max warp speed ships get to their max speed faster, you will need to reduce that max speed some, otherwise they will be way too fast at the longer warps.
This could be easily adjusted, IMO. I'd throw some adjustment numbers out myself, but can't be bothered. With the numerous other complicated things that need fixing this really shouldn't take long at all.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
Americe Zane
The Scope Gallente Federation
3
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Posted - 2012.05.01 04:38:00 -
[15] - Quote
Vaurion Infara wrote:Americe Zane wrote:Sincere question:
Isn't warp accel/decel somewhat balanced by align times and accel to warp time?
I know in my Interceptor, that align times are real fast as are the accel time to enter warp. Times get longer as ships get bigger. If these factors do balance warp times, how would you recommend changing them? I've updated the original post with numbers, let me know if that answers your question.
It doesn't really answer my question, but i appreciate the numbers. I'd like to see some examples of total warp time, starting from beginning align time to landing time.
It does seem reasonable that less mass would be able to accel faster in warp as it does any other time. |
el alasar
The Scope Gallente Federation
167
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Posted - 2012.05.01 11:59:00 -
[16] - Quote
+1, that might also make warp rigs useful for more people check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like |
Aerich e'Kieron
Snuff Box
0
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Posted - 2012.05.01 14:25:00 -
[17] - Quote
+1 |
Draconus Lofwyr
The Green Cross Red Alliance
19
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Posted - 2012.05.01 15:26:00 -
[18] - Quote
while they look at this, perhaps they can look at the freighter max warp speed. The details on the freighter and jump freighter show max warp speed of 0.75AU/s but actual displayed max AU on TQ and SIS is 0.70AU/s.
I know .05AU/s is not a lot of difference, but for a freighter in an over 180AU that time can add up.
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Blastfizzle
Quondam Souls of the Universe corporation G00DFELLAS
59
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Posted - 2012.05.02 09:05:00 -
[19] - Quote
+1 |
Kaeda Maxwell
Black Rebel Rifter Club
81
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Posted - 2012.05.02 14:17:00 -
[20] - Quote
+1 |
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Isavella
Beyond Divinity Inc Excuses.
2
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Posted - 2012.05.04 02:20:00 -
[21] - Quote
+1 |
J'Poll
Pioneer's of the Galantic Wars Side Effect.
181
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Posted - 2012.05.04 10:28:00 -
[22] - Quote
+1 Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Adriana Infara
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.05.10 02:49:00 -
[23] - Quote
+1 |
Felsusguy
Try-Cycle Mining Industry
7
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Posted - 2012.05.11 21:34:00 -
[24] - Quote
I'm glad someone other than me has thought of such an idea. I always did wonder why there are even warp speed rigs if they didn't do a useful damn thing. |
Vaurion Infara
Beyond Divinity Inc Excuses.
63
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Posted - 2012.05.21 02:38:00 -
[25] - Quote
3rd page? Hell no.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
Stigman Zuwadza
Repercussus RAZOR Alliance
19
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Posted - 2012.05.21 06:58:00 -
[26] - Quote
+1 CCP: Cloak Hunters --- CSM: Cautiously positive. CSM Summit Dec 2011 - Minutes (see page 22). |
Serina Tsukaya
Lonetrek Trade and Industries Test Friends Please Ignore
7
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Posted - 2012.05.24 09:51:00 -
[27] - Quote
Simply set a standard time of max acceleration to some number (5-15 seconds) and this number be from the slowest to the fastest. If i'm not mistaken, then that's what the entire issue is about.
10 seconds for a ship to reach 3 Au/s
10 seconds for an interceptor to reach 13.5 Au/s
etc |
FireT
Royal Advanced Industries Chained Reactions
24
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Posted - 2012.05.24 20:30:00 -
[28] - Quote
Wow, never thought about the implementation. This would be a very radical change in system and even sector mobility. I am actually curious about this now. Nice idea. |
Evet Morrel
Kadavr Black Guard Shadow Cartel
31
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Posted - 2012.05.28 13:12:00 -
[29] - Quote
+1 agreed this is an old clumsy mechanic and the possibility of more variation in acceleration would be fine thing. |
MotherMoon
Blue Republic RvB - BLUE Republic
751
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Posted - 2012.05.29 08:59:00 -
[30] - Quote
100% agree. there was a post by soundwave 2-3 years ago saying he wished they could do this some day.
so as it allready has blue support, this should really be pushed up again. Maybe the new carbonising of the game has gotten to a point where this is possible now.
edit:the pasrt that really boggles the mind is how they made warp speed implants and rigs. When they don't even doing anything more or less as you've pointed out.
Also a change in how ships warp should come with new speeds for every ship in game. so that it's not 4.5 times faster tarvel, that's a bit much :P maybe 2.5 times faster. since if the system worked the way it should, that would be enough Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
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