Ratchman
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Posted - 2009.03.19 10:29:00 -
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I have noticed of late the increasing frequency of desynchs during any battle involving Factional Warfare. The last 3 battles I have been involved in, I haven't even been able to fire off a single shot before the 'entering system' message starts appearing.
About a year ago, I didn't have any problems with lag, even with fleets in excess of 50 people. I'd get the occasional delay, but nothing unbearable. However, now it has made any kind of fleet fight practically impossible. At the very least, half the fleet seems to be rendered unable to fight.
Rather than moaning about it at great length, I want to be able to address the issue by running the logserver and submitting the reports to CCP for analysis, but I am not sure of the process. I can run logserver fine, but I don't know how to submit the logs. Does this go under Bug Report on this site? It may be useful if one of the CCP moderators could outline this process and place it in a sticky under General Discussion.
I would encourage as many people as possible to do this, as it will be the only way that CCP will truly be able to deal with the lag issue. This may result in a plethora of data for them to wade through, but it is better for them to have too much test data than too little.
Maybe another pre-arranged battle could be initiated, with every participant recording data. CCP did state the last one that was done proved to be very useful (although I wasn't involved in it myself), so maybe we should make it more of a routine fixture.
I do propose, as a temporary stop-gap solution, that CCP places a number of Factional Warfare systems onto the blade servers that they reserve for 0.0 fleet fights.
The number of FW systems on this server is debatable, and depends on other resource demands. The systems that get included could be prioritised using the same measure that is used to list the most dangerous systems on the militia tab in-game. Maybe they could have the top ten most dangerous systems on that server, maybe more if resources allow. If nullsec fleet engagements go up, then the number of systems on the server could be sacrificed to let them go ahead, in a dynamic, sharing environment. As these things are usually booked in advance, it shouldn't be to difficult to implement.
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