Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kalintos Tyl
Minmatar
|
Posted - 2009.03.21 19:09:00 -
[1]
All rats belt/mission shouldnt drop loot, simple l4 doing per hour will do same mineral yeld as hulk do.
I purpose: -remove all loot expect tags,faction,officer,deadspace gear -add named bpc drops from rats instead of named module drops -increse bounty from rats to compensate
60D GTC - shattared link |
Kalintos Tyl
|
Posted - 2009.03.21 19:10:00 -
[2]
60D GTC - shattared link |
chatgris
Quantum Cats Syndicate
|
Posted - 2009.03.21 19:47:00 -
[3]
Nowhere near. Not only do you need to kill everything, but you need to come back and collect it all too (which takes just as much time). I also ask, why is shooting infinitely respawning 'roids floating in space any better or worse than shooting at infinitely respawning npc's that theoretically have had other people shoot those infinitely respawning roids for them to make their stuff?
I do not want an increase in rat bounty, it will just lead to inflation.
And a hulk will collect FAR more minerals, if that is what you are after, than loot drops. Most of the cash from wrecks is in the salvage for missions runners, not loot (and reprocessable minerals).
Not supported.
|
Malcanis
R.E.C.O.N. Dara Cothrom
|
Posted - 2009.03.21 20:57:00 -
[4]
Originally by: chatgris Nowhere near. Not only do you need to kill everything, but you need to come back and collect it all too (which takes just as much time). I also ask, why is shooting infinitely respawning 'roids floating in space any better or worse than shooting at infinitely respawning npc's that theoretically have had other people shoot those infinitely respawning roids for them to make their stuff?
I do not want an increase in rat bounty, it will just lead to inflation.
And a hulk will collect FAR more minerals, if that is what you are after, than loot drops. Most of the cash from wrecks is in the salvage for missions runners, not loot (and reprocessable minerals).
Not supported.
Try ratting sansha in a station system. You will be astounded at the mineral value of the loot - I know I was.
t1 basic loot should be removed from the drop tables.
|
Treelox
Seppuku Warriors
|
Posted - 2009.03.21 22:30:00 -
[5]
Im down for this, although I can imagine most will cry foul. --
|
Imertu Solientai
|
Posted - 2009.03.21 22:37:00 -
[6]
ANYTHING to make L4' less profitable than good 0.0
|
Clansworth
Deep Core Mining Inc.
|
Posted - 2009.03.22 00:44:00 -
[7]
I like the idea of seriously nerfing Scrapmetal Processing. cap it at 75%, and you will get a 25% drop in mission sourced minerals on the market, as well as a decrease in the effectiveness of mineral compression. 2 birds with one stone.
System Influence |
Tzar'rim
|
Posted - 2009.03.22 01:30:00 -
[8]
Edited by: Tzar''rim on 22/03/2009 01:30:07 Lowering loot drops and switching from drops to bpc's increases the need/usefulness of producers, which is good. Lowering the overal income for missions is ALWAYS good.
Self-proclaimed idiot
|
Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2009.03.22 01:34:00 -
[9]
There's a lot of need for a change in mineral drops from rats, but it has to be done carefully, in a way that ensures things actually settle down reasonably afterwards. This isn't care, this is a bomb dropped right in the middle of the Eve economy. A sensible proposal in this vein I'd likely support, but "Screw it all" is not a proper method of implementing an economy tweak. Not supported. ----- Bloodmoney Incorporated is recruiting! |
Isaac Starstriker
Amarr Imperial Shipment
|
Posted - 2009.03.22 05:02:00 -
[10]
No. Not well thought out and is simply a "bomb" in gameplay.
Not supported.
--Isaac Isaac's Haul*Mart
|
|
De'Veldrin
Minmatar Special Projects Executive
|
Posted - 2009.03.22 05:44:00 -
[11]
Originally by: Herschel Yamamoto There's a lot of need for a change in mineral drops from rats, but it has to be done carefully, in a way that ensures things actually settle down reasonably afterwards. This isn't care, this is a bomb dropped right in the middle of the Eve economy. A sensible proposal in this vein I'd likely support, but "Screw it all" is not a proper method of implementing an economy tweak. Not supported.
^^This
I agree that mission loot reprocessing is an issue for the economy (especially seeing as I'm primarily a miner), but it needs to be dealt with carefully, not with this Ready, Fire, Aim crap. --Vel
There is no right or wrong way. There is only what works and what leaves you waking up in a clone vat. |
Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
|
Posted - 2009.03.22 06:12:00 -
[12]
Originally by: Herschel Yamamoto There's a lot of need for a change in mineral drops from rats, but it has to be done carefully, in a way that ensures things actually settle down reasonably afterwards. This isn't care, this is a bomb dropped right in the middle of the Eve economy. A sensible proposal in this vein I'd likely support, but "Screw it all" is not a proper method of implementing an economy tweak. Not supported.
This + The other 2 comments echoing this post.
This reeks of unbalanceistic foolishness. =============== CEO of Clan Shadow Cadre www.shadowcadre.com ===============
|
Kahega Amielden
Suddenly Ninjas
|
Posted - 2009.03.22 19:50:00 -
[13]
Excellent idea, would balance a lot of things
|
WhiteTigersGod
|
Posted - 2009.03.22 20:49:00 -
[14]
This is a BAD idea.
Many people rely on T1 Named mods instead of T2 for combat as well as NPCing.
If one was to remove named drops from missions and such you would create a major vacuum of supplies.
Also A large portion of minerals that help run this entire game come from reprocessing. Running these missions allow us to get the minerals required without spending HOURS AND HOURS of time mining for crap.
I do not see how your proposal would help at all in any way. The mineral market as it is now is doing fine. There are plenty of minerals for new and old industry pilots to use so there is no shortage.
Doing what you propose would sky rocket all mineral prices. With that being said new industry char's would never be able to start off in their new profession due to the cost and would give a monopoly to well rooted industry pilots.
As for the increase bounty that alone is a horrible idea. Inflation in this game is at such a high rate that without a loan new pilots have hard times starting out and usually take months before they can afford decent ships/fittings.
If anything CCP needs to implement new isk sinks into the game to help reducing inflation.
Plus I dont look kindly on making all PvP ships, even T1, more expensive to fly/lose.
|
Kalintos Tyl
Minmatar
|
Posted - 2009.03.22 21:31:00 -
[15]
Originally by: WhiteTigersGod This is a BAD idea.
Many people rely on T1 Named mods instead of T2 for combat as well as NPCing.
If one was to remove named drops from missions and such you would create a major vacuum of supplies.
Also A large portion of minerals that help run this entire game come from reprocessing. Running these missions allow us to get the minerals required without spending HOURS AND HOURS of time mining for crap.
I do not see how your proposal would help at all in any way. The mineral market as it is now is doing fine. There are plenty of minerals for new and old industry pilots to use so there is no shortage.
Doing what you propose would sky rocket all mineral prices. With that being said new industry char's would never be able to start off in their new profession due to the cost and would give a monopoly to well rooted industry pilots.
As for the increase bounty that alone is a horrible idea. Inflation in this game is at such a high rate that without a loan new pilots have hard times starting out and usually take months before they can afford decent ships/fittings.
If anything CCP needs to implement new isk sinks into the game to help reducing inflation.
Plus I dont look kindly on making all PvP ships, even T1, more expensive to fly/lose.
You fail to understand reading, its said add named blue print copies droped. And as you stated you do missions for minerals. See why mininer profesion isnt profitable? New playyers wont be effected much. Even if prices would increse 2 times which i doubt cruiser would cost like 10mln. And eve dont have inflation it have deflation llok at all ships,faction mods droping constantly in price. T2 minerals exploit removal only made inflation.
60D GTC - shattared link |
Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2009.03.22 22:09:00 -
[16]
Originally by: WhiteTigersGod Inflation in this game is at such a high rate that without a loan new pilots have hard times starting out and usually take months before they can afford decent ships/fittings.
I agree with your broader point, though your arguments are kind of weak, but I really have to take issue with this point. I've had buddies who were in decently-fit battlecruisers while they were still on trial accounts, and that's without any outside support purchasing it. Prices have been dropping constantly for over two years(at least, until the reactor exploit was fixed, that brought them back up some, but they're still way down), and it's far easier to get established now than it used to be. ----- Bloodmoney Incorporated is recruiting! |
Orion GUardian
Caldari
|
Posted - 2009.03.23 06:52:00 -
[17]
Originally by: Kalintos Tyl
You fail to understand reading, its said add named blue print copies droped. And as you stated you do missions for minerals. See why mininer profesion isnt profitable? New playyers wont be effected much. Even if prices would increse 2 times which i doubt cruiser would cost like 10mln. And eve dont have inflation it have deflation llok at all ships,faction mods droping constantly in price. T2 minerals exploit removal only made inflation.
1. Ok add named BPCs for Modules....that means every missioneer would have to go through an industrialist to get his mods....nice thought so industrialists get an even BIGGER share again?
2. Mining Profession not profitable? Hmm lets see, its boring but not unprofitable. Its about "willing to pay" you miners COULD try to sell Trit for 8 ISK now that shutles are out of the way, but you don't, it's a free market system. So don't try to ride it out on other professions.
3. No inflation but DEFLATION? where do you live? That might be true for easily available T1, T2 and Faction stuff [from the LP-Shop mind you] but not for everything there...I've seen annoyling increase in prices over the last months.
And while farmable stuff like CNRs etc are going down the "loot only" Deadsapce and Officer stuff is increasing even more. Not that the stuff should be common ofc, but the ISK flowing into the system allows for higher prices there.
4. Hmm Cruiser costing 10-15m? Hmm and where do you think should a new player get that money from? instead of grinding two weeks for a Cruiser now a month? For the oloder players 5m more or less isn't the question, but Cruisers are a beginner's ship, too, but hell what do you care?
|
Vaal Erit
Science and Trade Institute
|
Posted - 2009.03.23 10:07:00 -
[18]
I think you'd be better off saying that "level 4 missions give out too many minerals, which makes mining rather redundant and fairly pointless" rather than giving out your own fix. Let CCP decide how to solve the problem. Definitely supporting that level 4s give out way too many minerals. Level 4s build all of my battleships quite easily with the exception of a little bit of zydrine :)
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
|
Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2009.03.23 14:31:00 -
[19]
Originally by: Orion GUardian 3. No inflation but DEFLATION? where do you live? That might be true for easily available T1, T2 and Faction stuff [from the LP-Shop mind you] but not for everything there...I've seen annoyling increase in prices over the last months.
And while farmable stuff like CNRs etc are going down the "loot only" Deadsapce and Officer stuff is increasing even more. Not that the stuff should be common ofc, but the ISK flowing into the system allows for higher prices there.
4. Hmm Cruiser costing 10-15m? Hmm and where do you think should a new player get that money from? instead of grinding two weeks for a Cruiser now a month? For the oloder players 5m more or less isn't the question, but Cruisers are a beginner's ship, too, but hell what do you care?
I assume those are in response to me.
3) The overall economic data accumulated by Dr.EyjoG indicated steady and prolonged deflationary tendencies in the economy dating from essentially Revelations in late 2006, and barring T2 prices in the wake of the dysprosium supply being cut by a third, that trend seems to have continued from all the various market data I've looked at. Trit is up, because the low prices of it were always artificial, but all the other minerals are down, and T1 ship prices are edging ever closer to insurance-scam values - battleships have all dropped 10-20% in the last year and a half, since I started looking at their prices. I'm not in the market for officer gear, so I can't comment on what prices have done there, but really it's a sideline to the economy as a whole - meta 0-5 is 95% of the economy, and if prices there are dropping then I call it deflation. I don't care nearly so much what happens to the price of an old L4 missioner's pimped-out officer fit as I do what happens to the price of a cheap PvP battleship, a newbie's first cruiser, or the meta 3-5 fits of the above.
4) Most of the players I know who have gone through a newbie grind well had 10 mil in their first week, before they got into their first cruiser, in order to have some fallback cash. If you play decently, do things intelligently, and sell your drops at a profit(and jump on a lucky drop worth 5 mil, which happen often enough even in L1 missions), you're fine for money. Admittedly, most new players aren't my gamer-geek friends who optimize in their sleep, and don't have experienced players to give them tips on how to progress through the game, but it is certainly possible to progress quickly as a new player, even if cruisers were somehow to double in price(which, incidentally, is an outcome nobody even mentioned as a possibility before you suggested we were asking for it). New players managed to do just fine in the early days when ships sold at far closer to base prices(i.e., millions above where they are now), it wouldn't cripple them to be in the same position again.
Now, that said, I'm not advocating cruiser prices doubling. It'd almost certainly be bad for the game. I just don't think it'd be a catastrophe like you suggest, and I certainly don't think it'd happen under any conceivable change to the economy. ----- Bloodmoney Incorporated is recruiting! |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |