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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.24 20:56:00 -
[1]
Edited by: CrestoftheStars on 24/03/2009 21:02:20 As a mission runner. My look at missions: First of the list of stuff I really donĘt fancy or like about missions:
1.Drone missions: a.No bounty b.Needs too salvage and loot everything. c.Hits 0.0 high end mineral market. d.Very badly made i.Should be some kind of, take control over the drones with hacking, etc. or something if you are using them as missions, else they only bring bad things with them
2.Generally t1 named and t1 loot: a.Annoying to pick up, takes longer then clearing the mission b.Destroy the t1 production market. c.Gives a overflow of t1 named mods, most of these are cheaper or the same price as normal t1, should say it all. d.Generally hits market material prices when reproduced.
3.Salvaging. a.Just personal preference, I donĘt like using the time it takes to salvage, this is more a problem with the tractor beams only having small and capital size, who is that engineer? ShouldnĘt he be fired or something? He skipped some of the most useful designs there, medium and large :/.
4.Too easy/no risk or too hard/extreme risk. a.Meaning you can either do lvl 4 missions or lvl 5, lvl 5 you will most likely be attacked by pirates sooner and later and thereby lose your ship (so doing them in anything pimped is suicide, and without, suicide or do them with friends). b.There is a need for the ability to chose how many people you are in the mission, so if you chose 3 players the mission will be set accordingly, so if you think the challenge is way too little you can set it to 2 people and the rats have around twice the dps and tank+twice the effective hp, giving *1,5-2 times the bounty/drops/salvage/whatever is balanced in the long run. i.This would let you chose how much challenge you find fitting, and would give the reward accordingly to the mission, essentially just putting more missions into one mission, meaning more challenging rats and harder to take down + more of them.
5.Fear of a pimped ship being suicide. a.I am not sure how much this is at this time or if it have been eliminated, but just heard about people losing 10bill+ to suicide runners in high sec, well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty. i.Will never happened, I know but just putting it in here. Hehe
That was my thought in a fast run. How do you feel about this as a mission runner? And what is your like and dislikes? and what you in your wild fantasy would love to get althered, improved or set in and why?
___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
VJ Maverick
Splinter Cell Alfa
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Posted - 2009.03.24 21:18:00 -
[2]
RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason. -------- [ |
Junko Togawa
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Posted - 2009.03.24 22:03:00 -
[3]
What I like:
-The 'sit down and play' immediacy of mission running. -Kill missions vs. Pirates/Mercs/Drones/Terrorists. -Getting nice bits of loot/salvage to pad my wallet.
What I dislike:
-Courier Missions. -Mining Missions. -Kill missions vs. Empire factions. -People being able to scan out and enter mission sites. -4 hour cooldown timer for declining missions to avoid faction hits. -Not being able to decline storylines.
Originally by: Dreximus
Originally by: Alowishus These things make the game more exciting overall for people who enjoy risk and the ability to take responsibility for their own safety. At the risk of being cliche, th |
CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.25 02:18:00 -
[4]
Originally by: VJ Maverick RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason.
not really up for disgussion in this tread since it is more to get some ideas of what people like and dislike. but in short, becouse it is unrealistic, doesn't make sense and it goes against everything in the story lines. just a guick example, i rob a bank, polise comes and take me away but they leave all the money on the street and let whoever that wants to pick it up keep it, and at the same time they don't "sue" or let the robbers pay for the dmg they made doing the robbery, i promise you if they blow out a wall doing it they are going to get that on their sentence and will have to repay for the damages aswell as take their sentence.
the way highsec suiciding is done now is rediculess, not only did they blow up the wall, rob the bank, but they got the insurance from the car filled with explosives back as well.. don't you even start to see something really lame and totally rediculess here?. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Wet Ferret
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Posted - 2009.03.25 07:19:00 -
[5]
Originally by: Junko Togawa
-Not being able to decline storylines.
Fixed with today's patch, finally. Well if they don't mess it up
There are some minor things I don't like about mission running, but the big one is having no control over which mission is offered. I'd like to see a more dynamic mission system where you have options of which mission to run, and missions pay more the longer they have been available by that agent.
I'd also really like it if bounties were reduced and more emphasis was put on agent payout / time bonus / LPs.
The static agent quality system is a bit bogus as well, and really forces people to gravitate towards certain agents. If there are many Caldari Navy agents in an area, for example, it doesn't make sense for one to consistently pay the most when everyone and their dog is working for them. You'd think they would run out of jobs, right?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.03.25 07:57:00 -
[6]
Don't like:
Missions
Seriously, I run them for the money, but they're so mind-numbingly boring that I hate every minute of it. I can manage to get through one level four mission before I feel like logging out of Eve for the rest of the day/night.
They should be more like sleeper combat. That's actually fun and challenging (and doesn't take an hour). Anything to make missions more than shooting at 50 or so mindless red crosses for 30 minutes to an hour would be an improvement.
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Crucible5
Caldari Tribal Liberation Force
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Posted - 2009.03.25 08:41:00 -
[7]
Edited by: Crucible5 on 25/03/2009 08:46:29
Originally by: Junko Togawa What I like:
-The 'sit down and play' immediacy of mission running. -Kill missions vs. Pirates/Mercs/Drones/Terrorists. -Getting nice bits of loot/salvage to pad my wallet.
What I dislike:
-Courier Missions. -Mining Missions. -Kill missions vs. Empire factions. -People being able to scan out and enter mission sites. -4 hour cooldown timer for declining missions to avoid faction hits. -Not being able to decline storylines.
This ^
Especialy the faction missions with no easy way to gain back the faction standings hit you get from story line missions. I think everything else is fine, but probably could do with some tweaks.
Also forgot to add it would be cool to see some "half way house" between the difficulty of level 3's and 4's. Until I could actualy solo level 4's I found level 3's way too easy. In the end to make it more challenging with level 3's I would use an assault frigate.
Don't get me wrong level 3's are ok in difficulty to begin with but as your character progresses enough to morethan cope with soloing level 3's but not quite yet able solo level 4's was kinda frustrating for me.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.03.25 09:14:00 -
[8]
Originally by: Junko Togawa -Not being able to decline storylines.
Eh? You mean with the new agent interaction mechanics? Can't you just ignore them the way you can normal missions? ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |
Wet Ferret
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Posted - 2009.03.25 09:17:00 -
[9]
Edited by: Wet Ferret on 25/03/2009 09:18:02
Originally by: Tippia
Originally by: Junko Togawa -Not being able to decline storylines.
Eh? You mean with the new agent interaction mechanics? Can't you just ignore them the way you can normal missions?
You could always do that. But if you just don't want to do a particular storyline, you can't decline it and get the next one from the same agent. It'll be offered by the next available storyline agent (which in my case is 42 jumps away).
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.25 15:07:00 -
[10]
Originally by: Wet Ferret Edited by: Wet Ferret on 25/03/2009 09:18:02
Originally by: Tippia
Originally by: Junko Togawa -Not being able to decline storylines.
Eh? You mean with the new agent interaction mechanics? Can't you just ignore them the way you can normal missions?
You could always do that. But if you just don't want to do a particular storyline, you can't decline it and get the next one from the same agent. It'll be offered by the next available storyline agent (which in my case is 42 jumps away).
yer should be a way to decline no matter the amount of jumps.
and thanks too all for the inputs, please keep them comming. gathering information on how to make missions better suited for the players to make a detailed tread on improvements wanted. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2009.03.25 15:11:00 -
[11]
I dislike the repetition, or the lack of mission mutability. _______________ <Q> QUANT Hegemony QUANT is rebuilding, EVE-Mail me for recruitment info. Item Database |
Merowech Hammerfest
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Posted - 2009.03.25 15:22:00 -
[12]
I hate to be unable to delete agents from my standings overview.
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Jose Black
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Posted - 2009.03.25 15:51:00 -
[13]
Originally by: CrestoftheStars Edited by: CrestoftheStars on 25/03/2009 05:03:12 c.Gives a overflow of t1 named mods, most of these are cheaper or the same price as normal t1, should say it all.
Im afraid you're wrong about that. Named mods are cheaper cause they give less minerals when reprocessed. However they'd still cost more than plain t1 if they were rare, but I'd not like that.
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Argendta
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Posted - 2009.03.25 15:54:00 -
[14]
What I really dislike in mission running is the abundance of all the other mission runners competing with me.
Oh, and it being deadly boring, of course.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.25 16:56:00 -
[15]
Originally by: CrestoftheStars
Originally by: VJ Maverick RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason.
not really up for disgussion in this tread since it is more to get some ideas of what people like and dislike. but in short, becouse it is unrealistic, doesn't make sense and it goes against everything in the story lines. just a guick example, i rob a bank, polise comes and take me away but they leave all the money on the street and let whoever that wants to pick it up keep it, and at the same time they don't "sue" or let the robbers pay for the dmg they made doing the robbery, i promise you if they blow out a wall doing it they are going to get that on their sentence and will have to repay for the damages aswell as take their sentence.
the way highsec suiciding is done now is rediculess, not only did they blow up the wall, rob the bank, but they got the insurance from the car filled with explosives back as well.. don't you even start to see something really lame and totally rediculess here?.
The insurance companies decided that it is bad practice to not insure the ones crazy enough to go blow stuff up for lulz.
ps, you need to launder your money better.
pps, comparing anything in eve to rl is pointless.
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Junko Togawa
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Posted - 2009.03.25 17:23:00 -
[16]
Originally by: Wet Ferret But if you just don't want to do a particular storyline, you can't decline it and get the next one from the same agent. It'll be offered by the next available storyline agent (which in my case is 42 jumps away).
This. For people who like to do storylines but want to pick and choose, not being able to decline is annoying to say the least. Plus I just get sick of the demmed things clogging my journal...
Originally by: Dreximus
Originally by: Alowishus These things make the game more exciting overall for people who enjoy risk and the ability to take responsibility for their own safety. At the risk of being cliche, th |
Aiko Intaki
Lodizal Capsuleers Lodizal Conglomerate
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Posted - 2009.03.25 17:52:00 -
[17]
1. The combination of scan times / mission running fits and level 5s in low sec only.
I would like to try these, but they (like most PvE activities in low sec) are currently foolish.
2. The combination of locking wrecks / tractoring / looting / salvaging.
Too many clicks when you have dozens upon dozens of wrecks in some L4 missions.
3. The combinations of empire faction NPCs / inability to fix faction standing past a point.
I simply choose to skip them. A friend who started recently has been grinding through Amarr Navy missions, however, and may soon reach a point where he can't run the Epic Mission despite it being well-targeted to his 5-6 week old character. He can probably correct this at this point, but if an L4 Epic Arc were introduced 3-4 months from now it may very well be too late for him. This is bad design.
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VJ Maverick
Splinter Cell Alfa
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Posted - 2009.03.25 18:08:00 -
[18]
Originally by: CrestoftheStars
Originally by: VJ Maverick RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason.
not really up for disgussion in this tread since it is more to get some ideas of what people like and dislike. but in short, becouse it is unrealistic, doesn't make sense and it goes against everything in the story lines. just a guick example, i rob a bank, polise comes and take me away but they leave all the money on the street and let whoever that wants to pick it up keep it, and at the same time they don't "sue" or let the robbers pay for the dmg they made doing the robbery, i promise you if they blow out a wall doing it they are going to get that on their sentence and will have to repay for the damages aswell as take their sentence.
the way highsec suiciding is done now is rediculess, not only did they blow up the wall, rob the bank, but they got the insurance from the car filled with explosives back as well.. don't you even start to see something really lame and totally rediculess here?.
What do you mean it's not up for discussion? It comprises its own talking point in the OP. Furthermore, just as expected, your reasoning falls on the generic "it just plain sucks" argument. I disagree. I don't think that a 1 bln ISK Golem should be subject to different rules than a 200K Kestrel. And your RL analogy is about as relevant to EvE as scripture is to Astrophysics. -------- [ |
Malusae
Caldari House CHOAM Terrebellum
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Posted - 2009.03.25 18:14:00 -
[19]
Originally by: Aiko Intaki 1. The combination of scan times / mission running fits and level 5s in low sec only.
I would like to try these, but they (like most PvE activities in low sec) are currently foolish.
2. The combination of locking wrecks / tractoring / looting / salvaging.
Too many clicks when you have dozens upon dozens of wrecks in some L4 missions.
3. The combinations of empire faction NPCs / inability to fix faction standing past a point.
I simply choose to skip them. A friend who started recently has been grinding through Amarr Navy missions, however, and may soon reach a point where he can't run the Epic Mission despite it being well-targeted to his 5-6 week old character. He can probably correct this at this point, but if an L4 Epic Arc were introduced 3-4 months from now it may very well be too late for him. This is bad design.
He needs to train diplomacy and stop accepting faction missions.
To me the best part of missions are the loot / salvage / bounties. Anything that gives me less of that in some amount of way upsets me.
You can consider these faction missions, drone missions, and world's collide.
I enter worlds collide into the mix because I'm just tired of running it and have been known to reject it when I'm in a bad mood. (Wonder if they fixed the serpentis station from being "Invisible")
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.25 18:44:00 -
[20]
Originally by: VJ Maverick
Originally by: CrestoftheStars
Originally by: VJ Maverick RE: suicide ganking pimped out mission ships:
Originally by: CrestoftheStars
well this shouldnĘt be possible, concord should confiscate all loot dropped and return it too itĘs owner and the lost modules they would return billing the offenders of the law with the base price as a penalty.
Why? Why should it not be possible? Why should such a case of suicide ranking be treated differently than any other? By the way don't even bother responding if your only reason boils down to an elaborate way of saying that it "sucks for the guy who lost his ship." That's not a good reason.
not really up for disgussion in this tread since it is more to get some ideas of what people like and dislike. but in short, becouse it is unrealistic, doesn't make sense and it goes against everything in the story lines. just a guick example, i rob a bank, polise comes and take me away but they leave all the money on the street and let whoever that wants to pick it up keep it, and at the same time they don't "sue" or let the robbers pay for the dmg they made doing the robbery, i promise you if they blow out a wall doing it they are going to get that on their sentence and will have to repay for the damages aswell as take their sentence.
the way highsec suiciding is done now is rediculess, not only did they blow up the wall, rob the bank, but they got the insurance from the car filled with explosives back as well.. don't you even start to see something really lame and totally rediculess here?.
What do you mean it's not up for discussion? It comprises its own talking point in the OP. Furthermore, just as expected, your reasoning falls on the generic "it just plain sucks" argument. I disagree. I don't think that a 1 bln ISK Golem should be subject to different rules than a 200K Kestrel. And your RL analogy is about as relevant to EvE as scripture is to Astrophysics.
i have never said that it should only be applied for mission, but in all of highsec.
and it is not the right place to argue about this, so please don't, if you want to argue about this, please make another tread about it, i am only interested in what mission runners think could be done better in missions in this tread ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
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VJ Maverick
Splinter Cell Alfa
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Posted - 2009.03.25 19:00:00 -
[21]
Originally by: CrestoftheStars
and it is not the right place to argue about this, so please don't, if you want to argue about this, please make another tread about it, i am only interested in what mission runners think could be done better in missions in this tread
You are interested in hearing what mission runners think could be done better but you're not willing to entertain disagreement about those issues? That's hypocritical. You know what else is hypocritical? Your "sig." You declare the need for protection from suicide ganks and support your position by citing to law and order found in real life. Then, in a stunning rhetorical reversal, your sig haughtily proclaims that anyone who can't take care of himself without resorting to law is a fool and a coward. Why? Did you just like the way that sounds? Do you like the perception it sends to your potential adversaries on internet forums? Or is it just a bad disguise? -------- [ |
Ghengis Tia
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Posted - 2009.03.25 19:42:00 -
[22]
Likes: Isk, availability (can run a mission immediately upon logging in, no time wasted)
Dislikes: Repetition when grinding for corp standing.
Drone missions are in the mix as lower value missions but with the similar tactical challenges as faction missions. Many players think missions are too easy of an Isk generator already and, if anything, agents may offer them more frequently.
Grousing about value of t1 loot and the time it takes to salvage will get you nowhere. Where else can you get 10-50 'rats in one place to gank, loot, and salvage with little or no risk?
You've got to take the good with the not-so-good, by and large running missions is the backbone of the majority of players income, certainly within the first 18 months of beginning Eve.
EW merely prolongs the mission, I've yet to give up on a mission just because I'm being scrammed, webbed, tracking disrupted, or jammed. Every pilot worth his/her salt had better be able to cope with these situations.
Don't kill the goose that lays the golden eggs, or you just may have to work for an Eve living.
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schurem
Silver Snake Enterprise Systematic-Chaos
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Posted - 2009.03.25 19:48:00 -
[23]
salvaging and looting is frakkin boring. used to be a fun lottery, but too much of a bore these days for me.
The best thing about missioning is the 'click, give me half an hour of gameplay now' aspect of it. The fact that you earn some while at it makes it meaningful. Great stuff. I love the gone berserk mission too. lots of boom boom against the big ones, no hours of slowboating to distant gates, few frigses and crap.
I hate getting my butt scanned out and ganked. Frak that. Being very very mindful of the directional scanner used to be quite a good countermeasure, and being vigilant with it reduced the chance of actually getting ganked by a fair margin. No idea how that is after apo hit.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.25 20:17:00 -
[24]
heh With my standings I just made a giant loop full of agents. mmm picking and choosing ftw
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La Jefature
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Posted - 2009.03.25 21:32:00 -
[25]
Not enough warning for storyline missions standing hits. I have a friend that has been in the game for about 7 months (I was out at the time), and now cannot enter Ammarr or Caldari space. When I told him he ruined his standings he was surprised, and said he had just been running missions for the sisters of eve and a matar corp. Now I'm trying to fix his standings, but it will take a looong time (he's at -9 standing).
More explanations please! new players can really ruin their standings without knowing.
Also, I hate salvaging, but you have to do it, specially earlier on.
Remove the %chance on salvaging. You are not racing against other people, you are not killing anyone. Salvaging should be 100% effective. Make salvaging skill levels give more salvaging range or something. Also, introduce med/large tractor beams as someone has said before. Would help a lot.
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Erika Bronz
Gallente The Wyld Hunt
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Posted - 2009.03.26 00:37:00 -
[26]
Likes about missions:
a) Easy money
b) Uses combat skills to generate ISK
Dislikes about missions:
a) Gap between L4 and L5 missions
b) Landing too close to accelerator gates on warp-in, effectively disabeling smartbombs.
Thoughts on changes:
a) Beef up the L4's, make them harder. Harder NPC's with higher bountys, not more of them. Actually, beefed up missions or not, those NPC numbers sould already be looked at. Add some more muscles into L3's aswell. L3's should be defined battleship missions, L2's cruisers/battlecruisers and L1's for frigates/destroyers. L4's should be for high skilled battleships/marauders. Alternatively, mission levels could be redefined and several levels of difficulty added. Say, on a 10 level scale, L6 and downwards could have agents available in high-sec, as they would be able to solo, and L7 and upwards would be intended for fleets and restricted to low-sec.
b) Campaigns. In addition to the present day mixed campaign, make an option to restrict missions for the choice of purely facing criminal or Empire factions. Criminal campaign (including drones) will not provide storylines. Imperial campaign would be purely against oppositional Empire factions and provide storylines at a higher rate than the mixed campaign.
c) Long term reward. Unique BPO only available for players with faction standing 10.0. Would love a 7/3/7 layout Brutix Navy Issue with Thorax bonuses. However, I guess a regular LP Store discount based on standing would be satisfying too.
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Terminus Vindictus
Caldari
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Posted - 2009.03.26 01:19:00 -
[27]
Originally by: CrestoftheStars
and it is not the right place to argue about this, so please don't, if you want to argue about this, please make another tread about it, i am only interested in what mission runners think could be done better in missions in this tread
So if someone posts an issue that doesn't really exist you don't want others to bring that up and question why the issue was brought up? Instead you're OK forwarding this 'list' - I'm assuming that's your end goal here - to CCP filled with non-issues for them to resolve? That's idiotic. If you're honest about what you're seeking, you have to be open to discussing the issues people bring up. Otherwise you're just a hack who wants to cry about crap that doesn't matter to anyone else but them...
Hello, I'm from the Government and I'm here to help. |
CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.26 01:47:00 -
[28]
Edited by: CrestoftheStars on 26/03/2009 01:49:10
Originally by: Terminus Vindictus
Originally by: CrestoftheStars
and it is not the right place to argue about this, so please don't, if you want to argue about this, please make another tread about it, i am only interested in what mission runners think could be done better in missions in this tread
So if someone posts an issue that doesn't really exist you don't want others to bring that up and question why the issue was brought up? Instead you're OK forwarding this 'list' - I'm assuming that's your end goal here - to CCP filled with non-issues for them to resolve? That's idiotic. If you're honest about what you're seeking, you have to be open to discussing the issues people bring up. Otherwise you're just a hack who wants to cry about crap that doesn't matter to anyone else but them...
actually my goal is more or less to see what people think and afterwards make a list which i will take up in idea's forum where the argue shall begin then afterwards rethink the list, remake it, use the strongest arguments and then try to get a hold on a csm who can take it up with ccp ^^
one more dislike: getting a currior story mission that brings you out in lowsec when your doing highsec missions 5 jumps away from nearest lowsec (if you doing missions in high sec you should never be send to low sec.'
ps: you are more then welcome to help with it all if you like? ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Pvt Public7
Amarr Imperial Academy
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Posted - 2009.03.26 01:51:00 -
[29]
Dislike: Too many enemy ships, causing missions to take forever. NPC fits don't follow same rules as players (infinite cap, ridiculous range on ewar, etc). Inability to 'browse' available missions, a la Freelancer. Like: ... free money? --- SWA was here IAC is a loser |
Angelos
Gateway Industries
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Posted - 2009.03.26 05:05:00 -
[30]
My biggest problem with missions is the tier setup. I have to move 9 jumps to go from tier2 to tier3, then 11 jumps the other way to get to my tier4 agent. I, like many others, enjoy being localized. Fact is I chose that corp because the L4 agent is 1 jump from my corp's HQ. But while grinding L3 I'm 12 jumps away. I just wish there were more agents I guess, so it's easier to get some around my base of operations.
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