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Battleship Bob
Get in the V4n
0
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Posted - 2012.05.01 23:51:00 -
[1] - Quote
I think it is obvious that Lowsec is highly under utilized and serves as merely a buffer between high and null sec. I know CPP mentioned that they had some plans for Lowsec. I simply wish to put in my idea into the hat.
What if we made the Empires islands instead of one big continuous space? In essence a few lowsec jumps between each of the Empires.
This would give people much more reason to enter lowsec. It would allow for more non suicide pirates and create a better market for merc corps who could be hired out as escorts.
Just an idea. |
XXSketchxx
Dreddit Test Alliance Please Ignore
222
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Posted - 2012.05.02 00:54:00 -
[2] - Quote
I support low sec buffers between regions (10 systems deep at least).
Would be a nice buff to regional markets. |
Jayrendo Karr
Suns Of Korhal Terran Commonwealth
78
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Posted - 2012.05.02 03:09:00 -
[3] - Quote
Add dark glitter. |
Blastfizzle
Quondam Souls of the Universe corporation G00DFELLAS
59
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Posted - 2012.05.02 08:46:00 -
[4] - Quote
And see escortation services pop up the people they were supposed to escort? Well that stuff never gets old, does it. |
Duvida
The Scope Gallente Federation
69
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Posted - 2012.05.03 01:21:00 -
[5] - Quote
Battleship Bob wrote:I think it is obvious that Lowsec is highly under utilized and serves as merely a buffer between high and null sec. I know CPP mentioned that they had some plans for Lowsec. I simply wish to put in my idea into the hat.
What if we made the Empires islands instead of one big continuous space? In essence a few lowsec jumps between each of the Empires.
This would give people much more reason to enter lowsec. It would allow for more non suicide pirates and create a better market for merc corps who could be hired out as escorts.
Just an idea.
This idea comes up sometimes, and at one time it was like that. But consider the current regional population balance. Consider the habits of the high-sec carebear. Why do you think that they play the way they do? If you rip away that play, do you think they'll adapt by playing a low-sec game, or adapt by taking away 50% of the income of CCP to go play the newest WOW-clone?
Remember, a 9% drop in subscriptions last summer forced a 20% layoff of staff, including some very bright minds that could have helped develop EVE over the last year.
BUT, through Faction Warfare, CCP is trying to inject more life into lowsec... but does someone whose primary enjoyment is lowsec pvp really want FW Datacores? |
Arduemont
Malevolent Intentions Ineluctable.
58
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Posted - 2012.05.03 13:42:00 -
[6] - Quote
Duvida wrote:This idea comes up sometimes, and at one time it was like that. But consider the current regional population balance. Consider the habits of the high-sec carebear. Why do you think that they play the way they do? If you rip away that play, do you think they'll adapt by playing a low-sec game, or adapt by taking away 50% of the income of CCP to go play the newest WOW-clone?
For the reasons so elequantly stated by the above chap, I do not support this idea. |
Joran Dravius
Imperial Academy Amarr Empire
5
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Posted - 2012.05.04 14:49:00 -
[7] - Quote
Battleship Bob wrote:I think it is obvious that Lowsec is highly under utilized and serves as merely a buffer between high and null sec. I know CPP mentioned that they had some plans for Lowsec. I simply wish to put in my idea into the hat.
What if we made the Empires islands instead of one big continuous space? In essence a few lowsec jumps between each of the Empires.
This would give people much more reason to enter lowsec. It would allow for more non suicide pirates and create a better market for merc corps who could be hired out as escorts.
Just an idea. According to a CCP interview they apparently think the FW changes will fix it. |
Jessie-A Tassik
Pator Tech School Minmatar Republic
125
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Posted - 2012.05.05 00:32:00 -
[8] - Quote
XXSketchxx wrote:I support low sec buffers between regions (10 systems deep at least).
Would be a nice buff to regional markets.
Cause a Null Sec blob perma-camping a key travel route is just so cool. |
Joran Dravius
Imperial Academy Amarr Empire
12
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Posted - 2012.05.05 15:36:00 -
[9] - Quote
I say make low sec income closer to 0.0 income and remove jump drives and warp to 0. Basically, revert it back to the state it was in when I had the most fun in low sec. |
Uronksur Suth
Viziam Amarr Empire
16
|
Posted - 2012.05.06 22:16:00 -
[10] - Quote
Battleship Bob wrote:I think it is obvious that Lowsec is highly under utilized and serves as merely a buffer between high and null sec. I know CPP mentioned that they had some plans for Lowsec. I simply wish to put in my idea into the hat.
What if we made the Empires islands instead of one big continuous space? In essence a few lowsec jumps between each of the Empires.
This would give people much more reason to enter lowsec. It would allow for more non suicide pirates and create a better market for merc corps who could be hired out as escorts.
Just an idea.
But it sounds stupid. Why would any interstellar empire allow it's trade routes to be broken with areas of rampant lawlessness and piracy? No. |
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Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
108
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Posted - 2012.05.06 23:09:00 -
[11] - Quote
Uronksur Suth wrote:Battleship Bob wrote:I think it is obvious that Lowsec is highly under utilized and serves as merely a buffer between high and null sec. I know CPP mentioned that they had some plans for Lowsec. I simply wish to put in my idea into the hat.
What if we made the Empires islands instead of one big continuous space? In essence a few lowsec jumps between each of the Empires.
This would give people much more reason to enter lowsec. It would allow for more non suicide pirates and create a better market for merc corps who could be hired out as escorts.
Just an idea. But it sounds stupid. Why would any interstellar empire allow it's trade routes to be broken with areas of rampant lawlessness and piracy? No.
The empires do hate each other
Though would that mean they would have lawless borders, not sure. |
Uronksur Suth
Viziam Amarr Empire
17
|
Posted - 2012.05.08 02:23:00 -
[12] - Quote
Sephiroth CloneIIV wrote:Uronksur Suth wrote:Battleship Bob wrote:I think it is obvious that Lowsec is highly under utilized and serves as merely a buffer between high and null sec. I know CPP mentioned that they had some plans for Lowsec. I simply wish to put in my idea into the hat.
What if we made the Empires islands instead of one big continuous space? In essence a few lowsec jumps between each of the Empires.
This would give people much more reason to enter lowsec. It would allow for more non suicide pirates and create a better market for merc corps who could be hired out as escorts.
Just an idea. But it sounds stupid. Why would any interstellar empire allow it's trade routes to be broken with areas of rampant lawlessness and piracy? No. The empires do hate each other Though would that mean they would have lawless borders, not sure.
It wouldn't. If anything, just the opposite. They would have law enforcement and military crawling all over the borders staring and each other and be obsessively investigating each crime as a potential act of espionage.
For God's sake, the only equivalent to the most extreme level of border tension I can think of is the Korean Demilitarized Zone, which is probably one of the most monitored areas on the planet.
And even if the Empires hate each other, they aren't going to allow their trade routes to be ruined. North Korea's breaking from this logic by being a hermit kingdom doesn't count, because North Korea is ruled by a dynasty of insane megalomaniacs who demonstrably do not care if their entire nation starves to death. |
Mike Whiite
Progressive State State Section 9
45
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Posted - 2012.05.08 10:45:00 -
[13] - Quote
If you can call it a war at all, it would be a cold war, that is why millitias are shooting eachother and not the navies.
even in de cold war between US and Russia they where trading with eachother, not liking it but, they where still trading.
If they realy where at war it would be smuggling.
Getting more people in to lowsec, should not be giving the current populations more gates to camp, but giving non dwellers something that will draw them to low by them selfs, which in return gives the current population more gates to camp.
So instead of trying to make it harder for high-sec people to do what they are doing now, give them good low sec prospects, fun and stuff to do and they will come and take your attempts to shoot them for granted.
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Eiladies Teritrium
Survival Research Laboratories
0
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Posted - 2012.05.30 09:15:00 -
[14] - Quote
Well I do like the idea that there would be low-sec surrounding the empires. It makes me think of what happened in the dark ages.
However, it's not necessary to revitalize low-sec.
I think the way to get more people/ interest in low-sec is to stop thinking of it as 'insta-death zone' or even 'PvP' or 'Faction war zone'.
Instead, I would consider it the 'bad part of town'. Kind of dangerous, but kind of fun.
It's still Empire space after all, it's just the place that the governments of Empire have less reach and authority. Considering that both the Amarr and Caldari societies are authoritarian Police states, don't you imagine that the low security systems would seem like an attractive place for many people to live?
What I would suggest is this:
1. Gambling: Probably the oldest game in human history. There are already independent and unaffiliated EVE gambling for ISK sites spreading like a rash on the internet. CCP is missing out on HUGE interest and revenue with this. Some gambling sites make a fortune with nothing more than online roulette or poker. Just declare gambling illegal in high sec, and open up casinos in low sec. Watch the miners come to spend their money in the low sec casinos. Just make sure the gambling games stick with the EVE theme please.
2. Pleasure Centers: Ditto.
3. Black Markets: It seems like there was a half-hearted effort to start this in EVE, then it got pulled. EVE needs a black market, with smuggling, etc. These would be trade hubs for illegal goods not available in high sec, like drugs, pirate faction things, and so on.
Have you noticed you can buy 'Blood Raider' ships in Amarr Emperor Station? Really? How is that possible? To me that seems as likely as selling a Satanic death metal T-shirt on the streets of Riyahd in Saudi Arabia.
Stuff that is contraband should ONLY be available for sale at black market stations located in low sec. That includes stuff like slaves, drugs, Pirate faction ships AND IMPLANTS. Maybe it would be possible to sell contraband stuff in high sec through contracts, but it shouldn't be possible though the high-sec market system.
Smuggling: There are a lot of people in EVE that would love to be smugglers, but currently there is nothing to smuggle, it's not very profitable, and the customs officer mechanism doesn't work very well. Even hauling sucks as a career, ISK wise. Smuggling should be ten times as lucrative as hauling and ten times the fun. Make it so that agents in high sec are addicted to things like drugs, and give you a bonus if you can get them some 'crash'.
'Dark side' : I would argue that low-sec is the 'dark side' of high sec. Not just an empty battlefield, but a mirror image of high sec's hidden, ugly side.
Settlement zones: Like Australia or colonial America, low-sec becomes a home to those persecuted in an authoritarian high-sec. Obviously, criminal is not always 'evil', such as the Amarrians that want to liberate the slaves for example, or Caldari socialists, or other peculiar factions. Just as high-sec is split up into various regions (such as the holders, etc), so too would low-sec be split into different 'territories', each with it's own story and culture. There could be weird religious cults in low-sec too, and of course it would be a storyline mission to discover these cults and deal with them.
Pirate Faction war: I would have the NPC Pirates such as the Guristas, etc. hold territories and form alliances that player pirates can join. This way, the Pirates would be fighting each other for territory as the militia does. I would also make it so the Pirates can capture stations too, just as the FW militias can. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
116
|
Posted - 2012.05.30 15:22:00 -
[15] - Quote
This was done at one point. It was removed because it broke Eve. The End.
Read up on history if you want to know why or how it broke Eve. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Amun Khonsu
3-Prong Operational Resources The Fendahlian Collective
41
|
Posted - 2012.05.30 15:32:00 -
[16] - Quote
first, make mining vessels that dont blow up with one or two hits of a destroyer. People will take them into low sec if they feel they stand a chance.
most belts in low sec are unused while ppl stay in the comfort of high sec.
Its one positive incentive ccp can give.
Or, just do what i propose and ban concord and make all of high sec into low sec systems and be done with it. everyone for themselves.
Second, work out a SOV light plan for low sec so random corps can own a system as they branch out and even become enticed into WH or null. Just an idea. After all CONCORD has no military authority in low sec other than to ding you on your sec status against themselves when you comitt an illegal act.
maybe give manufacturing incntive in low sec that are better than high sec. Fight them until turmoil is no more and strike terror into their hearts. |
blood hauler
The Art of War
5
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Posted - 2012.05.30 16:47:00 -
[17] - Quote
personally i would make adv arrays add +5 me to blueprints (you can't make it so they use 10% less mins as then you start geting free minerals if you refine)
with your only been able to anchor them in 0.4 space or lower.
Been able to rent out those slots to people outside your corp as long as you have enough fuel in the pos to last as long as the job has been set to run for (also not been able to offline the tower/array when someone has hired it out or remove items like guns from the pos or remove fuel )
The main problem with low is they is no way of making it your own or upgrading it like null. So grav sites will be random for miners as no mass mining to upgrade the industrial index like null no way to boost the amount of anoms which spawn for people who rat.
I guess one option would be to make a new class of low sec which are out of the way E.g low sec systems which only have 1 gate in them which players can do very limited options to upgrade.
|
Koreli Stelios
Mining Manufacture and Muling
7
|
Posted - 2012.05.30 17:31:00 -
[18] - Quote
Amun Khonsu wrote:Or, just do what i propose and ban concord and make all of high sec into low sec systems and be done with it. everyone for themselves.
You really need to stop making this suggestion its ridiculous. Actually consider it. We are talking about Empires here with seats of council and Capitals and Assets and areas they call theirs. You would be breaking the very fundamentals of Eve Lore to suggest these empires have no sense of being civilized and that they should not enforce Law and Order. Cos sure lets take the MET out of London and the NYPD out of New York?!
Now as for the proposal i support it and actually i think it could make sense.
However perhaps the buffer would only be between Empires that do not like each other Or this being too tricky due to layout have a buffer round all empires but with perhaps high sec bridges between empires that are more friendly. This would create far greater diversity in trade and may encourage a greater spread of players rather than such divergance on areas such as Jita |
Amun Khonsu
3-Prong Operational Resources The Fendahlian Collective
42
|
Posted - 2012.05.30 17:59:00 -
[19] - Quote
Koreli Stelios wrote:Amun Khonsu wrote:Or, just do what i propose and ban concord and make all of high sec into low sec systems and be done with it. everyone for themselves. You really need to stop making this suggestion its ridiculous. Actually consider it. We are talking about Empires here with seats of council and Capitals and Assets and areas they call theirs. You would be breaking the very fundamentals of Eve Lore to suggest these empires have no sense of being civilized and that they should not enforce Law and Order. Cos sure lets take the MET out of London and the NYPD out of New York?! Now as for the proposal i support it and actually i think it could make sense. However perhaps the buffer would only be between Empires that do not like each other Or this being too tricky due to layout have a buffer round all empires but with perhaps high sec bridges between empires that are more friendly. This would create far greater diversity in trade and may encourage a greater spread of players rather than such divergance on areas such as Jita
To shrug a suggestion off as ridiculous is just to put a blinder on possible solutions.
It is not ridiculous to make those suggestions.
I suppose your one of those that would say it is ridiculous that man could fly? Yet, someones thinking out of the box made it happen.
I dont think any of it is contrary to EVE lore. PPL in the empires are meant to expand to the reaches of space, not sit in the comfort of high sec and rake in cash. Yet there needs to be incentive to reach out of high sec. CCP did well working on getting ppl to null, we just need to improve low. Fight them until turmoil is no more and strike terror into their hearts. |
Koreli Stelios
Mining Manufacture and Muling
9
|
Posted - 2012.05.30 22:40:00 -
[20] - Quote
Amun Khonsu wrote:Koreli Stelios wrote:Amun Khonsu wrote:Or, just do what i propose and ban concord and make all of high sec into low sec systems and be done with it. everyone for themselves. You really need to stop making this suggestion its ridiculous. Actually consider it. We are talking about Empires here with seats of council and Capitals and Assets and areas they call theirs. You would be breaking the very fundamentals of Eve Lore to suggest these empires have no sense of being civilized and that they should not enforce Law and Order. Cos sure lets take the MET out of London and the NYPD out of New York?! Now as for the proposal i support it and actually i think it could make sense. However perhaps the buffer would only be between Empires that do not like each other Or this being too tricky due to layout have a buffer round all empires but with perhaps high sec bridges between empires that are more friendly. This would create far greater diversity in trade and may encourage a greater spread of players rather than such divergance on areas such as Jita To shrug a suggestion off as ridiculous is just to put a blinder on possible solutions. It is not ridiculous to make those suggestions. I suppose your one of those that would say it is ridiculous that man could fly? Yet, someones thinking out of the box made it happen. I dont think any of it is contrary to EVE lore. PPL in the empires are meant to expand to the reaches of space, not sit in the comfort of high sec and rake in cash. Yet there needs to be incentive to reach out of high sec. CCP did well working on getting ppl to null, we just need to improve low.
I'm not shrugging it off, though perhaps it was a little bold to just label it as ridiculous. But i gave my reasons for feeling so as no self respecting empire goes without enforcing Law and Order. Though perhaps each empire should be give their own rather than a unified Concord marshaling races that are at war with each other.
And i think that these buffers if done right would encourage people to move into low sec. Just as each race already has combat strengths and weaknesses this would allow greater opportunity to give them market strengths and weaknesses and varying abundances of resources between races. There by traders especially would be encouraged to travel across the gulfs where their races abundances would be worth more. Fighters would be sent across to the rival empire on missions and higher level missions may be based in the low sec gulf closer to the front line so to speak.
So yes i feel it would very much encourage players of all types to venture into low sec and entice them into its game play. Between friendly empires there would be longer but safer high sec corridors. though perhaps as the roid belts of say a 0.7 system has rats which concord does nothing about these corridor systems would have roaming rats concord does nothing about. And then when it comes to trading between warring Empires where the rewards would be greatest players would need to look at fitting warp stabilizers, cloaking devices and other defensive tools to make it through as there would be no safe corridor but only low sec where PvP would be the fear.
All as i can say is that currently i have no encouragement realy to leave high sec as all the empires are conected. And yet further to this i see no reason to leve Jita and the surounding regions... and im Minmatar! |
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Eiladies Teritrium
Survival Research Laboratories
1
|
Posted - 2012.05.31 02:54:00 -
[21] - Quote
sabre906 wrote:This was done at one point. It was removed because it broke Eve. The End.
Read up on history if you want to know why or how it broke Eve.
Which was done at one point? All of it? |
Leysritt
The Last Remnant
31
|
Posted - 2012.06.04 02:05:00 -
[22] - Quote
The problem I see with this is that majority of the population will cluster around one region.... cough.... Forge... cough.
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Claire Raynor
NovaGear
19
|
Posted - 2012.06.04 12:19:00 -
[23] - Quote
Jessie-A Tassik wrote:XXSketchxx wrote:I support low sec buffers between regions (10 systems deep at least).
Would be a nice buff to regional markets. Cause a Null Sec blob perma-camping a key travel route is just so cool.
That'd never happen. (EDIT: this is a sarcastic comment btw). |
Rico Minali
Sons Of 0din Fatal Ascension
719
|
Posted - 2012.06.06 08:17:00 -
[24] - Quote
Eiladies Teritrium wrote:Well I do like the idea that there would be low-sec surrounding the empires. It makes me think of what happened in the dark ages.
However, it's not necessary to revitalize low-sec.
I think the way to get more people/ interest in low-sec is to stop thinking of it as 'insta-death zone' or even 'PvP' or 'Faction war zone'.
Instead, I would consider it the 'bad part of town'. Kind of dangerous, but kind of fun.
It's still Empire space after all, it's just the place that the governments of Empire have less reach and authority. Considering that both the Amarr and Caldari societies are authoritarian Police states, don't you imagine that the low security systems would seem like an attractive place for many people to live?
What I would suggest is this:
1. Gambling: Probably the oldest game in human history. There are already independent and unaffiliated EVE gambling for ISK sites spreading like a rash on the internet. CCP is missing out on HUGE interest and revenue with this. Some gambling sites make a fortune with nothing more than online roulette or poker. Just declare gambling illegal in high sec, and open up casinos in low sec. Watch the miners come to spend their money in the low sec casinos. Just make sure the gambling games stick with the EVE theme please.
2. Pleasure Centers: Ditto.
3. Black Markets: It seems like there was a half-hearted effort to start this in EVE, then it got pulled. EVE needs a black market, with smuggling, etc. These would be trade hubs for illegal goods not available in high sec, like drugs, pirate faction things, and so on.
Have you noticed you can buy 'Blood Raider' ships in Amarr Emperor Station? Really? How is that possible? To me that seems as likely as selling a Satanic death metal T-shirt on the streets of Riyahd in Saudi Arabia.
Stuff that is contraband should ONLY be available for sale at black market stations located in low sec. That includes stuff like slaves, drugs, Pirate faction ships AND IMPLANTS. Maybe it would be possible to sell contraband stuff in high sec through contracts, but it shouldn't be possible though the high-sec market system.
Smuggling: There are a lot of people in EVE that would love to be smugglers, but currently there is nothing to smuggle, it's not very profitable, and the customs officer mechanism doesn't work very well. Even hauling sucks as a career, ISK wise. Smuggling should be ten times as lucrative as hauling and ten times the fun. Make it so that agents in high sec are addicted to things like drugs, and give you a bonus if you can get them some 'crash'.
'Dark side' : I would argue that low-sec is the 'dark side' of high sec. Not just an empty battlefield, but a mirror image of high sec's hidden, ugly side.
Settlement zones: Like Australia or colonial America, low-sec becomes a home to those persecuted in an authoritarian high-sec. Obviously, criminal is not always 'evil', such as the Amarrians that want to liberate the slaves for example, or Caldari socialists, or other peculiar factions. Just as high-sec is split up into various regions (such as the holders, etc), so too would low-sec be split into different 'territories', each with it's own story and culture. There could be weird religious cults in low-sec too, and of course it would be a storyline mission to discover these cults and deal with them.
Pirate Faction war: I would have the NPC Pirates such as the Guristas, etc. hold territories and form alliances that player pirates can join. This way, the Pirates would be fighting each other for territory as the militia does. I would also make it so the Pirates can capture stations too, just as the FW militias can.
All of these things were discussed alot a couple of years back in a thread titled OUTLAW, teh support was massive. CCP ignored it. Devs got a few of the more colourful lowsec leaders to form a discussion group under the direction of Mynxee. We discussed things a little and when it became apparent CCP had no intention of taking any notice we left teh discussion.
My corp moved to nullsec after living in lowsec for years, because many of teh things coming in made lowsec even worse, capital blobs, 'roaming' pairs of supercaps. titans in lowsec, no income etc etc etc. Many of the old guard of lowsec eventually went to nullsec because to be honest there was no real reason not to.
We loved lowsec. We moved out because lowsec has NEVER had any attention given to it. FW was not the way to steer it. In itself a nice creation but that isnt what teh majority of people who lived in lowsec wanted. They wanted a unique gaem experience, as different from empire and nullsec as they are different to each other. Look up OUTLAW on teh old forums, it would have made lowsec awesome.
Also.. Incursion, they should be lowsec ONLY as it is the only place they make sense from a storyline perspective and it would be a thing that draws players there. Trust me, I almost know what I'm doing. |
Eiladies Teritrium
Survival Research Laboratories
1
|
Posted - 2012.06.14 19:17:00 -
[25] - Quote
Oh, thanks for filling me in on all this.
Yes, I remember Mynxee and was a member of her brainstorming blog "Making Low-sec work". Yes, I made a lot of those same suggestions there too, and I think I even absorbed some of those ideas from Mynxee's blog.
I have no idea why CCP would just strait out ignore those ideas. I really think some or all of those are good ideas. It's a good way to get people out of over-crowded high-sec, and give them an alternative to Null-sec.
Considering pirates for a moment. Low-sec is pretty much all about pirates and faction warfare.
Pirates from Earth history around 1600's were usually sailors from a country's Navy. Not everyone in the Navy was happy about it, and it wasn't always voluntary either. Sometimes you were knocked over the head and woke up on a ship in the Atlantic wearing a sailor's uniform. Ship mutinies were one way of dropping the shackles of state and belonging to a somewhat democratic crew of Pirates and finding new land to call your own.
If high-sec was overcrowded Monarchistic Europe, and null-sec was the undiscovered wilds of the American continent, then low-sec would have been those 'free ports' that were established, frequented and maintained by pirates. The emphasis here is on 'free ports', as in trade hubs in low-sec.
Despite the work that has gone into creating the backgrounds of the various Pirate factions (Blood Raiders, Guristas, etc.), a lot of Pirates at least seem to be two-dimensional. It's not even about ransom anymore, it's just about blowing up people's ships. Sure, there are some exceptions.
What low-sec SHOULD be is a place where high-sec dissidents move. The original thirteen colonies in America were a place where religious dissidents (i.e. Pilgrims) could settle without persecution. England at the time would have been 'safer', but like high-sec, was also crowded, heavily policed, with fewer opportunities. The American frontier was more dangerous, but a place where you could more easily make a living.
Similarly, there ARE some Amarrians who are abolitionists (or atheists), just as there are some Minmatar who are former slaves and still follow the Amarrian faith. These people would likely have difficulties fitting into their high-sec societies. The stories are there in some of the missions, they just haven't been developed far enough.
I guess CCP has decided low-sec should ONLY be for Faction war, which they have apparently improved upon slightly (and arguably).
Personally, I think the Low-sec only casinos and pleasure palace stations would really do it.
It makes sense to have Casinos and pleasure palaces in low-sec.
High-sec space is an authoritarian hellhole (at least Caldari and Amarr), and null-sec is too far away and too dangerous. Low-sec is close enough to safety and population for customers but far enough from the eyes of of the law. Drugs, gambling, slavery, brothels, and whatever else would be located here. Also, people LOVE smuggling, but there is no real smuggling mechanic in game. Why not make some smuggling missions that pay a lot more than regular boring courier missions, but are only available in low sec?
Casinos turned Las Vegas from a crossroads in the desert to a bustling city.
Casinos are planned for the space hotel under construction as a way to attract tourists into space. How else are you going to make a town in the desert or a space hotel a profitable venture? Nobody with money wants to invest that money in a risky venture, but they have no problems placing it all on a number on a roulette wheel.
There are already tons of 'EVE ISK' gambling casino applications independent of CCP. A casino would be both an ISK sink and an ISK faucet. It would be a real reason for high sec 'carebears' to come out to low-sec, and it would really help develop some more low-sec trade hubs.
EVE wants to be 'seedy and dark'? Well, consider where most of the seedy and dark stuff happens. It happens in a bar, on the 'bad side of town'. Mos Eisley's bar in Star Wars, Rick's place in Casablanca.
There would probably have to be some special storyline missions, maybe epic arcs in low sec systems too. These would only be available at the special 'Casino' stations. I would have missions based upon the 'dissidents' that moved out to low-sec, like the Amarrian abolitionists, Caldari socialist communes, Monasteries, cults, etc.
This is the same with every story, throughout human history. It is the heroic myth cycle in Joseph Conrad's ''The Hero with a thousand faces'. First, the hero is safe at home, then there is the 'call to adventure'. The hero refuses at first, but is drawn in. then he 'crosses the threshold' into adventure. That threshold should be low-sec.
The intrigue doesn't happen in High sec 'Mom's house', it doesn't happen in the middle of the null-sec 'haunted house', it happens in the 'low-sec' school yard where the kid is confronted and takes a challenge from the bully.
I don't know, maybe move the militia sign up office to low-sec? |
Eiladies Teritrium
Survival Research Laboratories
1
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Posted - 2012.06.14 19:25:00 -
[26] - Quote
[quote=Rico Minali
All of these things were discussed alot a couple of years back in a thread titled OUTLAW, teh support was massive. CCP ignored it. Devs got a few of the more colourful lowsec leaders to form a discussion group under the direction of Mynxee. We discussed things a little and when it became apparent CCP had no intention of taking any notice we left teh discussion.
My corp moved to nullsec after living in lowsec for years, because many of teh things coming in made lowsec even worse, capital blobs, 'roaming' pairs of supercaps. titans in lowsec, no income etc etc etc. Many of the old guard of lowsec eventually went to nullsec because to be honest there was no real reason not to.
We loved lowsec. We moved out because lowsec has NEVER had any attention given to it. FW was not the way to steer it. In itself a nice creation but that isnt what teh majority of people who lived in lowsec wanted. They wanted a unique gaem experience, as different from empire and nullsec as they are different to each other. Look up OUTLAW on teh old forums, it would have made lowsec awesome.
Also.. Incursion, they should be lowsec ONLY as it is the only place they make sense from a storyline perspective and it would be a thing that draws players there. [/quote]
Yes, you are right in that it makes sense for Incursions to happen ONLY in low sec. What does 'low-sec' mean after all? Low security, not no security. You would also think that CONCORD would be right on top of their butts for invading the system, instead of making sure that people don't shoot each other. |
Ribikoka
Royal Amarr Institute Amarr Empire
226
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Posted - 2012.06.15 20:01:00 -
[27] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=120882&find=unread
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