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Thread Statistics | Show CCP posts - 10 post(s) |
Esmenet
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Posted - 2009.04.04 07:47:00 -
[1]
Originally by: TZeer Edited by: TZeer on 04/04/2009 03:55:18
Originally by: Bellum Eternus
Originally by: Sky Marshal Edited by: Sky Marshal on 03/04/2009 19:40:55
Quote: It's not a nerf.
You seriously think that Falcons/Rooks will take risks and go at less than 100 km in fleet battles ?
I could care less about fleet battles. Use Scorpions instead. Give them a role ffs. Why should a Falcon be *the* tool for every situation?
That being said, the Falcon will still be doing exactly what it's doing now after the change: ruining small gang PVP.
I was looking forward to being able to bring something other than my Falcons to PVP, but I guess not. I'll still be stuck with needing 3-4 Falcons in every gang, and nobody will be killed because everybody on both sides will be jammed 100%.
Nothing stops you from bringing something else then a falcon.
But the main difference that you willingly forget is that when that falcon fails, or not able to jam every single ship in the gang, which is highly unlikely, unless that gang consists of 2 cruisers with no ECCM. It will be within range of every ship with a drone bay out there. And every ship that is set up to medium range. It will be catch 22. If doesnt jam him, he will lock him up and fire, put drones on him. If he decides to jam asap the drones will aggro.
Thats quite a big difference compared to current TQ status, where if it fails, it just sits far out of range for any ship out there. Except sniper set up BS gangs.
I`m not sure what engagement ranges you see falcon operating from.
But if they stay within optimal they will catch drone aggro very quickly.
And that makes falcons 100% useless outside of very small gangs like the rest of the recons. Now we can go back to the pure dps ships again. Go go ewar. And yea this is my sig. Real PVP'ers only use f1. |
Esmenet
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Posted - 2009.04.04 12:13:00 -
[2]
Originally by: Dee Carson
Targeting Range: 93 Blackbird 112 Scorp 150 Falcon 187 Rook
Optimal Jam Range: 72 Blackbird 96 Scorp 48 Falcon 48 Rook
Jam Strength: 7.88 Blackbird 7.88 Scorp 11.25 Falcon 11.25 Rook
Max Optimal Range: 74 Falcon/Rook
Max Jam Strength: 14.78 Falcon/Rook
Typical Falcon Fit: 194 Optimal/13.4 Jam Strength - TQ 68 Optimal/14.6 Jam Strength - Sisi
The blackbird will be a better ecm boat and its practically free. I'm not gonna use a 100+ mill uninsurable ship as a disposable ship.
These changes are a joke. And yea this is my sig. Real PVP'ers only use f1. |
Esmenet
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Posted - 2009.04.06 23:21:00 -
[3]
Originally by: Alex Harumichi
Originally by: Crazy Tasty Objectively, even as a specced ECM pilot, I can't deny the logic behind these changes.
But if the Falcon/Rook will have to be in close for good jam strength, how bout an extra low slow, at least on the Rook, at least for a bit of honor tank and a couple % points on survivability.
Lachesis has to "tank" with the same number of lows (3), and has to operate in equivalent range as the new Rook.
Welcome to the world of the "other recons"
The lachesis gets nowhere near the same attention as a falcon. Everyone knows a shortrange ecm ship is useless outside of very small gangs, even if they dont admit it. All this does is put one more ship on the already overfilled scrapheap for mid-larger gangs. Nothing much will change for the very small gangs. And yea this is my sig. Real PVP'ers only use f1. |
Esmenet
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Posted - 2009.04.06 23:27:00 -
[4]
Edited by: Esmenet on 06/04/2009 23:27:24
Originally by: Mycenaean
Take away its range so it equals the Pilgrim/Rapier, and nerf the ECM strenght..
Give my blaster ships equal range to laser ships. etc
In fact lets make all ships equal but with a different skin.
And yea this is my sig. Real PVP'ers only use f1. |
Esmenet
Gallente
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Posted - 2009.04.07 13:30:00 -
[5]
Originally by: Pieth Anyone who complaines now about the "low" range of the caldari recons is invited to fly with a pilgrim and enjoy the really high range off about 12km to drain/nos, have fun with it
Yea because pilgrims are always primaried like ecm ships. And yea if one ship is useless in mid-larger gangs all ships should be. And yea this is my sig. Real PVP'ers only use f1. |
Esmenet
Gallente
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Posted - 2009.04.08 11:33:00 -
[6]
Originally by: Vasili Z Edited by: Vasili Z on 08/04/2009 09:41:13
Originally by: Astal Atlar Ecm is ok many times i haven't been able to jam a single ships even with 2 racials on it and it frustrates me,but sometimes i jam a eccm-ed bs from the first try with 1 racial,it makes the things intresting. Yes most people complain against falcons because they don't know how to pvp.
hahahaha, that was funny. I can fly every single recon and the Falcon is by far the most over-powered. It's not even close. I could go get a drink during a fight if I'm flying a falcon from 200km. Maybe now falcon pilots will have to DUN DUN DUN, learn how to pvp.
Perhaps you only gank noobs with 10:1 or higher odds but in real fights you cant do that. Its funny how you whiners come with ******ed "anecdotes" to justify your cries for help so that CCP can babysit you to make it easier to blob targets with just normal dps ships. And yea this is my sig. Real PVP'ers only use f1. |
Esmenet
Gallente
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Posted - 2009.04.08 23:47:00 -
[7]
Originally by: isdisco3 Edited by: isdisco3 on 08/04/2009 21:41:04 Edited by: isdisco3 on 08/04/2009 21:34:18 making sensor boosters have a script for ECM still means that every ship you fly will have to have a sensor booster. you're just re-naming the ECCM module, making it mandatory on every setup, and giving it a target res / targeting range option.
it fails to solve the problem that an ECCM'd ship is still extremely likely to be permajammed (a hictor for exmaple only has 13 scan strength, that's the same as 1 individual ECM module on a typically-fit falcon), and its still likely to be permajammed from an untouchable distance.
we should make the ECM modules have a short (20km) optimal and longer falloff (50-60km) by default, then give the falcon only a bonus to falloff (something around 15% per level or so) and no bonus for strength. this way a falcon would have optimal of 20 and falloff of 100-120 at lvl5, giving it the option of being far out while shooting but not nearly as overpowering / game-ending as it is now. if a falcon wants a guaranteed jam, the falcon has to come in close and actually be in danger.
just making it come in closer and marginally diminishing its strength is not enough.
Aww someone got ganked by a gang with a falcon. And yea this is my sig. Real PVP'ers only use f1. |
Esmenet
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Posted - 2009.04.11 09:57:00 -
[8]
Originally by: Vladimir Norkoff
Originally by: StarConquer212 It already is paper thin and has no dps. Plus every one shoots at them any way, if you bring them in to 50km there going to always get wasted the moment they decloak.
Ummm... Welcome to the life of a Arazu or Rapier pilot. Honestly, why should the Falcon get the uber range safety while none of the other recons do. Arazu and Rapier dps also sucks, and they have laughable tanks as well.
Brilliant thinking. If one ship is useless, lets make sure they are all useless. And yea this is my sig. Real PVP'ers only use f1. |
Esmenet
Gallente
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Posted - 2009.04.11 10:00:00 -
[9]
Originally by: Cletus Graeme
I don't think that ECM jam strength is the problem. I also don't agree with CCP that ECM jam range is the problem.
The problem is that jammers can be stacked onto the same target without penalty.
/Thread And yea this is my sig. Real PVP'ers only use f1. |
Esmenet
Gallente
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Posted - 2009.04.16 21:15:00 -
[10]
Originally by: isdisco3 This 'nerf' is a major boost for falcons in small-gang warfare.
Not really, but it still works in very small gangs. The nerf just eliminated them for fleet fights and larger gangs were they always worked fine. And yea this is my sig. Real PVP'ers only use f1. |
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