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Calous Brock
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Posted - 2009.03.31 18:38:00 -
[1]
Secret Agent Missions
This is a bold idea and therefore requires bolding.
So you're doing your usual thing, crushing the enemies of the state for your pay check when suddenly you get back to station and you find there is a new agent awaiting your arrival.
This agent will be one of two kinds of Secret Agents, the agent will either be from your current empire or from an enemy empire.
In the event that it is an agent from your current empire he will ask of you to infiltrate an enemy empire. EG if you're running missions for the Caldari Navy he will ask you to infiltrate the Gallente Navy (the Gallente Navy agent will not greet you by your name but by the name of some Gallente official whose identity you have stolen).
So now for one week you will have standings equal to that of your Caldari Navy and be able to run missions for the Gallente Navy.
During this time your Caldari Navy Secret Agent will be assigning you tasks (such as get us a Navy Mega BPC). You will also run a chance of being caught. Level 1 missions will give a 1% chance of being caught, level 2 a 5%, 3 10%, 4 15%. If you are caught you will be sent to a trap mission which are doable but heavy tackle and heavy DPS and then you'll have about an hour to get out of hostile space before your standings are reset to their original level (significant standings loss would ensue to the hostile empire).
If it is a secret agent from a hostile empire you will have the chance to switch your standings to that empire. EG if you're working for Caldari now and are sick to death of them and get approached by a Gallente you will have a chance to significantly improve your Gallente standing at the expense of your Caldari.
Now being approached by a hostile empire I think should be more rare. You can choose to accept the new standings or continue running your current missions on the understanding that you will be approached again.
If you get a new hostile empire spy mission they may end up building you a faction ship (depending on the mission level). So you do for example 10 of these increasingly harder Gurista spy missions on the Caldari Navy they will end up building you a Rattlesnake (the catch is you have to go pick it up in Venal).
Just a rough idea I was thinking about while taking a shower. A lot of the ideas are not complete.
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Mikal Drey
Atlas Alliance
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Posted - 2009.03.31 19:02:00 -
[2]
Edited by: Mikal Drey on 31/03/2009 19:02:33 hey hey
interesting idea but hugely inballanced. you shouldnt be able to access the other faction and the mechanics you described seems to be a deliberate attempt to work around the cross standings problems.
i like the idea of new agents and maybe there could be a mission series as a trigger to refer you to the "secret agent" if you refuse/fail the mission series then you wont make the referal.
when thinking of new missions and agents you need to try and figure out how the existing system can be used and not dream up new ways to gain without thinking of balance.
if you work for a faction and do factional based missions you should NEVER be allowed to get cross faction gains. it just makes all the other ways you earn for your owning faction. it takes 9.9(ish) to your own faction for a Fleet BS BPC so a caldari gaining a fleet BS BPC with alot less isnt in anyway ballanced.
Shattered Crystal - 60 day GTC
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2009.03.31 19:05:00 -
[3]
Nice idea. Like it. Would definitely need some tweaking to prevent abuse, but nice theory. Could even be the basis for a new Epic Mission.
Taxman VII: Kingdom of Vlad
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Calous Brock
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Posted - 2009.03.31 19:50:00 -
[4]
Originally by: Mikal Drey Edited by: Mikal Drey on 31/03/2009 19:02:33 hey hey
interesting idea but hugely inballanced. you shouldnt be able to access the other faction and the mechanics you described seems to be a deliberate attempt to work around the cross standings problems.
i like the idea of new agents and maybe there could be a mission series as a trigger to refer you to the "secret agent" if you refuse/fail the mission series then you wont make the referal.
when thinking of new missions and agents you need to try and figure out how the existing system can be used and not dream up new ways to gain without thinking of balance.
if you work for a faction and do factional based missions you should NEVER be allowed to get cross faction gains. it just makes all the other ways you earn for your owning faction. it takes 9.9(ish) to your own faction for a Fleet BS BPC so a caldari gaining a fleet BS BPC with alot less isnt in anyway ballanced.
The main idea wasn't that you'd permanently get a standings boost for a faction you often fight. More so the idea is that when you get sent on an infiltration mission you would be an impostor. So for a limited amount of time you would be able to enjoy running missions for a hostile faction where at any moment you will be found out and exiled from the empire.
EG, 15% chance of being caught gives you roughly 6 missions that you can run before you're found out for being an impostor and possibly sent to the destruction of your ship.
Now lets say your normal standings are -6 to Gallente and you get found out. Will you risk moving your pimped out Raven out of Gallente space? Fit for speed and undock and run before the faction police get ya. 30 (exaggeration) jumps through hostile space with you labeled an enemy of the state.
The Navy Mega BPC was just pretty well thrown out there as I couldn't think of anything that would be really worth stealing for your empire other than faction items.
In my example of the Guristas; you are contacted by a hostile Gurista agent as you work for the Caldari Navy. They ask you to get them Caldari Navy Cruise BPCs and maybe a CN Raven BPC, out of it you would get a Rattlesnake that you'd need to pick up from some random station in Venal. So is that risk worth the reward? You've spent a **** load of LP to get those items and whats worse you have to go pick up a terrible battleship in 0.0.
I know its an unreasonable idea currently but that's the idea of posting it on the forums. Get criticism and let others breath life into an idea. I'm sure someone is running with the idea right now. Now stop being a negative nancy .
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Calous Brock
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Posted - 2009.03.31 19:58:00 -
[5]
Oh, I should have explained better what I meant by switching factions.
Say you're working for Amarr and you have an 7.5 Amarr standing with a -6 Minmatar (you have terrible social skills). You get approached with the opportunity to switch factions, you chose to do so. Now you're 7.5 to Minmatar and -6 to Amarr but all your stuff is in Amarr space.
So first you would have to move all your crap to a neutral faction (towards you), switch sides, and then move your stuff again. That's not exactly an easy task to pull off. I say that having recently moved about 4 dozen ships (I have four accounts) from Caldari to Gallente space. It took me a good week to do it and I didn't enjoy one minute of it and ended up letting most of my accounts go unsubbed because it burnt me out of Eve lol.
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Mikal Drey
Atlas Alliance
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Posted - 2009.03.31 20:27:00 -
[6]
Originally by: Calous Brock Oh, I should have explained better what I meant by switching factions.
Say you're working for Amarr and you have an 7.5 Amarr standing with a -6 Minmatar (you have terrible social skills). You get approached with the opportunity to switch factions, you chose to do so. Now you're 7.5 to Minmatar and -6 to Amarr but all your stuff is in Amarr space.
So first you would have to move all your crap to a neutral faction (towards you), switch sides, and then move your stuff again. That's not exactly an easy task to pull off. I say that having recently moved about 4 dozen ships (I have four accounts) from Caldari to Gallente space. It took me a good week to do it and I didn't enjoy one minute of it and ended up letting most of my accounts go unsubbed because it burnt me out of Eve lol.
thats the whole point of standing mechanics. your supposed to find it difficult. you just comitted genocide after all.
the standing switch is awfull. i am +10 to minmatar and -9.93 to amarr. if i was in minmatar space and spoke to the agent and got the standing switch then i am imediatly KOS to minmatar. i woul dneed to instantly move to amarr space and would need ships and equiptment which would cost me load of isk. i would also then leave it there when the mission was sorted as i wouldnt be able to get it back so i then have useless assets in hostile space.
its also very bad because atm i cant access anything amarr based but i could easily do that by simply taking the mission and then going to amarr space as i please as well as access all the agents that were previously hostile to me nand then i could gain storyline missions and improve my base standings and effectilve work around any diplomatic issues i ever had.
as an example a friend of mine joined FW and tanked his amarr so bad he couldnt access his R&D this is balanced cause he was killing amarr ffs and took the standings hits he worked his ass off and has finally accessed his R&D he used the dreived method and other things but with effort he solved his problem. if he could have just spoke to 1 agent then there is no balance whatsoever. it would make a complete mockery of the standings balance.
Shattered Crystal - 60 day GTC
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g0ggalor
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Posted - 2009.04.01 01:42:00 -
[7]
This is a nice idea imo.
I think there should be an option to back stab though. So you get approached by an enemy secret agent, you should be able to report him to one of your regular agents to have him killed. This would be a quick and easy way to say, "I never want to be approached by a (insert faction name here) agent again." This can net you bonus loyalty points.
One thing I don't like though is the idea of a minnie accepting an amarr into the fold. Just isn't realistic roleplay wise, which is important because that is what the whole idea is based around.
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De Guantanamo
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Posted - 2009.04.01 02:37:00 -
[8]
Originally by: Calous Brock
Just a rough idea I was thinking about while taking a shower. A lot of the ideas are not complete.
I too, have no life.
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Calous Brock
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Posted - 2009.04.01 07:57:00 -
[9]
Originally by: Mikal Drey
thats the whole point of standing mechanics. your supposed to find it difficult. you just comitted genocide after all.
the standing switch is awfull. i am +10 to minmatar and -9.93 to amarr. if i was in minmatar space and spoke to the agent and got the standing switch then i am imediatly KOS to minmatar. i woul dneed to instantly move to amarr space and would need ships and equiptment which would cost me load of isk. i would also then leave it there when the mission was sorted as i wouldnt be able to get it back so i then have useless assets in hostile space.
its also very bad because atm i cant access anything amarr based but i could easily do that by simply taking the mission and then going to amarr space as i please as well as access all the agents that were previously hostile to me nand then i could gain storyline missions and improve my base standings and effectilve work around any diplomatic issues i ever had.
as an example a friend of mine joined FW and tanked his amarr so bad he couldnt access his R&D this is balanced cause he was killing amarr ffs and took the standings hits he worked his ass off and has finally accessed his R&D he used the dreived method and other things but with effort he solved his problem. if he could have just spoke to 1 agent then there is no balance whatsoever. it would make a complete mockery of the standings balance.
You're either trolling me or you don't believe in reading comprehension.
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Mikal Drey
Atlas Alliance
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Posted - 2009.04.01 08:13:00 -
[10]
Edited by: Mikal Drey on 01/04/2009 08:16:16 im not trolling so please explain where my reading comprehension is broken.
i dont believe you have taken any form of game mechanic into consideration.
1. how and where would this agent approach you 2. what exactly is the "mission" he/she gives you 3. how long is the mission for 4. why do you need to switch standings ?
it is just a deliberate attempt to have access to something that your character shouldnt have. the whole poor standings debate is very circular and some players realise way to late and then cry on the forums about fariness and the game being cut off. they are wrong. your not cut off and you were gaining benefits and want the best of both world. that isnt eve.
its a good idea but there is no need to get a factional benefit unless its severly restricted otherwise it just gets abused. if the agent gave out an infiltration style mission then you need an objective to be completed and somehwere to actually go.
IF this is into hostile territory then the faction police should work as intended and the mission has realistic difficulty. you could use a simple courier mission into amarr space and you have to avoid the faction cops using skill and speed or simply move the mission into hostile amarr lowsec space as faction police dont appear there.
there was a skill "blackmarket trader" which done something which you descibed and maybe a secret agent style skill which masks your standings in some way would work but even then on a severly limited level.
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