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Thread Statistics | Show CCP posts - 48 post(s) |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2292
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Posted - 2012.05.03 15:39:00 -
[451] - Quote
Maz3r Rakum wrote: For FW to work it needs active players on each side. This mechanic will most likely just kill one side, and then the other side is left with nothing left to shoot, wt wise.
If everyone on your team quits just like you, that's exactly what will happen. But that will be on the players, not on CCP. I think you disrespect your faction by not giving them any credit and assuming they'll all bail the minute things become more challenging. I'm sure there are many Amarr who are willing to fight against the odds. And if not, than they deserve to lose their space. v0v
Quote:You've mentioned "wait and see". Why would I want to stick around in a feature that at least in my opinion ruins the sandbox.
Cause its just your opinion that it ruins the sandbox, you don't know any better than me exactly how this will turn out. There are far too many variables, and you underestimate the resiliency and resolve of Faction Warfare pilots.
Quote:I'll probably ubsub my accounts over this one feature that no one wants besides our supposed savior of a CSM Hans.
If you think this is a change I've been championing, that clearly you haven't been reading a single thing I've said. I've been opposed to lockout consistently from the beginning. Once I realized that CCP was adamant about this feature being implemented, the focus shifted to making it as sensible as possible, and I think we've done a good job of putting this consequence into a reasonable context. Vice Secretary of the 7th Council of Stellar Management.
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Ranger 1
Ranger Corp
1787
|
Posted - 2012.05.03 15:44:00 -
[452] - Quote
Quote:1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system. 2) In null sec you can deny docking rights so roaming fleets in enemy are more rare and take more planning and time to form up. 3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectively
1: I can see the point you are driving at, a fast system flip means that smaller gangs can flip a system more easily and make for a more dynamic battlefield. This is a good thing, but also you need to realize that it also makes it easier for you to have resources trapped in those stations.
Also, a longer flip time can work in the favor of those that are outnumbered. It is more difficult to keep a large fleet together for an extended period of time than it is to keep a small one together. All the smaller fleet needs (depending on the details of the mechanics involved) is an opening of time where they have an advantage (numerically or otherwise) to disrupt the efforts of the larger force. The devil will be in the details.
2: Not being able to dock in a system controlled by the enemy not only makes sense, you also really (really) need to understand that the ability to dock favors those wishing to move larger fleets into an area. it provides a staging area for them that smaller fleets don't have as much need for. Restricted docking works in favor of the underdog, and encourages smaller, faster fleets.
3: Obviously you need to have control over the space you wish to upgrade and make more civilized from your point of view. Anything else would be highly illogical.
We will know more when all the fine details of the process come to light. I have a feeling that you are going to find that many (if not all) of your arguements end up in "cutting off your nose to spite your face". When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1115
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Posted - 2012.05.03 15:51:00 -
[453] - Quote
CCP Goliath wrote:Silly Slot wrote:daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda RubberBAND, Optimal and Arrow have replied to plenty of feedback and encouraged more of it - also just because someone isn't seen to be responding, doesn't mean they aren't taking the feedback in. Yea well after neocom fiasco the expectations are where they are. To be honest I will be blown away if the improvements I recommended to it or to this new unified inventory will ever make it to the tranq, but at least have done my part again and told what it takes to upgrade half finished product to finished state.
I am too sorry that it has to be this way, but as the history has proven - issues which are not "liked" get buried under silence and ignored till forgotten. This is one of those times again where we players roll dice in here whether we shall get nice new inventory or half baked pie once again. There is no way to tell before the patch day.
Perhaps after this you reopen the neocom and finish that too? No? How predictable.
Get |
Damar Rocarion
Nasranite Watch Caldari State Capturing
170
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Posted - 2012.05.03 16:02:00 -
[454] - Quote
Hans Jagerblitzen wrote:And if not, than they deserve to lose their space. v0v
And there goes your neutrality. Welcome back Ankh, I quess....
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Lapine Davion
Outer Ring Applied Logistics
344
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Posted - 2012.05.03 16:03:00 -
[455] - Quote
Grey Stormshadow wrote:CCP Goliath wrote:Silly Slot wrote:daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda RubberBAND, Optimal and Arrow have replied to plenty of feedback and encouraged more of it - also just because someone isn't seen to be responding, doesn't mean they aren't taking the feedback in. Yea well after neocom fiasco the expectations are where they are. To be honest I will be blown away if the improvements I recommended to it or to this new unified inventory will ever make it to the tranq, but at least have done my part again and told what it takes to upgrade half finished product to finished state. I am too sorry that it has to be this way, but as the history has proven - issues which are not "liked" get buried under silence and ignored till forgotten. This is one of those times again where we players roll dice in here whether we shall get nice new inventory or half baked pie once again. There is no way to tell before the patch day. Perhaps after this you reopen the neocom and finish that too? No? How predictable.
The opinions of Grey Stormshadow of xXPIZZAXx are very important. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Vaako Horizon
Casual Slackers Daily Operations
31
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Posted - 2012.05.03 16:03:00 -
[456] - Quote
Typical, I get on SiSi just to discover that I dont have the ship nor the cash to buy the sip I wanted to try :P How often are characters sent to SiSi? can I request that the current char on SiSi be removed and then updated with the tranq one? :D :D :D |
Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 16:03:00 -
[457] - Quote
Hans Jagerblitzen wrote:Maz3r Rakum wrote: For FW to work it needs active players on each side. This mechanic will most likely just kill one side, and then the other side is left with nothing left to shoot, wt wise. If everyone on your team quits just like you, that's exactly what will happen. But that will be on the players, not on CCP. I think you disrespect your faction by not giving them any credit and assuming they'll all bail the minute things become more challenging. I'm sure there are many Amarr who are willing to fight against the odds. And if not, than they deserve to lose their space. v0v.
Hans I do *not* think you are just glad about this just because minmatar will win. But I do think minmatar have had the upperhand for so long you have forgotten what its like to be the underdog. These proposals of giving more time to flip a system and locking out the losing side all favor those who are already favorites.
If you think I am going to start thowing my ships away at minmatar blobs sitting in the frontline systems, for some sort of rp "Yay amarr" reasoning, you are mistaken.
Quote:You've mentioned "wait and see". Why would I want to stick around in a feature that at least in my opinion ruins the sandbox.
Cause its just your opinion that it ruins the sandbox, you don't know any better than me exactly how this will turn out. There are far too many variables, and you underestimate the resiliency and resolve of Faction Warfare pilots..[/quote]
Its not that hard to figure some of this out. Gee when they nerfed mission loot and drone loot, minerals increased in price. Who would have guessed?
But limiting were we dock tends to force fights to limitted numbers of systems. This means the blob knows where it needs to be. Forcing longer times to accomplish anything means the blob will have time to form up and undue anything a small gang tries to accomplish. This is not rocket science or speculation.
Sure perhaps some new players who like the null sec game will come in and start doing this blob pvp. Thats fine for them. I'm not interested.
Quote:I'll probably ubsub my accounts over this one feature that no one wants besides our supposed savior of a CSM Hans.
If you think this is a change I've been championing, that clearly you haven't been reading a single thing I've said. I've been opposed to lockout consistently from the beginning. Once I realized that CCP was adamant about this feature being implemented, the focus shifted to making it as sensible as possible, and I think we've done a good job of putting this consequence into a reasonable context.[/quote]
You have been repeatedly defending this decision in this thread by saying its what "many players want." You admit *most* faction war players do not want this, but you usually leave that out and just say "many players want this."
If you were posting "most players do not want this" as much as you were posting the misleading "many players want this" then people wouldn't be so confused where you stand.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Ranger 1
Ranger Corp
1787
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Posted - 2012.05.03 16:05:00 -
[458] - Quote
Lets focus in on the docking rights issue, as this seems to be the core of many complaints and misconceptions.
Scenario 1:
I am the underdog with fewer pilots at my disposal, and a larger force comes into a system I hold.
Do I want the larger force to be able to dock and easily set up shop there?
Absolutely not, I want to be able to dock and I want to make this larger fleets life as difficult as possible. This forces the larger fleet to either base out of a limited POS or move it's pilots continually back and forth to their base of operations. This situation creates "stragglers" that do not stick with the main fleet when they wish to log off or what not, easy pickings for the smaller force.
My main worry is having my forces camped into the station, but that danger would be the same (actually more so) if the large aggressor could simply dock up to resupply or for individual pilots to log off in.
Scenario 2:
I am the underdog with few pilots at my disposal, and I wish to take a system away from a larger force.
Do I have a need to dock in the target system, and do I even want to?
Not really. Docking up your smaller force will only get them camped in and unable to harrass the enemy. Your smaller fleets advantage is that it is more mobile and easier to hold together.
In this situation you need your pilots out in space, continually seeking smaller groups that you can focus on and avoiding being trapped and/or overwhelmed. Movement and mobility are your friend and work against the large and more cumbersome force. If you need a POS to stage out of that is easily accomplished, and your fleet is in a far better position to withdraw enmass for resupply when needed.
These are things you need to consider before you dismiss restricted docking. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Silly Slot
Phoenix Evolved Part Duo
9
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Posted - 2012.05.03 16:07:00 -
[459] - Quote
Cearain wrote:Silly Slot wrote:Cearain wrote: 1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained.
2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
and your solution to this would be....... i hear no recommendations, the big complaint was no consequences for taking systems, i mean ya you have the system but you can still dock there even though another faction took that system... i mean if CCP was adding station bashing to lowsec THEN i'd say they were going a bit screw loose, but this is a simple ability to flip system and deny rights to give the owner of the system a perk, its much easier to flip a system in FW than in Nullsec even in the new system. The solution is obvious. Allow docking and decrease the timers so smaller gangs can have an impact. This will mean large blobs won't be fast enough to react to threats everywhere throughout the faction war region and small gangs can accomplish something. Players will be able to coodinate attacks thoughout the faction war region and not just on the frontline systems. Even if the defenders have more numbers they may have to send fleets the same size as the attacking force due to the urgency to defend at that time in those ship types. This will make faction war more fast paced and dynamic than the blobby and slow sov null sec. Keep some consequences of course. Maybe make station guns start to fire in systems occupied or whatever. I agree with allot of the changes in this expansion in that regard.
its eve lol 24 hours to flip a system is pretty frigging quick actually, hell customs offices tend to be longer lol |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1115
|
Posted - 2012.05.03 16:14:00 -
[460] - Quote
Lapine Davion wrote:Grey Stormshadow wrote:CCP Goliath wrote:Silly Slot wrote:daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda RubberBAND, Optimal and Arrow have replied to plenty of feedback and encouraged more of it - also just because someone isn't seen to be responding, doesn't mean they aren't taking the feedback in. Yea well after neocom fiasco the expectations are where they are. To be honest I will be blown away if the improvements I recommended to it or to this new unified inventory will ever make it to the tranq, but at least have done my part again and told what it takes to upgrade half finished product to finished state. I am too sorry that it has to be this way, but as the history has proven - issues which are not "liked" get buried under silence and ignored till forgotten. This is one of those times again where we players roll dice in here whether we shall get nice new inventory or half baked pie once again. There is no way to tell before the patch day. Perhaps after this you reopen the neocom and finish that too? No? How predictable. The opinions of Grey Stormshadow of xXPIZZAXx are very important. Pizza is the answer for worlds hunger and Grey Stormshadow opinion is sponsored by ponies. Never underestimate the ponies.
Get |
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OlRotGut
17
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Posted - 2012.05.03 16:15:00 -
[461] - Quote
Confirming a FPS hit with the new missile launcher's and effects. I figure this is unavoidable; however I am just letting it be known I experience it as well.
New inventory and graphics for missiles look amazing. Is there an easier way to see "bombs" though? Sometimes I dont even see them explode, etc.
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Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 16:16:00 -
[462] - Quote
Ranger 1 wrote:Quote:1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system. 2) In null sec you can deny docking rights so roaming fleets in enemy are more rare and take more planning and time to form up. 3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectively 1: I can see the point you are driving at, a fast system flip means that smaller gangs can flip a system more easily and make for a more dynamic battlefield. This is a good thing, but also you need to realize that it also makes it easier for you to have resources trapped in those stations.
Don't have resources trapped in stations at all and people will be able to use those resources to fight.
Ranger 1 wrote: Also, a longer flip time can work in the favor of those that are outnumbered. It is more difficult to keep a large fleet together for an extended period of time than it is to keep a small one together. All the smaller fleet needs (depending on the details of the mechanics involved) is an opening of time where they have an advantage (numerically or otherwise) to disrupt the efforts of the larger force. The devil will be in the details.
You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system.
You try to argue it will be better for the smaller side to have a longer timer because of some undisclosed detail? Not really persuasive.
Ranger 1 wrote: 2: Not being able to dock in a system controlled by the enemy not only makes sense, you also really (really) need to understand that the ability to dock favors those wishing to move larger fleets into an area. it provides a staging area for them that smaller fleets don't have as much need for. Restricted docking works in favor of the underdog, and encourages smaller, faster fleets..
Go ahead and throw your smaller fleet in a fw plex against the bigger fleet. See how your smaller size works to your advantage. I will wait to see the battle reports.
Ranger 1 wrote: 3: Obviously you need to have control over the space you wish to upgrade and make more civilized from your point of view. Anything else would be highly illogical.
We will know more when all the fine details of the process come to light. I have a feeling that you are going to find that many (if not all) of your arguments end up in "cutting off your nose to spite your face".
Yeah this is the same sort of paradigm eve so often turns to. Here is a good post from someone in faction war that explains not everything has to be that way:
https://forums.eveonline.com/default.aspx?g=posts&t=99578&find=unread Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 16:19:00 -
[463] - Quote
Silly Slot wrote:
its eve lol 24 hours to flip a system is pretty frigging quick actually, hell customs offices tend to be longer lol
Yeah if everything in eve currently takes a long time to accomplish lets make sure every new expansion continues that.
That way we will make sure there are not new ways to play the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Brunaburh
Aurora Security
36
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Posted - 2012.05.03 16:23:00 -
[464] - Quote
Cearain wrote:Ranger 1 wrote:Rara Yariza wrote:Ranger 1 wrote:
...HURFBLURF I DONT KNOW WHAT IM TALKING ABOUT...
It will promote blobbing, it will hinder roaming gangs, it will be a grindfest. Anyone can see that. If that was a troll then well played, but if not.. haha, oh wow. Lowsec should not be more like 0.0. You do realize that no matter how many times you say something, it does'nt make it any more true. Lets take an easy one. Explain to me just how not being able to dock in the target system will hinder roaming gangs. I'll wait. 1) It will be easier for a larger force to trap and attack your gang. 2) It will be harder to wait out gcc 3) I have to build in more time for my game play to go several jumps back to where I can dock everytime I roam. (or I will need to gimp my fit with a cloak) The first and the third reasons are the main reasons I do not roam in null sec.
I'm sorry, when did you start getting GCC for attacking the opposing faction?
As for your other arguments against Ranger 1: 1: So if they bring a superior force, your solution is to dock up and log, because that's quality gameplay? And you don't like roaming in nullsec because you can't dock up like a little girl when the bad man comes out to fight back? This doesn't kill roaming gangs, but it does kill bad FCs who can't lead a good gang.
3: Waah? OMG I have to take 5 extra minutes after my roam to find a safe station to dock in. Or, conversely, I use intel and logic to plan a roam, and have a return destination in mind before I start.
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Hrett
Quantum Cats Syndicate Villore Accords
69
|
Posted - 2012.05.03 16:27:00 -
[465] - Quote
If CCP or anyone cares to see it, here is a long discussion by FW corps on the issue:
Discussion by FacWar corps |
Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 16:28:00 -
[466] - Quote
Ranger 1 wrote:Lets focus in on the docking rights issue, as this seems to be the core of many complaints and misconceptions.
.... Scenario 2:
I am the underdog with fewer pilots at my disposal, and I wish to take a system away from a larger force.
Do I have a need to dock in the target system, and do I even want to?
Not really. Docking up your smaller force will only get them camped in and unable to harrass the enemy. Your smaller fleets advantage is that it is more mobile and easier to hold together.
In this situation you need your pilots out in space, continually seeking smaller groups that you can focus on and avoiding being trapped and/or overwhelmed. Movement and mobility are your friend and work against the large and more cumbersome force. If you need a POS to stage out of that is easily accomplished, and your fleet is in a far better position to withdraw enmass for resupply when needed.
These are things you need to consider before you dismiss restricted docking.
FW plexes are hull restricted. Minors take destroyer and down. Medium takes t1 cuiser and down. etc. So if you are on the weaker side and you want to plex you would be able to pick a system and store different sized ships deep in some back water. When the enemy eventually forms up its blob to protect one sort of plex (say a minor plex that allows destroyers and down) You could, thanks to your planning and coodination, immediately jump into cruisers and run mediums or bcs/bs and run majors.
Now if your enemy is nothing but a bunch of lemmings who do nothing but form a blob at a base and then go roaming they will have to go several jumps and try to reship. If on the other hand they are a group that can easilly do a pick up gang and has stuff spread out over the system they will likely be able to bring something you can fight before the timers run.
If there is some sort of sense of urgency thanks to shorter timers that larger fleet might engage with equal numbers. If ther is no sense of urgency they will just wait until everyone gets in the right ships and they wonder back to easilly undo everythign you accomplished. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Ranger 1
Ranger Corp
1787
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Posted - 2012.05.03 16:33:00 -
[467] - Quote
Quote:You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system.
Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list.
I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2292
|
Posted - 2012.05.03 16:35:00 -
[468] - Quote
Cearain wrote: If you were posting "most players do not want this" as much as you were posting the misleading "many players want this" then people wouldn't be so confused where you stand.
I don't see what's so confusing about where I stand, Its been the exact same thing I've said since before this change was even announced at Fan Fest.
I've already conceded that this is not what *most* players want, and that it is not what I personally wanted. Unfortunately (or fortunately, depending on your perspective) CCP does not just let players vote on every single feature change. Sometimes the developers feel strongly about a change, and will implement it against popular appeal. Any anger and disappointment in me for the way this has turned out is completely misplaced.
As for accusations of my loss of neutrality, I don't know what anyone expects me to do in this situation. Should I be obligated to quit my corp, alliance, and faction just to have a better perspective on the situation? Is it my personal fault that the faction I've fought for my entire EVE career happens to be on the winning side when these changes go into effect?
I've put a lot of time into providing feedback to CCP warning them about the sheer number of advantages they are giving to the winner all at once. I warned them about the need for players to want to stick to their factions despite some inconvenient consequences, and worked hard to mitigate the effects of the station lockout change that I have consistently opposed. I've talked about the long term benefits of having elasticity built into Faction Warfare, so that the predictions you are making do not come to pass. Your suggestion that I've somehow lost touch with what this will mean for the underdog runs contrary to everything I've said to the developers. All I'm asking for is a bit of good sportsmanship from the Faction Warfare community, for pilots to rise to a challenge, and for players to actually observe how the war plays out on Tranquility before declaring that Faction Warfare is somehow ruined.
We can argue about what may happen to the Faction Warfare scene all day Cearain, but this really isn't the thread for that. Feel free to continue posting speculative arguments in other Faction Warfare threads, this thread is for SiSi feedback.
Vice Secretary of the 7th Council of Stellar Management.
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Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 16:51:00 -
[469] - Quote
Ranger 1 wrote:Quote:You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system. Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list..
I couldn't tell any difference in plexing when I went to sisi except: 1) it gave lp 2) the rats *may* have been a bit weaker 3) I think I got a better tag from a cruiser wreck than what I am used to getting.
Ranger 1 wrote: I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's.
Please come out and show our fw fcs how to plex, you big brave null sec hero. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
26
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Posted - 2012.05.03 17:04:00 -
[470] - Quote
Good discussion, keep it coming. As CCP Soundwave stated we are actually locked in to continue working on FW after Inferno, so we will be monitoring the short term effects and have some long term plans that we didn't get time to do.
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Ranger 1
Ranger Corp
1788
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Posted - 2012.05.03 17:06:00 -
[471] - Quote
Cearain wrote:Ranger 1 wrote:Quote:You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system. Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list.. I couldn't tell any difference in plexing when I went to sisi except: 1) it gave lp 2) the rats *may* have been a bit weaker 3) I think I got a better tag from a cruiser wreck than what I am used to getting. Ranger 1 wrote: I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's.
Please come out and show our fw fcs how to plex, you big brave null sec hero.
Not much into plexing thank you. I'm more into removing the enemies ability and/or desire to do so in an area I wish to control.
Once that is accomplished, everything else becomes much simpler.
In other words, your focus should be on beating the other players and controlling that space in "fact", not gaming the system.
Now lets follow the advice given and let this thread focus on the issues at hand. FW threads aplenty will rise in the near future to discuss the details after the blog. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Gabriel Darkefyre
Shadows Of The Federation Drunk 'n' Disorderly
6
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Posted - 2012.05.03 17:10:00 -
[472] - Quote
CCP RubberBAND wrote: 2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it - Medical clone discounts (from 10% in increments of 10 up to 50% discount) - Number of assembly lines increases by 1 for every level - All broker fees discounted (from 10% in increments of 10 up to 50%) - NOTE: You only get these discounts in the FW system - ADDENDUM: These discounts apply to neutrals not in FW
Not bad, right up to the part where the Rewards from upgrading systems would be available to anyone, not just to the Militia who has upgraded the system.
If someone wants to gain the Rewards from that then they should have to accept the Risk of being part of an FW Militia to do so. Neutrals should have the standard costs.
For the record, on the station lockout issue, it's a terrible idea. Preventing use of the Station Services would be sufficient as a penalty for losing a system. So, No Repairing, No Clone Upgrades, No new Market Orders or amending existing ones, No new Science / Industry Jobs, No Insurance etc. |
Maz3r Rakum
The Imperial Fedaykin
16
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Posted - 2012.05.03 17:17:00 -
[473] - Quote
CCP RubberBAND wrote:Good discussion, keep it coming. As CCP Soundwave stated we are actually locked in to continue working on FW after Inferno, so we will be monitoring the short term effects and have some long term plans that we didn't get time to do.
Keep up the good "work" on FW. Your work will kill FW. |
Trendafil
Wolfsbrigade Lost Obsession
0
|
Posted - 2012.05.03 17:18:00 -
[474] - Quote
Some feedback/suggestions
Plexing
The new system is exploitable, allowing for seamless grinding in lower populated time zones. Its not exactly a secret that most people or corps have alts in the opposing faction and with the new mechanic of preventing new spawns this negates the challenge of taking a plex. Payouts for plexing are low compared to the cost for system upgrade and the time it takes for those upgrades to be taken down by the opposing faction.
Suggestion on plexing: 1: Remove all npcs from fw plexe, pilots will find a way to avoid them by exploiting any system that would be introduced 2: Add new type of plex or increase the number of unrestricted plexes to promote larger scale fights 3: Increase the drop of fw tags from mission npcs to make up for the removed source of these items
System control
By adding stakes to faction warfare and removing the major benefits of participating the game mechanic is less appealing and would be less likely to be stepping stone for anything or desired place to be in space. As i do agree that adding the risk factor the game will be more real, i see no point for me having anything but alts (at best) there.
Suggestion: 1: Change any of the existing bonuses for upgreading a system or add new one that will increase the the hitpoings and dammage of all faction npc in that system. This will make missioning in that system harder for enemy militia and more risky. 2: Add a reinforcement timer to the bunker once its vulnerable, so both sides have time for proper fleets 3: Add as system control reward increment of agent LP payout by 5% per level
LP store
The prices for the faction LP store on sisi put navy ships above the price for their pirate counterparts. Even though adding adding items that can be aquired only via fw lp is a possitive change this does not make up it.
Sugestion: Adjust prices at the FW lp store to better reflect the quality of the items sold
New modules
Please seed those on the market so we can test them
Regards, Trend |
Maz3r Rakum
The Imperial Fedaykin
16
|
Posted - 2012.05.03 17:24:00 -
[475] - Quote
@CCP
What are you guys going to do WHEN one side has all of their systems taken? Keep up the good work, and thinking through your new features to their inevitable conclusion. |
Ranger 1
Ranger Corp
1788
|
Posted - 2012.05.03 17:28:00 -
[476] - Quote
Quote:LP store
The prices for the faction LP store on sisi put navy ships above the price for their pirate counterparts. Even though adding adding items that can be aquired only via fw lp is a possitive change this does not make up it.
Sugestion: Adjust prices at the FW lp store to better reflect the quality of the items sold
Apparently right now prices on SiSi are unmodified by actions taken by your faction. It seems that in the future those price points will be determined by player actions. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Einar Matveinen
nXo Intrepid Crossing
12
|
Posted - 2012.05.03 17:30:00 -
[477] - Quote
Carthum conglomerate ships have Sarum family logos.
Khanid ships have correct Khanid logos.
Viziam have Ardishapur family logos.
Is there any reason for this change in the logical TII painting scheme? (CreoDron ships hace CreoDron logos, Lai Dai ships have Lai Dai logos and so on...). |
Ranger 1
Ranger Corp
1788
|
Posted - 2012.05.03 17:30:00 -
[478] - Quote
Maz3r Rakum wrote:@CCP
What are you guys going to do WHEN one side has all of their systems taken? Keep up the good work, and thinking through your new features to their inevitable conclusion.
Economic pressures begin to encourage people to participate on the side of the losing faction. I believe that there should probalby be more incentives along this line than Data Cores, but that's the general idea. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 17:33:00 -
[479] - Quote
Ranger 1 wrote:Cearain wrote:Ranger 1 wrote:Quote:You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system. Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list.. I couldn't tell any difference in plexing when I went to sisi except: 1) it gave lp 2) the rats *may* have been a bit weaker 3) I think I got a better tag from a cruiser wreck than what I am used to getting. Ranger 1 wrote: I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's.
Please come out and show our fw fcs how to plex, you big brave null sec hero. Not much into plexing thank you. I'm more into removing the enemies ability and/or desire to do so in an area I wish to control. Once that is accomplished, everything else becomes much simpler. In other words, your focus should be on beating the other players and controlling that space in "fact", not gaming the system..
Really? Thanks for telling me what i should do. Can you maybe write a guide for me. I know you said you don't do plexing, but your such a brilliant null sec player, I am sure I have allot more to learn from you about it.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Miss Yanumano
Science and Trade Institute Caldari State
23
|
Posted - 2012.05.03 17:34:00 -
[480] - Quote
When the game crashes on Singularity, is any action required of me to make sure CCP gets the information? (I've had several anomalous crashes on SiSi while flying in space, instant CTD with a message that the game have stopped working) |
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