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LordVodka
Earned In Blood
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Posted - 2009.04.13 00:58:00 -
[301]
Although this change helps as a pirate... I do think to compensate for the newer align times scan res should be increased across the board. Currently you need a sensor booster on a bs to even catch a bc, which imo is kind of rediculous... With the changes you MIGHT be able to catch a bc without a sensor booster again but you'll surely have to be on your toes and have no lag. Increasing the scan resolution by 10-20% (at least on bs's) would be a nice way to compensate for allowing some acceleration, while still being able to catch people.
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.04.13 05:37:00 -
[302]
Edited by: Raimo on 13/04/2009 05:38:32
Originally by: chatgris
Even now, we had a small friggie/ceptor gang on two sides of a gate. We managed to point a harpy down 4 times (point, harpy burns back to gate, jumps, rinse repeat) before it got away. An unplated ship.
Things are fine as they are, nerfing agility means that you die at the first gate camp you see, and solo pvp dies some more.
Chatgris, here I have to disagree with you. I'm *not* catching most of the frigates or dessies that I try to tackle, and many cruisers (especially the Caracals!) warp out most of the time as well. This applies even if I'm with a gang of several tackling ceptors. At the moment the dedicated camps have the best chance of catching stuff, solo roamers have it much worse. IMO the tackling change should go live, I'll just solo roam in ceptors and (hopefully) still be pretty safe from the gate camps. Hell, I will most likely solo roam in a Cruiser, HAC or Recon as well if I have a chance of catching things at gates again, never mind the camp risk!
Too bad about small plexes if you're in a ceptor tbh, but IMO overall this will be good for FW too. ;)
(Anyway, I would suspect that MWD fit T1 frigates still have a fair chance of burning out of scrambler range with heat and warp off at said camps, pirates cannot use ceptors at gates...)
But I don't oppose the ideas of changing tackling mechanics so that lag has less effect. Though some of the time-to-warp values need to be adressed anyway, I also still think that there could be an other way than changing agilities. The 85% warp speed idea is a sound one as well. ---
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.04.13 11:33:00 -
[303]
Quote:
Oh, and if you wanna do something for us lowsec gatecampers, maybe finally fix that stupid mwd-cloak exploit, and rethink the completely invulnerable covert transports...
It's not an exploit to train and buy stuff to survive the odds, nor (like the exploits) it's readily available to everyone willing to do it super-early after character creation.
Else, training for super-high resistances should be considered an exploit as well. Just buying a blockade runner would be an exploit as well.
This reminds me when in WoW they called rogues exploiters because they attacked from stealth and "stunlocked". It was a **** annoying game mechanic but it was legit.
Quote:
You can change the agility all you like - they simply have to hit 5 buttons in a row (now with a handy green timer around the modules so you don't even have to count to 10) and they warp without any chance (baring collision with a space pea) to tackle them.
You need 2 buttons to press to lock and scram someone, it's not the case to call buttons in the matter.
Remove the MWD trick the day you make the gate sentries ignore resists etc. and pop the ship tanking them. So at least, like in high sec have to lose something to kill something of greater value. Risk and reward. So far all you need is 4-5 people at a gate camp to gank everything (not using the MWD trick or frigs, but hey smart bombs are in game) with no effort. Want it even easier?
Quote:
More often than not I can see a ship on scanner like 2 seconds before it is on my overview and I can start locking, this is what needs fixed.
Quoted for truth. When gatecamping, I suppose I'd be able to tackle a BC on a frigate, but it won't happen. The "target is immune" is all that comes up, even smashing lock furiosuly as the guy appears on grid.
Quote:
Chatgris, here I have to disagree with you. I'm *not* catching most of the frigates or dessies that I try to tackle, and many cruisers (especially the Caracals!) warp out most of the time as well. This applies even if I'm with a gang of several tackling ceptors.
Maybe he/she does it in another low sec system. On OMS and about, lag is always CRAPPY.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.13 15:11:00 -
[304]
Originally by: Vaerah Vahrokha
It's not an exploit to train and buy stuff to survive the odds, nor (like the exploits) it's readily available to everyone willing to do it super-early after character creation.
Else, training for super-high resistances should be considered an exploit as well. Just buying a blockade runner would be an exploit as well.
This reminds me when in WoW they called rogues exploiters because they attacked from stealth and "stunlocked". It was a **** annoying game mechanic but it was legit.
It's not exploit to use MWD. It's not an exploit to use a Cloak. But if u Align to next gate press MWD+Cloak and then press MWD again (to turn off it after decloak) after about 7-9 seconds decloak and press warp u will warp almost instantly even if u are on BS. It would be impossible if MWD will not work under cloak even single cycle.
It takes less then week with 100% learning bonus to learn to use MWD and Tech 2 Cloak... (with Salvaging it's not really hard to earn money to buy them)
Higher resistance don't give u really big advantage. If gang have enough damager resistance will not save u. And cloak+MWD trick will save u almost always against tacklers.
Buying Blockade Runner isn't exploit because Blockade Runner is designed to go through blockades but they are not designed for fighting, but BS is not designed for blockade running, frigates maybe, some tech2 cruisers maybe but not BS at all...
------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist Ź Trimutius |

Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.04.13 15:18:00 -
[305]
Edited by: Bronson Hughes on 13/04/2009 15:20:33
Originally by: Bellum Eternus Feedback for BS agility changes: Blasterthron with 3x trimarks, 1x 1600 RT plate and 100mn mwd2 with max nav skills now does 112m/sec base, and 785m/sec max.
Originally by: Bellum Eternus
Maybe the answer here is to reduce the mass addition of 100mn mwds and increase their thrust a little bit to give BS a little more accel and top speed.
Have you ever considered changing your fit to adapt to the fact that battleships are less maneuverable now? I see you complaining rather regularly, and rightfully so I might add, that close-range battleships got the short end of the stick in QR, but why do you insist on still using pre-QR fits that only makes the situation worse instead of better?
I used plated blaster Megas pre-QR and I adapted my fit to something a lot more ganky post-QR. All I can say is that Hybrid Weapon Rigging IV is your friend; triple falloff rigs, especially with Null, go a long way towards compensating for the lower maneuverability. Sure, I can't absorb as much damage, but I'm still fairly mobile, have a decent engagement range, and in most of the situations where I use it I'm either tanking with my guns or in a RR gang.
I will agree with you that Plated/Trimarked Blaster Battleships are pretty much dead; at the very least they're not overly useful due to range, tracking, and speed issues. Blaster Battleships in general, however, are alive and kicking even if in a somewhat nerfed state.
But none of this changes the fact that pulse lasers are overpowered. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Quesa
Atlas Alliance
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Posted - 2009.04.13 19:08:00 -
[306]
Originally by: LordVodka Although this change helps as a pirate... I do think to compensate for the newer align times scan res should be increased across the board. Currently you need a sensor booster on a bs to even catch a bc, which imo is kind of rediculous... With the changes you MIGHT be able to catch a bc without a sensor booster again but you'll surely have to be on your toes and have no lag. Increasing the scan resolution by 10-20% (at least on bs's) would be a nice way to compensate for allowing some acceleration, while still being able to catch people.
I disagree with you 100%. Smaller, more agile ships shouldn't have a hard time getting away from BS's that don't boost their own systems to catch said ships.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.04.13 19:10:00 -
[307]
Originally by: Lilith Velkor
Originally by: The Djego stuff
Yes thats obviously the purpose of the camp. And while I'm the one stopping people most of the time and are on the receiving end maybe 5% of the time, I still can see the needs of the victims.
The purpose of the game is to be entertaining, and I dare to say none of our victims has any fun in our camps, apart from the odd people that go "lol, didnt think my BS would pop in 5 seconds flat".
While its quite fun for me to watch them die, if they can be sure to die every time they try to get into lowsec they simply wont bother anymore.
So you can put all the BS rats you want into lowsec, it will still die out completely if nobody can enter.
Well people will allways adept, if it gets harder to tackle people they will bring more support to get the job done. I personaly havnŠt seen a HIC wiht 2 or more Sensor Boosters in Low Sec before QR, now it is a common fit. Things will scale down again. Im preaty shure only Frigs will move thrue your camps atm so you allready on a point where you can kill 80% of ships that passes thrue. You camp to kill anything that passes thrue, and you will change ships/tactics to get it done properly. This is simply the nature of the Camps. Any change that provides a chance for a solo Ship to do the tackling will increase your chances, there isnŠt a way around this. Increasing speed needet to warp will screw people harder in camps, they could still make it back to the gate, but they will have this option agaist solo players to. 
The point with the BS, well if you kill anybody that passes thrue and there isnŠt somebody to kill people will move, it is allways like this. Also other areas arnŠt this camped(it is actualy not this common in my opinion).
Originally by: Lilith Velkor
Originally by: The Djego
Again solo PVP is dead allready, because you have next to no chance to catch a ship of the same size. Outside of ganking noobs, how good are your chances to catch people and kill them solo in one Fitting(in unconsensual PVP)?
I keep hearing this argument. If we're realistic, outside of ganking noobs, you'll never solo a ship on par with yours under sentry fire, you can bash up weaker people but thats about it, imo we can safely dismiss solo PVP at gates.
In belts or at planets there are 2 situations, either you have a target that is on its toes and takes care to be aligned and at speed to warp out at any moment (you will never catch them, as they warp out before you drop out of warp yourself but thats ok imo as they are alert), or you have the careless ones that are either sitting still or moving randomly, and there is absolutely no issue tackling those, even ship classes below your own, my killboard proves that.
And just for the record, solo isnt dead at all, I do it quite a lot, its alive and kicking.
Taking out a Ship under sentry fire solo depends a bit on the Fitting, Skills and Implants that is all good and true. This dosnŠt mean it has to be a noob you are attacking there, if you have a serious DPS/Tank advantage(by maxed Skills, Implants some Faction stuff in the fitting) you can do it. Than again 80% of the ships you will encounter in Low Sec are mostly easy pickings.
Solo for me atm is somewhere between station games, roaming and looking for consesual PVP or killing people that donŠt move her Ship out of my range in time. This actualy isnŠt my definiton of well alive and kicking(from the pirating point of view).  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.04.13 19:21:00 -
[308]
Originally by: Lilith Velkor
Originally by: The Djego
I wouldnŠt call it a insane amout of lag if I try to get a Point on a BS with my Mega(2 ships on grid). There will be allways a delay, human reaction time and agility/signatur vs scan resulution that needs to provide a usefull window to give you the ability to put your point on a target before it is gone.
The delay is in fact pretty significant, maybe 'lag' is bad wording here.
My reaction time is pretty good I'd say, my overview is setup to only show targets as they appear, and I'm already hovering the cursor over the place they'll show up at, I get fractions of a second reaction time at best.
The problem now is, there is a significant delay before they even show up on overview (this can be half a second easy, or more for the people from US or australia).
I now initiate locking, and my locktimer runs down, until I get that "locked" confirmation once its finished.
Then there is another delay before I finally get their picture up, this can be another .3 seconds or more sometimes.
But we arent there yet, even though I have all my modules hot at that point it'll take another .3-.5 seconds until my modules will finally activate.
This is what makes me missing targets, cruiser vs cruiser (without SB!) I get to the stage where I have the picture usually, the problem is the delay until my mods acticate.
Now these delays will vary depending on server load and your connection, but the point is there has to be a balance so both sides get a fair chance, or you wont be able to play without having a top-notch internet connection and living close to London...
As I see it, the current agility we have on TQ is about right, the issue is just the whole process of locking something introduces too many points of delay.
So the logical thing to do would be to streamline this process better, like having a protocol to tell the server "lock xyz and activate my point on it" in one step
.
This is all correct. A code that would apply modules that are "hot" at the point of the lock on ther server side(since the client allready sent the messages) would help to. On the other hand EvE shouldnŠt be like CS where the ping can make people screw up hardly and with extrem short reaction times. The times should even give people without a very good connection or in case of serverlag(not heavy lag but the common day to day lag) a chance to make it happen what is mostly bound to agility and lock speeds. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Mag's
the united Negative Ten.
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Posted - 2009.04.13 19:38:00 -
[309]
It's been too many times to remember, when I've had the picture up, but my mods have failed to activate. Sometimes the pic seems to be up for a good second or so.
Regards Mag |

Drykor
Minmatar Reform-Revolt
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Posted - 2009.04.13 21:05:00 -
[310]
I'd welcome a reroll of that change, just too hard to catch even non-nano'd cruisers now.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.04.13 21:07:00 -
[311]
Quote:
It takes less then week with 100% learning bonus to learn to use MWD and Tech 2 Cloak... (with Salvaging it's not really hard to earn money to buy them)
And then you got a character able to escape in a frigate, the ships that don't need MWD nor cloak. Now, how long does it take for get MWD and Cloak II in a really played character (not one in your fantasy) that wants to use it for a BC or BS? A bit longer than a week.
Quote:
Higher resistance don't give u really big advantage. If gang have enough damager resistance will not save u. And cloak+MWD trick will save u almost always against tacklers.
Actually high resistances give you an huge advantage, because it protects against multiple enemies focusing at you, without sacrificing anything.
MWD "trick" requires you to use 1 high slot, plus if the gang use smart bombs, corpses or containers (or drones) they'll reveal you. There's multiple counters, like in everything in EvE.
Quote:
Buying Blockade Runner isn't exploit because Blockade Runner is designed to go through blockades but they are not designed for fighting, but BS is not designed for blockade running, frigates maybe, some tech2 cruisers maybe but not BS at all...
If you read this thread there were people complaining for Blockade runners very existance (as "cheat ship"). Moreover, since to be "real EvE" there has to be a counter for everything, it has to be possible for corporation X to bypass corporation Y gate camps. With a proper gate camp all you get is corporation's X ships decimation, if some bigger ships slip thru (not all will manage to) it only makes up for a nicer fight aftwerwards, which is all PvP is about.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.13 22:50:00 -
[312]
Edited by: Trimutius III on 13/04/2009 22:52:05
Originally by: Vaerah Vahrokha
Quote:
It takes less then week with 100% learning bonus to learn to use MWD and Tech 2 Cloak... (with Salvaging it's not really hard to earn money to buy them)
And then you got a character able to escape in a frigate, the ships that don't need MWD nor cloak. Now, how long does it take for get MWD and Cloak II in a really played character (not one in your fantasy) that wants to use it for a BC or BS? A bit longer than a week.
Ok... BC with all that is still less then a month. Not a big deal..
Quote:
Quote:
Higher resistance don't give u really big advantage. If gang have enough damager resistance will not save u. And cloak+MWD trick will save u almost always against tacklers.
Actually high resistances give you an huge advantage, because it protects against multiple enemies focusing at you, without sacrificing anything.
MWD "trick" requires you to use 1 high slot, plus if the gang use smart bombs, corpses or containers (or drones) they'll reveal you. There's multiple counters, like in everything in EvE.
Containers and drones are hard to use for decloaking, and not so often help... And bigger DPS is that much big problem
Quote:
Quote:
Buying Blockade Runner isn't exploit because Blockade Runner is designed to go through blockades but they are not designed for fighting, but BS is not designed for blockade running, frigates maybe, some tech2 cruisers maybe but not BS at all...
If you read this thread there were people complaining for Blockade runners very existance (as "cheat ship"). Moreover, since to be "real EvE" there has to be a counter for everything, it has to be possible for corporation X to bypass corporation Y gate camps. With a proper gate camp all you get is corporation's X ships decimation, if some bigger ships slip thru (not all will manage to) it only makes up for a nicer fight aftwerwards, which is all PvP is about.
I understand that. But what is a good counter against cloak? U know i'm one of that people who sometimes complain that cloak isn't balanced at all... Drones and containers is nothing not really good counter u can put them just everywhere, and putting them isn't easy at all... gathering a fleet of 50 people is easier... Cloak is not balanced in gatecamps, and not balanced with scanners... IMHO...
And going around agility with MWD+Cloak negates all what this topic is about... (I think this topic is about nerfing agility for easier scrambling) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist Ź Trimutius |

Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
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Posted - 2009.04.14 05:00:00 -
[313]
Edited by: Susan Kennedy on 14/04/2009 05:02:40 Edited by: Susan Kennedy on 14/04/2009 05:01:14
Originally by: Vaerah Vahrokha
MWD "trick" requires you to use 1 high slot, plus if the gang use smart bombs, corpses or containers (or drones) they'll reveal you. There's multiple counters, like in everything in EvE.
Ok - this is the problem with EVE. A lot of people commenting on stuff they dont know about.
1) SmartBombs do not uncloak ships 2) Corpse spamming is an exploit 3) Can spamming is an exploit 4) The number of ships with drones out needed at the 15+KM jump in (im using only the small gates) is approximately 225. The larger gates exponentialy more.
So no - there isnt multiple counters. There IS NOT a counter - short of positioning 225 ships around the gate in exact positions. (this covers all the possible uncloaking positions)
This is the problem - All we want is a way to counter it.
PLEASE PLEASE could all the people who dont understand Cloak-Mwd please pipe down.
Thanks
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Roemy Schneider
BINFORD
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Posted - 2009.04.14 05:24:00 -
[314]
wait what smartbombs dont uncloak...? but thats what ive been told all my life.... tbh i've never really used cloak myself. all i remember is we doomsday'ed a cloaked mom about a year ago and that didnt help. - putting the gist back into logistics |

maralt
Minmatar The seers of truth
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Posted - 2009.04.14 10:02:00 -
[315]
Originally by: Susan Kennedy
PLEASE PLEASE could all the people who dont understand Cloak-Mwd please pipe down.
PLEASE PLEASE could ccp comment on this phenomenon.
Thanks
The ALIGN/MWD/CLOAK/UNCLOAK/WARP manouver is a effect that can only be produced through the application of 2 modules, perfect timing and piloting skill and as such is not subject to the definition of a "exploit". It can also only be produced in a setting that does not have disruption bubbles of some description up.
Yours faithfully
Maralt the magnificent
King of CCP and love god of the universe.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.14 11:12:00 -
[316]
Originally by: maralt
The ALIGN/MWD/CLOAK/UNCLOAK/WARP manouver is a effect that can only be produced through the application of 2 modules, perfect timing and piloting skill and as such is not subject to the definition of a "exploit".
Your Point? 2 modules please many BS like Armageddon, Dominix, Megathron, Scorpion, Raven, Tempest have a free high-slot, scan resolution is not really good penalty from having cloak on a ship, MWD is really useful in PvP even on BS. perfect timing isn't needed at all their 6-8 seconds and with wormies going around MWD it's even easier timing. Piloting skill? Do u mean Evasive Maneuvering and Spaceship Command? Not a big problem after some training piloting skill isn't problem at all. It's not so hard. The only problem that could appear is connection problem or lags, but we don't talk about such problems and hope that one day their will be no lags in EVE. 
Quote:
It can also only be produced in a setting that does not have disruption bubbles of some description up.
And what about lowsecs? Or u think lowsecs doesn't need balancing? And decloaking even in bubbles isn't that easy. Once my friend succeded to go away from taklers in Orca without being decloaked... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist Ź Trimutius |

Deva Blackfire
D00M.
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Posted - 2009.04.14 11:39:00 -
[317]
If you really want you can MWD-cloak-warp (or just MWD-warp) titans... Works quite well even after nano nerf.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.14 11:47:00 -
[318]
Originally by: Deva Blackfire If you really want you can MWD-cloak-warp (or just MWD-warp) titans... Works quite well even after nano nerf.
LOL no need for CapShips. They don't jump through gates. Decloaking on cyno is easier (5 km radius instead of 12-30 km)
I tried this trick with Orca and not satisfied I should say... But 100MN MWD is not designed for ships larger then BS. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist Ź Trimutius |

Deva Blackfire
D00M.
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Posted - 2009.04.14 11:58:00 -
[319]
Originally by: Trimutius III
LOL no need for CapShips. They don't jump through gates. Decloaking on cyno is easier (5 km radius instead of 12-30 km)
Ever heard about them titans? Warping to spot above/below gate, pushing button, killing people and warping out before you can get on them? Its not fairy tale tho, they do exist.
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maralt
Minmatar The seers of truth
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Posted - 2009.04.14 12:10:00 -
[320]
Originally by: Trimutius III
Originally by: maralt
The ALIGN/MWD/CLOAK/UNCLOAK/WARP manouver is a effect that can only be produced through the application of 2 modules, perfect timing and piloting skill and as such is not subject to the definition of a "exploit".
Your Point? 2 modules please many BS like Armageddon, Dominix, Megathron, Scorpion, Raven, Tempest have a free high-slot, scan resolution is not really good penalty from having cloak on a ship, MWD is really useful in PvP even on BS. perfect timing isn't needed at all their 6-8 seconds and with wormies going around MWD it's even easier timing. Piloting skill? Do u mean Evasive Maneuvering and Spaceship Command? Not a big problem after some training piloting skill isn't problem at all. It's not so hard. The only problem that could appear is connection problem or lags, but we don't talk about such problems and hope that one day their will be no lags in EVE. 
Quote:
It can also only be produced in a setting that does not have disruption bubbles of some description up.
And what about lowsecs? Or u think lowsecs doesn't need balancing? And decloaking even in bubbles isn't that easy. Once my friend succeded to go away from taklers in Orca without being decloaked...
MEH stop whining, so a few ships use modules timing and piloting to get through your low sec gate camps, only noobs and fools jump into those camps anyway so even if the ability is removed ppl will just go around.
Take a chill pill see the manouver as a skill that a pilot can learn and easily screw up quite easily if he gets his timing wrong and understand that these ppl will not jump into your noob killer gate camps without having the chane to evade you anyway.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.14 13:18:00 -
[321]
Originally by: Deva Blackfire
Originally by: Trimutius III
LOL no need for CapShips. They don't jump through gates. Decloaking on cyno is easier (5 km radius instead of 12-30 km)
Ever heard about them titans? Warping to spot above/below gate, pushing button, killing people and warping out before you can get on them? Its not fairy tale tho, they do exist.
As i understand it cloak will only slowdown warp for titans because speedbonus from 100MN MWDs isn't enough for such a heavy ship... As i see it titan just align while cloaked and then decloak-MWD and this is totally another move and based on another mechanics...
While Align-MWD-Cloak-Decloak-warp allows u to warp almost after decloak... Cloak-Align-Decloak-MWD-Warp just allow u too reach warp speed faster on a bigger ships... It's based on that cap ships reaches warpspeed in something like 30-40 seconds or even more and 1-2 cycles of MWD allows to warp faster... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist Ź Trimutius |

Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
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Posted - 2009.04.14 13:20:00 -
[322]
Edited by: Susan Kennedy on 14/04/2009 13:23:18
Originally by: maralt
1)It can also only be produced in a setting that does not have disruption bubbles of some description up.
2)The ALIGN/MWD/CLOAK/UNCLOAK/WARP manouver is a effect that can only be produced through the application of 2 modules, perfect timing and piloting skill and as such is not subject to the definition of a "exploit".
1) Please Read the OP again. He/She (i think its a he) clearly states
Quote:
In our recent changes to speed we made some agility changes, the changes that were meant to make acceleration and maneuverability feel better had an unwanted side effect. It became too hard to target lock ships before they aligned and warped off
As you can see - we are not talking about "bubbled environments" - else the target ship wouldn't be warping off before lock was attained. So your first point is irrelevant to the topic at hand.
2) The POS BOWLING maneuver is a effect that can only be produced through the application of 2 modules, perfect timing and piloting skill and as such is not subject to the definition of a "exploit"..... OH WAIT - YES IT IS! YOU GET BANNED FOR IT. So your second point is irrelevant to the topic at hand
The point? The amount of modules, the timing needed (Which as an aside you dont need to be perfect - there's a nice little green bar that grows around the module to tell you exactly when to push what) or piloting skills (next to none needed) do not effect what is classed as an exploit - or we would still hav POS bowling in the game.
Im glad to see people have stopped trying to suggest their is a counter to this "trick" (there is not) though and are moving to other (just as easily counter able) points to try to defend this method)
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.14 13:36:00 -
[323]
Originally by: maralt
MEH stop whining, so a few ships use modules timing and piloting to get through your low sec gate camps, only noobs and fools jump into those camps anyway so even if the ability is removed ppl will just go around.
Take a chill pill see the manouver as a skill that a pilot can learn and easily screw up quite easily if he gets his timing wrong and understand that these ppl will not jump into your noob killer gate camps without having the chane to evade you anyway.
Me just thinking... As it is now not only noobs and fools jump into that camps. Timing is not so hard for experinced player and after 1-2 hours of training in high-secs u will do this moves almost automaticly... And i saw several times Raven coming through camps it's hard even to lock them after decloak... If ppl will go around then it's good, it will be more challenge to find a route. I'm not lowsec camper (i camped in past but not now) i don't care about lowsec gatecamps, but i do care about balance.
Maneuver skills rule... I use them quite often. But usually i fly through gatecamps in Interceptor, Covert Op or Blockade Runner, my favourite is interceptor it's faster (cloak ships based on maneuvers and interceptors are based on fast coming through) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist Ź Trimutius |

maralt
Minmatar The seers of truth
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Posted - 2009.04.14 14:16:00 -
[324]
Edited by: maralt on 14/04/2009 14:16:47
Originally by: Susan Kennedy
Originally by: maralt
1)It can also only be produced in a setting that does not have disruption bubbles of some description up.
2)The ALIGN/MWD/CLOAK/UNCLOAK/WARP manouver is a effect that can only be produced through the application of 2 modules, perfect timing and piloting skill and as such is not subject to the definition of a "exploit".
1) Please Read the OP again. He/She (i think its a he) clearly states
Quote:
In our recent changes to speed we made some agility changes, the changes that were meant to make acceleration and maneuverability feel better had an unwanted side effect. It became too hard to target lock ships before they aligned and warped off
None of that has anything to do with the mwd/cloak/warp manouver as it has been around since LONG before the agility changes. You are trying to join dots that are not there, try to chill.
A sensor boosted interceptor tackling a BS not using the manouver would have no problem so stop trying to spin one totally seperate issue into another.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.14 14:53:00 -
[325]
Edited by: Trimutius III on 14/04/2009 14:53:41
Originally by: maralt
A sensor boosted interceptor tackling a BS not using the manouver would have no problem so stop trying to spin one totally seperate issue into another.
Did u tried that? There is interesting message "Target os invulnerable" Before cloaking, shortly after decloaking and after warpout starts... So Usually u can't lock that ship at all because of targets invelnerability whole 10 seconds that MWD works... Maybe CCP should do something with target invulnerabilty that still work shortly after decloaking... But i don't think so... It works as intended (and grants that covert ops for example can easily cloak just after decloaking from afterjump cloak, it's impossible to prevent that cloaking with locking covert ops (u can try if u want it's really impossible)) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist Ź Trimutius |

maralt
Minmatar The seers of truth
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Posted - 2009.04.14 15:59:00 -
[326]
Originally by: Trimutius III
Originally by: maralt
A sensor boosted interceptor tackling a BS not using the manouver would have no problem, so stop trying to spin one totally seperate issue into another.
Did u tried that? There is interesting message "Target os invulnerable" Before cloaking, shortly after decloaking and after warpout starts... So Usually u can't lock that ship at all because of targets invelnerability whole 10 seconds that MWD works... Maybe CCP should do something with target invulnerabilty that still work shortly after decloaking... But i don't think so... It works as intended (and grants that covert ops for example can easily cloak just after decloaking from afterjump cloak, it's impossible to prevent that cloaking with locking covert ops (u can try if u want it's really impossible))
Did u read that?...il highlight the bit you missed or ignored.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.14 16:18:00 -
[327]
Edited by: Trimutius III on 14/04/2009 16:18:44
Originally by: maralt
Originally by: maralt
A sensor boosted interceptor tackling a BS not using the manouver would have no problem, so stop trying to spin one totally seperate issue into another.
Did u read that?...il highlight the bit you missed or ignored.
Oops... Sorry... Too often i miss that small word "not"... Yes i see... Agility is now good enough for ceptor too catch a BS That not using maneuver even before agility changes... But what i was saying is that this agility changes make no sense as far as it is impossible to catch MWD+Cloak BS. This possibility just negates all the agility changes... I said this somewhere above and repeat one more time... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist Ź Trimutius |

Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.14 17:22:00 -
[328]
Hmm, warp scramblers instantly shut down microwarpdrives since QR.
Makes me wonder why this effect cant be applied to cloaks 
Yes, cov ops cloaks too, I'm using the MWD-cloak-2km/s-while-cloaked sometimes on my rapier, its borderline exploit tho imo.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.04.14 17:25:00 -
[329]
Originally by: Trimutius III
But what i was saying is that this agility changes make no sense as far as it is impossible to catch MWD+Cloak BS. This possibility just negates all the agility changes... I said this somewhere above and repeat one more time...
Then again people(like me) complained about having issues putting a point on combat fitted ships and not about beeing unable to catch Ships that use Cloak+MWD. Figure what we might encounter more. 
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Yahrr
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Posted - 2009.04.14 17:55:00 -
[330]
Just leave everything as it is for once and introduce some *new* stuff to counter your problems! Theres even a spare ship to use for small-ship-tackling at camps, the t2 destroyer. These ships have totally NO role in 0.1+ at the moment and are screaming to be used! For the mwd-cloak stuff, the ship has a 30 sec recalibration for targeting after cloak but it can still warp. I wouldnt go to go 30*lightspeed if my ship cant even target a jetcan.
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