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Beyond Divinity Inc
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Posted - 2009.04.02 23:05:00 -
[1]
I would personally KILL for the following suggestions:
1) Shortcuts that actually move your probes for you. How so? Tighten and loosen their distance.
With the current system let's say you have probes set at 4 au and have a good idea where the target is (a reasonable percentage single red dot). To narrow your probes range and set them up to overlap it takes too much time to shift click to select all four, reduce scan range, grab one, drag it closer (tighen the distance), grab # 2, etc etc etc. I suggest that they give us a "Narrow/expand by x au" option. The client would calculate a central point between all the probes selected and bring them closer to the central point by that many au. Then you could simply shift drag this new overlapping tighter group of probes to its new location in 1/10th the time.
An alternate way to implement this might be "Mimic setup at next distance down/up" option. So now all selected probes would maintain their same relation to each other, but at the smaller radius. The client would automatically reduce the size and adjust positions of the probes so the layout would look identical, but at a smaller radius.
2) Allow probe grouping with corresponding assignable hotkeys. At times I have 6-8 probes active but only need to move my group of four 0.5au narrow probes to get a direct hit. I have to click click click to deselect the probes I dont want to move, then shift click click click click to make sure the 0.5 au probes are grouped and active, then move them over, analyze. If I need to reuse those three or four inactive probes its click click click again, adjust, etc.
If you could group probes and make hotkeys to activate or deactivate a specific group or even just shift drag a specific group while leaving the others active this would very much reduce the time it takes for combat probing as well.
These two changes seem like they reduce seconds at a time, but they have to be repeated often and imho are repeated more often than any other task in probing. In the course of probing down an object, I forsee this could literally shave the times in half and help us probers not want to jab our eyeballs out.
Again, CCP please consider some of the UI limitations for pvpers and carebears alike and give us some more love =)
EDIT: CCP please dont increase the scan time of probes by succumbing to a generic "old-style" probe. the 5 second warp-in probing during fleet battles is omgwtfbbqsauce amazingly amazingly amazingly fracking amazing! The new system is fun and challenging, but it is clumsy and tedious. Give us tools or shortcuts to reduce the mundane repetitiveness and we will love you for it!!!
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Beyond Divinity Inc
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Posted - 2009.04.04 09:13:00 -
[2]
aaaaand bump
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Beyond Divinity Inc
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Posted - 2009.04.05 23:49:00 -
[3]
/persistent bump
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Beyond Divinity Inc
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Posted - 2009.04.09 23:55:00 -
[4]
Originally by: Major Stallion Here's a suggestion for improving scan probe times for pvp...practice. I've got guys in my corp and alliance probing ships down in under 50 seconds now.
Good thinking, I wish I would have though of that... Gee I should just delete my post now 
Oh wait Ive spent hours and hours and hours and hours... etc etc etc probing and practicing with the new system.
Your corpies are slow as comatose slugs if it takes them 50 seconds to get a warp in on an object by a known celestial.
Personal insults aside, I'm talking about when probing down targets at plexes, missions, deep safespots or other locations further from celestials there is a lot of redundancy in selecting, moving, and shrinking probes. These would simply help reduce the time taken for these tasks. CCP please consider doing *something* to reduce time, even if it's not these suggestions.
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Beyond Divinity Inc
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Posted - 2009.04.13 23:10:00 -
[5]
ah ah ah ah stayin alive
(aka bump)
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Beyond Divinity Inc
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Posted - 2009.04.19 20:49:00 -
[6]
bump.
Should name this the: 'help us move probes easier' thread...
Then all the carebears might not instantly turn on the 'oh noes dont speed it up' spicket...
Please remove the tedious repetitiveness from probing CCP!
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Beyond Divinity Inc
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Posted - 2009.04.20 07:30:00 -
[7]
Originally by: emf How could anyone see it as a nerf? It's down to 3-5 seconds now, it simply requires more know how to scan quickly. The time you spend moving probes around is less than the time you used to have to spend warping around and using the directional scanner. Also they need to give low sec mission runners some protection back.
3-5 seconds once you have all probes in place on top of the target... I love this feature and completely agree with you. I APPRECIATE how the new system rewards the player for their personal ability.
That being said, the UI for moving probes and resizing them is tedious and repetitive and as a net result probing targets in deep SSes takes too long.
Players with know how who constantly move from SS to SS will still be invulnerable even if they make changes to the probing system. Even with shortcuts and hotkeys it would still take WELL over 45 seconds to find the target in a new DEEP SS.
Low-sec mission runners are still in lowsec, they know the risks and that is imo irrelevant.
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