Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
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Author |
Thread Statistics | Show CCP posts - 106 post(s) |
Marlona Sky
Massive PVPness Psychotic Tendencies.
877
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Posted - 2012.05.03 08:40:00 -
[151] - Quote
Remove ECM drones.
Remove local, structure mails and revamp the directional scanner! |
July Oumis
Royal Amarr Institute Amarr Empire
17
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Posted - 2012.05.03 09:33:00 -
[152] - Quote
When will we be able to use the new mods, or in other words when will they be seeded?
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CCP Punkturis
C C P C C P Alliance
1939
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Posted - 2012.05.03 09:52:00 -
[153] - Quote
July Oumis wrote:When will we be able to use the new mods, or in other words when will they be seeded?
we're working on it, I'll let you know when I know more CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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GeeShizzle MacCloud
133
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Posted - 2012.05.03 09:59:00 -
[154] - Quote
Soon Shin wrote:Goatfather wrote:Soon Shin wrote:Goonswarm and Death have thousands of pod pilots, you're asking concord to allow aggression against thousands of pilots.
Of course its going to be expensive. You're paying for targets, lots of targets, lots of targets means lots of money.
Besides you can go to null space where you can shoot them for FREE. I disagree. Size shouldn't = immunity via game mechanics. Not saying I'd dec Goon etc. But the system in general, and even when decs are placed. If it is a contract to achieve such and such goal at a price like that, and the ability for targets to dock up and ride out... its over. Im not the only one who feels this way, im just frustrated enough to get on the forums. Then what do you think is a fair price to war dec goons? Can you measure how much each player should be worth?
yes by their standings to highsec factions and concord, done. |
July Oumis
Royal Amarr Institute Amarr Empire
17
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Posted - 2012.05.03 10:20:00 -
[155] - Quote
CCP Punkturis wrote:July Oumis wrote:When will we be able to use the new mods, or in other words when will they be seeded? we're working on it, I'll let you know when I know more
YAY,
I hope it will be soonGäó |
Kim Briggs
Decadence. RAZOR Alliance
0
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Posted - 2012.05.03 10:44:00 -
[156] - Quote
I would like to have a 'Kill-Cam' in the Kill-Reports
So i can watch the last 5 seconds of my target again...and again...and again... |
St Mio
Imperial Academy Amarr Empire
758
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Posted - 2012.05.03 11:10:00 -
[157] - Quote
Dear CCP,
http://dl.dropbox.com/u/17260941/photos/IMG_0780.jpg
Regards, SM |
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CCP Punkturis
C C P C C P Alliance
1945
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Posted - 2012.05.03 11:20:00 -
[158] - Quote
thanks space bro
it ALMOST feels like I'm eating a cake myself, almost CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Tuxford
C C P C C P Alliance
320
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Posted - 2012.05.03 11:20:00 -
[159] - Quote
Kim Briggs wrote:I would like to have a 'Kill-Cam' in the Kill-Reports
So i can watch the last 5 seconds of my target again...and again...and again... That is so awesome https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Paradox
261
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Posted - 2012.05.03 11:21:00 -
[160] - Quote
Caaaaaaaaaaaaake! CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Cannibal Kane
Praetorian Cannibals
351
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Posted - 2012.05.03 11:41:00 -
[161] - Quote
Awesome...
Any chance of maybe a reply on the costing with regards to the War dec fees.
Like "Why it's so high? At fanfest similar question were asked. i don't know if there were any changes made up to now since I don't have SiSi.. just want to know if I am wasting my time setting up a corp nobody is going to hire due to the high prices. I'm not a Pirate, I'm a Terrorist.
The Crazy African |
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CCP SoniClover
C C P C C P Alliance
41
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Posted - 2012.05.03 11:46:00 -
[162] - Quote
Drone damage module - We were *very* conservative with the initial numbers and fully expected to up them from the 9/12% they currently are. So we will probably improve them in the near future (stats and/or CPU). But they will remain a low slot module.
War cost - remember that the changed version is NOT YET on Sisi, what is on Sisi right now is the original, old changes we implemented before Fanfest. Expect new version tomorrow.
CPU rigs - We'll take a look at the calibration cost, as there was a bit of debate on which way to go - we took the conservative approach, but might consider lowering it. |
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Sutha Moliko
Pator Tech School Minmatar Republic
6
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Posted - 2012.05.03 11:54:00 -
[163] - Quote
About the Extrinsic Damage Modifier
Low slot is fine. It is a Damage Modifier module like the others. Only Drones boat pilots will be concerned.
If it was a high slot, it would allow to keep his tank (shield or armor) intact, but with more DPS. The same apply to mid slot except that only armor tanked ships would benefit this advantage.
However, the actual raw +12% bonus for T2 (on what?) seems low compare to other damage modifier modules. As the Sentry Damage augmenter give 10% to damage, so a 15% seems a good iteration.
Let's see what a Sentry Ishtar/Dominix or a Ishkur will do. Amarr drone boats will love this module
Can wait to see the new modules seeded especially the mysterious Shifting Armor Hardener (increasing resist through time ?) |
Caellach Marellus
Aideron Robotics Darkmatter Initiative
528
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Posted - 2012.05.03 12:06:00 -
[164] - Quote
Still waiting for Sisi to update here.
So while I'm staring at a small yellow bar, a few questions on the Armour Adaptive Hardener:
1: Skill requirement? I'm presuming hull upgrades (and V for t2) 2: Affected by Armour Compensation skills? 3: Variations? (T1/Meta1-4/T2/Faction/DS.. Officer?)
Thanks folks. Enjoy your gaming.
http://northern-goblin.blogspot.com |
CydonianKnight
vipers bastards Broken Toys
3
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Posted - 2012.05.03 12:31:00 -
[165] - Quote
CCP SoniClover wrote:Drone damage module - We were *very* conservative with the initial numbers and fully expected to up them from the 9/12% they currently are. So we will probably improve them in the near future (stats and/or CPU). But they will remain a low slot module.
War cost - remember that the changed version is NOT YET on Sisi, what is on Sisi right now is the original, old changes we implemented before Fanfest. Expect new version tomorrow.
CPU rigs - We'll take a look at the calibration cost, as there was a bit of debate on which way to go - we took the conservative approach, but might consider lowering it.
Excellent :) |
July Oumis
Royal Amarr Institute Amarr Empire
19
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Posted - 2012.05.03 12:36:00 -
[166] - Quote
CCP SoniClover wrote:Drone damage module - We were *very* conservative with the initial numbers and fully expected to up them from the 9/12% they currently are. So we will probably improve them in the near future (stats and/or CPU). But they will remain a low slot module.
War cost - remember that the changed version is NOT YET on Sisi, what is on Sisi right now is the original, old changes we implemented before Fanfest. Expect new version tomorrow.
CPU rigs - We'll take a look at the calibration cost, as there was a bit of debate on which way to go - we took the conservative approach, but might consider lowering it.
Any plans on changing the bonus on drone platforms, or will they keep their weapon damage bonus? |
PhantomF HarlockIII
0utLaw. Northern Coalition.
0
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Posted - 2012.05.03 12:36:00 -
[167] - Quote
Sorry for the stupid question... when we may "try" these new modules, considering that on SiSi they are not on the market? What you will do CCP? feed the market with items (i hope) or blueprints? and if yes... when?
im very courious to try new shield boosters :)
thanks |
July Oumis
Royal Amarr Institute Amarr Empire
19
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Posted - 2012.05.03 12:39:00 -
[168] - Quote
CCP Punkturis wrote:July Oumis wrote:When will we be able to use the new mods, or in other words when will they be seeded? we're working on it, I'll let you know when I know more
I asked the same thing one page ago... |
Cannibal Kane
Praetorian Cannibals
351
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Posted - 2012.05.03 12:50:00 -
[169] - Quote
CCP SoniClover wrote:
War cost - remember that the changed version is NOT YET on Sisi, what is on Sisi right now is the original, old changes we implemented before Fanfest. Expect new version tomorrow.
.
Awesome,
Thank you.
I'm not a Pirate, I'm a Terrorist.
The Crazy African |
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CCP Punkturis
C C P C C P Alliance
1948
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Posted - 2012.05.03 12:51:00 -
[170] - Quote
July Oumis wrote:CCP Punkturis wrote:July Oumis wrote:When will we be able to use the new mods, or in other words when will they be seeded? we're working on it, I'll let you know when I know more I asked the same thing one page ago...
You'll get the same answer CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Spc One
The Chodak Void Alliance
33
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Posted - 2012.05.03 12:57:00 -
[171] - Quote
CCP SoniClover wrote:Drone damage module - We were *very* conservative with the initial numbers and fully expected to up them from the 9/12% they currently are. So we will probably improve them in the near future (stats and/or CPU). But they will remain a low slot module. I think it would be very interesting approach if you give t-2 module 10% to damage and 10.5% rof of drones.
Also since drone regions / npc drones were nerfed maybe you should consider puting more bpc's for 'augmented' drones into eve. So that prices for 'augmented' ogre for example go down to a reasonable price, since this is "ammo" that you can loose.
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July Oumis
Royal Amarr Institute Amarr Empire
19
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Posted - 2012.05.03 12:58:00 -
[172] - Quote
CCP Punkturis wrote:July Oumis wrote:CCP Punkturis wrote:July Oumis wrote:When will we be able to use the new mods, or in other words when will they be seeded? we're working on it, I'll let you know when I know more I asked the same thing one page ago... You'll get the same answer
That's what I wanted to say. |
Vessper
Eve Engineering Finance Eve Engineering
8
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Posted - 2012.05.03 13:03:00 -
[173] - Quote
Is there any information on how the resistance shifting armor hardener works?
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CCP SoniClover
C C P C C P Alliance
41
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Posted - 2012.05.03 13:48:00 -
[174] - Quote
Vessper wrote:Is there any information on how the resistance shifting armor hardener works?
It's an active module with a 10 sec cycle, every cycle it checks the damage received in the cycle and adjust the resistance bonus the module gives based on that. It takes the top two damage types and increases the resistance against them while reducing the other two by the same amount (if you have received only a single damage type, it adjust only that one). It's a zero-sum system, meaning for instance that if the resistance bonus for a damage type is at 0, it can't be reduced further and the one's to be increased don't increase as much. |
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Tsubutai
The Tuskers
89
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Posted - 2012.05.03 13:54:00 -
[175] - Quote
CCP SoniClover wrote:Vessper wrote:Is there any information on how the resistance shifting armor hardener works?
It's an active module with a 10 sec cycle, every cycle it checks the damage received in the cycle and adjust the resistance bonus the module gives based on that. It takes the top two damage types and increases the resistance against them while reducing the other two by the same amount (if you have received only a single damage type, it adjust only that one). It's a zero-sum system, meaning for instance that if the resistance bonus for a damage type is at 0, it can't be reduced further and the one's to be increased don't increase as much.
Are there diminishing returns on the increase or do you get the 'full' 15% from each resist that you're not being hit on? Specifically, if I were being hit exclusively with pure kinetic damage, what kinetic resist would the module confer? |
Cathrine Kenchov
Ice Cold Ellites
1
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Posted - 2012.05.03 14:03:00 -
[176] - Quote
CCP SoniClover wrote:Vessper wrote:Is there any information on how the resistance shifting armor hardener works?
It's an active module with a 10 sec cycle, every cycle it checks the damage received in the cycle and adjust the resistance bonus the module gives based on that. It takes the top two damage types and increases the resistance against them while reducing the other two by the same amount (if you have received only a single damage type, it adjust only that one). It's a zero-sum system, meaning for instance that if the resistance bonus for a damage type is at 0, it can't be reduced further and the one's to be increased don't increase as much.
My god that's awesome |
Caellach Marellus
Aideron Robotics Darkmatter Initiative
529
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Posted - 2012.05.03 14:24:00 -
[177] - Quote
CCP SoniClover wrote:Vessper wrote:Is there any information on how the resistance shifting armor hardener works?
It's an active module with a 10 sec cycle, every cycle it checks the damage received in the cycle and adjust the resistance bonus the module gives based on that. It takes the top two damage types and increases the resistance against them while reducing the other two by the same amount (if you have received only a single damage type, it adjust only that one). It's a zero-sum system, meaning for instance that if the resistance bonus for a damage type is at 0, it can't be reduced further and the one's to be increased don't increase as much.
Does it flat out increase both resists by the same amount, or ratio to damage being taken.
EG you're taking 70% one damage type 30% another do the modules shift to reflect that or just go 50% to one and 50% to the other? Enjoy your gaming.
http://northern-goblin.blogspot.com |
Missile War
Vita Aequitas Veritas The Paganism Alliance
26
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Posted - 2012.05.03 14:24:00 -
[178] - Quote
Vessper wrote:Is there any information on how the resistance shifting armor hardener works?
if i understood correctly its something like > you get hit for em alot your em is high, you get hit for therm begins low gets higher over time. |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
836
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Posted - 2012.05.03 14:31:00 -
[179] - Quote
Are you aware that your active ship no longer appears in the "Ships" window when you're in a station? Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Caellach Marellus
Aideron Robotics Darkmatter Initiative
529
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Posted - 2012.05.03 15:34:00 -
[180] - Quote
Legion icon on the kill reports is huge compaired to the rest. Enjoy your gaming.
http://northern-goblin.blogspot.com |
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