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Antisocial Malkavian
Federal Navy Academy Gallente Federation
42
|
Posted - 2012.05.03 22:23:00 -
[61] - Quote
Cearain wrote:Antisocial Malkavian wrote:I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW? Pretty much just those in faction war. Neutrals will be able to take advantage of certain system upgrades that the militia can install. Such as decreased clone costs and reduced brokers fees for the market.
ah good, I just wanna mission on my merry way lol I'm a little tea pot, short and stout... this is my handle, SMASH THE TEA POT, IT'S EVIL! IT DOESN'T DESERVE TO LIVE DIE! DIE! DIIIIIIIIIEEEEEEEE!-á "When a Malkavian speaks, listen. When a Malkavian acts, leave. When two Malkavians gather, run." Ah,Word Eater. I kne |
m3rb3aSt
Advanced Component Research Enterprise Goonswarm Federation
1
|
Posted - 2012.05.03 22:29:00 -
[62] - Quote
Antisocial Malkavian wrote:Cearain wrote:Antisocial Malkavian wrote:I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW? Pretty much just those in faction war. Neutrals will be able to take advantage of certain system upgrades that the militia can install. Such as decreased clone costs and reduced brokers fees for the market. ah good, I just wanna mission on my merry way lol
wow its almost like you should just be a highsec carebear |
Torneach
Hedion University Amarr Empire
25
|
Posted - 2012.05.03 22:30:00 -
[63] - Quote
Muad 'dib wrote:this change will make it IMPOSSIBLE for the underdog to ACTUALLY fight and take systems back.
How so?
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Muad 'dib
The Imperial Fedaykin
255
|
Posted - 2012.05.03 22:34:00 -
[64] - Quote
Torneach wrote:Muad 'dib wrote:this change will make it IMPOSSIBLE for the underdog to ACTUALLY fight and take systems back. How so?
Think about re shipping and such, the low sec status players that cant stay in high sec. Whats about taking missions for isk or being able to log in a jiffy (we arnt all 4 hour 0.0 roam no lifers believe it or not) convenience is a big factor.
Plus, if you base out of any low sec system and thats taken, boom you just lost access to all your stuff.
This will breed more alts to fw, which was created as a spare slot weekend warrior career and is fast turning into a drama bomb laden with a bazzilion alts
in-freaking-sane http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
Cearain
Imperial Outlaws
370
|
Posted - 2012.05.03 22:37:00 -
[65] - Quote
Torneach wrote:Muad 'dib wrote:this change will make it IMPOSSIBLE for the underdog to ACTUALLY fight and take systems back. How so?
The side with the advantage in numbers will always have enough time to send in the blob and undue any damage the underdog/smaller side can inflict.
If we could at least dock in the enemy occupied area we could plan ahead by having different sized ships there fitted and ready to go. That way when the larger side came with ships for running a minor plex we would be able to jump into ships for medium plexes. Unless they were also ready they would then have to take time to reship. This is harder to do with bigger fleets than with smaller better organized gangs. Hence their numberical advantage would be severely mitigated.
However since we can't dock to switch out ships they will know what we are in and just chase us out with a larger fleet of the same sized ships. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Torneach
Hedion University Amarr Empire
25
|
Posted - 2012.05.03 23:12:00 -
[66] - Quote
That re-shipping idea is pretty ingenious, I don't think we ever did it when I was in it, and I can see how losing access to that would be very inconvenient.
However, on the other side of the coin, in systems where you had occupancy, you would be at an advantage, while they would have a disadvantage for the same reasons.
In my mind, it makes sense that the defenders would have an advantage, while the attackers have the disadvantage. Couldn't you base ships in neighboring friendly systems and jump back there and reship and return if the enemy countered your current fleet composition?
It would reduce your sphere of influence considerably, but that makes sense to me from a military perspective, since logistics are really an important part of any campaign. |
Muad 'dib
The Imperial Fedaykin
255
|
Posted - 2012.05.03 23:17:00 -
[67] - Quote
CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy.
almost seems like ccp want to remove all the current players in fw for this new game play type.
funk knows what im gunna do now, prolly pirate and dec militas http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
Ranger 1
Ranger Corp
1789
|
Posted - 2012.05.03 23:19:00 -
[68] - Quote
Cearain wrote:Ranger 1 wrote:Cearain wrote:Ranger 1 wrote:I have been assured in the patch feedback thread by multiple FW combat experts that being unable to dock in a system owned by an opposing faction makes it impossible to have combat. After all, how will they get ammo, cap boosters, or reship? I am also assured that it can only encourage blob warfare, and that smaller roaming gangs will be impossible. Apparently the only way combat can occur is for the smaller force to seed ships in all of the larger factions owned station systems, and do ninja raids into the nearby plexes... and actually driving the enemy out of the area first would accomplish nothing. Welp, I'm convinced. How about you? Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war. Knowing how Faction war actually works is unimportant to how he will make his mind up. You know, I've tried very hard to be civil... and at least somewhat represent your point of view in other posts. That will end abruptly if you try to put words in my mouth again. I said that the plex mechanic in FW may be reworked, if not now then very soon, and that while it determines SOV it by no means should be considered the only way to fight the other faction. If you can deter the other faction from entering the area of a given plex, or drive them physically away from it, the rest is easy. Apparently actually fighting the other faction outside of a plex is a concept that is alien to FW fleets. I try not to misrepresent what you have said in defense of your position, and expect the same courtesy in return. Is the post I quoted an example of you trying to beGÇ¥very civilGÇ¥ and somewhat represent views like mine? [ Have you ever even done any faction war plexing? I think you admitted you don't know much about plexing besides that it determines SOV. Seriously, why are you still posting so emphatically about something you know so very little about?
Actually, I could have easily made it much worse.
I notice that you neglect any posts where I state you may have a point about wanting a shorter flip time instead of a longer one... but that there are issues either way.
There you go putting words in my mouth. Please find the quote where I said I knew nothing about FW plex's. I think you'll find I said they should not be the sole focus of a FW fleet, and certainly wouldn't be mine. I said that sneaking into plex's is not the only way to fight your battles, but seems to be all you are focused on.
Yes, currently they have to be done at some point. Putting blinders on to anything else is a recipe for failure, as has been amply demonstrated.
I left FW a long time ago. It was a cess pool at that time, full of people only interested in milking the system and egocentrically insisting on using **** poor tactics. Apparently little has changed since.
With any luck, the new structure will encourage many current FW "officers" to consider pursuits that are more appropriate to their skills and mindset, and open the door to some actual combat, teamwork and fun for a change. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
FeralShadow
Blue Republic RvB - BLUE Republic
106
|
Posted - 2012.05.03 23:20:00 -
[69] - Quote
Idiot, you don't join FW to farm the missions for LP. You join FW to PVP. The LP is a byproduct. The very fact that you're complaining about being locked out of the missions means it's already gone too far, and this will rectify the situation. Blob back FFS, nobody's stopping you except the 300 allies who are off doing missions AFK without a care in the world. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
Torneach
Hedion University Amarr Empire
26
|
Posted - 2012.05.03 23:21:00 -
[70] - Quote
Muad 'dib wrote:CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy.
Agreed, if system occupancy will provide tangible effects like that, it should be harder to flip a system.
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Muad 'dib
The Imperial Fedaykin
255
|
Posted - 2012.05.03 23:23:00 -
[71] - Quote
FeralShadow wrote:Idiot, you don't join FW to farm the missions for LP. You join FW to PVP. The LP is a byproduct. The very fact that you're complaining about being locked out of the missions means it's already gone too far, and this will rectify the situation. Blob back FFS, nobody's stopping you except the 300 allies who are off doing missions AFK without a care in the world.
if this is at me, i was actually talking baout normal low sec agents, not specificly fw ones.
being locked out of all stations makes it near impossible to make isk, which is bad for the the underdog and also back for the blobbers with nothing to shoot.
being locked out of directly FW based statrions i could understand, but locked out of all in the system is pure madness, logisticly for isk and being able to safe up when the door bell rings.
low sec is not null sec. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
Fannie Maes
Science and Trade Institute Caldari State
228
|
Posted - 2012.05.03 23:25:00 -
[72] - Quote
m3rb3aSt wrote:Antisocial Malkavian wrote:Cearain wrote:Antisocial Malkavian wrote:I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW? Pretty much just those in faction war. Neutrals will be able to take advantage of certain system upgrades that the militia can install. Such as decreased clone costs and reduced brokers fees for the market. ah good, I just wanna mission on my merry way lol wow its almost like you should just be a highsec carebear
Care-bear a word to throw around making you sound l33 I suppose? I bet you are the perfect example of a hardcore eve citizen. I bet you have to D-scan a lot up in goon space |
Cearain
Imperial Outlaws
372
|
Posted - 2012.05.03 23:25:00 -
[73] - Quote
Torneach wrote:That re-shipping idea is pretty ingenious, I don't think we ever did it when I was in it, and I can see how losing access to that would be very inconvenient.
However, on the other side of the coin, in systems where you had occupancy, you would be at an advantage, while they would have a disadvantage for the same reasons.
In my mind, it makes sense that the defenders would have an advantage, while the attackers have the disadvantage. Couldn't you base ships in neighboring friendly systems and jump back there and reship and return if the enemy countered your current fleet composition?
Let me speak from the amarr perspective. BTW we will likley get steamrolled if plexing all of a sudden becomes worth something big.
Yeah there are a few systems that we could base out of akkio(caldari low sec), egghelende (its gallente low sec but not fw) and the various amarr high sec entrances (assuming your sec status is high enough). Basing out of minmatar high sec has other issues like its npc navy will keep attacking you. In sum there aren't that many potential staging grounds after we get steamrolled.
If it is going to take 40 hours straight of plexing to flip a system the larger side could easilly mobilize a blob to protect any "front line" system before we flip it. And again even if we flip it we won't be able to sustain it.
Now of course we likely wouldn't be able to sustain it even if we could dock in various places. But the actual battles we would have all over faction wars regions would be as fun as I could imagine eve being. Here we can try to make a push on a frontline system but its just going to get crushed out without much fanfare. Plus everyone can look at a map and see where those are. So its not the same as being able to plot a few days before and just keep popping up like dandelions.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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FeralShadow
Blue Republic RvB - BLUE Republic
106
|
Posted - 2012.05.03 23:27:00 -
[74] - Quote
Muad 'dib wrote:FeralShadow wrote:Idiot, you don't join FW to farm the missions for LP. You join FW to PVP. The LP is a byproduct. The very fact that you're complaining about being locked out of the missions means it's already gone too far, and this will rectify the situation. Blob back FFS, nobody's stopping you except the 300 allies who are off doing missions AFK without a care in the world. if this is at me, i was actually talking about normal low sec agents, not specifically fw ones. being locked out of all stations makes it near impossible to make isk, which is bad for the the underdog and also bad for the blobbers with nothing to shoot. being locked out of directly FW based stations i could understand, but locked out of all in the system is pure madness, logistically for isk and being able to safe up when the door bell rings. low sec is not null sec. dont "fix" fw by breaking everything it is now
No, sorry, it was directed at the OP and Cearain. Apologies.
Another note I want to say is that Blobs are a fact of warfare. You aren't going to avoid them. Larger forces win out over smaller forces, more dedicated forces win out over wimpy forces, etc. etc. That's simply how it is. If you're saying that your side is going to lose because they're going to bring more numbers than you every-single-time than that is just unrealistic, or your side is complete crap and you should go elsewhere. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
Lady Aja
50
|
Posted - 2012.05.03 23:27:00 -
[75] - Quote
So what ya saying is...
when null sec aliances loose thier ooutposts. they should be able to dock and undock still? even if the new ownes do not want them to?
same **** different bucket.
Muad 'dib wrote:Not being able to dock and take agents in an enemy controlled system i could understand, but all stations is totally stupid!
i have mission agents all over the place and im going to be blocked from them all if the dirty blobby minnies take them all!
I predict a HUGE number of militia corps turning pirate with this patch.
ccp you need to either stop taking those drugs or send me some...
your choice you totally high mother truckers.
where is my ability to link a sig properly CCP you munters!! |
Fannie Maes
Science and Trade Institute Caldari State
230
|
Posted - 2012.05.03 23:29:00 -
[76] - Quote
Lady Aja wrote:So what ya saying is... when null sec aliances loose thier ooutposts. they should be able to dock and undock still? even if the new ownes do not want them to? same **** different bucket. Muad 'dib wrote:Not being able to dock and take agents in an enemy controlled system i could understand, but all stations is totally stupid!
i have mission agents all over the place and im going to be blocked from them all if the dirty blobby minnies take them all!
I predict a HUGE number of militia corps turning pirate with this patch.
ccp you need to either stop taking those drugs or send me some...
your choice you totally high mother truckers.
So what you are saying is that EVE the sandbox game has several different avenues and things you can play and partake in, but they are all the exact same game-play as nullsec?
Diversity sucks!!!
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Cearain
Imperial Outlaws
372
|
Posted - 2012.05.03 23:29:00 -
[77] - Quote
Torneach wrote:Muad 'dib wrote:CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy. Agreed, if system occupancy will provide tangible effects like that, it should be harder to flip a system.
I think this needs to be thought through better. This is the kneejerk response to having station lockouts.
However longer flip times just means the side with more firepower has more time to form up their blobs. Shorter flip times would give the underdog more opportunity to do coodinated attacks that accomplish something. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Sid Hudgens
56
|
Posted - 2012.05.03 23:38:00 -
[78] - Quote
Muad 'dib wrote: The underdog is screwed.
Isn't that why they're called the underdog?
Muad 'dib wrote: really?
for cereal?
Really.
for Coooooooookie Crisp!
why?
Because CCP is koo-koo for cocoa-puffs!
P.S. I think these changes are Grrrrrrrrrreat! "....as if 10,058 Goon voices cried out and were suddenly silenced."
This post has been brought to you by an NPC corp alt. |
Torneach
Hedion University Amarr Empire
26
|
Posted - 2012.05.03 23:44:00 -
[79] - Quote
Cearain wrote:Torneach wrote:Muad 'dib wrote:CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy. Agreed, if system occupancy will provide tangible effects like that, it should be harder to flip a system. I think this needs to be thought through better. This is the kneejerk response to having station lockouts. However longer flip times just means the side with more firepower has more time to form up their blobs. Shorter flip times would give the underdog more opportunity to do coodinated attacks that accomplish something.
Honestly, I think that the underdog needs to consider other options besides trying to counter-blob the blob. I tried to get this across to the Amarr militia when I was in it, but nobody really did anything besides my corporation.
There are plenty of clever tactics that one could do other than just do what people have always been doing.
Anyways, with regards to flip times, it doesn't make much sense, at least to me, that a small, short-lived raid-style party could influence something which is supposed to be major (ie occupancy). It should be easier that sovereignty, but still not as simple and PvE-esque as plexing.
I'm not sure what system could be used other than placing specific items into structures and/or shooting them as well, though.
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Antisocial Malkavian
Federal Navy Academy Gallente Federation
47
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Posted - 2012.05.04 00:14:00 -
[80] - Quote
m3rb3aSt wrote:Antisocial Malkavian wrote:Cearain wrote:Antisocial Malkavian wrote:I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW? Pretty much just those in faction war. Neutrals will be able to take advantage of certain system upgrades that the militia can install. Such as decreased clone costs and reduced brokers fees for the market. ah good, I just wanna mission on my merry way lol wow its almost like you should just be a highsec carebear
really? Where did I say I was not? ah you assumed. You shouldnt do that, makes you look like an ass you know
Cearain wrote:
The side with the advantage in numbers will always have enough time to send in the blob and undue any damage the underdog/smaller side can inflict.
If we could at least dock in the enemy occupied area we could plan ahead by having different sized ships there fitted and ready to go. That way when the larger side came with ships for running a minor plex we would be able to jump into ships for medium plexes. Unless they were also ready they would then have to take time to reship. This is harder to do with bigger fleets than with smaller better organized gangs. Hence their numerical advantage would be severely mitigated.
However since we can't dock to switch out ships they will know what we are in and just chase us out with a larger fleet of the same sized ships.
Since when has combat in EVE been anything but the blob? I'm a little tea pot, short and stout... this is my handle, SMASH THE TEA POT, IT'S EVIL! IT DOESN'T DESERVE TO LIVE DIE! DIE! DIIIIIIIIIEEEEEEEE!-á "When a Malkavian speaks, listen. When a Malkavian acts, leave. When two Malkavians gather, run." Ah,Word Eater. I kne |
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Antisocial Malkavian
Federal Navy Academy Gallente Federation
48
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Posted - 2012.05.04 00:20:00 -
[81] - Quote
Cearain wrote:Torneach wrote:Muad 'dib wrote:CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy. Agreed, if system occupancy will provide tangible effects like that, it should be harder to flip a system. I think this needs to be thought through better. This is the kneejerk response to having station lockouts. However longer flip times just means the side with more firepower has more time to form up their blobs. Shorter flip times would give the underdog more opportunity to do coodinated attacks that accomplish something.
Imagine flipping Jita... then kicking everyone the **** out of the station. The node would supernova I'm a little tea pot, short and stout... this is my handle, SMASH THE TEA POT, IT'S EVIL! IT DOESN'T DESERVE TO LIVE DIE! DIE! DIIIIIIIIIEEEEEEEE!-á "When a Malkavian speaks, listen. When a Malkavian acts, leave. When two Malkavians gather, run." Ah,Word Eater. I kne |
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.04 00:32:00 -
[82] - Quote
FeralShadow wrote:Idiot (At OP, not anybody else, apologies), you don't join FW to farm the missions for LP. You join FW to PVP. The LP is a byproduct. The very fact that you're complaining about being locked out of the missions means it's already gone too far, and this will rectify the situation. Blob back FFS, nobody's stopping you except the 300 allies who are off doing missions AFK without a care in the world.
Ranger1 is SPOT ON with how FW is behaving. I left for the EXACT SAME REASONS. People wouldn't do ANYTHING because they were SOOOOOOOOOOOOOo damn busy farming their precious *bleeping* LP so they could buy goodies that they would never even use to attack the enemy. You might as well go back to level 4 highsec missions in a noob corp if you're so concerned about it.
The Gallente/Caldari front at least was semi-interesting, and had good fights every now and then. The frogs actually went so far as to make Caldari home systems so inaccessible that the squids packed up and basically left, except for those pubbies that would dock in their pods, get the damn missions, and then go do those, there was no reason for anybody else to stick around. We had good fun fitting out crazy sensor boosted drams to pop those pods repeatedly, but they didn't care. Without docking rights these imbeciles will have to work and defend if they want to see another isk ever again.
Stop complaining and get back your damn systems.
+1, this is what I'm talking about |
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.04 00:35:00 -
[83] - Quote
Muad 'dib wrote:CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy. almost seems like ccp want to remove all the current players in fw for this new game play type. funk knows what im gunna do now, prolly pirate and dec militas
what if you could only shut down stations by owning every system in the whole constellation? and it was shut it down to ALL non-owning FW players? or if it was still open but unless your in the ammar/minmatar side, you can't use the market without a huge fee/repair fees/so on. |
MotherMoon
Native Freshfood Minmatar Republic
600
|
Posted - 2012.05.04 00:39:00 -
[84] - Quote
Pr1ncess Alia wrote:Cpt Cosmic wrote:Perramas wrote:Hahaha you complained for years to get attention to FW and now CCP has shoved the fist of change right up your ass. what attention? all that was done is null sec mechanics converted and pasted into FW :) except there is no real consequence as I can use alts for FW or just leave from FW for a moment when I really need to dock So what's the problem? As long as it's first in a line of changes, sounds good to me.
I think this is the center of the issue. We are getting all stressed because I'm sure most of us view this as the one time in 3 year they finally change FW, I think most people expect CCP to just forget about FW again, even if the new system doesn't work.
If this is onyl a 1st pass, and they follow up, then good. if not then these changes are useless overall really. FW needs a real overhaul. |
Finn Yr
Intergalactic Combined Technologies
1
|
Posted - 2012.05.04 00:46:00 -
[85] - Quote
Large Collidable Object wrote:Well - the problem is that apparently, all stations seem to flip.
Making only the militia stations flip would have been a far better way - if people want to farm Militia missions, they need to fight for the systems. Moreover, there are systems that only have militia stations which provides quite some advantage and they would probably be fought over more heavily - but why would some Caldari Megacorp having a station in the Bleak Lands suddenly deny Amarr pilots docking rights just because Minmatar Militia occupies the system?
Militia station flipping is great, but neutral stations should remain open to everyone - otherwise things may become way too lopsided and having neutral stations play an independent role would add another tactical layer. I remember a time when Caldari occuied all Cal/Gal militia space - would be a total pain to recover from something like that.
Nice face who shot the couch?
This is a good thing, i did faction warfare in the past and left because of the total lack of team work. It was like playing world of tanks! |
MadMuppet
Kerguelen Station
298
|
Posted - 2012.05.04 01:58:00 -
[86] - Quote
Next they need to make all non-FW players in FW space war targets and get rid of the alts. Hey CCP, there is still drone poop in the loot soup! |
Morganta
Peripheral Madness The Midget Mafia
1080
|
Posted - 2012.05.04 02:07:00 -
[87] - Quote
I have not done the FW stuff in eve yet, but it sure as hell makes sense to me that if you don't own the system you don't get carte blanc to dock up and go missioning
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Pr1ncess Alia
Perkone Caldari State
168
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Posted - 2012.05.04 02:51:00 -
[88] - Quote
MotherMoon wrote:Pr1ncess Alia wrote:Cpt Cosmic wrote:Perramas wrote:Hahaha you complained for years to get attention to FW and now CCP has shoved the fist of change right up your ass. what attention? all that was done is null sec mechanics converted and pasted into FW :) except there is no real consequence as I can use alts for FW or just leave from FW for a moment when I really need to dock So what's the problem? As long as it's first in a line of changes, sounds good to me. I think this is the center of the issue. We are getting all stressed because I'm sure most of us view this as the one time in 3 year they finally change FW, I think most people expect CCP to just forget about FW again, even if the new system doesn't work. If this is onyl a 1st pass, and they follow up, then good. if not then these changes are useless overall really. FW needs a real overhaul.
Well that's is more than fair.
Given their FW track record I should be erring more with your sentiments than the ones in my previous post. +1 |
Sanguine Belroth
The Imperial Fedaykin
15
|
Posted - 2012.05.04 05:18:00 -
[89] - Quote
I've been based in Huola since... When I started eve? Sure, the minnies own it now. But I'm not going to move 100+ ships out of there. And I'm not going to be locked out of all my stuff. And it seems pretty ****** to go to sleep, and wake up to have all your ships locked. So I have no option but to leave FW. Because the minnies (there being about 30 of them) aren't about to be locked out of all their stuff either. Its a pain in the ass, but I'm not lugging all my **** to high sec. Full Pirate here we come, I've always liked the Tuskers anyhow. |
Rico Minali
Sons Of 0din Fatal Ascension
606
|
Posted - 2012.05.04 07:19:00 -
[90] - Quote
Destru Kaneda wrote:So now you either have to fight for your **** or drop out of the war. Terrible changes. This will ruin FW just like alliances did.
Not sure if serious.
If serious, take a look at a dictionary and look up War. It usually invovles fighting, quite often to keep your ****.
If you arnt prepared to fight, get out of faction WARfare, it isnt called Faction MIssionfare. Trust me, I almost know what I'm doing. |
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