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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Tyrion Moath
Browncoat Industries Rura-Penthe
5
|
Posted - 2012.05.06 08:14:00 -
[451] - Quote
Couple weird things I noticed...
While docked, open your inventory, then shift click the inventory from the E menu and it minimizes the station services screen and the inventory.
The estimated ISK value of your cargohold does not include items nested inside cargo cans. Not sure if that's intended or not. |
Tiger's Spirit
Troll Hunters INC.
70
|
Posted - 2012.05.06 08:27:00 -
[452] - Quote
Rammix wrote:Tiger's Spirit wrote: And i playing almost 9 years ago and you playing 1.5.
Very weak argument. For playing '1.5 years' I've met plenty of total noobs who played 2-3 years and more and knew about the game MUCH less than I did at that moment. If you're not a 'munch-keen' it may take you 20 years to get to knowing something that some other people may already know after playing several months. IRL there are also people who don't learn almost anything even to their 60 years of life. So don't tell me about your char's age, it means nothing to me. Tiger's Spirit wrote: Smart peoples know when a new changes bring more positive things than bad, but this crap bring more negative things than old one.
I write again this changes same when user changing back his old Total Commander to Windows Explorer. This is a step back. I'm very happy if you want to click 100 times more than old item manager, but i do not want to receive tenosynovitis. This new itempanel is horrible with 156789788 submenu and the inventory is jumbled, because all item merged to one place. Oh yes the panel have filter and searching bar,you want to tell us, but just the idiots want to use more mouse clicks or more typing.
You don't need 'more typing', create and arrange your filters just once, like overview profiles. Seems you like to cover all your screen with inventories and because of them being unable even to double-click at space. I hate it. I don't spend most of my time in-game moving stuff around, and most people also don't. And I like to save screen space for something other than just my inventory. Also, the new window remembers your last choises pretty well: for example, if you are salvaging and looting cont-s in space, open one container, resize it as you wish, hide tree view and loot; when you open next similar container it will look like previous atm you closed it. Though, I would love to be able to bookmark some types of containers on the Neocom - having container profiles along with already made savable filters would be even better; hope they'll make it possible in future updates. (ah, yes, one more thing, don't think of any new feature as smth. final, because they sure will improve it). As I've said before, you can create separate windows by shift-clicking, you can hide tree view, etc. New filtering system also helps a lot, especially for repeated usage of something like POS hangar, with tons of its unpackaged stuff.
That's not very week argument, that's the truth. I realy dont like when a noob speak idiotism like you, without experience. I knew you will be speak filters. Man that's more extra clicks and wont work many times because your content of inventory not same everytime it's changing over and over and need more clicks for filters. But now every module/ship/drone etc moved to one merged window. Totally jumbled all of it. Filtering system is fine when they just confusing the players because they merged all item to one windows ? LOL This is just fix for a mistake which is the merged inventory. Such a brain operation with an axe.
Was easy in old panel when anyone want to use a ship he just open hangar and he saw there 3 ship and easily picked up a ship. Now when someone open his inventory his ships merged with drones/ammo/craps/junks/etc
Use filters +3 clicks, and when docked back and want to search drones or another items use another filters and turn off the (+clicks for filters) or looking below at the 12272345634 submenus or typing to searcbox.
Looting from wrecks or transfer items to containers is horrible with new itemwindow too. The smart pilots wont use this new windows ,just using drag and drop to the cargo icon on GUI. Why ? Because when you open a container with new system and you clicking and change a submenu at the left side panel, the previous itemwindow is dissapearing and need searching again a submenu, or you need another + Shift-click for open another window and you will repeating this sequence over and over. So, Why using the left side filepanel when that's it unuseable. You told use shift click for new item panel. Man, tell to us what is the the new one differs from the old solution then if you need open an another itemwindow for easy work ??? Nothing you just need + mouseclicks.
The old solution was much easier and which is important for an inventory was much clearer.
The old system was fine. CCP changing again that which is not broken and they want to change to wrong way. Just as i said, this is same thing, when someone want to change back his Total Commander to Windows Explorer type filepanel. They like when a player use 130 mouse clicks for reach something ?
They why not fixing the broken things ? Just a question, the LP store is fine when you want to buy not just one item from same type ? Just try to buy 140 skillbooks and you need 280 mouse clicks. Oh yeah that's broken and not fixed at least 6 years ago, and they cant make a counter for easy buying multiple items, they fixing the fine inventory system. LOL |
GIDGET GLAM
Gunship Diplomacy
0
|
Posted - 2012.05.06 08:44:00 -
[453] - Quote
Niko Lorenzio wrote:Amaldor Themodius wrote:So not sure if the Devs are ducking the question but after reading first 7 pages of this thread i have seen the question asked regarding bpc / bpo on 3 occassions and not answered once.
So lets try again..
"How does the new inventory system address the clutter we currently experience with BPC / BPO and can the new inventory system include a ME, PE and runs remaining value on the icon for blueprints of all types."
On this note... PLEASE DO NOT make any changes of this sort. The window with the blueprints loads slowly as it is, I don't want it cluttered with additional useless information when I'm simply trying to manage and move them around. This is what SCIENCE & INDUSTRY panel is for, and it would be redundant and useless to display that information in the items hangar view.
Not sure what you are on about Niko but you just spent 2 posts wanking on about your preferences then slam this guys.. lol in any case i think i would also like an answer on this question as well. I do my building and manufacturing from a pos and im constantly managing the clutter of crap from blueprints. S&I panel is not the prefered method for all players infact many players use right click build / invent direct from the inventory.
Surely it cant be to hard to just have PE ME and i guess remaining runs display on the avatar for blueprints \ copies. That way i can build with confidence using my inventory panel as desired and do so with the confidence of being able to select the best print for the job each time.
The question is valid and raised multiplre times im not sure why you were so quickly on the defence. In any case if you are going to forum lurk then at least try to be an effective troll. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1131
|
Posted - 2012.05.06 09:02:00 -
[454] - Quote
Tiger... don't bother witth that guy - he has made his mind and has strong vision about it. If the new unified inventory as it is at the moment pleases him - good for him. If he really thinks that half finished stuff what gets to tranq really get major changes after that - good for him too.
Latest I've heard is this team has been assigned to faction warfare assignment as soon this "ui window"-project is finished. With luck there might come some point patches but don't expect them to be anything but tiny fixes here and there. If the core is broken it will stay broken.
Personally I don't understand why CCP allows these guys to push junk out from the assembly line. Like I said before most teams really have stepped up with really nice game enhancing updates and then there is this crew working with key elements of entire game and they deliver only half baked features and worst of all - get away with it.
This started with neocom (which is still unfinished and lacks the key features which old neocom offered) and now we're getting inventory update which will probably - as it seems now - also steam roll plenty of old good functionality and become vision of some individuals who didn't do enough research (again). Majority will realize how this affects their daily functions after main patch day as right now they just (maybe) look at the blog and go "wee - looks awesome".
I am sorry that I feel this way, but I am even more sad in behalf of the majority of devs who do commit and get their efforts buried under questionable actions provided by some selected few. My only real hope is that QA puts stop to this and sets the bar higher.
Get |
Soushi
SOE Cartel Wormholes Holders
0
|
Posted - 2012.05.06 09:42:00 -
[455] - Quote
Don't know if it was mentioned in this thread, but new inventory has a serious usability problem, when it comes down to POSes.
From my point of view it's cool, that all anchored structures on the POS are added to the inventory.
But there is no grouping for turrets and batteries, for god's sake! If I have a POS with 70 guns, then I'll have like 100+ items in inventory (including all corphangars, SMA's, assembly arrays, etc) without any means to exclude guns. A simple task to switch a ship and throw some ammo in it will become a true nightmare. |
Bloph
Lamarr Industries Rock Ridge Alliance
0
|
Posted - 2012.05.06 10:16:00 -
[456] - Quote
Sorry, I'm not impressed by this. It's a nice idea, but as it stands there are several things wrong with it.
The tree is hard to see. The cargo/items window now needs to be massive in order to be (less) useable - I can no longer easily see what's in multiple hangers instantly. There is only a single pane, so it's much harder to sort inventory into multiple cans & hangers. I cannot see a ship type before opening its hanger, more of a problem when there are several ships in the hanger. If I open new item windows, they change their focus when an item in the tree changes (eg view a looting can & it pops) resulting in several windows looking at the same hanger!
Some suggestions: Multiple panes Undock the tree from the cargo/item window. Leave it as is until it's useable!
|
Niko Lorenzio
United Eve Directorate
31
|
Posted - 2012.05.06 10:37:00 -
[457] - Quote
GIDGET GLAM wrote: Not sure what you are on about Niko but you just spent 2 posts wanking on about your preferences then slam this guys.. lol in any case i think i would also like an answer on this question as well. I do my building and manufacturing from a pos and im constantly managing the clutter of crap from blueprints. S&I panel is not the prefered method for all players infact many players use right click build / invent direct from the inventory.
Surely it cant be to hard to just have PE ME and i guess remaining runs display on the avatar for blueprints \ copies. That way i can build with confidence using my inventory panel as desired and do so with the confidence of being able to select the best print for the job each time.
The question is valid and raised multiplre times im not sure why you were so quickly on the defence. In any case if you are going to forum lurk then at least try to be an effective troll.
How am I trolling anyone? I thought my post was pretty straightforward. I don't know why I made that 2nd post slamming that guy. Maybe because I thought there were more important things at stake. To be honest I never thought anyone would prefer the hangar view vs the Science & Industry panel and thus assumed anyone complaining about not being able to see ME/PE levels just didn't know how to use the S&I Panel. Can you tell me why you prefer Hangar view to S&I Panel? Maybe something needs to be suggested to make S&I panel more useful? Seriously though, displaying all that information in the hangar view would make S&I completely redundant and you might as well throw away a perfectly good tool. (Especially since they added the search filter to it) |
Tippia
Sunshine and Lollipops
6432
|
Posted - 2012.05.06 11:00:00 -
[458] - Quote
Rammix wrote:Also, the new window remembers your last choises pretty well: for example, if you are salvaging and looting cont-s in space, open one container, resize it as you wish, hide tree view and loot; when you open next similar container it will look like previous atm you closed it. [GǪ] As I've said before, you can create separate windows by shift-clicking, you can hide tree view, etc. New filtering system also helps a lot, especially for repeated usage of something like POS hangar, with tons of its unpackaged stuff. GǪand as we've said before, the problem is that the two things you mention here are incompatible.
If you open more than one window, because you want to have more information at your immediate disposal, then the one thing that absolutely needs to be remembered is not remembered: which inventory goes where. Instead of what you're describing, do this: have your cargo hold open, go up to a wreck and shift-click it to open it in a new window (through the inventory viewGǪ trying to do this with the actual Gǣopen cargoGǥ button will not work). Set that wreck window to where you want it. Now open a second wreckGǪ and notice that all your work is wasted because now you're seeing the same information in two places, and have to reset one of them to what you actually want to see. You have to do this for every wreck you open.
While you can open multiple windows, the inventory system is not aware of this fact and will break down and make that functionality completely worthless at the slightest provocation. For all intents and purposes, multiple windows is a paper feature with the new system: it works in the sense that, yes, you can have multiple windows, but that is only on paper GÇö when in actual use, it adds immense amounts of inefficiencies, which is the exact opposite of what should happen. Since multiple windows don't really work all that well, we're back to it being effectively a single-window system, which is inherently inefficient.
For POS use, the system is even worse because of all the things that will constantly reset your window(s) and render any attempt to use multiple windows completely pointless and void, and because of the inventory spam that Soushi describes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Miss Whippy
Native Freshfood Minmatar Republic
217
|
Posted - 2012.05.06 11:22:00 -
[459] - Quote
YOu did this just to prove my sig wrong, I hate you CCP. UI Iteration isn't enough, we need to start from scratch |
Smoking Blunts
ZC Industries Dark Stripes
222
|
Posted - 2012.05.06 11:30:00 -
[460] - Quote
old system works in its own ugly way new system is a pain in the ass and make things harder to do.
if this was a change for the better i would be happy, but this is a step backwards in functionality. wtf are you thinking?
CCP-áare full of words and no action. We will watch what they are doing, for now
|
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Maul555
Nuts and Vindictive Remix Technologies
34
|
Posted - 2012.05.06 15:24:00 -
[461] - Quote
Bloodpetal wrote:CCP Optimal wrote:DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times. Good point. We'll be looking into this issue. I have a loot drop hangar for corp mates to drop loot from kills they don't want to keep. Would ruin my elegant solution.
I have a small gang of highsec miners that currently rely on being able to dump into hangers they have no access to. If you take away this ability, it will cause several corps to re-structure, and we wont be happy about it. |
Maul555
Nuts and Vindictive Remix Technologies
34
|
Posted - 2012.05.06 17:58:00 -
[462] - Quote
ok, I just logged into sisi and am trying it out. For the love of god do not replace our current UI with this!!!!! I cant even open my orca corp hangers in a separate window, and I dont like having to spawn my custom windows with shift clicking. this is not a step forward for my inventory management. Release this as a new feature that does not replace my current windows, or don't release it at all. I have been with eve since Beta in 2003, and if you replace my windows with this crap, then I don't see myself sticking around for much longer. I don't mean to put down your great work and ideas with this. But this is an idea that needs lots of refinement and feedback before anyone should come close to the idea of replacing our current windows with it. The current UI is great because it allows everyone to customize it so heavily and simply... This one size fits all window does not come close for me. Thanks for the effort though guys... I do like being able to see estimated values, that's neat. |
Alastar Frost
Irrationality ILLC Pinked
19
|
Posted - 2012.05.06 19:28:00 -
[463] - Quote
Another task that needs multiple windows is station trading.
I want to have a ships and a items window open to see when some of my buy orders are filled.
Currently you can see the inventory windows filling with new stuff without going through the orders, you immeadetly see what you have got. With only one window, this is far less obvious.
Station trading as i do it lives from seeing new bought stuff and putting it on sell order right away. I check those windows far more often than i go through the list of orders. I want to see that on one glance, without clicking through a list. Especially if i read a book and look at the eve window from time to time, I only go up and start clicking things if i see there is something new to sell. |
Maul555
Nuts and Vindictive Remix Technologies
36
|
Posted - 2012.05.06 19:54:00 -
[464] - Quote
I think it would be best if you guys look into how you can take some of the best stuff from this, and incorporate it into the current UI slowly. maybe start with the estimated isk price. The current UI is not broken, and should not be totaly re-vamped. |
Caiden Baxter
Renegade Vipers Intrepid Crossing
8
|
Posted - 2012.05.07 01:29:00 -
[465] - Quote
Nice idea but seriously needs more time in the oven SoonGäó |
Ein Spiegel
Fly-by-Night Industries LLC PTY LTD Drama Flakes
11
|
Posted - 2012.05.07 03:41:00 -
[466] - Quote
Great stuff. You may have unintended consequences, though...
What's going to happen to the container market, eh? For so long, we've had containers with names like "ammo", "drones", even "random t1 crap modules". Now we don't need those containers, BECAUSE OF FILTERS.
I like it though.
Also, with regards to your team name... I cannot hear "Game of Drones" without being reminded of Liquid`TLO. Sorry, he's just been using it for so long, and his game really is a game of drones. |
Packtu'sa
Nabaal Construction and Industrials Corp Nabaal Syndicate
3
|
Posted - 2012.05.07 04:53:00 -
[467] - Quote
Ein Spiegel wrote:What's going to happen to the container market, eh? For so long, we've had containers with names like "ammo", "drones", even "random t1 crap modules". Now we don't need those containers, BECAUSE OF FILTERS. I have to say: the filters can go. So can the ISK estimates. I don't really want to use filters, I want to sort columns. Usually sorting by name or quantity is enough, but sometimes I want to sort on BPO ME level, or tech level, or module size. Filters are something, but they're cumbersome in comparison to proper sorting, in my opinion.
I can go both ways on the folders vs. containers thing, but folders definitely seems less EVE-like. There's a manual aspect of EVE, despite the kind of technology that capsuleers have access to. Otherwise, I'd be able to script my trade orders, mining lasers and mission ships to work automatically. Convenience for convenience's sake isn't necessarily a valid argument.
I agree that the current system has problems, but maybe the solution is to improve containers instead of making them useless. Let us build all of them, and maybe move them in flattened states. More size options. Less restrictions (maybe by getting rid of the Planck generators). Folders are neat, and they're easier than containers, but they're not necessarily better. Let us nest our containers, and I think we've got a nice balance between usability and gameplay. Organization, like everything in EVE, should come at some cost. |
qu1ckkkk
The Warp Core Stabilizers Purgat0ry
2
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Posted - 2012.05.07 06:36:00 -
[468] - Quote
Maybe bug maybe not. Here it is anyways.
SHIFT+CLICK the same container 2/3/4 times. This opens say 4 of the same windows at once. Why you'd want this I dont know, but ok. Now drag too many items from one container to one of the duplicate windows, causing the space indicator at the top of all the windows to go red. Release the drag in the items window to get the "Can only fit like 10 items here scotty" message. Once you ok that, only the window you dragged to will have its space indicator turn to the normal blue, leaving all the other duplicates red.
Suggestion: When your switching between ship cargoholds to view the contents, how about a lil' loading indicator or something. Feels a little unresponsive if there is a lot to load and you don't know that :) |
Pierced Brosmen
Priory Of The Lemon
68
|
Posted - 2012.05.07 07:18:00 -
[469] - Quote
OK. here is a quick proposal to CCP:
1) Leave the old-style inventory management the way it works today. That is, separate windows for each locations, opening a container opens a new window.
2) Merge the new Inventory Manager with Assets Manager into a new multi-tool with the current functionality plus the ability to see the remote assets.
That way you let people chose for themselves what kind of inventory management that best soothes their play style.
I know that the new Inventory Manager might work perfectly for a lot of players, but for those of us who have lots of crap to manage and have a preference to how we do so, this new manager in it's current form is a complete disaster. |
Dawnmist
7
|
Posted - 2012.05.07 10:47:00 -
[470] - Quote
Having market deliveries, cargo hold and corporation hangar visible at same time is something I prefer to have. You can think these as 3 different playgrounds. If you pile them all to one stack, the children in the bottom ones are going to be pretty upset.
As people have said this unification is not ready for actual game play. I need several windows and they should remain where I put them between sessions. |
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Smoking Blunts
ZC Industries Dark Stripes
227
|
Posted - 2012.05.07 12:41:00 -
[471] - Quote
is it a bank holiday in iceland also?. or have the devs just forgot about this after the first few comments CCP-áare full of words and no action. We will watch what they are doing, for now
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Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
488
|
Posted - 2012.05.07 12:48:00 -
[472] - Quote
This is awesome with awesome sauce on top, thank you Game of Drones Dev's !
One question remains though.
If you are truly "Game of Drones", will you also show lots of love to a better Drone interface, please ? With awesome sauce on top ?
o/
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
Brettskibols BOLSOVER
The Fall From Grace The Ancients.
5
|
Posted - 2012.05.07 12:50:00 -
[473] - Quote
This made my day now thats the inventory I wanted for a long time CCP great job there something we all use every day and it helps us all in game a definite 10/10 from me |
Simetraz
State War Academy Caldari State
246
|
Posted - 2012.05.07 13:26:00 -
[474] - Quote
I LIKEY, THANK YOU |
kildres
Prescott Research Laboratories
0
|
Posted - 2012.05.07 16:32:00 -
[475] - Quote
This may be the most important/needed fix to the entire game ever!!!! |
Tippia
Sunshine and Lollipops
6442
|
Posted - 2012.05.07 16:40:00 -
[476] - Quote
Brettskibols BOLSOVER wrote:This made my day now thats the inventory I wanted for a long time CCP great job there something we all use every day and it helps us all in game a definite 10/10 from me Nah. In its current form, it hinders me more than it helps. It's a great framework GÇö now it just needs a working inventory system built on top of itGǪ 5/10. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Tiger's Spirit
Troll Hunters INC.
74
|
Posted - 2012.05.07 19:25:00 -
[477] - Quote
Tippia wrote:Brettskibols BOLSOVER wrote:This made my day now thats the inventory I wanted for a long time CCP great job there something we all use every day and it helps us all in game a definite 10/10 from me Nah. In its current form, it hinders me more than it helps. It's a great framework GÇö now it just needs a working inventory system built on top of itGǪ 5/10.
Just 3/10 |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
9
|
Posted - 2012.05.08 02:21:00 -
[478] - Quote
wow, not surprised that this is related to the neocom rework, so much wasted potential, where to I do to tell them the very basic things they should have done with that? Like oh IDK like:
Let us name the right now useless groups, or give them icons?
Give us some freaking control over the way new icons for open windows appear on it, personaly I liked the old way open windows worked, even though it was bad, this way with like almost everything having a default icon is just freaking redonk, and without working folders there is no room on the neocom so I just had to remover EVERYTHING from my neocom and use the crap eve menu it wont let me reorganize to open windows I don't have keyboard mapped.
Anyways, here is another post telling you some of things that need to be fix on this newest addition so it doesn't do more harm then good like the neocom did.
https://forums.eveonline.com/default.aspx?g=posts&m=1247616#post1247616 |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1140
|
Posted - 2012.05.08 08:50:00 -
[479] - Quote
Btw for UI related stuff I would recommend doing those user testing sessions while planning the features - not when they are already "done".
Get |
Talon SilverHawk
Patria o Muerte
60
|
Posted - 2012.05.08 12:26:00 -
[480] - Quote
I hope the devs are looking at the threads in Test Server Feedback and the almost overwhelmingly negative feedback.
Do not implement this.
If you haven't seen them..
https://forums.eveonline.com/default.aspx?g=posts&t=104539&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=104222&find=unread
I'm not going to list all the problems here read the threads above.
Tal
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