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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Catho Sharn
Don't Die Interstellar Enterprises
29
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Posted - 2012.05.03 13:37:00 -
[181] - Quote
How do detail column settings work? Currently it's a pain in the neck to set columns the way I want in, oh, every single container in the universe. Does the unified interface use a single column layout? If not can we get a global setting for default column preferences at least?
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Hathrul
DEEP-SPACE CO-OP LTD Exhale.
68
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Posted - 2012.05.03 13:39:00 -
[182] - Quote
just awesome stuff :) thanks guys
btw.....LOL@ game of drones. can we get that a lot bigger like facebook timeline ^^ i love it |
Deathwing Reborn
37
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Posted - 2012.05.03 13:39:00 -
[183] - Quote
CCP Optimal wrote:Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"? I'll have to be honest; scrum team naming isn't what you would call exact science We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time!
CCP Optimal, honestly the Drone UI is not the only thing that needs fixing with Drones so don't think I was directing it directly at your team. We have simply gotten many of times on everything dealing with Drones, and I quote CCP Greyscale,
CCP Greyscale wrote:- I take the point that things sometimes take a long time to come to pass, but we're still not seeing that the loot issue is something that really needs addressing. We'd rather say **** you than spend the time it'd take to add a bunch of loot tables fixing something else more pressing with the rogue drone.
- We totally agree that the drone commanders aren't worth what they should be, but again that's an old issue that's not directly impacted by these changes so we just really don't give a ****
I would have to dig far back in the forums to find some decent quotes for why player Drone AI isn't worth addressing and why they still don't like to do what you tell them.
In summary I just wanted to point out that you inadvertently dumped some salt into an open wound after the escalation patch with this naming scheme. |
Seismic Stan
61
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Posted - 2012.05.03 13:40:00 -
[184] - Quote
It looks pretty slick, but it's going to take some getting used to. It feels like I require more clicks per operation now, but I'm sure I'll find the shortcuts.
One thing occurs offhand - would it be possible to have a means of identifying shiptype in the index column. The generic ship icon is not very helpful. If not a ship-specific icon, how about a ship-type on mouse-over or in parentheses? Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
Bloodpetal
Mimidae Risk Solutions
616
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Posted - 2012.05.03 13:41:00 -
[185] - Quote
All this is really awesome.
My favorite part is it runs VERY smoothly. Great job there!
I love you for keeping the Merge Ships & Items into station panel. Seriously. Thanks a LOT for that one!! If nothing more than to have my ships in the side panel.
Really, awesome job. Kicked ass on this, and you really deserve some praise.
When you have time, and I know this may not have been a priority , there is still one thing I'd like to see done ::
The containers stored in the corporate hangers should have their "locked/unlocked" setting saved to the server so that they're shared by all players and can be configured to act the way corp leaders want them to act - currently they are mostly unreliable pains in the asses.
Muahahaha - and I have to say I like the member hangar security access, so much easier to view corp members' hangars.
Mimidae Risk Solutions Recruiting |
DJ P0N-3
Table Flippendeavors
6
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Posted - 2012.05.03 13:42:00 -
[186] - Quote
Quote:casual corpse collector (wait, what?)
Huzzah! Acknowledgement of my profession! Seconding request for being able to search corpses by name of pilot.
Thank you a thousand times for the ability to approach POS structures from the inventory tree. Will this only let me interact with hangar space/ammo holds of the POS structures that have those things, or will I be able to access things like reaction chains or controlling weapon batteries from the right-click menu? |
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CCP Arrow
C C P C C P Alliance
45
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Posted - 2012.05.03 13:43:00 -
[187] - Quote
CCP Optimal wrote:Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"? I'll have to be honest; scrum team naming isn't what you would call exact science We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time!
The team name came out of 3 things:
- Some of us like Game of Thrones and we wanted to reference the show in some way.
- Members on the team have a passion to improve the Drone UI in the near future, and we will probably stay together for a while so we picked a team name to reference the work we want to do to keep us motivated.
- Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't.
CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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DJ P0N-3
Table Flippendeavors
6
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Posted - 2012.05.03 13:43:00 -
[188] - Quote
Deathwing Reborn wrote:the escalation patch with this naming scheme.
...that's the name of the team, not the patch. I recommend your indignation takes the form of "how dare CCP assign Team Game of Drones to the inventory?!" |
Raptor2022
Mews Incorporated
0
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Posted - 2012.05.03 13:44:00 -
[189] - Quote
Morwen Lagann wrote:... and as a result have to decrease screen real estate that I'd rather use to look at the things I'm shooting at - not various bits and bobs I don't need.
If you need an idea of how small I want this window to be, go on TQ and open a can or something with the large icon view. Now set it to its minimum height, and the width necessary to show three stacks/items side-by-side - with a scrollbar, in case you have more than three stacks. That is how much space I want my cargo taking up on my screen. I don't need it to take up more space than that, and in fact I do not want it to take up more space than that...
Agreed on that bit. Definitely don't want my screen real estate in space to be taken up by a large interface. I want to see things blowing up/etc. Not look at a huge grid filled with items.
But I am sure with CCP's new view on listening to the players they will think of something |
Cathrine Kenchov
Ice Cold Ellites
1
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Posted - 2012.05.03 13:46:00 -
[190] - Quote
CCP Arrow wrote:
Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't.
ummm, well then. That's a, uh, unique name |
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Kosmoto Gothwen
Frenemy Logicians
0
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Posted - 2012.05.03 13:47:00 -
[191] - Quote
So the biggest lag generator I've experienced is having bookmarks located in your inventory. Example: Corporation A has POS farm set up in System A, which includes tactical's off said POS's and system gates including neighboring systems and bombing location on JB's and gates and stations and insta-undocks and cap parking, and non-cap parking in POS shields and etc. etc. etc. So as you can see you quicking have 50+ bookmarks for one system. Now Corporation A saves those bookmarks as a backup in a small container and throughs that container in a corporate hangar in station. All of sudden there is massive inventory lag for everyone in that station until the bookmarks are removed.
Has this scenario been testing with the new system?
Also will CEO/Director's inventory at least be auto populated with in-space corporate assets?
Other than that this sounds like a massive improvement to the inventory system. |
Iniquita
Dreddit Test Alliance Please Ignore
62
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Posted - 2012.05.03 13:49:00 -
[192] - Quote
Could you have an option to change the default behavior to open things in a new window. The unified inventory is nice, but it sucks for moving things between ships, hangars, and containers. |
Artyom Hunter
Battlestars S E D I T I O N
3
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Posted - 2012.05.03 13:49:00 -
[193] - Quote
Does that mean I will not beable to view whats in MY CARGO HOLD and INVENTORY at the same time? Its something I encountered while testing it on SiSi. Can someone please clarify this to me? |
Iniquita
Dreddit Test Alliance Please Ignore
62
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Posted - 2012.05.03 13:51:00 -
[194] - Quote
Artyom Hunter wrote:Does that mean I will not beable to view whats in MY CARGO HOLD and INVENTORY at the same time? Its something I encountered while testing it on SiSi. Can someone please clarify this to me?
You can, but you have to shift+click to open one in a new window as its not the default behavior. |
zariae
Republic Military School Minmatar Republic
4
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Posted - 2012.05.03 13:52:00 -
[195] - Quote
can we get some feedback on wether or not you will change the behavior of seperated windows so they keep their own information rather it getting wiped by new things happening in other windows?
An example:
Open ship cargohold, go to index shift-click to open the items tab in another window start moving stuff from items ship cargo.
You realise you have some items in another ships cargo hold you want.
Click on ships tab in current items window, right click ship 'open cargo' and now not only does the ships tab change to a cargohold (rather than opening a new instance) your original cargohold that was opened changes to the new ships one. why do this?
I now have to go shift-click my current active ship cargohold again, re-select my items tab on the window and find the newly opened cargohold in the ships drop down menu. If i'd opened multiple holds tying to find the one i want, i now have to search through them again as they aren't linked to the ships they belong to.
This way is cumbersome and unintuitive. |
Seloena
Mighty Orca Inc
13
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Posted - 2012.05.03 13:52:00 -
[196] - Quote
What about that:
Quote: + PLEASE give us 4th option of displaying the items in windows! SMALL ICONS WITHOUT DESCRIPTION. + Also like on the last screenshot you could add button "stack all" which is one of most used one i think :]
?
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Goran Konjich
University of Caille Gallente Federation
4
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Posted - 2012.05.03 13:54:00 -
[197] - Quote
CCP Optimal wrote:Sadly, some grumpy game designers didn't share my opinion that we should implement ctrl+c as well...
HAHAHA ... this is|would|be great !!!
I SEE WHAT YOU DID THERE SIR.
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Alpheias
Euphoria Released Verge of Collapse
614
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Posted - 2012.05.03 13:54:00 -
[198] - Quote
I am wondering about the new UI interface and wreck looting. How will that work given their proximity issues? I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
DaiZ Do
Fallen Angel's
4
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Posted - 2012.05.03 13:57:00 -
[199] - Quote
Can we have forward/backward navigation buttons (like in browser/explorer, etc)? |
Missile War
Vita Aequitas Veritas The Paganism Alliance
26
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Posted - 2012.05.03 14:00:00 -
[200] - Quote
Please don't put this in, I've been using it on sisi and it's horrible, and confusing as hell. the old system was just fine and worked perfectly for what it was supposed to do, this isn't just getting used to, this is just annoying, and will stay annoying. Please make an option to use the old system if you're gonna pull this through...
Edit: For example that my cargo is taking up a quarter of the screen after fitting something even tho i only need it to be very tiny, and when i redock i must again resize it to make it big enough to show all the stuff that i got stored in station. |
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Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:05:00 -
[201] - Quote
CCP PLEASE READ THIS, it was brought up on the test feedback forum already but not sure if u guys are watching all those threads from last night.... as havent seen responses or input from devs...
....................
double click to open in new window is missing thats for sure...
other than that its missing a REMEMBER STATE, when i undock it should save my docked state of my inventory windows, and close all but 1 of them for when im in space....
That said when i dock again it should remember my "space state" so that my nice small cargo window i have setup for my own cargo will be there when i undock again and not the big inventory window...
Implement the above changes and i believe most people will be estatic. |
Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:05:00 -
[202] - Quote
Artyom Hunter wrote:Does that mean I will not beable to view whats in MY CARGO HOLD and INVENTORY at the same time? Its something I encountered while testing it on SiSi. Can someone please clarify this to me?
shift click the ship to get your cargo and then u have inventory + cargo, its not that difficult |
Lord Azori
Team Pizza Viro Mors Non Est
7
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Posted - 2012.05.03 14:07:00 -
[203] - Quote
Ines Fy wrote:missing the possibility to create virtual folders / divisions / areas in my personal hangar instead of the need to use cans to keep my stuff separated by category (or watever) and my hangar clean.
^^^^^ This please. The can system is a bad remedy. Please please please give us tabs that we can create/rename to sort inventory. PLEASE!!!!! |
Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:08:00 -
[204] - Quote
Missile War wrote:Please don't put this in, I've been using it on sisi and it's horrible, and confusing as hell. the old system was just fine and worked perfectly for what it was supposed to do, this isn't just getting used to, this is just annoying, and will stay annoying. Please make an option to use the old system if you're gonna pull this through...
Edit: For example that my cargo is taking up a quarter of the screen after fitting something even tho i only need it to be very tiny, and when i redock i must again resize it to make it big enough to show all the stuff that i got stored in station.
lol this is everyones complaint, thats why im pushing CCP to remember the state of docked and undocked inventory windows...
that way docked u can have it remember that you like to have your inventory open with sidebar at X size at Y position....
and when u undock, i want only 1 inventory window and that window should be no sidebar for isntance and of Z size and B position....
that would solve so many of the gripes people have currently |
Sin Pew
SWARTA Mostly Clueless
22
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Posted - 2012.05.03 14:08:00 -
[205] - Quote
CCP Arrow wrote:Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't. I rolled... +1
[20:03:08] Sin Pew > I regret the auto zoom when my ship blows, I'd llike to see the fireworks at least if I'm going to blow |
Lyron-Baktos
Selective Pressure Rote Kapelle
149
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Posted - 2012.05.03 14:10:00 -
[206] - Quote
looks good for people that do a lot of work across multiple windows but for people that rarely use windows, it may add an extra step to it. 90% of the time, the only window I need is the current ships cargo bay and my hanger items. So just one click gets me what I need.
now it sounds like I need to click a window, find the item I want in the tree and then click that open or shift/drag to move it to it's own window.
Is there a way to pull stuff out of the tree and have it have it's own windows and stay that way? This way, our most used items can have it's own window while everything else stays in the tree. Best of both worlds On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Aphatasis
Evoke. Ev0ke
1
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Posted - 2012.05.03 14:15:00 -
[207] - Quote
Nice written Devblog!
Also good job on the ideas to improve the inventory system! I'm very looking forward to these changes! |
Imuran
Zentor Industries
12
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Posted - 2012.05.03 14:18:00 -
[208] - Quote
DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.
yep this will be an issue |
Lyric Lahnder
Noir. Noir. Mercenary Group
34
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Posted - 2012.05.03 14:23:00 -
[209] - Quote
Nice work guys.
But in general it seems like most people want the functionality to just shift click or some other command to open a wreck or can in space.
In station I can see how this is a huge convenience. However if your doing something in space and you want to loot something you just want the ability to do it right quick with out loosing visibility on your screen do to the large new inventory window.
Most people just want to grab it quick by opening wreck loot all or drag and drop. Not open screen loose visibility, right click tree open cargo, open wreck drag drop or loot all.
In a tight situation you can see how looting quick could be difficult with always having to go back to the inventory screen. Also if your a new player suddenly loosing visibility in space when all you wanted to do is check what your prey was carrying will be very disorienting.
I definitely appreciate what you all have done with this it looks fantastic, its just that in space and in station inventory management are very different and need different tools. In station I want your new inventory, in space I need the old system. FIx this and I think you will be garnering even more praise.
Either way well done. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |
Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
14
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Posted - 2012.05.03 14:27:00 -
[210] - Quote
now are Planetary Interaction Structures (hangars and launch pads) considered "assets in space" too?...
wouldn't that be wicked? |
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